Merge branch 'test' of https://git.code.tencent.com/lian-cbtc/jl-client into test_nanjing
@ -1,7 +1,10 @@
|
||||
import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js';
|
||||
|
||||
export function SetCamera(dom) {
|
||||
var camera = new THREE.PerspectiveCamera(60, dom.clientWidth/dom.clientHeight, 1, 2000);
|
||||
var camera = new THREE.PerspectiveCamera(60, dom.clientWidth/dom.clientHeight, 1, 3000);
|
||||
camera.position.set( 0, 0, 0 );
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
return camera;
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ export function SetScene(project) {
|
||||
bgTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/other.jpg");
|
||||
}
|
||||
scene.background = bgTexture;
|
||||
|
||||
// cubeTexture.dispos e();
|
||||
return scene;
|
||||
}
|
||||
|
105
src/jlmap3d/config/WeatherManager.js
Normal file
@ -0,0 +1,105 @@
|
||||
import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js';
|
||||
|
||||
export function WeatherManager(){
|
||||
let scope = this;
|
||||
let spriteSwitch = false;
|
||||
let spriteSpeed = 0;
|
||||
let spriteRota = 0;
|
||||
|
||||
let sunnyTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/sunny.jpg" );
|
||||
let eveningTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/evening.jpg" );
|
||||
let rainTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/rain.png" );
|
||||
|
||||
let rainPoint = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/sprite/rainsprite.png" );
|
||||
let snowPoint = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/sprite/snowsprite.png" );
|
||||
|
||||
let geometry = new THREE.SphereGeometry( 3000, 32, 32 );
|
||||
let material = new THREE.MeshBasicMaterial( {map:sunnyTexture,side:THREE.DoubleSide} );
|
||||
scope.skybox = new THREE.Mesh( geometry, material);
|
||||
scope.skybox.position.set( 0, 0, 0 );
|
||||
|
||||
let spritMaterial = new THREE.PointsMaterial({ //用图片初始化顶点材质
|
||||
size: 2,
|
||||
map: snowPoint,
|
||||
transparent: true
|
||||
});
|
||||
|
||||
let positions = [];
|
||||
|
||||
this.drops = 20000;
|
||||
this.geom = new THREE.BufferGeometry();
|
||||
this.velocityY = [];
|
||||
|
||||
for(let i = 0; i < this.drops; i++){
|
||||
positions.push( Math.random() * 800 - 400 );
|
||||
positions.push( Math.random() * 800 );
|
||||
positions.push( Math.random() * 800 - 400 );
|
||||
this.velocityY.push(0.5 + Math.random() / 2); //初始化每个粒子的坐标和粒子在Y方向的速度
|
||||
}
|
||||
|
||||
//确定各个顶点的位置坐标
|
||||
this.geom.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
|
||||
this.instance = new THREE.Points(this.geom, spritMaterial); //初始化粒子系统
|
||||
|
||||
|
||||
|
||||
this.changeweather = function(type){
|
||||
if(type == "sunny"){
|
||||
scope.skybox.material.map = sunnyTexture;
|
||||
spriteSwitch = false;
|
||||
}
|
||||
if(type == "evening"){
|
||||
scope.skybox.material.map = eveningTexture;
|
||||
spriteSwitch = false;
|
||||
}
|
||||
if(type == "rain"){
|
||||
scope.skybox.material.map = rainTexture;
|
||||
scope.instance.material.map = rainPoint;
|
||||
spriteSwitch = true;
|
||||
spriteSpeed = 0.01;
|
||||
spriteRota = 0;
|
||||
scope.instance.material.size = 0.5;
|
||||
}
|
||||
if(type == "snow"){
|
||||
scope.skybox.material.map = rainTexture;
|
||||
scope.instance.material.map = snowPoint;
|
||||
spriteSwitch = true;
|
||||
spriteSpeed = 0.0001;
|
||||
spriteRota = 0.002;
|
||||
scope.instance.material.size = 1.5;
|
||||
}
|
||||
|
||||
if(spriteSwitch == true){
|
||||
if(scope.skybox.children.length == 0){
|
||||
scope.skybox.add(scope.instance);
|
||||
}
|
||||
}else{
|
||||
scope.skybox.remove(scope.instance);
|
||||
}
|
||||
|
||||
scope.skybox.material.map.needsUpdate = true;
|
||||
scope.instance.material.map.needsUpdate = true;
|
||||
