加入站台,闸机动画。修改人物路线,拆分进出闸机模型
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@ -24,16 +24,24 @@ var Staticmodel = {
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picUrl: "",
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assetUrl: "../../static/model/passflow/station.FBX"
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},
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zhaji: {
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zhajiin: {
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id: "4",
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name: "闸机",
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deviceType: "zhaji",
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deviceType: "zhajiin",
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type: "hrb",
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picUrl: "",
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assetUrl: "../../static/model/passflow/zhaji.FBX"
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assetUrl: "../../static/model/passflow/zhajiin.FBX"
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},
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zhajiout: {
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id: "5",
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name: "闸机",
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deviceType: "zhajiout",
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type: "hrb",
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picUrl: "",
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assetUrl: "../../static/model/passflow/zhajiout.FBX"
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},
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monitor: {
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id: "5",
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id: "6",
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name: "摄像机",
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deviceType: "monitor",
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type: "hrb",
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@ -17,7 +17,8 @@ var humans = [];
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var checkdoor1 = [];
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var checkdoor2 = [];
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var station;
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var zhaji;
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var zhajiinmodel;
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var zhajioutmodel;
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var monitor;
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let ids = 0;
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var rungroup = new THREE.Group();
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@ -30,6 +31,8 @@ let moveanimatelist = [];
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let zhajiin = [];
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let zhajiout = [];
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let deviceaction = [];
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for(let i=0;i<5;i++){
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checkdoor1[i]={
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id:"c1"+i,
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@ -41,13 +44,22 @@ for(let i=0;i<5;i++){
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for(let i=0;i<5;i++){
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let zhaji = {
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id:"in"+i,
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id:"in0"+(i+1),
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status:0,
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waiting:0
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}
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zhajiin.push(zhaji);
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}
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for(let i=0;i<5;i++){
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let zhaji = {
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id:"out0"+(i+1),
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status:0,
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waiting:0
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}
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zhajiout.push(zhaji);
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}
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let stationleft = [];
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let stationright = [];
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@ -201,11 +213,10 @@ export function Jl3dpassflow(dom) {
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this.modelmanager = new ModelManager();
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this.modelmanager.loadpromise(Staticmodel, scope.mixers).then(function (data) {
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// console.log(scope.modelmanager);
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station = scope.modelmanager.station.mesh;
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zhaji = scope.modelmanager.zhaji.mesh;
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initstationanimation(scope.modelmanager.station.mesh);
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initzhajiinaimation(scope.modelmanager.zhajiin.mesh);
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initzhajioutanimation(scope.modelmanager.zhajiout.mesh);
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monitor = scope.modelmanager.monitor.mesh;
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scene.add(station);
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scene.add(zhaji);
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scene.add(monitor);
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originhuman1 = scope.modelmanager.man1.mesh;
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originhuman2 = scope.modelmanager.man2.mesh;
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@ -239,20 +250,11 @@ export function Jl3dpassflow(dom) {
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if(humans[i].status == 0){
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if(humans[i].stage == 1){
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for(let j =0;j<5;j++){
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if(zhajiin[j].waiting == 0){
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let points = [];
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points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
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points.push(new THREE.Vector3(6.5-j*1.5,10,18.5));
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points.push(new THREE.Vector3(6.5-j*1.5,10,13));
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humans[i].doors = j;
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zhajiin[j].waiting = 1;
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moveanimateinit(humans[i],i,points,i);
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j =5;
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}
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}
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points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z-5));
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zhajicontrol("in",humans[i].doors);
