230 lines
9.3 KiB
Go
230 lines
9.3 KiB
Go
package main
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import (
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"time"
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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"joylink.club/ecs/examples/rtss-cg/iwayside"
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"joylink.club/ecs/examples/rtss-cg/mwayside"
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"joylink.club/ecs/examples/rtss-cg/simulation"
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"joylink.club/ecs/examples/rtss-cg/state"
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"joylink.club/ecs/examples/rtss-cg/system"
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)
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//
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//该测试例子线路结果图
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//link为长轨道,为两个相邻道岔间的轨道
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//ax为计轴点
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//dc为道岔,岔尖为A,B为岔后定位轨,B为侧向轨道
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//轨道、区段,左侧为A,右侧为B
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//
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/*
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//K0 K3000 * 100 * 10 K6070 * 100 * 10
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// link1 link2
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//ax1==================ax3=====dc1======ax5==============================ax7
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// =
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// =
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// ax9 link5
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// =
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// =
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//ax2=============================ax4======dc2======ax6===================ax8
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// link3 link4
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//K0 K3070 * 100 * 10 K6070 * 100 * 10
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*/
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//
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//
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func main() {
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//
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simWorld := ecs.NewWorld(300)
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//
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initMemoryModel(simWorld)
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//道岔
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initSwitchState(simWorld)
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//轨道
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initLinkState(simWorld)
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//物理区段
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initPhsicalSectionState(simWorld)
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//
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simWorld.AddSystem(system.NewSwitchSystem())
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simWorld.AddSystem(system.NewTrainSystem())
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simWorld.AddSystem(system.NewSectionSystem())
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//
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simWorld.StartUp()
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//
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operateSwitch(simWorld, "dc1")
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operateSwitch(simWorld, "dc2")
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time.Sleep(10 * time.Second)
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//添加列车
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initTrainState(simWorld, "train1", iwayside.LinkLocation{LinkId: "link4", LinkOffset: 3000 * 100 * 10}, false)
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initTrainState(simWorld, "train2", iwayside.LinkLocation{LinkId: "link4", LinkOffset: 1000 * 100 * 10}, false)
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time.Sleep(200 * time.Second)
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}
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// 根据道岔id来搬动道岔
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func operateSwitch(world ecs.World, dcId string) {
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query := ecs.NewQuery(filter.Contains(simulation.ComSwitchState, simulation.ComSwitchOperating))
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query.Each(world, func(e *ecs.Entry) {
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dcState := simulation.ComSwitchState.Get(e)
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if dcState.Id == dcId {
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simulation.ComSwitchOperating.SetValue(e, state.SwitchOperating{EnableStart: true, StartTime: time.Now()})
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}
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})
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}
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// 初始化memory
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func initMemoryModel(world ecs.World) {
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memoryEntry := world.Create(simulation.ComSimMemory)
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//simulation.ComSimMemory.SetValue(memoryEntry, *simulation.NewSimMemory())
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simMemory := simulation.NewSimMemory()
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simulation.ComSimMemory.Set(memoryEntry, simMemory)
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createSkeletonModelsRelation(simMemory)
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createKilometerSignModelsRelation(simMemory)
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createPhsicalSectionModelsRelation(simMemory)
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}
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// 初始化道岔状态
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func initSwitchState(world ecs.World) {
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simMemory := simulation.GetMemoryModel(world)
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for _, switchModel := range simMemory.Switchs {
