ecs事件处理
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parent
0cdbe6fdd0
commit
806b92aa61
10
events.go
10
events.go
@ -15,7 +15,6 @@ type (
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EventType[T any] struct {
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et *events.EventType[T]
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subscriberMap map[uintptr]events.Subscriber[T]
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chanToWorld chan<- ManageEventFunc
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}
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// 事件订阅者定义
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Subscriber[T any] func(w World, event T)
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@ -29,11 +28,10 @@ func init() {
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}
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// 创建事件类型的实例
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func NewEventType[T any](w World) *EventType[T] {
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func NewEventType[T any]() *EventType[T] {
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return &EventType[T]{
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et: events.NewEventType[T](),
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subscriberMap: make(map[uintptr]events.Subscriber[T]),
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chanToWorld: w.(*world).chanManageEvent,
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}
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}
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@ -48,7 +46,7 @@ func (me *EventType[T]) Subscribe(wd World, subscriber Subscriber[T]) {
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if wd.GoroutineId() == currentGoId() {
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me.subscribe(wd, subscriber)
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} else {
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me.chanToWorld <- func() {
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wd.(*world).chanManageEvent <- func() {
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me.subscribe(wd, subscriber)
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}
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}
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@ -59,7 +57,7 @@ func (me *EventType[T]) Unsubscribe(wd World, subscriber Subscriber[T]) {
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if wd.GoroutineId() == currentGoId() {
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me.unsubscribe(wd, subscriber)
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} else {
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me.chanToWorld <- func() {
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wd.(*world).chanManageEvent <- func() {
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me.unsubscribe(wd, subscriber)
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}
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}
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@ -70,7 +68,7 @@ func (me *EventType[T]) Publish(wd World, event *T) {
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if wd.GoroutineId() == currentGoId() {
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me.publish(wd, event)
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} else {
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me.chanToWorld <- func() {
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wd.(*world).chanManageEvent <- func() {
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me.publish(wd, event)
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}
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}
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@ -11,16 +11,41 @@ type FireSwitchDcEvent struct {
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Dc bool
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}
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var fireSwitchDcEventType = ecs.NewEventType[FireSwitchDcEvent]()
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func main() {
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go world1()
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go world2()
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time.Sleep(30 * time.Second)
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}
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func world1() {
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world := ecs.NewWorld(1000)
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world.StartUp()
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//
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fireSwitchDcEventType := ecs.NewEventType[FireSwitchDcEvent](world)
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fireSwitchDcEventType.Subscribe(world, func(w ecs.World, event FireSwitchDcEvent) {
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fmt.Println("==>>1 触发道岔定操事件 : dc = ", event.Dc)
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fmt.Println("==w1>>1 触发道岔定操事件 : dc = ", event.Dc)
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})
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fireSwitchDcEventType.Subscribe(world, func(w ecs.World, event FireSwitchDcEvent) {
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fmt.Println("==>>2 触发道岔定操事件 : dc = ", event.Dc)
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fmt.Println("==w1>>2 触发道岔定操事件 : dc = ", event.Dc)
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})
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//
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time.Sleep(3 * time.Second)
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//
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fireSwitchDcEventType.Publish(world, &FireSwitchDcEvent{Dc: true})
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fireSwitchDcEventType.Publish(world, &FireSwitchDcEvent{Dc: false})
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time.Sleep(30 * time.Second)
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}
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func world2() {
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world := ecs.NewWorld(1000)
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world.StartUp()
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//
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fireSwitchDcEventType.Subscribe(world, func(w ecs.World, event FireSwitchDcEvent) {
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fmt.Println("==w2>>1 触发道岔定操事件 : dc = ", event.Dc)
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})
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fireSwitchDcEventType.Subscribe(world, func(w ecs.World, event FireSwitchDcEvent) {
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fmt.Println("==w2>>2 触发道岔定操事件 : dc = ", event.Dc)
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})
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//
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time.Sleep(3 * time.Second)
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