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moveanimateinit(humans[i],i,points,i,0.02);
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}
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if(humans[i].stage == 2){
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let points = [];
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@ -274,7 +276,7 @@ export function Jl3dpassflow(dom) {
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humans[i].doors = j;
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stationright[j].waiting = 1;
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moveanimateinit(humans[i],i,points,i);
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moveanimateinit(humans[i],i,points,i,0.002);
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j =22;
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}
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}
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@ -290,12 +292,12 @@ export function Jl3dpassflow(dom) {
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points.push(new THREE.Vector3(51-j*5,1.7,2));
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humans[i].doors = j;
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stationright[j].waiting = 1;
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moveanimateinit(humans[i],i,points,i);
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moveanimateinit(humans[i],i,points,i,0.002);
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j =22;
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}
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}
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}
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moveanimateinit(humans[i],i,points,i);
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moveanimateinit(humans[i],i,points,i,0.002);
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}
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//出站
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if(humans[i].stage == 3){
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@ -322,22 +324,26 @@ export function Jl3dpassflow(dom) {
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}
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points.push(new THREE.Vector3(-5,10,4));
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points.push(new THREE.Vector3(14,10,3));
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moveanimateinit(humans[i],i,points,i);
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var j = Math.floor(Math.random()*(4-1+1))+1;
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points.push(new THREE.Vector3(19,10,-2+j*1.4));
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humans[i].doors = j;
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moveanimateinit(humans[i],i,points,i,0.002);
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}
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if(humans[i].stage == 4){
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var j = Math.floor(Math.random()*(4-1+1))+1;
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let points = [];
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points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
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points.push(new THREE.Vector3(19,10,5-j*1.4));
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points.push(new THREE.Vector3(23,10,5-j*1.4));
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console.log();
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points.push(new THREE.Vector3(humans[i].mesh.position.x+4,humans[i].mesh.position.y,humans[i].mesh.position.z));
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if(humans[i].direct == 1){
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points.push(new THREE.Vector3(33,10,25));
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}else{
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points.push(new THREE.Vector3(33.5,10,-5));
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}
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humans[i].doors = j;
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moveanimateinit(humans[i],i,points,i);
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zhajicontrol("out",humans[i].doors);
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moveanimateinit(humans[i],i,points,i,0.002);
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}
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}
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}
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@ -382,7 +388,7 @@ export function Jl3dpassflow(dom) {
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}
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function moveanimateinit(model,name,points,index){
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function moveanimateinit(model,name,points,index,speed){
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let curve = new THREE.CatmullRomCurve3(points);
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curve.curvrtype = "chordal";
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@ -399,7 +405,7 @@ export function Jl3dpassflow(dom) {
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directchange:false,
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enable:true,
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status:"start",
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speed:0.002,
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speed:speed,
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};
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humans[index].runrail = animate;
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humans[index].status = 1;
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@ -420,45 +426,46 @@ export function Jl3dpassflow(dom) {
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if(humans[i].status == 1){
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humans[i].runrail.enable = false;
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humans[i].runrail.progress = 1;
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humans[i].mixer.runplay = false;
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humans[i].action.stop();
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humans[i].status = 0;
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humans[i].mixer.runplay = false;
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humans[i].action.stop();
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humans[i].status = 0;
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if(humans[i].stage == 4){
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if(humans[i].stage == 4){
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rungroup.remove(humans[i].mesh);
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// humans.splice(i,1);
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rungroup.remove(humans[i].mesh);
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// humans.splice(i,1);
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}
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if(humans[i].stage == 3){
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if(humans[i].direct == 1){
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stationleft[humans[i].doors].waiting = 0;
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}else{
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stationright[humans[i].doors].waiting = 0;
