rt-sim-training-client/src/iscs/constant/deviceRender.js

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import deviceType from './deviceType';
const deviceRender = {};
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/** CheckBox渲染配置 */
deviceRender[deviceType.CheckBox] = {
_type: deviceType.CheckBox,
zlevel: 10,
z: 0
};
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/** 手动报警按钮渲染配置*/
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deviceRender[deviceType.ManualAlarmButton] = {
_type: deviceType.ManualAlarmButton,
zlevel: 1,
z: 4
};
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/** 消火栓报警按钮渲染配置 */
deviceRender[deviceType.FireHydranAlarmButton] = {
_type: deviceType.FireHydranAlarmButton,
zlevel: 1,
z: 4
};
/** 气体灭火渲染配置 */
deviceRender[deviceType.GasFireControl] = {
_type: deviceType.GasFireControl,
zlevel: 1,
z: 4
};
/** 烟感探测器渲染配置 */
deviceRender[deviceType.SmokeDetector] = {
_type: deviceType.SmokeDetector,
zlevel: 1,
z: 4
};
/** 温度探测器渲染配置 */
deviceRender[deviceType.TemperatureDetector] = {
_type: deviceType.TemperatureDetector,
zlevel: 1,
z: 4
};
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/** 屏蔽门渲染配置 */
deviceRender[deviceType.PlatformScreenDoor] = {
_type: deviceType.PlatformScreenDoor,
zlevel: 1,
z: 4
};
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/** 冷冻泵/冷却泵渲染配置 */
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deviceRender[deviceType.FrozenPump] = {
_type: deviceType.FrozenPump,
zlevel: 10,
z: 0
};
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/** IbpText渲染配置*/
deviceRender[deviceType.Vidicon] = {
_type: deviceType.Vidicon,
zlevel: 1,
z: 4
};
/** 排风机渲染配置*/
deviceRender[deviceType.Ventilator] = {
_type: deviceType.Ventilator,
zlevel: 1,
z: 4
};
/** VidiconCloud渲染配置*/
deviceRender[deviceType.VidiconCloud] = {
_type: deviceType.VidiconCloud,
zlevel: 1,
z: 4
};
/** 冷水机渲染配置*/
deviceRender[deviceType.Chiller] = {
_type: deviceType.Chiller,
zlevel: 1,
z: 4
};
/** 冷却塔渲染配置*/
deviceRender[deviceType.CoolTower] = {
_type: deviceType.CoolTower,
zlevel: 1,
z: 4
};
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/** 端头门渲染配置*/
deviceRender[deviceType.EndDoor] = {
_type: deviceType.EndDoor,
zlevel: 1,
z: 4
};
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/** 圆角边框渲染配置 */
deviceRender[deviceType.BorderRadius] = {
_type: deviceType.BorderRadius,
zlevel: 1,
z: 4
};
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/** 轨道排风机 */
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deviceRender[deviceType.OrbitalVentilator] = {
_type: deviceType.OrbitalVentilator,
zlevel: 1,
z: 4
};
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/** 射流风机 */
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deviceRender[deviceType.JetFan] = {
_type: deviceType.JetFan,
zlevel: 1,
z: 4
};
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/** 隧道风机 */
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deviceRender[deviceType.TunnelFan] = {
_type: deviceType.TunnelFan,
zlevel: 1,
z: 4
};
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/** 防火阀 */
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deviceRender[deviceType.FireDamper] = {
_type: deviceType.FireDamper,
zlevel: 1,
z: 4
};
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/** 排烟防火阀 */
deviceRender[deviceType.SmookExhaustFd] = {
_type: deviceType.SmookExhaustFd,
zlevel: 1,
z: 4
};
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/** 防烟防火阀 */
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deviceRender[deviceType.SmookProofFd] = {
_type: deviceType.SmookProofFd,
zlevel: 1,
z: 4
};
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/** 闸机渲染配置 */
deviceRender[deviceType.BrakeMachine] = {
_type: deviceType.BrakeMachine,
zlevel: 1,
z: 4
};
/** 门禁渲染配置 */
deviceRender[deviceType.EntranceGuard] = {
_type: deviceType.EntranceGuard,
zlevel: 1,
z: 4
};
/** 自动售货机渲染配置 */
deviceRender[deviceType.TicketMachine] = {
_type: deviceType.TicketMachine,
zlevel: 1,
z:4
};
/** 半自动售货机渲染配置 */
deviceRender[deviceType.SemiAutomaticTicketMachine] = {
_type: deviceType.SemiAutomaticTicketMachine,
zlevel: 1,
z: 4
};
/** 空调机渲染配置 */
deviceRender[deviceType.AirConditioner] = {
_type: deviceType.AirConditioner,
zlevel: 1,
z: 4
};
/** 风量调节阀 */
deviceRender[deviceType.VolumeControlDamper] = {
_type: deviceType.VolumeControlDamper,
zlevel: 1,
z: 5
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};
/** 文字 */
deviceRender[deviceType.IscsText] = {
_type: deviceType.IscsText,
zlevel: 1,
z: 4
};
/** 线段渲染配置 */
deviceRender[deviceType.IscsLine] = {
_type: deviceType.IscsLine,
zlevel: 1,
z: 4
};
/** 矩形渲染配置 */
deviceRender[deviceType.IscsRect] = {
_type: deviceType.IscsRect,
zlevel:1,
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z: 3
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};
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/** 楼梯 */
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deviceRender[deviceType.Escalator] = {
_type: deviceType.Escalator,
zlevel:1,
z: 4
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};
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/** 通道 */
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deviceRender[deviceType.StairControl] = {
_type: deviceType.StairControl,
zlevel:1,
z: 4
};
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/** fas 闸机 */
deviceRender[deviceType.FasBrakeMachine] = {
_type: deviceType.FasBrakeMachine,
zlevel:1,
z: 4
};
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/** 扶梯 */
deviceRender[deviceType.Staircase] = {
_type: deviceType.Staircase,
zlevel:1,
z: 4
};
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/** 单向楼梯 */
deviceRender[deviceType.SingleStaircase] = {
_type: deviceType.SingleStaircase,
zlevel: 1,
z: 4
};
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deviceRender[deviceType.ArcStatus] = {
_type: deviceType.ArcStatus,
zlevel: 1,
z: 4
};
/** 按钮 */
deviceRender[deviceType.IscsButton] = {
_type: deviceType.IscsButton,
zlevel: 1,
z: 4
};
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/** 状态表 */
deviceRender[deviceType.StateTable] = {
_type: deviceType.StateTable,
zlevel: 1,
z: 5
};
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/** 照明组 */
deviceRender[deviceType.LightingGroup] = {
_type: deviceType.LightingGroup,
zlevel: 1,
z: 5
};
/** 平衡电动阀 */
deviceRender[deviceType.BalancedElectric] = {
_type: deviceType.BalancedElectric,
zlevel: 1,
z: 5
};
/** 电动蝶阀 */
deviceRender[deviceType.ElectricButterflyValve] = {
_type: deviceType.ElectricButterflyValve,
zlevel: 1,
z: 5
};
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export default deviceRender;