}
|
||||
|
||||
this.update = function(cameraPos){
|
||||
|
||||
scope.skybox.position.x = cameraPos.x;
|
||||
scope.skybox.position.z = cameraPos.z;
|
||||
|
||||
if(spriteSwitch == true){
|
||||
let positions = this.geom.attributes.position.array;
|
||||
|
||||
for(let i=0; i<this.drops * 3; i+=3){ //改变Y坐标,加速运动
|
||||
this.velocityY[i/3] += Math.random() * spriteSpeed;
|
||||
positions[ i + 1 ] -= this.velocityY[i/3];
|
||||
if(positions[ i + 1 ] < 30){
|
||||
positions[ i + 1 ] = 800;
|
||||
this.velocityY[i/3] = 0.5 + Math.random()* spriteSpeed;
|
||||
}
|
||||
}
|
||||
this.instance.rotation.y += spriteRota;
|
||||
this.geom.attributes.position.needsUpdate = true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -14,6 +14,8 @@ import { SetRender } from '@/jlmap3d/config/SetRender';
|
||||
import { SetScene } from '@/jlmap3d/config/SetScene';
|
||||
import { SetLights } from '@/jlmap3d/config/SetLights';
|
||||
|
||||
import { WeatherManager } from '@/jlmap3d/config/WeatherManager';
|
||||
|
||||
//controls
|
||||
import { OrbitControls } from '@/jlmap3d/main/control/OrbitControls';
|
||||
// import { DragControls } from '@/jlmap3d/main/control/DragControls';
|
||||
@ -55,12 +57,20 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
|
||||
let scenestation = new THREE.Group();
|
||||
scene.add(scenesimulation);
|
||||
scene.add(scenestation);
|
||||
|
||||
let weatherManager = new WeatherManager();
|
||||
scene.add(weatherManager.skybox);
|
||||
// scene.add(weatherManager.instance);
|
||||
|
||||
// scene.add(sphere);
|
||||
|
||||
//定义镜头操作
|
||||
let controls = new THREE.OrbitControls(camera);
|
||||
controls.maxPolarAngle = Math.PI/2;
|
||||
// controls.screenSpacePanning = true;
|
||||
//controls.minPolarAngle = Math.PI/8;
|
||||
controls.maxDistance = 1000;
|
||||
controls.maxDistance = 800;
|
||||
|
||||
//模型加载器
|
||||
this.assetloader = new AssetLoader();
|
||||
//替换材质组,例:信号机不同灯光
|
||||
@ -124,6 +134,14 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
|
||||
//循环渲染
|
||||
requestAnimationFrame(animate);
|
||||
//根据相机渲染场景
|
||||
|
||||
// sphere
|
||||
// if(sphere){
|
||||
// sphere.position.x = camera.position.x;
|
||||
// sphere.position.z = camera.position.z;
|
||||
// }
|
||||
weatherManager.update(camera.position);
|
||||
// console.log(camera.position);
|
||||
renderer.render(scene,camera);
|
||||
// stats.update();
|
||||
}
|
||||
@ -219,7 +237,6 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
|
||||
|
||||
//切换显示列车信息
|
||||
this.showtrainmsg = function(showtype){
|
||||
console.log(trainlisttest);
|
||||
if(showtype == "show"){
|
||||
for(let st=0;st<trainlisttest.textlist.length;st++){
|
||||
trainlisttest.list[trainlisttest.textlist[st].name].children[0].add(trainlisttest.textlist[st]);
|
||||
@ -230,7 +247,10 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.changeweather = function(weathertype){
|
||||
// console.log(weathertype);
|
||||
weatherManager.changeweather(weathertype);
|
||||
}
|
||||
//开启轨道镜头交互
|
||||
this.animateon = function(){
|
||||
controls.enabled = true;
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
<Jlmap3d-Menu :trainlist="trainlist" :stationlist="stationlist" @sstation="sstation" @strain="strain" />
|
||||
|
||||
<Jlmap3d-Config @showstationmsg="showstationmsg" @showtrainmsg="showtrainmsg" />
|
||||
<Jlmap3d-Config @showstationmsg="showstationmsg" @showtrainmsg="showtrainmsg" @changeweather="changeweather"/>
|
||||
|
||||
<!-- <Jlmap3d-Msg v-bind:msgdata="msgdata" >
|
||||
</Jlmap3d-Msg > -->
|
||||
@ -26,7 +26,6 @@
|
||||
<div id="testjlmap3d" class="jlmap3ddraw">
|
||||
<canvas id="canvastexture" />
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</template>
|
||||
@ -167,6 +166,9 @@ export default {
|
||||