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}
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humans[i].stage = 4;
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if(humans[i].stage == 3){
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}
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if(humans[i].direct == 1){
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if(humans[i].stage == 2){
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humans[i].stage = 3;
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stationleft[humans[i].doors].waiting = 0;
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}else{
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}
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stationright[humans[i].doors].waiting = 0;
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}
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humans[i].stage = 4;
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if(humans[i].stage == 1){
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}
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if(humans[i].stage == 2){
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humans[i].stage = 3;
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humans[i].stage = 2;
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}
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}
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if(humans[i].stage == 1){
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zhajiin[humans[i].doors].waiting = 0;
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humans[i].stage = 2;
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}
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if(humans[i].stage == 0){
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humans[i].stage = 1;
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}
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if(humans[i].stage == 0){
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console.log(humans[i].doors);
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zhajiin[humans[i].doors].waiting = 0;
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humans[i].stage = 1;
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}
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moveanimatelist.splice(i,1);
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@ -467,22 +474,19 @@ export function Jl3dpassflow(dom) {
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}else{
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//根据动画进度获取动画轨迹上点
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let point = humans[i].runrail.curve.getPointAt(humans[i].runrail.progress);
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let point = humans[i].runrail.curve.getPointAt(humans[i].runrail.progress);
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//更新模型坐标
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humans[i].mesh.position.x = point.x;
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humans[i].mesh.position.y = point.y;
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humans[i].mesh.position.z = point.z;
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if((humans[i].runrail.progress+0.001)<1){
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let tangent = humans[i].runrail.curve.getPointAt(humans[i].runrail.progress+0.001);
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humans[i].mesh.lookAt(new THREE.Vector3(tangent.x,humans[i].mesh.position.y,tangent.z));
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}
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// = ;
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//更新模型坐标
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humans[i].mesh.position.x = point.x;
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humans[i].mesh.position.y = point.y;
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humans[i].mesh.position.z = point.z;
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if((humans[i].runrail.progress+0.001)<1){
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let tangent = humans[i].runrail.curve.getPointAt(humans[i].runrail.progress+0.001);
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humans[i].mesh.lookAt(new THREE.Vector3(tangent.x,humans[i].mesh.position.y,tangent.z));
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}
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//增加动画进度,释放点变量
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humans[i].runrail.progress += humans[i].runrail.speed;
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point = null;
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humans[i].runrail.progress += humans[i].runrail.speed;
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point = null;
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}
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@ -519,34 +523,298 @@ export function Jl3dpassflow(dom) {
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points.push(new THREE.Vector3(18,10,18));
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}
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let j = Math.floor(Math.random()*(4-1+1))+1;
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points.push(new THREE.Vector3(-0.5+j*1.4,10,18.5));
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// zhajiin[j].waiting = 1;
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let mixer = new THREE.AnimationMixer( newhuman );
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mixer.runplay = false;
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let action = mixer.clipAction( newhuman.animations[ 0 ] );
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let mixer = new THREE.AnimationMixer( newhuman );
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mixer.runplay = false;
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let action = mixer.clipAction( newhuman.animations[ 0 ] );
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var stationdirection = Math.floor(Math.random()*(2-1+1))+1;
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var stationdirection = Math.floor(Math.random()*(2-1+1))+1;
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let newone = {
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id:humans.length,
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mesh:newhuman,
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status:1,
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stage:0,
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direct:stationdirection,
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doorstatus:null,
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doors:j,
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action:action,
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mixer:mixer,
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runrail:null
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};
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let newone = {
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id:humans.length,
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mesh:newhuman,
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status:1,
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stage:0,
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direct:stationdirection,
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doorstatus:null,
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doors:null,
