import { GraphicData, JlGraphic } from 'jl-graphic'; import { Graphics } from 'pixi.js'; import { SignalCode } from '../common/SignalCode'; import { LampMainBody } from './LampMainBody'; /** 信号机类型 */ export declare enum Model { HL = 0,// 红绿灯 HLU_FU = 1,// 红绿黄,封黄灯,无引导 HLU_DU_YY = 2,// 红绿黄,不封灯,有单黄,带引导 HLU_YY = 3,// 红绿黄,不封灯,无单黄,带引导 HLU_FL_DU_YY = 4,// 红绿黄,封绿灯,有单黄,带引导 HLU_DU = 5,// 红绿黄,不封灯,有单黄,无引导 AB = 6,// 蓝白 HBU_DU = 7 } /** 信号机颜色 */ export declare enum SignalColorEnum { humanControlColor = "0xffff00", fleetModeColor = "0x00ff00", blockedColor = "0XFF0000", defaultCodeColor = "0XFFFFFF", lampPostColor = "0xFFFFFF", redLamp = "0XFF0000", greenLamp = "0X00FF00", yellowLamp = "0XFFFF00", whiteLamp = "0XFFFFFF", blueLamp = "0X0033FF", closeLamp = "0X000000", logicModeColor = "0x000000", lampLineColor = "0x3149c3" } /** 信号机常量 */ export declare const signalConsts: { fleetModeLength: number; fleetModeRadius: number; fleetModeLineWidth: number; humanControlRadius: number; codeOffset: number; codeFontSize: number; blockedLineWidth: number; verticalLampPostLength: number; levelLampPostLength: number; postLineWidth: number; lampRadius: number; logicModeLineWidth: number; logicModeDistance: number; lampLineWidth: number; }; export interface ISignalData extends GraphicData { code: string; mirror: boolean; mt: Model; } export declare class Signal extends JlGraphic { static Type: string; datas: ISignalData; signalCode: SignalCode; humanControl: Graphics; fleetMode: Graphics; lampMainBody: LampMainBody; blockedMode: Graphics; constructor(datas: ISignalData); doRepaint(): void; stopAnmiation(): void; /** 设置状态自动进路 */ setStateFleetMode(): void; /** 设置状态人工控 */ setStateHumanControl(): void; /** 设置状态封锁 */ setStateBlocked(): void; /** 设置状态蓝显 */ setStateBlueShow(): void; /** 设置状态信号机损坏 */ setStateSignalBad(): void; /** 设置状态逻辑点灯 */ setStateLogic(): void; /** 设置状态红灯 */ setStateH(): void; /** 设置状态绿灯 */ setStateL(): void; /** 设置状态黄灯 */ setStateU(): void; /** 设置状态红黄灯 */ setStateHu(): void; /** 设置状态白灯 */ setStateA(): void; /** 设置状态蓝灯 */ setStateB(): void; /** 设置状态灯位关闭 */ setStateOff(): void; /** 设置状态红闪 */ setStateRedFlash(): void; /** 设置状态绿闪 */ setStateGreenFlash(): void; /** 设置状态黄闪 */ setStateYellowFlash(): void; /** 设置状态蓝闪 */ setStateBlueFlash(): void; /** 设置状态白闪 */ setStateWhiteFlash(): void; } /** * * @param polygon * @param x 箭头顶点x坐标 * @param y 箭头顶点y坐标 * @param length 箭头长度 * @param radius 箭头三角半径 * @param lineWidth 箭头线宽 * @param mirror 是否镜像翻转 (基于箭头顶点) */ export declare function drawArrow(polygon: Graphics, x: number, y: number, length: number, radius: number, lineWidth: number, mirror: boolean): void;