Merge branch 'test' of https://git.code.tencent.com/lian-cbtc/jl-client into test_nanjing

This commit is contained in:
fan 2021-10-29 10:37:15 +08:00
commit 24473bb1f3
17 changed files with 202 additions and 9 deletions

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@ -1,7 +1,10 @@
import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js';
export function SetCamera(dom) { export function SetCamera(dom) {
var camera = new THREE.PerspectiveCamera(60, dom.clientWidth/dom.clientHeight, 1, 2000); var camera = new THREE.PerspectiveCamera(60, dom.clientWidth/dom.clientHeight, 1, 3000);
camera.position.set( 0, 0, 0 ); camera.position.set( 0, 0, 0 );
camera.aspect = window.innerWidth / window.innerHeight; camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix(); camera.updateProjectionMatrix();
return camera; return camera;
} }

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@ -12,6 +12,7 @@ export function SetScene(project) {
bgTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/other.jpg"); bgTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/other.jpg");
} }
scene.background = bgTexture; scene.background = bgTexture;
// cubeTexture.dispos e(); // cubeTexture.dispos e();
return scene; return scene;
} }

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@ -0,0 +1,105 @@
import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js';
export function WeatherManager(){
let scope = this;
let spriteSwitch = false;
let spriteSpeed = 0;
let spriteRota = 0;
let sunnyTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/sunny.jpg" );
let eveningTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/evening.jpg" );
let rainTexture = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/background/rain.png" );
let rainPoint = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/sprite/rainsprite.png" );
let snowPoint = new THREE.TextureLoader().load(JL3D_LOCAL_STATIC+"/sprite/snowsprite.png" );
let geometry = new THREE.SphereGeometry( 3000, 32, 32 );
let material = new THREE.MeshBasicMaterial( {map:sunnyTexture,side:THREE.DoubleSide} );
scope.skybox = new THREE.Mesh( geometry, material);
scope.skybox.position.set( 0, 0, 0 );
let spritMaterial = new THREE.PointsMaterial({ //用图片初始化顶点材质
size: 2,
map: snowPoint,
transparent: true
});
let positions = [];
this.drops = 20000;
this.geom = new THREE.BufferGeometry();
this.velocityY = [];
for(let i = 0; i < this.drops; i++){
positions.push( Math.random() * 800 - 400 );
positions.push( Math.random() * 800 );
positions.push( Math.random() * 800 - 400 );
this.velocityY.push(0.5 + Math.random() / 2); //初始化每个粒子的坐标和粒子在Y方向的速度
}
//确定各个顶点的位置坐标
this.geom.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
this.instance = new THREE.Points(this.geom, spritMaterial); //初始化粒子系统
this.changeweather = function(type){
if(type == "sunny"){
scope.skybox.material.map = sunnyTexture;
spriteSwitch = false;
}
if(type == "evening"){
scope.skybox.material.map = eveningTexture;
spriteSwitch = false;
}
if(type == "rain"){
scope.skybox.material.map = rainTexture;
scope.instance.material.map = rainPoint;
spriteSwitch = true;
spriteSpeed = 0.01;
spriteRota = 0;
scope.instance.material.size = 0.5;
}
if(type == "snow"){
scope.skybox.material.map = rainTexture;
scope.instance.material.map = snowPoint;
spriteSwitch = true;
spriteSpeed = 0.0001;
spriteRota = 0.002;
scope.instance.material.size = 1.5;
}
if(spriteSwitch == true){
if(scope.skybox.children.length == 0){
scope.skybox.add(scope.instance);
}
}else{
scope.skybox.remove(scope.instance);
}
scope.skybox.material.map.needsUpdate = true;
scope.instance.material.map.needsUpdate = true;
}
this.update = function(cameraPos){
scope.skybox.position.x = cameraPos.x;
scope.skybox.position.z = cameraPos.z;
if(spriteSwitch == true){
let positions = this.geom.attributes.position.array;
for(let i=0; i<this.drops * 3; i+=3){ //改变Y坐标加速运动
this.velocityY[i/3] += Math.random() * spriteSpeed;
positions[ i + 1 ] -= this.velocityY[i/3];
if(positions[ i + 1 ] < 30){
positions[ i + 1 ] = 800;
this.velocityY[i/3] = 0.5 + Math.random()* spriteSpeed;
}
}
this.instance.rotation.y += spriteRota;
this.geom.attributes.position.needsUpdate = true;
}
}
}