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dc1 := &state.SwitchState{Id: switchModel.GetId(), Normal: true, Reverse: false}
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dc1Entry := world.Create(simulation.ComSwitchState, simulation.ComSwitchOperating)
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simulation.ComSwitchState.Set(dc1Entry, dc1)
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}
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}
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// 初始化轨道状态
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func initLinkState(world ecs.World) {
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simMemory := simulation.GetMemoryModel(world)
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for _, linkModel := range simMemory.Links {
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linkState := &state.LinkState{Id: linkModel.GetId(), Occupied: false}
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linkEntry := world.Create(simulation.ComLinkState)
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simulation.ComLinkState.Set(linkEntry, linkState)
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}
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}
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// 初始化物理区段状态
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func initPhsicalSectionState(world ecs.World) {
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simMemory := simulation.GetMemoryModel(world)
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for _, phSecModel := range simMemory.PhysicalSections {
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sectionState := &state.PhysicalSectionState{Id: phSecModel.GetId(), Occupied: false}
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sectionEntry := world.Create(simulation.ComPhsicalSectionState)
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simulation.ComPhsicalSectionState.Set(sectionEntry, sectionState)
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}
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}
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// 添加列车并初始化
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func initTrainState(world ecs.World, trainId string, linkLocation iwayside.LinkLocation, up bool) {
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train := &state.TrainState{Id: trainId, LinkId: linkLocation.LinkId, LinkOffset: linkLocation.LinkOffset, Up: up}
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trainEntry := world.Create(simulation.ComTrainState)
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simulation.ComTrainState.Set(trainEntry, train)
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}
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// 固定关系:构建骨架模型关系,即长link与道岔的连接关系
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func createSkeletonModelsRelation(memory *simulation.SimMemory) {
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//
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link1Model := &mwayside.LinkModel{DeviceModel: mwayside.DeviceModel{Id: "link1", Type: iwayside.Link}, Len: 3000 * 100 * 10}
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link2Model := &mwayside.LinkModel{DeviceModel: mwayside.DeviceModel{Id: "link2", Type: iwayside.Link}, Len: 3070 * 100 * 10}
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link3Model := &mwayside.LinkModel{DeviceModel: mwayside.DeviceModel{Id: "link3", Type: iwayside.Link}, Len: 3070 * 100 * 10}
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link4Model := &mwayside.LinkModel{DeviceModel: mwayside.DeviceModel{Id: "link4", Type: iwayside.Link}, Len: 3000 * 100 * 10}
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link5Model := &mwayside.LinkModel{DeviceModel: mwayside.DeviceModel{Id: "link5", Type: iwayside.Link}, Len: 120 * 100 * 10}
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memory.Links[link1Model.Id] = link1Model
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memory.Links[link2Model.Id] = link2Model
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memory.Links[link3Model.Id] = link3Model
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memory.Links[link4Model.Id] = link4Model
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memory.Links[link5Model.Id] = link5Model
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//
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switch1Model := &mwayside.SwitchModel{DeviceModel: mwayside.DeviceModel{Id: "dc1", Type: iwayside.Switch}, KilometerSign: 3000 * 100 * 10}
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switch2Model := &mwayside.SwitchModel{DeviceModel: mwayside.DeviceModel{Id: "dc2", Type: iwayside.Switch}, KilometerSign: 3070 * 100 * 10}
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memory.Switchs[switch1Model.Id] = switch1Model
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memory.Switchs[switch2Model.Id] = switch2Model
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//
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link1Model.PortB = &mwayside.SwitchRef{Port: iwayside.A, Switch: switch1Model}
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link2Model.PortA = &mwayside.SwitchRef{Port: iwayside.B, Switch: switch1Model}
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link3Model.PortB = &mwayside.SwitchRef{Port: iwayside.B, Switch: switch2Model}
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link4Model.PortA = &mwayside.SwitchRef{Port: iwayside.A, Switch: switch2Model}
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link5Model.PortA = &mwayside.SwitchRef{Port: iwayside.C, Switch: switch1Model}
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link5Model.PortB = &mwayside.SwitchRef{Port: iwayside.C, Switch: switch2Model}
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//
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switch1Model.PortA = &mwayside.LinkRef{Port: iwayside.B, Link: link1Model}
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switch1Model.PortB = &mwayside.LinkRef{Port: iwayside.A, Link: link2Model}
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switch1Model.PortC = &mwayside.LinkRef{Port: iwayside.A, Link: link5Model}
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//
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switch2Model.PortA = &mwayside.LinkRef{Port: iwayside.A, Link: link4Model}