showtrainmsg(showtype) {
|
||||
this.jlmap3d.showtrainmsg(showtype);
|
||||
},
|
||||
changeweather(weathertype){
|
||||
this.jlmap3d.changeweather(weathertype);
|
||||
},
|
||||
updatemenulist(stationlist, trainlist) {
|
||||
const stations = [];
|
||||
for (const k in stationlist) {
|
||||
|
@ -2,9 +2,16 @@
|
||||
|
||||
<div class="configmenu">
|
||||
<el-button-group>
|
||||
<el-button type="primary" @click="showweather">天气设置</el-button>
|
||||
<el-button type="primary" @click="showstation">{{bt1name}}</el-button>
|
||||
<el-button type="primary" @click="showtrain">{{bt2name}}</el-button>
|
||||
</el-button-group>
|
||||
|
||||
<div class="weathermanager"v-if="isShowWeather" >
|
||||
<div class="weatherbtn" v-for="(element,index) in weatherMenu" @click="changeweather(element.type,index)" :class="{active:index==isActive}" :style="{'background-image': 'url('+element.pic+')'}"></div>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</template>
|
||||
@ -12,6 +19,9 @@
|
||||
<script>
|
||||
|
||||
|
||||
import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js';
|
||||
|
||||
|
||||
export default {
|
||||
name: 'Jlmap3dConfig',
|
||||
components: {
|
||||
@ -19,8 +29,28 @@ export default {
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
bt1name:this.$t('jlmap3d.stationInfoDisplay'),
|
||||
bt2name:this.$t('jlmap3d.trainInfoDisplay'),
|
||||
isActive:0,
|
||||
isShowWeather:false,
|
||||
bt1name:this.$t('jlmap3d.stationInfoDisplay'),
|
||||
bt2name:this.$t('jlmap3d.trainInfoDisplay'),
|
||||
weatherMenu:[
|
||||
{
|
||||
type:'sunny',
|
||||
pic:JL3D_LOCAL_STATIC+'/sprite/sunny.png',
|
||||
},
|
||||
{
|
||||
type:'evening',
|
||||
pic:JL3D_LOCAL_STATIC+'/sprite/evening.png',
|
||||
},
|
||||
{
|
||||
type:'rain',
|
||||
pic:JL3D_LOCAL_STATIC+'/sprite/rain.png',
|
||||
},
|
||||
{
|
||||
type:'snow',
|
||||
pic:JL3D_LOCAL_STATIC+'/sprite/snow.png',
|
||||
}
|
||||
],
|
||||
}
|
||||
},
|
||||
beforeDestroy() {
|
||||
@ -56,7 +86,17 @@ export default {
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
showweather(){
|
||||
if(this.isShowWeather == true){
|
||||
this.isShowWeather = false;
|
||||
}else{
|
||||
this.isShowWeather = true;
|
||||
}
|
||||
},
|
||||
changeweather(type,index){
|
||||
this.isActive=index;
|
||||
this.$emit('changeweather',type);
|
||||
},
|
||||
},
|
||||
mounted() {
|
||||
|
||||
@ -75,4 +115,26 @@ export default {
|
||||
top: 28px;
|
||||
}
|
||||
|
||||
|
||||
.weathermanager{
|
||||
position:absolute;
|
||||
width:240px;
|
||||
height:60px;
|
||||
//
|
||||
|
||||
// display: inline;
|
||||
}
|
||||
|
||||
.weatherbtn{
|
||||
float: left;
|
||||
border-radius: 8px;
|
||||
border-color: #409EFF;
|
||||
// background-color: #ffffff;
|
||||
width:60px;
|
||||
height:60px;
|
||||
}
|
||||
|
||||
.active{
|
||||
background-color:#409EFF;
|
||||
}
|
||||
</style>
|
||||
|
BIN
static/background/evening.jpg
Normal file
After Width: | Height: | Size: 1.0 MiB |
BIN
static/background/rain.png
Normal file
After Width: | Height: | Size: 1.9 MiB |
BIN
static/background/sand.jpg
Normal file
After Width: | Height: | Size: 1002 KiB |
BIN
static/background/sands.jpg
Normal file
After Width: | Height: | Size: 1.2 MiB |
BIN
static/background/sunny.jpg
Normal file
After Width: | Height: | Size: 2.4 MiB |
BIN
static/sprite/evening.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
static/sprite/rain.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
static/sprite/rainsprite.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
static/sprite/snow.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
static/sprite/snowsprite.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
static/sprite/sunny.png
Normal file
After Width: | Height: | Size: 4.1 KiB |