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@ -14,6 +14,8 @@ import { SetRender } from '@/jlmap3d/config/SetRender';
import { SetScene } from '@/jlmap3d/config/SetScene'; import { SetScene } from '@/jlmap3d/config/SetScene';
import { SetLights } from '@/jlmap3d/config/SetLights'; import { SetLights } from '@/jlmap3d/config/SetLights';
import { WeatherManager } from '@/jlmap3d/config/WeatherManager';
//controls //controls
import { OrbitControls } from '@/jlmap3d/main/control/OrbitControls'; import { OrbitControls } from '@/jlmap3d/main/control/OrbitControls';
// import { DragControls } from '@/jlmap3d/main/control/DragControls'; // import { DragControls } from '@/jlmap3d/main/control/DragControls';
@ -55,12 +57,20 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
let scenestation = new THREE.Group(); let scenestation = new THREE.Group();
scene.add(scenesimulation); scene.add(scenesimulation);
scene.add(scenestation); scene.add(scenestation);
let weatherManager = new WeatherManager();
scene.add(weatherManager.skybox);
// scene.add(weatherManager.instance);
// scene.add(sphere);
//定义镜头操作 //定义镜头操作
let controls = new THREE.OrbitControls(camera); let controls = new THREE.OrbitControls(camera);
controls.maxPolarAngle = Math.PI/2; controls.maxPolarAngle = Math.PI/2;
// controls.screenSpacePanning = true; // controls.screenSpacePanning = true;
//controls.minPolarAngle = Math.PI/8; //controls.minPolarAngle = Math.PI/8;
controls.maxDistance = 1000; controls.maxDistance = 800;
//模型加载器 //模型加载器
this.assetloader = new AssetLoader(); this.assetloader = new AssetLoader();
//替换材质组,例:信号机不同灯光 //替换材质组,例:信号机不同灯光
@ -124,6 +134,14 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
//循环渲染 //循环渲染
requestAnimationFrame(animate); requestAnimationFrame(animate);
//根据相机渲染场景 //根据相机渲染场景
// sphere
// if(sphere){
// sphere.position.x = camera.position.x;
// sphere.position.z = camera.position.z;
// }
weatherManager.update(camera.position);
// console.log(camera.position);
renderer.render(scene,camera); renderer.render(scene,camera);
// stats.update(); // stats.update();
} }
@ -219,7 +237,6 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
//切换显示列车信息 //切换显示列车信息
this.showtrainmsg = function(showtype){ this.showtrainmsg = function(showtype){
console.log(trainlisttest);
if(showtype == "show"){ if(showtype == "show"){
for(let st=0;st<trainlisttest.textlist.length;st++){ for(let st=0;st<trainlisttest.textlist.length;st++){
trainlisttest.list[trainlisttest.textlist[st].name].children[0].add(trainlisttest.textlist[st]); trainlisttest.list[trainlisttest.textlist[st].name].children[0].add(trainlisttest.textlist[st]);
@ -230,7 +247,10 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
} }
} }
}; };
this.changeweather = function(weathertype){
// console.log(weathertype);
weatherManager.changeweather(weathertype);
}
//开启轨道镜头交互 //开启轨道镜头交互
this.animateon = function(){ this.animateon = function(){
controls.enabled = true; controls.enabled = true;