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switch2Model.PortB = &mwayside.LinkRef{Port: iwayside.B, Link: link3Model}
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switch2Model.PortC = &mwayside.LinkRef{Port: iwayside.B, Link: link5Model}
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}
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//
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/*
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//K0 K3000 * 100 * 10 K6070 * 100 * 10
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// link1 link2
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//ax1==================ax3=====dc1======ax5==============================ax7
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// =
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// =
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// ax9 link5
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// =
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// =
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//ax2=============================ax4======dc2======ax6===================ax8
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// link3 link4
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//K0 K3070 * 100 * 10 K6070 * 100 * 10
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*/
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//
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//
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//固定关系:构建物理区段关系
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func createPhsicalSectionModelsRelation(memory *simulation.SimMemory) {
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ax1 := memory.AxlePoints["ax1"]
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ax2 := memory.AxlePoints["ax2"]
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ax3 := memory.AxlePoints["ax3"]
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ax4 := memory.AxlePoints["ax4"]
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ax5 := memory.AxlePoints["ax5"]
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ax6 := memory.AxlePoints["ax6"]
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ax7 := memory.AxlePoints["ax7"]
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ax8 := memory.AxlePoints["ax8"]
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ax9 := memory.AxlePoints["ax9"]
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//
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ph13 := mwayside.NewLinePhysicalSectionModel("ph13", ax1, ax3)
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ph359 := mwayside.NewAreaPhysicalSectionModel("ph359", ax3, ax5, ax9)
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ph57 := mwayside.NewLinePhysicalSectionModel("ph57", ax5, ax7)
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ph24 := mwayside.NewLinePhysicalSectionModel("ph24", ax2, ax4)
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ph469 := mwayside.NewAreaPhysicalSectionModel("ph469", ax4, ax6, ax9)
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ph68 := mwayside.NewLinePhysicalSectionModel("ph68", ax6, ax8)
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//
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memory.PhysicalSections[ph13.Id] = ph13
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memory.PhysicalSections[ph359.Id] = ph359
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memory.PhysicalSections[ph57.Id] = ph57
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memory.PhysicalSections[ph24.Id] = ph24
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memory.PhysicalSections[ph469.Id] = ph469
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memory.PhysicalSections[ph68.Id] = ph68
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}
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// 固定关系:构建坐标设备与骨架模型的关系
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func createKilometerSignModelsRelation(memory *simulation.SimMemory) {
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link1 := memory.Links["link1"]
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link2 := memory.Links["link2"]
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link3 := memory.Links["link3"]
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link4 := memory.Links["link4"]
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link5 := memory.Links["link5"]
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//
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ax1 := mwayside.NewAxlePointModel("ax1", link1, 0)
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ax2 := mwayside.NewAxlePointModel("ax2", link3, 0)
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ax3 := mwayside.NewAxlePointModel("ax3", link1, 3000*100*10-20*100*10)
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ax4 := mwayside.NewAxlePointModel("ax4", link3, 3070*100*10-20*100*10)
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ax5 := mwayside.NewAxlePointModel("ax5", link2, 3000*100*10+20*100*10)
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ax6 := mwayside.NewAxlePointModel("ax6", link4, 3070*100*10+20*100*10)
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ax7 := mwayside.NewAxlePointModel("ax7", link2, 6070*100*10)
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ax8 := mwayside.NewAxlePointModel("ax8", link4, 6070*100*10)
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ax9 := mwayside.NewAxlePointModel("ax9", link5, 3000*100*10+35*100*10)
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//
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memory.AxlePoints[ax1.Id] = ax1
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memory.AxlePoints[ax2.Id] = ax2
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memory.AxlePoints[ax3.Id] = ax3
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memory.AxlePoints[ax4.Id] = ax4
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memory.AxlePoints[ax5.Id] = ax5
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memory.AxlePoints[ax6.Id] = ax6
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memory.AxlePoints[ax7.Id] = ax7
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memory.AxlePoints[ax8.Id] = ax8
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memory.AxlePoints[ax9.Id] = ax9
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//
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}
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