69 lines
1.4 KiB
JavaScript
69 lines
1.4 KiB
JavaScript
|
//列车对象操作
|
||
|
export function Trainaction(){
|
||
|
|
||
|
let scope = this;
|
||
|
//开关
|
||
|
this.on = true;
|
||
|
|
||
|
//修改名称
|
||
|
this.setname = function(){
|
||
|
if(scope.on == true){
|
||
|
|
||
|
}
|
||
|
}
|
||
|
//改变类型
|
||
|
this.settype = function(){
|
||
|
if(scope.on == true){
|
||
|
|
||
|
}
|
||
|
}
|
||
|
//改变坐标
|
||
|
this.setpos = function(){
|
||
|
if(scope.on == true){
|
||
|
|
||
|
}
|
||
|
}
|
||
|
//改变角度
|
||
|
this.setrota = function(){
|
||
|
if(scope.on == true){
|
||
|
|
||
|
}
|
||
|
}
|
||
|
//改变拉伸值
|
||
|
this.setscl = function(){
|
||
|
if(scope.on == true){
|
||
|
|
||
|
}
|
||
|
}
|
||
|
//点击事件
|
||
|
this.raycaster = function(data){
|
||
|
if(scope.on == true){
|
||
|
|
||
|
//定义光线
|
||
|
let raycaster = new THREE.Raycaster();
|
||
|
//定义平面鼠标点击坐标
|
||
|
let mouse = new THREE.Vector2();
|
||
|
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
|
||
|
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
||
|
|
||
|
raycaster.setFromCamera( mouse, data.camera );
|
||
|
let intersects1;
|
||
|
|
||
|
for(let i=0;i<data.mapdata.trainlisttest.list.length;i++){
|
||
|
intersects1 = raycaster.intersectObjects( data.mapdata.trainlisttest.list[i].children);
|
||
|
|
||
|
if(intersects1[0]){
|
||
|
|
||
|
if(intersects1[0].object.name == data.mapdata.trainlisttest.list[i].name){
|
||
|
//console.log(intersects1[0].object.name);
|
||
|
console.log(data.mapdata.trainlisttest.list[i]);
|
||
|
return data.mapdata.trainlisttest.list[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|