修改代码
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@ -43,6 +43,10 @@ class Animate {
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return this._dispose;
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}
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isEqual(code) {
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return this._state.code == code;
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}
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animate() {
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const shape = this._state.shape;
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const frameList = this._state.frameList;
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@ -83,7 +87,7 @@ class AnimateHandle {
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}
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animate(state) {
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const animate = this._animates.find(el => el.code == state.code);
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const animate = this._animates.find(el => el.isEqual(state.code));
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if (animate) {
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animate.dispose();
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}
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@ -8,9 +8,11 @@ export default class StateHandle {
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parse(shapeFactory, state) {
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const mapTemplate = shapeFactory.getMapTemplate();
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const template = mapTemplate[state.type];
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const templateState = template.mapState[state.status];
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const templateState = template.mapState[state.status]||{};
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const frameList = templateState.frameList||[];
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if (templateState.needDefault) {
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if (templateState &&
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templateState.needDefault) {
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templateState.frameList.unshift(
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Object.entries(template.mapShape).map(el => {
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return { name: el[0], ...el[1][utils.defStatus]};
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@ -18,18 +20,17 @@ export default class StateHandle {
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);
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}
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console.log(Object.entries(template.mapShape))
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return {
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...state,
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...templateState,
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shape: shapeFactory.getShapeByCode(state.code),
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frameList: templateState.frameList.map(frame => {
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frameList: frameList.map(frame => {
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return Object.fromEntries(frame.map(el => {
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const mapState = template.mapShape[el.name];
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const mapState = template.mapShape[el.name]||{};
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const state = mapState[el.status]||{};
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return [el.name, {
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...el,
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...mapState[el.status]
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...state
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}]
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}));
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})
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@ -318,6 +318,12 @@ export default {
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{ status: 's1', code: '100', type: 'Device' },
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{ status: 's2', code: '101', type: 'Device' }
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]);
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setTimeout(e => {
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this.$iscs.update([
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{ status: 's0', code: '100', type: 'Device' },
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{ status: 's0', code: '101', type: 'Device' },
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])
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}, 15000)
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},
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// 键盘快捷键事件
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onKeyboard(hook) {
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