修改三维课程编辑器,增加动画事件逻辑
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@ -63,7 +63,7 @@ export function Lesson3dPlayer(dom,lessonData,lessonIndex) {
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scope.nowSceneType = lessonData.lessonProgress[0].progressScene;
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animateManager.initAnimation(assetModelManager);
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console.log(lessonData.trainDeviceData);
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controlManager.init(animateManager.actions,assetModelManager,lessonData.trainDeviceData);
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startLesson();
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@ -76,8 +76,7 @@ export function Lesson3dPlayer(dom,lessonData,lessonIndex) {
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this.actionModelControl = function(actionType,actionModel){
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// console.log(actionType);
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// console.log(actionModel);
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if(actionType == "remove"){
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assetModelManager.otherModel.remove(actionModel);
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}else if(actionType == "show"){
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@ -88,7 +87,6 @@ export function Lesson3dPlayer(dom,lessonData,lessonIndex) {
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assetModelManager.otherModel.add(actionModel);
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}
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}
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this.actionRemove = function(actionModel){
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@ -13,6 +13,35 @@ export function AnimateManager() {
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for(let k in assetModelManager.staticAsset){
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if(assetModelManager.staticAsset[k].mesh.animations.length > 0){
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// console.log(assetModelManager.staticAsset[k]);
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if(assetModelManager.staticAsset[k].modelId == "PBMDH"){
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// console.log(assetModelManager.staticAsset[k].mesh);
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let animations = assetModelManager.staticAsset[k].mesh.animations[0];
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for(let i=0;i <assetModelManager.staticAsset[k].mesh.children.length;i++){
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if(assetModelManager.staticAsset[k].mesh.children[i].type == "Group"){
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assetModelManager.staticAsset[k].mesh.children[i].animations = [];
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//
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// console.log(assetModelManager.staticAsset[k].mesh.children[i]);
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assetModelManager.staticAsset[k].mesh.children[i].animations.push(animations.clone());
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let mixer = new THREE.AnimationMixer( assetModelManager.staticAsset[k].mesh.children[i] );
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let actionName = assetModelManager.staticAsset[k].mesh.children[i].name;
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scope.actions[actionName] = {
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status:"01",
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action:mixer.clipAction( assetModelManager.staticAsset[k].mesh.children[i].animations[ 0 ])
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};
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scope.actions[actionName].action.setLoop(THREE.LoopOnce);
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scope.actions[actionName].action.clampWhenFinished = true;
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mixers.push(mixer);
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}
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}
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}else{
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let animations = assetModelManager.staticAsset[k].mesh.animations;
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let mixer = new THREE.AnimationMixer( assetModelManager.staticAsset[k].mesh );
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let actionName = assetModelManager.staticAsset[k].mesh.name;
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@ -24,6 +53,7 @@ export function AnimateManager() {
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// scope.actions[actionName].action.play();
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mixers.push(mixer);
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}
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}
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}
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}
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@ -225,6 +225,16 @@ export function AssetModelManager(editor,scene) {
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scope.lessonTriggerList["standstation"].push(scope.staticAsset['station'].mesh.getObjectByName("DMH"));
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scope.staticAsset['station'].mesh.getObjectByName("DMH").rotation.z = Math.PI/2;
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for(let i=0;i <scope.staticAsset['PBMDH'].mesh.children.length;i++){
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if(scope.staticAsset['PBMDH'].mesh.children[i].type == "Group"){
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let meshname = scope.staticAsset['PBMDH'].mesh.children[i].name;
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scope.staticAsset['PBMDH'].mesh.children[i].showType = "default";
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scope.staticAsset['PBMDH'].mesh.children[i].label = meshname;
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scope.lessonTriggerList["standstation"].push(scope.staticAsset['PBMDH'].mesh.getObjectByName(meshname));
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}
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}
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}
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//动态加载资源
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@ -24,8 +24,8 @@ export function ControlManager(dom,scene,lessonData,lessonIndex) {
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let raycasterBoxs = [];
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let actionList = [];
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let eventTrigger;
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let nowActions;
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let nowActions = [];
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let allOverAction;
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let trainDeviceMode = false;
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let trainDeviceList = [];
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@ -269,9 +269,9 @@ export function ControlManager(dom,scene,lessonData,lessonIndex) {
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document.addEventListener( 'mousedown', (event) => {
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fpsMouseStatus = true;
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// document.body.requestPointerLock();
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console.log("mousedown-----------------------");
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console.log(raycasterBoxs);
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console.log(roleMode);
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// console.log("mousedown-----------------------");
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// console.log(raycasterBoxs);
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// console.log(roleMode);
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if(raycasterBoxs.length>0 && roleMode){
