Merge branch 'test' of https://git.code.tencent.com/lian-cbtc/jl-client into test
This commit is contained in:
commit
3e62782fc3
File diff suppressed because one or more lines are too long
@ -154,6 +154,7 @@ export function JLmapDriving(dom,data,mapId,storemod,translation,routegroup,proj
|
||||
let assetsdata = JSON.parse(netdata.data.sections);
|
||||
if(assetsdata.link){
|
||||
scope.datatype = "old";
|
||||
// datanew();
|
||||
// scope.jsonwebwork = new Worker("../../static/workertest/jsonworker.js");
|
||||
// scope.Subscribe = new Jlmap3dSubscribe(scope,routegroup,scope.jsonwebwork);
|
||||
// scope.Subscribe.socketon(scope.Subscribe.topic);
|
||||
@ -165,7 +166,7 @@ export function JLmapDriving(dom,data,mapId,storemod,translation,routegroup,proj
|
||||
if(trainlisttest){
|
||||
if(trainlisttest.group){
|
||||
if(trainlisttest.group.children[0]){
|
||||
console.log(trainlisttest.group.children[0].name);
|
||||
// console.log(trainlisttest.group.children[0].name);
|
||||
updatemmi.updatedrivingcode(trainlisttest.group.children[0].name);
|
||||
scope.Subscribe.initdrivercode(trainlisttest.group.children[0].name);
|
||||
for(let k in rails.switchrail){
|
||||
|
@ -100,6 +100,7 @@ export function Jl3dDriving(mixers, updatemmi, sound, translation, routegroup) {
|
||||
//
|
||||
// }
|
||||
// console.log(data);
|
||||
// console.log(data);
|
||||
switch (data.type) {
|
||||
case 'Simulation_Driver_Change':
|
||||
|
||||
@ -113,6 +114,7 @@ export function Jl3dDriving(mixers, updatemmi, sound, translation, routegroup) {
|
||||
updatemmi.updatedrivingcode( data.body.code);
|
||||
break;
|
||||
case 'Simulation_TrainSpeed':
|
||||
|
||||
trainspeed(data);
|
||||
break;
|
||||
case 'SJL3D_TrainStatus':
|
||||
|
@ -98,6 +98,7 @@ export function Jl3dDrivingNew(mixers,updatemmi,sound,translation,routegroup,sta
|
||||
// console.log(data);
|
||||
if(data.type == "Train_Position"){
|
||||
// stats.update();
|
||||
|
||||
trainrun(data.body);
|
||||
return;
|
||||
}
|
||||
|
@ -48,6 +48,22 @@ var Staticmodel = {
|
||||
picUrl: "",
|
||||
assetUrl: "../../static/model/passflow/monitor.FBX"
|
||||
},
|
||||
train: {
|
||||
id: "7",
|
||||
name: "列车",
|
||||
deviceType: "train",
|
||||
type: "hrb",
|
||||
picUrl: "",
|
||||
assetUrl: "../../static/model/train/train.FBX"
|
||||
},
|
||||
section: {
|
||||
id: "8",
|
||||
name: "区段",
|
||||
deviceType: "section",
|
||||
type: "hrb",
|
||||
picUrl: "",
|
||||
assetUrl: "../../static/model/passflow/section.FBX"
|
||||
},
|
||||
|
||||
|
||||
}
|
||||
|
@ -38,7 +38,6 @@ let originhuman1 = null;
|
||||
let originhuman2 = null;
|
||||
let originanima1 = null;
|
||||
let originanima2 = null;
|
||||
let moveanimatelist = [];
|
||||
|
||||
let zhajiin = [];
|
||||
let zhajiout = [];
|
||||
@ -218,10 +217,6 @@ export function Jl3dpassflow(dom) {
|
||||
this.selectmodel = null;
|
||||
|
||||
|
||||
const Color = {
|
||||
GROUND: new THREE.Color( 0x606060 ).convertGammaToLinear( 2.2 ).getHex(),
|
||||
NAVMESH: new THREE.Color( 0xFFFFFF ).convertGammaToLinear( 2.2 ).getHex(),
|
||||
};
|
||||
|
||||
const ZONE = 'level';
|
||||
const SPEED = 10;
|
||||
@ -233,12 +228,12 @@ export function Jl3dpassflow(dom) {
|
||||
|
||||
let groupID, path;
|
||||
|
||||
const playerPosition = new THREE.Vector3( -3.5, 0.5, 5.5 );
|
||||
const targetPosition = new THREE.Vector3();
|
||||
let playerPosition = new THREE.Vector3( -3.5, 0.5, 5.5 );
|
||||
let targetPosition = new THREE.Vector3();
|
||||
|
||||
