rt-sim-training-client/src/jmapNew/painter.js

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import * as zrUtil from 'zrender/src/core/util';
import * as vector from 'zrender/src/core/vector';
import Group from 'zrender/src/container/Group';
import deviceType from './constant/deviceType';
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import transitionDeviceStatus from './constant/stateTransition';
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import shapefactory from './shape/factory';
import TransformHandle from './transformHandle';
class Painter {
constructor(jmap) {
// 父级实例
this.$jmap = jmap;
this.$zr = jmap.getZr();
// 图层数据
this.mapInstanceLevel = {};
// 初始图层
this.initLevels();
// 视图控制器
this.$transformHandle = new TransformHandle(this);
}
/**
* 初始绘图实例
* @param {*} dom
* @param {*} config
*/
initLevels() {
// 添加父级图层
this.parentLevel = new Group({ name: '__parent__' });
this.$zr.add(this.parentLevel);
// 添加子级图层
zrUtil.each(Object.values(deviceType), (type) => {
const level = new Group({ name: `__${type}__` });
this.mapInstanceLevel[type] = level;
this.parentLevel.add(level);
});
}
/**
* 重绘视图
* @param {*} mapDevice
*/
repaint(mapDevice) {
// 清空视图
this.clear();
// 创建视图
Object.values(mapDevice).forEach(device => {
this.add(device);
});
}
/**
* 添加视图
* @param {*} device
*/
add(device) {
try {
const instance = shapefactory(device, this.$jmap);
if (instance) {
device.instance = instance;
this.$transformHandle.transformView(instance);
this.mapInstanceLevel[device._type].add(instance);
}
} catch (err) {
console.error(err);
}
}
/**
* 删除视图
* @param {*} device
*/
delete(device) {
const instance = device.instance;
if (instance) {
this.mapInstanceLevel[device._type].remove(instance);
}
}
checkIntersect(device) {
var intersect = false;
var befor = device.instance;
var train = shapefactory(device, this.$jmap);
this.mapInstanceLevel[deviceType.Train].eachChild(elem => {
if (elem !== befor && elem.getBoundingRect().intersect(train.getBoundingRect())) {
intersect = true;
return;
}
});
return intersect;
}
/**
* 更新列车
* @param {*} device
*/
updateTrain(device) {
var oldTrainWindowModel = null;
var instance = device.instance;
var curModel = device;
if (instance) {
oldTrainWindowModel = device.trainWindowModel;
}
if (curModel.sectionCode) {
curModel.sectionModel = this.$jmap.getDeviceByCode(curModel.sectionCode);
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if (curModel.sectionModel.trainWindowCode) {
curModel.trainWindowCode = curModel.sectionModel.trainWindowCode;
} else if (curModel.right && curModel.sectionModel.logicSectionCodeList && curModel.sectionModel.logicSectionCodeList.length) {
const sec = this.$jmap.getDeviceByCode(curModel.sectionModel.logicSectionCodeList[curModel.sectionModel.logicSectionCodeList.length - 1]);
curModel.trainWindowCode = sec.trainWindowCode;
} else if (!curModel.right && curModel.sectionModel.logicSectionCodeList && curModel.sectionModel.logicSectionCodeList.length) {
const sec = this.$jmap.getDeviceByCode(curModel.sectionModel.logicSectionCodeList[0]);
curModel.trainWindowCode = sec.trainWindowCode;
}
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}
if (curModel.trainWindowCode) {
curModel.trainWindowModel = this.$jmap.getDeviceByCode(curModel.trainWindowCode);
}
if (instance && oldTrainWindowModel && this.checkIntersect(device)) {
device.trainWindowModel = oldTrainWindowModel;
}
instance && this.mapInstanceLevel[deviceType.Train].remove(instance);
this.add(device);
}
/**
* 更新视图
* @param {*} device
*/
update(device) {
if (device) {
try {
if (device._dispose) {
this.delete(device);
} else if (deviceType.Train == device._type) {
this.updateTrain(device);
} else {
const instance = device.instance;
if (instance) {
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instance.setState(transitionDeviceStatus(device)); // 改变试图状态
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}
}
} catch (err) {
console.error(err);
}
}
}
/**
* 更新transform变化
* @param {*} opt
*/
updateTransform(opt) {
this.$transformHandle.updateTransform(opt);
}
/**
* 更新zrender尺寸
* @param {*} opt
*/
updateZrSize(opt) {
this.$transformHandle.updateZrSize(opt);
}
/**
* 过去坐标提示位置
* @param {*} opts
*/
getShapeTipPoint(instance, opts) {
if (instance) {
var point = instance.getShapeTipPoint(opts);
if (point) {
// 矩阵变换
var transform = this.$transformHandle.transform;
var transPoint = vector.applyTransform([], [point.x, point.y], transform);
return {
x: transPoint[0],
y: transPoint[1]
};
}
}
}
/**
* 设置图层可见
* @param {*} code
*/
setLevelVisible(list) {
zrUtil.each(Object.values(deviceType), type => {
const level = this.mapInstanceLevel[type];
if (list.includes(type)) {
level.show();
} else {
level.hide();
}
}, this);
}
/**
* 刷新图层
*/
refresh() {
this.$zr.refresh();
}
/**
* 清除图层
*/
clearLevel(type) {
const level = this.mapInstanceLevel[type];
if (level) {
level.removeAll();
}
}
/**
* 清除canvas
*/
clear() {
zrUtil.each(Object.values(this.mapInstanceLevel), (level) => {
level && level.removeAll();
}, this);
this.refresh();
}
/**
* 销毁图层
*/
dispose() {
this.mapInstanceLevel = {};
this.parentLevel = null;
}
/**
* 父级图层
*/
getParentLevel() {
return this.parentLevel;
}
}
export default Painter;