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action:action,
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mixer:mixer,
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runrail:null
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};
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humans.push(newone);
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mixers.push(mixer);
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rungroup.add(newhuman);
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humans.push(newone);
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mixers.push(mixer);
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rungroup.add(newhuman);
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moveanimateinit(newone,humans.length,points,newone.id);
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moveanimateinit(newone,humans.length,points,newone.id,0.002);
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// return newone;
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}
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function initstationanimation(object){
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let mixer = new THREE.AnimationMixer( object );
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let newclip = object.animations[ 0 ];
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for(let j=0;j<object.children.length;j++){
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if(object.children[j].name == "top"){
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object.children[j].animations = [];
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object.children[j].animations.push(newclip.clone());
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let mixer = new THREE.AnimationMixer( object.children[j] );
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let action =mixer.clipAction( object.children[j].animations[0])
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action.setLoop(THREE.LoopOnce);
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action.clampWhenFinished = true;
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// action.play();
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mixer.runplay = true;
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mixers.push(mixer);
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let device = {
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action:action,
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mixer:mixer,
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};
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deviceaction[object.children[j].name] = device;
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}
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if(object.children[j].name == "down"){
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object.children[j].animations = [];
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object.children[j].animations.push(newclip.clone());
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let mixer = new THREE.AnimationMixer( object.children[j] );
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let action =mixer.clipAction( object.children[j].animations[0])
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// action.play();
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action.setLoop(THREE.LoopOnce);
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action.clampWhenFinished = true;
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mixer.runplay = true;
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mixers.push(mixer);
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let device = {
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action:action,
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mixer:mixer,
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};
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deviceaction[object.children[j].name] = device;
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}
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}
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station = object;
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scene.add(object);
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}
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function initzhajiinaimation(object){
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let mixer = new THREE.AnimationMixer( object );
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let newclip = object.animations[ 0 ];
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let newzhaji = object;
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for(let i=0;i<newzhaji.children.length;i++){
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if(newzhaji.children[i].name == "in01"){
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newzhaji.children[i].animations = [];
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newzhaji.children[i].animations.push(newclip.clone());
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let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
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let action =mixer.clipAction( newzhaji.children[i].animations[0]);
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action.setLoop(THREE.LoopOnce);
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action.clampWhenFinished = true;
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mixer.runplay = true;
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mixers.push(mixer);
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let device = {
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action:action,
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mixer:mixer,
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};
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deviceaction[object.children[i].name] = device;
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}
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if(newzhaji.children[i].name == "in02"){
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newzhaji.children[i].animations = [];
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newzhaji.children[i].animations.push(newclip.clone());
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let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
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let action =mixer.clipAction( newzhaji.children[i].animations[0]);
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action.setLoop(THREE.LoopOnce);
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action.clampWhenFinished = true;
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mixer.runplay = true;
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mixers.push(mixer);
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let device = {
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action:action,
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mixer:mixer,
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};
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deviceaction[object.children[i].name] = device;
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}
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if(newzhaji.children[i].name == "in03"){
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newzhaji.children[i].animations = [];
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newzhaji.children[i].animations.push(newclip.clone());