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@ -18,7 +18,7 @@
<Jlmap3d-Menu :trainlist="trainlist" :stationlist="stationlist" @sstation="sstation" @strain="strain" /> <Jlmap3d-Menu :trainlist="trainlist" :stationlist="stationlist" @sstation="sstation" @strain="strain" />
<Jlmap3d-Config @showstationmsg="showstationmsg" @showtrainmsg="showtrainmsg" /> <Jlmap3d-Config @showstationmsg="showstationmsg" @showtrainmsg="showtrainmsg" @changeweather="changeweather"/>
<!-- <Jlmap3d-Msg v-bind:msgdata="msgdata" > <!-- <Jlmap3d-Msg v-bind:msgdata="msgdata" >
</Jlmap3d-Msg > --> </Jlmap3d-Msg > -->
@ -26,7 +26,6 @@
<div id="testjlmap3d" class="jlmap3ddraw"> <div id="testjlmap3d" class="jlmap3ddraw">
<canvas id="canvastexture" /> <canvas id="canvastexture" />
</div> </div>
</div> </div>
</template> </template>
@ -167,6 +166,9 @@ export default {
showtrainmsg(showtype) { showtrainmsg(showtype) {
this.jlmap3d.showtrainmsg(showtype); this.jlmap3d.showtrainmsg(showtype);
}, },
changeweather(weathertype){
this.jlmap3d.changeweather(weathertype);
},
updatemenulist(stationlist, trainlist) { updatemenulist(stationlist, trainlist) {
const stations = []; const stations = [];
for (const k in stationlist) { for (const k in stationlist) {

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@ -2,9 +2,16 @@
<div class="configmenu"> <div class="configmenu">
<el-button-group> <el-button-group>
<el-button type="primary" @click="showweather">天气设置</el-button>
<el-button type="primary" @click="showstation">{{bt1name}}</el-button> <el-button type="primary" @click="showstation">{{bt1name}}</el-button>
<el-button type="primary" @click="showtrain">{{bt2name}}</el-button> <el-button type="primary" @click="showtrain">{{bt2name}}</el-button>
</el-button-group> </el-button-group>
<div class="weathermanager"v-if="isShowWeather" >
<div class="weatherbtn" v-for="(element,index) in weatherMenu" @click="changeweather(element.type,index)" :class="{active:index==isActive}" :style="{'background-image': 'url('+element.pic+')'}"></div>
</div>
</div> </div>
</template> </template>
@ -12,6 +19,9 @@
<script> <script>
import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js';
export default { export default {
name: 'Jlmap3dConfig', name: 'Jlmap3dConfig',
components: { components: {
@ -19,8 +29,28 @@ export default {
}, },
data() { data() {
return { return {
bt1name:this.$t('jlmap3d.stationInfoDisplay'), isActive:0,
bt2name:this.$t('jlmap3d.trainInfoDisplay'), isShowWeather:false,
bt1name:this.$t('jlmap3d.stationInfoDisplay'),
bt2name:this.$t('jlmap3d.trainInfoDisplay'),
weatherMenu:[
{
type:'sunny',
pic:JL3D_LOCAL_STATIC+'/sprite/sunny.png',
},
{
type:'evening',
pic:JL3D_LOCAL_STATIC+'/sprite/evening.png',
},
{
type:'rain',
pic:JL3D_LOCAL_STATIC+'/sprite/rain.png',
},
{
type:'snow',
pic:JL3D_LOCAL_STATIC+'/sprite/snow.png',
}
],
} }
}, },
beforeDestroy() { beforeDestroy() {
@ -56,7 +86,17 @@ export default {
} }
}, },
showweather(){
if(this.isShowWeather == true){
this.isShowWeather = false;
}else{
this.isShowWeather = true;
}
},
changeweather(type,index){
this.isActive=index;
this.$emit('changeweather',type);
},
}, },
mounted() { mounted() {
@ -75,4 +115,26 @@ export default {
top: 28px; top: 28px;
} }
.weathermanager{
position:absolute;
width:240px;
height:60px;
//
// display: inline;
}
.weatherbtn{
float: left;
border-radius: 8px;
border-color: #409EFF;
// background-color: #ffffff;
width:60px;
height:60px;
}
.active{
background-color:#409EFF;
}
</style> </style>

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