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var mouse = new THREE.Vector2();
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@ -289,9 +289,21 @@ export function ControlManager(dom,scene,lessonData,lessonIndex) {
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if(intersects.length>0){
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if(raycasterBoxs[i].type == "switch"){
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// console.log(raycasterBoxs[i]);
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// console.log(raycasterBoxs[i].actionMode);
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if(raycasterBoxs[i].actionMode == "jump"){
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actionEvent("remove",raycasterBoxs[i],raycasterBoxs[i].mesh);
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jumpEvent("action",raycasterBoxs[i]);
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}else if(raycasterBoxs[i].actionMode == "play"){
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if(raycasterBoxs[i].animateModel != "播放动画的模型"){
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if(raycasterBoxs[i].action.status == "01"){
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raycasterBoxs[i].action.status = "02";
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raycasterBoxs[i].action.action.play();
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}else if(raycasterBoxs[i].action.status == "02"){
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raycasterBoxs[i].action.status = "01";
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raycasterBoxs[i].action.action.stop();
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}
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}else{
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if(raycasterBoxs[i].action.status == "01"){
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raycasterBoxs[i].action.status = "02";
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@ -301,9 +313,10 @@ export function ControlManager(dom,scene,lessonData,lessonIndex) {
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raycasterBoxs[i].action.action.stop();
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}
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}
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raycasterBoxs[i].actionStatus = "1";
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actionEvent("remove",raycasterBoxs[i],raycasterBoxs[i].mesh);
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}
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}else if(raycasterBoxs[i].type == "urgeSwitch"){
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console.log(raycasterBoxs[i]);
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if(raycasterBoxs[i].action.status == "02"){
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raycasterBoxs[i].action.status = "01";
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raycasterBoxs[i].action.action.stop();
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@ -314,26 +327,41 @@ export function ControlManager(dom,scene,lessonData,lessonIndex) {
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}
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}
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if(trainDeviceMode == true){
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var mouse = new THREE.Vector2();
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// if(trainDeviceMode == true){
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// var mouse = new THREE.Vector2();
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//
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// var raycaster = new THREE.Raycaster();
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//
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// mouse.x = ( event.clientX / dom.offsetWidth ) * 2 - 1;
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//
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// mouse.y = - ( event.clientY / dom.offsetHeight ) * 2 + 1;
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//
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// raycaster.setFromCamera(mouse,scope.nowCamera);
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//
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// var intersects = raycaster.intersectObject( modelManager.otherModel.children[1],true);
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// if(intersects.length>0){
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//
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// jl3dZzwwTrainTestUpdate(intersects[0].object.name);
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//
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// }
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//
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// }
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var raycaster = new THREE.Raycaster();
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mouse.x = ( event.clientX / dom.offsetWidth ) * 2 - 1;
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mouse.y = - ( event.clientY / dom.offsetHeight ) * 2 + 1;
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raycaster.setFromCamera(mouse,scope.nowCamera);
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var intersects = raycaster.intersectObject( modelManager.otherModel.children[1],true);
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if(intersects.length>0){
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jl3dZzwwTrainTestUpdate(intersects[0].object.name);
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if(raycasterBoxs.length>0){
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let isOverEvent = false;
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let overEvent = "";
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for(let i=0;i<raycasterBoxs.length;i++){
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if(raycasterBoxs[i].actionStatus == "0"){
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isOverEvent = true;
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}
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}
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if(isOverEvent == false){
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jumpEvent("action",allOverAction);
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}
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}
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//
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} );
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@ -587,6 +615,16 @@ export function ControlManager(dom,scene,lessonData,lessonIndex) {
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eventTrigger = lessonTriggerList;
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nowActions = actions;
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let isOverAction = false;
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for(let i=0;i<nowActions.length;i++){
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if(nowActions[i].actionMode == "allover"){
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allOverAction = nowActions[i];
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isOverAction = true;
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}
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}
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if(isOverAction == false){
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allOverAction = null;
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}
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// let newEventBoxs = [];
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// eventBoxs = newEventBoxs;
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raycasterBoxs = [];
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@ -597,14 +635,12 @@ export function ControlManager(dom,scene,lessonData,lessonIndex) {
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// console.log(eventTrigger);
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// console.log("----------------------------");
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console.log(roleMode);
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if(actions.length>0 ){