const pathfinder = new THREE.Pathfinding();
|
||||
const mouse = new THREE.Vector2();
|
||||
const raycaster = new THREE.Raycaster();
|
||||
let pathfinder = new THREE.Pathfinding();
|
||||
let mouse = new THREE.Vector2();
|
||||
let raycaster = new THREE.Raycaster();
|
||||
|
||||
var loader = new THREE.OBJLoader();
|
||||
|
||||
@ -250,9 +245,9 @@ export function Jl3dpassflow(dom) {
|
||||
function ( object ) {
|
||||
|
||||
|
||||
console.time('createZone()');
|
||||
// console.time('createZone()');
|
||||
const zone = THREE.Pathfinding.createZone(object.children[0].geometry);
|
||||
console.timeEnd('createZone()');
|
||||
// console.timeEnd('createZone()');
|
||||
|
||||
pathfinder.setZoneData( ZONE, zone );
|
||||
|
||||
@ -301,7 +296,6 @@ export function Jl3dpassflow(dom) {
|
||||
console.log(intersects[0].point);
|
||||
targetPosition.copy( intersects[0].point );
|
||||
|
||||
originhuman1.position.copy( playerPosition );
|
||||
// Teleport on ctrl/cmd click or RMB.
|
||||
if (event.metaKey || event.ctrlKey || event.button === 2) {
|
||||
|
||||
@ -320,28 +314,14 @@ export function Jl3dpassflow(dom) {
|
||||
points.push(path[i]);
|
||||
}
|
||||
originhuman1.curve = new THREE.CatmullRomCurve3(points);
|
||||
originhuman1.curve.curvrtype = "chordal";
|
||||
originhuman1.curve.curvrtype = "centripetal";
|
||||
originhuman1.progress = 0;
|
||||
console.log(path);
|
||||
|
||||
}
|
||||
|
||||
function tick ( dt ) {
|
||||
// if ( !level || !(path||[]).length ) return
|
||||
//
|
||||
// let targetPosition = path[ 0 ];
|
||||
// const velocity = targetPosition.clone().sub( playerPosition );
|
||||
//
|
||||
// if (velocity.lengthSq() > 0.05 * 0.05) {
|
||||
// velocity.normalize();
|
||||
// // Move player to target
|
||||
// playerPosition.add( velocity.multiplyScalar( dt * SPEED ) );
|
||||
// // originhuman1.lookAt();
|
||||
// originhuman1.position.copy( playerPosition );
|
||||
// } else {
|
||||
// // Remove node from the path we calculated
|
||||
// path.shift();
|
||||
// }
|
||||
|
||||
if(originhuman1.curve){
|
||||
if(originhuman1.progress<1){
|
||||
let point = originhuman1.curve.getPointAt(originhuman1.progress);
|
||||
@ -383,7 +363,8 @@ export function Jl3dpassflow(dom) {
|
||||
initstationanimation(scope.modelmanager.station.mesh);
|
||||
initzhajiinaimation(scope.modelmanager.zhajiin.mesh);
|
||||
initzhajioutanimation(scope.modelmanager.zhajiout.mesh);
|
||||
|
||||
scene.add(scope.modelmanager.section.mesh);
|
||||
scene.add(scope.modelmanager.train.mesh);
|
||||
level = scope.modelmanager.station.mesh;
|
||||
|
||||
monitor = scope.modelmanager.monitor.mesh;
|
||||
@ -415,45 +396,6 @@ export function Jl3dpassflow(dom) {
|
||||
scene.add(humanlist);
|
||||
scene.add(scope.modelmanager.man1.mesh);
|
||||
|
||||
for(let i=0;i<200;i++){
|
||||
var mantype = Math.floor(Math.random()*(3-1+1))+1;
|
||||
let newhuman;
|
||||
if(mantype == 1){
|
||||
newhuman = THREE.SkeletonUtils.clone( originhuman1 );
|
||||
newhuman.animations = [];
|
||||
newhuman.animations.push(originanima1.clone());
|
||||
}else{
|
||||
newhuman = THREE.SkeletonUtils.clone( originhuman2 );
|
||||
newhuman.animations = [];
|
||||
newhuman.animations.push(originanima2.clone());
|
||||
}
|
||||
|
||||
// zhajiin[j].waiting = 1;
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newhuman );
|
||||
mixer.runplay = false;
|
||||
let action = mixer.clipAction( newhuman.animations[ 0 ] );
|
||||
|
||||
newhuman.status = 1;
|
||||
newhuman.stage = 0;
|
||||
let newone = {
