修改三维订阅接口
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@ -3,7 +3,7 @@ import StompClient from '@/utils/sock';
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import { getTrainingCbtcDemon, runDiagramStart, runDiagramOver, setTrainingCbtcInitTime } from '@/api/simulation';
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import { creatSubscribe, clearSubscribe, displayTopic, screenTopic } from '@/utils/stomp';
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import { handleToken } from '@/utils/auth';
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import { getToken } from '@/utils/auth';
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import router from '@/router';
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// 定于仿真socket接口
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@ -41,7 +41,7 @@ export function Jl3dDriving(updatemmi,sound,translation,routegroup) {
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var datatype = '00';
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this.teststomp = new StompClient();
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this.topic = '/user/queue/simulation/jl3d/'+routegroup;
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let header = {'X-Token': handleToken() };
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let header = {'X-Token': getToken() };
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this.updatamap = function(newsectionlist,newlinklist,newsignallist,newstationstandlist,newtrainlisttest,newrealsectionlist,newrails, materiallist, nowaction, scene) {
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// console.log(mapdata);
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@ -74,7 +74,7 @@ export function UpdateTrain(camera,traindata,control){
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}
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if(trainmodel.status == "02" && mmovecurve.points.length>1){
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if(trainmodel.status == "02" && movecurve.points.length>1){
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let point = movecurve.getPointAt(trainmodel.progress);
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trainmodel.position.x = point.x;
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trainmodel.position.y = 0;
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@ -3,7 +3,7 @@ import StompClient from '@/utils/sock';
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import { getTrainingCbtcDemon, runDiagramStart, runDiagramOver, setTrainingCbtcInitTime } from '@/api/simulation';
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import { creatSubscribe, clearSubscribe, displayTopic, screenTopic } from '@/utils/stomp';
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import { handleToken } from '@/utils/auth';
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import { getToken } from '@/utils/auth';
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import router from '@/router';
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// 定于仿真socket接口
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@ -41,7 +41,7 @@ export function Jlmap3dSubscribe(jlmap3d,routegroup) {
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var datatype = '00';
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this.teststomp = new StompClient();
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this.topic = '/user/queue/simulation/jl3d/'+routegroup;
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const header = {'X-Token': handleToken() };
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const header = {'X-Token': getToken() };
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this.updatamap = function(mapdata, materiallist, nowaction, scene) {
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// console.log(mapdata);
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@ -444,7 +444,7 @@ export function Jlmap3dSubscribe(jlmap3d,routegroup) {
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// 0x32CD32 绿
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if (data.body[i]._type == 'Signal' && signallist) {
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if (signallist) {
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console.log(data.body[i]);
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// console.log(data.body[i]);
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signalupdate(data.body[i]);
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}
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}
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