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scope.eventHitMode = true;
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for(let i=0;i<actions.length;i++){
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if(actions[i].actionType == "auto"){
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console.log(actions[i]);
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if(actions[i].actionMode == "play"){
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for(let j=0;j<eventTrigger.length;j++){
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if(eventTrigger[j].label == actions[i].actionModel){
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@ -676,7 +712,13 @@ export function ControlManager(dom,scene,lessonData,lessonIndex) {
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type:actions[i].actionType,
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actionMode:actions[i].actionMode,
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jumpNode:actions[i].jumpNode,
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animateModel:actions[i].animateModel,
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actionStatus:actions[i].actionStatus,
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};
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if(actions[i].animateModel != "播放动画的模型"){
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eventRaycaster.action = actionList[actions[i].animateModel];
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}
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raycasterBoxs.push(eventRaycaster);
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actionEvent("changeIndex",actions[i],eventTrigger[j]);
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@ -283,6 +283,11 @@ export function AssetModelManager(editor,scene) {
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scope.lessonTriggerList["standstation"].push(scope.staticAsset['station'].mesh.getObjectByName("spbmkg"));
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scope.staticAsset['station'].mesh.getObjectByName("spbmkg").showType = "default";
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scope.staticAsset['station'].mesh.getObjectByName("spbmkg").label = "屏蔽门开关";
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scope.lessonTriggerList["standstation"].push(scope.staticAsset['station'].mesh.getObjectByName("spbmkg"));
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// console.log(scope.loadAsset['default1'].mesh.getObjectByName("FTKG"));
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}
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@ -282,11 +282,21 @@ export function AssetModelManager(editor,scene) {
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scope.staticAsset['station'].mesh.getObjectByName("spbmkg").label = "屏蔽门开关";
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scope.lessonTriggerList["standstation"].push(scope.staticAsset['station'].mesh.getObjectByName("spbmkg"));
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// console.log(DMH);
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scope.staticAsset['station'].mesh.getObjectByName("DMH").showType = "default";
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scope.staticAsset['station'].mesh.getObjectByName("DMH").label = "隔离门";
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scope.lessonTriggerList["standstation"].push(scope.staticAsset['station'].mesh.getObjectByName("DMH"));
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scope.staticAsset['station'].mesh.getObjectByName("DMH").rotation.z = Math.PI/2;
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for(let i=0;i <scope.staticAsset['PBMDH'].mesh.children.length;i++){
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if(scope.staticAsset['PBMDH'].mesh.children[i].type == "Group"){
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let meshname = scope.staticAsset['PBMDH'].mesh.children[i].name;
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scope.staticAsset['PBMDH'].mesh.children[i].showType = "default";
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scope.staticAsset['PBMDH'].mesh.children[i].label = meshname;
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scope.lessonTriggerList["standstation"].push(scope.staticAsset['PBMDH'].mesh.getObjectByName(meshname));
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}
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}
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// console.log(scope.loadAsset['default1'].mesh.getObjectByName("FTKG"));
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}
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@ -77,7 +77,6 @@ export function LessonData() {
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}
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this.loadLessonProgress = function(loadData){
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console.log(loadData);
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for(let i=0;i<loadData.length;i++){
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let newLessonProgress = {
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id:loadData[i].id,
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@ -258,7 +258,7 @@ export function JobPaneData() {
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],
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},
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{
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name:"调度",
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name:"通号调度",
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value:"scdd",
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text:"",
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picurl:"",
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@ -136,14 +136,22 @@
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<el-option label="显示模型" value="show"></el-option>
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<el-option label="隐藏模型" value="remove"></el-option>
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<el-option label="跳转" value="jump"></el-option>
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<el-option label="所有事件完成跳转" value="allover"></el-option>
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</el-select>
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</el-form-item>
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<el-form-item label="播放动画的模型:" v-if="selectedAction.actionMode == 'play'">
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<el-select v-model="selectedAction.animateModel" placeholder="选择播放动画的模型">
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<el-option
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v-for="(item,index) in triggerList"
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:label="item.label"
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:value="item.label"
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:key="item.label">
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</el-option>
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</el-select>
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</el-form-item>
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<el-form-item label="跳转节点:" v-if="selectedAction.actionMode == 'jump'">
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<el-form-item label="跳转节点:" v-if="selectedAction.actionMode == 'jump'|| selectedAction.actionMode == 'allover'">
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<el-select v-model="selectedAction.jumpNode" placeholder="当前场景镜头控制模式">
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<el-option
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v-for="(item,index) in lessonData.lessonData.lessonProgress"
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@ -278,6 +286,9 @@
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actionModel:"操作的模型",
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actionType:"事件操作类型",
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actionMode:"触发事件类型",
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animateModel:"播放动画的模型",
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actionStatus:true,
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jumpNode:"无",