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let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
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let action =mixer.clipAction( newzhaji.children[i].animations[0]);
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action.setLoop(THREE.LoopOnce);
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action.clampWhenFinished = true;
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mixer.runplay = true;
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mixers.push(mixer);
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let device = {
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action:action,
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mixer:mixer,
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};
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deviceaction[object.children[i].name] = device;
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}
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if(newzhaji.children[i].name == "in04"){
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newzhaji.children[i].animations = [];
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newzhaji.children[i].animations.push(newclip.clone());
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let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
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|
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let action =mixer.clipAction( newzhaji.children[i].animations[0]);
|
||||
action.setLoop(THREE.LoopOnce);
|
||||
action.clampWhenFinished = true;
|
||||
mixer.runplay = true;
|
||||
mixers.push(mixer);
|
||||
let device = {
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
};
|
||||
deviceaction[object.children[i].name] = device;
|
||||
}
|
||||
if(newzhaji.children[i].name == "in05"){
|
||||
newzhaji.children[i].animations = [];
|
||||
newzhaji.children[i].animations.push(newclip.clone());
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
|
||||
|
||||
let action =mixer.clipAction( newzhaji.children[i].animations[0]);
|
||||
action.setLoop(THREE.LoopOnce);
|
||||
action.clampWhenFinished = true;
|
||||
mixer.runplay = true;
|
||||
mixers.push(mixer);
|
||||
let device = {
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
};
|
||||
deviceaction[object.children[i].name] = device;
|
||||
}
|
||||
|
||||
}
|
||||
zhajiinmodel = newzhaji;
|
||||
scene.add(newzhaji);
|
||||
|
||||
}
|
||||
|
||||
function initzhajioutanimation(object){
|
||||
let mixer = new THREE.AnimationMixer( object );
|
||||
let newclip = object.animations[ 0 ];
|
||||
let newzhaji = object;
|
||||
for(let i=0;i<newzhaji.children.length;i++){
|
||||
|
||||
if(newzhaji.children[i].name == "out01"){
|
||||
newzhaji.children[i].animations = [];
|
||||
newzhaji.children[i].animations.push(newclip.clone());
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
|
||||
|
||||
let action =mixer.clipAction( newzhaji.children[i].animations[0]);
|
||||
action.setLoop(THREE.LoopOnce);
|
||||
action.clampWhenFinished = true;
|
||||
mixer.runplay = true;
|
||||
mixers.push(mixer);
|
||||
let device = {
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
};
|
||||
deviceaction[object.children[i].name] = device;
|
||||
}
|
||||
if(newzhaji.children[i].name == "out02"){
|
||||
newzhaji.children[i].animations = [];
|
||||
newzhaji.children[i].animations.push(newclip.clone());
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
|
||||
|
||||
let action =mixer.clipAction( newzhaji.children[i].animations[0]);
|
||||
action.setLoop(THREE.LoopOnce);
|
||||
action.clampWhenFinished = true;
|
||||
mixer.runplay = true;
|
||||
mixers.push(mixer);
|
||||
let device = {
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
};
|
||||
deviceaction[object.children[i].name] = device;
|
||||
}
|
||||
if(newzhaji.children[i].name == "out03"){
|
||||
newzhaji.children[i].animations = [];
|
||||
newzhaji.children[i].animations.push(newclip.clone());
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
|
||||
|
||||
let action =mixer.clipAction( newzhaji.children[i].animations[0]);
|
||||
action.setLoop(THREE.LoopOnce);
|
||||
action.clampWhenFinished = true;
|
||||
mixer.runplay = true;
|
||||
mixers.push(mixer);
|
||||
let device = {
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
};
|
||||
deviceaction[object.children[i].name] = device;
|
||||
}
|
||||
if(newzhaji.children[i].name == "out04"){
|
||||
newzhaji.children[i].animations = [];
|
||||
newzhaji.children[i].animations.push(newclip.clone());
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
|
||||
|
||||
let action =mixer.clipAction( newzhaji.children[i].animations[0]);
|
||||
action.setLoop(THREE.LoopOnce);
|
||||
action.clampWhenFinished = true;
|
||||
mixer.runplay = true;
|
||||
mixers.push(mixer);
|
||||
let device = {
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
};
|
||||
deviceaction[object.children[i].name] = device;
|
||||
}
|
||||
if(newzhaji.children[i].name == "out05"){
|
||||
newzhaji.children[i].animations = [];
|
||||
newzhaji.children[i].animations.push(newclip.clone());
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newzhaji.children[i] );
|
||||
|
||||
let action =mixer.clipAction( newzhaji.children[i].animations[0]);
|
||||
action.setLoop(THREE.LoopOnce);
|
||||
action.clampWhenFinished = true;
|
||||
mixer.runplay = true;
|
||||
mixers.push(mixer);
|
||||
let device = {
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
};
|
||||
deviceaction[object.children[i].name] = device;
|
||||
}
|
||||
|
||||
}
|
||||
zhajioutmodel = newzhaji
|
||||
scene.add(newzhaji);
|
||||
}
|
||||
|
||||
function zhajicontrol(type,door){
|
||||
console.log(door);
|
||||
console.log(zhajiin);
|
||||
let devicenum = door-1;
|
||||
if(type == "in"){
|
||||
deviceaction[zhajiin[devicenum].id].action.reset();
|
||||
deviceaction[zhajiin[devicenum].id].action.time = 0;
|
||||
deviceaction[zhajiin[devicenum].id].action.timeScale = 1;
|
||||
deviceaction[zhajiin[devicenum].id].action.play();
|
||||
}else if(type == "out"){
|
||||
deviceaction[zhajiout[devicenum].id].action.reset();
|
||||
deviceaction[zhajiout[devicenum].id].action.time = 0;
|
||||
deviceaction[zhajiout[devicenum].id].action.timeScale = 1;
|
||||
deviceaction[zhajiout[devicenum].id].action.play();
|
||||
}
|
||||
|
||||
}
|
||||
function monitorrender() {
|
||||
|
||||
// updateSize();
|
||||
|
@ -24,7 +24,13 @@ export function ModelManager(){
|
||||
action:null
|
||||
};
|
||||
|
||||
this.zhaji = {
|
||||
this.zhajiin = {
|
||||
code:null,
|
||||
screenDoorOpenStatus:"01",
|
||||
mesh:null,
|
||||
action:null
|
||||
};
|
||||
this.zhajiout = {
|
||||
code:null,
|
||||
screenDoorOpenStatus:"01",
|
||||
mesh:null,
|
||||
@ -43,7 +49,8 @@ export function ModelManager(){
|
||||
initlist.push(fbxpromise(data.man1,mixers,scope.man1));
|
||||
initlist.push(fbxpromise(data.man2,mixers,scope.man2));
|
||||
initlist.push(fbxpromise(data.station,mixers,scope.station));
|
||||
initlist.push(fbxpromise(data.zhaji,mixers,scope.zhaji));
|
||||
initlist.push(fbxpromise(data.zhajiin,mixers,scope.zhajiin));
|
||||
initlist.push(fbxpromise(data.zhajiout,mixers,scope.zhajiout));
|
||||
initlist.push(fbxpromise(data.monitor,mixers,scope.monitor));
|
||||
|
||||
return new Promise(function(resolve, reject){
|
||||
|
BIN
static/model/passflow/zhajiin.FBX
Normal file
BIN
static/model/passflow/zhajiin.FBX
Normal file
Binary file not shown.
BIN
static/model/passflow/zhajiout.FBX
Normal file
BIN
static/model/passflow/zhajiout.FBX
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user