修改代码
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@ -65,6 +65,7 @@ class Animate {
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const view = mapView[name];
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const model = frame[name];
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if (view && model) {
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model.visible? view.show(): view.hide();
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view.attr({shape: model.shape, style: model.style});
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view.dirty();
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}
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@ -101,4 +102,4 @@ class AnimateHandle {
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}
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}
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export default AnimateHandle
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export default AnimateHandle
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@ -4,19 +4,43 @@ import * as graphic from '../../core/graphic';
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const elementType = Object.fromEntries(Object.keys(graphic).map(type => [type, type]));
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export const elementConst = {
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[elementType.Line]: {code: elementType.Line, name:'线段', formList:{style:[], shape:[] }},
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{code:'text', name:'文字', formList:{style:[], shape:[] }},
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{code:'rect', name:'矩形', formList:{style:[], shape:[] }},
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{code:'circle', name:'圆形', formList:{style:[], shape:[] }},
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{code:'polygon', name:'多边形', formList:{style:[], shape:[] }},
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{code:'triangle', name:'三角形', formList:{style:[], shape:[] }},
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{code:'arrow', name:'箭头', formList:{style:[], shape:[] }},
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{code:'polyline', name:'多边形折线段', formList:{style:[], shape:[] }},
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{code:'isogon', name:'正多边形', formList:{style:[], shape:[] }},
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{code:'ellipse', name:'椭圆', formList:{style:[], shape:[] }},
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{code:'arc', name:'圆弧', formList:{style:[], shape:[] }},
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{code:'sector', name:'扇形', formList:{style:[], shape:[] }},
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{code:'heart', name:'心形', formList:{style:[], shape:[] }},
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{code:'droplet', name:'水滴', formList:{style:[], shape:[] }}
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]
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[elementType.Line]: {
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code: elementType.Line, name:'线段', formList:{ style:[], shape:[] }
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},
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[elementType.Text]: {
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code: elementType.Text, name:'文字', formList:{ style:[], shape:[] }
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},
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[elementType.Rect]: {
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code: elementType.Rect, name:'矩形', formList:{ style:[], shape:[] }
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},
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[elementType.Circle]: {
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code: elementType.Circle, name:'圆形', formList:{ style:[], shape:[] }
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},
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[elementType.Polygon]: {
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code: elementType.Polygon, name:'多边形', formList:{ style:[], shape:[] }
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},
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[elementType.Arrow]: {
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code: elementType.Arrow, name:'箭头', formList:{ style:[], shape:[] }
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},
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[elementType.Polyline]: {
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code: elementType.Polyline, name:'多边形折线段', formList:{ style:[], shape:[] }
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},
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[elementType.Isogon]: {
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code: elementType.Isogon, name:'正多边形', formList:{ style:[], shape:[] }
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},
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[elementType.Ellipse]: {
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code: elementType.Ellipse, name:'椭圆', formList:{ style:[], shape:[] }
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},
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[elementType.Arc]: {
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code: elementType.Arc, name:'圆弧', formList:{style:[], shape:[] }
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},
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[elementType.Sector]: {
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code: elementType.Sector, name:'扇形', formList:{style:[], shape:[] }
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},
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[elementType.Heart]: {
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code: elementType.Heart, name:'心形', formList:{style:[], shape:[] }
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},
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[elementType.Droplet]: {
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code: elementType.Droplet, name:'水滴', formList:{style:[], shape:[] }
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}
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};
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@ -1,36 +1,39 @@
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export default [
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// number 0 控制图形的前后顺序。z 值小的图形会被 z 值大的图形覆盖。z 相比 zlevel 优先级更低,而且不会创建新的 Canvas。
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{ prop: 'z',
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label: '层级 z',
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type: 'number', precisionFlag:0, min:0, max:100, step:1,
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{ prop: 'z1',
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label: '层级 z1',
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type: 'number',
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precisionFlag: 0,
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min:0,
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max:20,
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step:1,
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rules:[
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{ required: true, message:'请输入层级z', trigger: 'blur' }
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],
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value: 1,
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description: ''
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value: 10,
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description: '控制图形的前后顺序。'
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},
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{ prop: 'z2', label: '层级 z2',
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type: 'number', precisionFlag:0, min:0, max:100, step:1,
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rules:[{ required: true, message:'请输入层级z2', trigger: 'blur' }],
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defValue: 10, required:true
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}
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// boolean false 图形是否不可见,为 true 时不绘制图形,但是仍能触发鼠标事件。
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// {prop: 'invisible', label: '不可见', type: 'switch', defValue: false,required:true},
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// // boolean false 是否响应鼠标事件。
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// {prop: 'silent', label: '响应鼠标事件', type: 'switch', defValue: false,required:true}
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// // boolean false 是否进行裁剪。
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// culling: {
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// },
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// // string 'pointer' 鼠标移到元素上时的鼠标样式。
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// cursor: {
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// },
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// // boolean false 图形是否可拖曳。
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// draggable: {
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// },
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// // number -1 是否渐进式渲染。当图形元素过多时才使用,用大于 0 的数字表示渲染顺序。
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// progressive: {
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// },
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// // boolean false 是否使用包围盒检验鼠标是否移动到物体。false 则检测元素实际的内容。
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// rectHover: {
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// },
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{
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prop: 'z2',
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label: '层级 z2',
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type: 'number',
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precisionFlag: 0,
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min: 0,
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max: 100,
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step: 1,
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rules:[
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{ required: true, message:'请输入层级z2', trigger: 'blur' }
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],
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value: 50,
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description: '控制图形的前后顺序。z2 值小的图形会被 z2 值大的图形覆盖。z2 相比 z1 优先级更低。'
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},
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{
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prop: 'visible',
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label: '图形是否可见',
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type: props.Boolean,
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rules:[
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{ required: true, message:'请输入层级z2', trigger: 'blur' }
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],
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value: false,
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description: '图形是否可见,为 false 时不绘制图形。'
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}
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];
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@ -15,18 +15,15 @@ export default class TransformHandle {
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// 检查显隐
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checkVisible(shape) {
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return utils.createBoundingRectCheckVisible(shape, this.transform).intersect(this.rect);
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return shape.model.visible && utils.createBoundingRectCheckVisible(shape, this.transform).intersect(this.rect);
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}
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// 重新计算显隐
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visibleView(shape) {
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let visible = false;
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if (this.checkVisible(shape)) {
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shape.show();
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visible = true;
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} else {
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shape.hide();
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visible = false;
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}
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shape.dirty();
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@ -112,8 +112,8 @@ export default {
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stroke: 'black'
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},
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stateList: [
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{ status: 'st1', shape: {}, style:{ fill: 'yellow', stroke: 'black'} },
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{ status: 'st2', shape: {}, style:{ fill: 'blue', stroke: 'black'} }
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{ status: 'st1', visible: true, shape: {}, style:{ fill: 'yellow', stroke: 'black'} },
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{ status: 'st2', visible: true, shape: {}, style:{ fill: 'blue', stroke: 'black'} }
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]
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},
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{ name: 'b',
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@ -124,8 +124,8 @@ export default {
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stroke: 'black'
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},
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stateList: [
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{ status: 'st1', shape: {}, style:{ fill: 'yellow', stroke: 'black'} },
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{ status: 'st2', shape: {}, style:{ fill: 'blue', stroke: 'black'} }
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{ status: 'st1', visible: true, shape: {}, style:{ fill: 'yellow', stroke: 'black'} },
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{ status: 'st2', visible: true, shape: {}, style:{ fill: 'blue', stroke: 'black'} }
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]
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},
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],
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