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},
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revisionList:[],
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selectType:"",
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@ -452,6 +463,8 @@
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actionModel:"操作的模型",
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actionType:"事件操作类型",
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actionMode:"触发事件类型",
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animateModel:"播放动画的模型",
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actionStatus:true,
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jumpNode:"无",
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};
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this.lessonData.lessonData.lessonProgress[this.lessonEditIndex].action.push(newaction);
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@ -58,7 +58,6 @@
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:trainDeviceData='trainDeviceData'
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:lessonData='lessonData'
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:lessonEditIndex='lessonEditIndex'
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ref="jobpane"
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v-show="lessonTools[5].isShow ">
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</TrainTest-Pane>
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@ -263,11 +262,18 @@
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this.checkedRole = loadData.setup.checkedRole;
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this.examMode = loadData.setup.examMode;
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this.jobPaneData.dataList = loadData.toolJobPane;
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console.log(this.jobPaneData);
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this.$refs.jobpane.initJobList(this.jobPaneData.dataList);
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this.lessonTools = loadData.lessonTools;
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if(this.lessonTools[5].isShow){
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if(this.lessonTools[5]){
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loadData.trainDeviceData = this.trainDeviceData.deviceList;
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}else{
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this.lessonTools[5] = {
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name:"大铁车检组件",
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type:"",
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isShow:false,
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};
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}
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this.lessonData.loadLessonProgress(loadData.lessonProgress);
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@ -321,7 +327,6 @@
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this.lessonData.removeLessonProgress(removeIndex);
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},
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selectModel(selectedModel){
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console.log(selectedModel);
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lesson3dSelect('toolproperty','modelproperty',selectedModel);
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this.jl3d.attachModel(selectedModel);
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},
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@ -343,7 +348,6 @@
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},
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updateTriggerList(newTriggerList){
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this.triggerList = newTriggerList;
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console.log(this.triggerList);
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},
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jl3dUpdateAccidentlist(newAccidentlist){
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this.accidentlist = newAccidentlist;
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this.showJobList = false;
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this.selectedJob = null;
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}
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console.log(this.jobPaneData);
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},
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initJobList(data){
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console.log(data);
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this.jobList = data;
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},
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selectJob(item){
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@ -153,7 +154,7 @@
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border:solid 2px #000;
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overflow-y: auto;
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overflow-x: hidden;
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background-color: #fff;
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// background-color: #fff;
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}
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.jobdiv{
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@ -78,14 +78,6 @@
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@changeCameraPos="changeCameraPos">
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</Tool-Bar>
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<TrainTest-Pane
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:trainDeviceData='trainDeviceData'
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:lessonData='lessonData'
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:lessonPlayIndex='lessonPlayIndex'
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ref="jobpane"
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v-show="lessonTools[5].isShow ">
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</TrainTest-Pane>
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<Result-Tips
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:examStatus='examStatus'
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ref="rtui">
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@ -144,7 +136,6 @@
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import ExplainPane from '@/views/jlmap3d/lesson3dplayer/tools/explainpane';
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import JobPane from '@/views/jlmap3d/lesson3dplayer/tools/jobpane';
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import ToolBar from '@/views/jlmap3d/lesson3dplayer/tools/toolbar';
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import TrainTestPane from '@/views/jlmap3d/lesson3dplayer/tools/traintestpane';
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import { Lesson3dPlayer } from '@/jlmap3d/lesson3d/lesson3dplayer.js';
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@ -168,8 +159,7 @@
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ExplainPane,
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JobPane,
|
||||
ToolBar,
|
||||
ResultTips,
|
||||
TrainTestPane
|
||||
ResultTips
|
||||
},
|
||||
data() {
|
||||
return {
|
||||
@ -298,8 +288,14 @@
|
||||
this.$refs.jobpane.initJobList(this.jobPaneData.dataList);
|
||||
this.lessonTools = loadData.lessonTools;
|
||||
this.lessonData.loadLessonProgress(loadData.lessonProgress);
|
||||
if(this.lessonTools[5].isShow){
|
||||
if(this.lessonTools[5]){
|
||||
loadData.trainDeviceData = this.trainDeviceData.deviceList;
|
||||
}else{
|
||||
this.lessonTools[5] = {
|
||||
name:"大铁车检组件",
|
||||
type:"",
|
||||
isShow:false,
|
||||
};
|
||||
}
|
||||
}else{
|
||||
|
||||
@ -404,7 +400,8 @@
|
||||
if(type == "jump"){
|
||||
this.lessonPlayIndex = action.nextNode;
|
||||
}
|
||||
|
||||
console.log(type);
|
||||
console.log(action);
|
||||
this.jl3d.changeIndex(this.lessonPlayIndex);
|
||||
},
|
||||
actionEvent(type,action,mesh){
|
||||
|
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Loading…
Reference in New Issue
Block a user