|
||||
id:i,
|
||||
mesh:newhuman,
|
||||
direct:null,
|
||||
doorstatus:null,
|
||||
doors:null,
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
runrail:null
|
||||
};
|
||||
|
||||
|
||||
|
||||
humans.push(newone);
|
||||
mixers.push(mixer);
|
||||
humanlist.add(newhuman);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@ -466,8 +408,8 @@ export function Jl3dpassflow(dom) {
|
||||
clearInterval(checkobject);
|
||||
//进站控制
|
||||
startWorker();
|
||||
// stationwebwork.postMessage("on");
|
||||
// passerwebwork.postMessage("on");
|
||||
stationwebwork.postMessage("on");
|
||||
passerwebwork.postMessage("on");
|
||||
|
||||
};
|
||||
},1000);
|
||||
@ -488,123 +430,40 @@ export function Jl3dpassflow(dom) {
|
||||
}
|
||||
}
|
||||
|
||||
function initpasser(){
|
||||
|
||||
for(let i=0;i<3;i++){
|
||||
|
||||
newhumancreate(stationzon.getinitposition("enter1"),0);
|
||||
}
|
||||
for(let i=0;i<3;i++){
|
||||
newhumancreate(stationzon.getinitposition("enter2"),0);
|
||||
}
|
||||
for(let i=0;i<3;i++){
|
||||
newhumancreate(stationzon.getinitposition("security"),1);
|
||||
}
|
||||
for(let i=0;i<2;i++){
|
||||
newhumancreate(stationzon.getinitposition("entergate"),2);
|
||||
}
|
||||
for(let i=0;i<6;i++){
|
||||
newhumancreate(stationzon.getinitposition("standtop"),3);
|
||||
}
|
||||
for(let i=0;i<6;i++){
|
||||
newhumancreate(stationzon.getinitposition("standdown"),3);
|
||||
}
|
||||
for(let i=0;i<5;i++){
|
||||
newhumancreate(stationzon.getinitposition("exitgate"),4);
|
||||
}
|
||||
console.log(humanlist);
|
||||
}
|
||||
function startWorker(){
|
||||
initpasser();
|
||||
passerwebwork.onmessage = function (event) {
|
||||
if(humans){
|
||||
// console.log(humans.length);
|
||||
|
||||
// console.log(humans.length);
|
||||
for(let i=0;i<humans.length;i++){
|
||||
// console.log(humans[i]);
|
||||
|
||||
if(humans[i].status == 0){
|
||||
|
||||
if(humans[i].stage == 1){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z-5));
|
||||
zhajicontrol("in",humans[i].doors);
|
||||
moveanimateinit(humans[i],i,points,i,0.02);
|
||||
}
|
||||
if(humans[i].stage == 2){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
points.push(new THREE.Vector3(12,10,12.9));
|
||||
points.push(new THREE.Vector3(28,1.7,12.9));
|
||||
points.push(new THREE.Vector3(34,1.7,12.9));
|
||||
|
||||
//1--left
|
||||
//2-- right
|
||||
if(humans[i].direct == 1){
|
||||
points.push(new THREE.Vector3(34,1.7,16));
|
||||
for(let j =0;j<22;j++){
|
||||
if(stationleft[j].waiting == 0){
|
||||
|
||||
points.push(new THREE.Vector3(51-j*5,1.7,22));
|
||||
|
||||
points.push(new THREE.Vector3(51-j*5,1.7,23));
|
||||
|
||||
humans[i].doors = j;
|
||||
stationright[j].waiting = 1;
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
j =22;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
points.push(new THREE.Vector3(34,1.7,16));
|
||||
points.push(new THREE.Vector3(14,1.7,17));
|
||||
points.push(new THREE.Vector3(14,1.7,3));
|
||||
for(let j =0;j<22;j++){
|
||||
if(stationright[j].waiting == 0){
|
||||
|
||||
points.push(new THREE.Vector3(51-j*5,1.7,3));
|
||||
|
||||
points.push(new THREE.Vector3(51-j*5,1.7,2));
|
||||
humans[i].doors = j;
|
||||
stationright[j].waiting = 1;
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
j =22;
|
||||
}
|
||||
}
|
||||
}
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
}
|
||||
//出站
|
||||
if(humans[i].stage == 3){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
if(humans[i].doors<11){
|
||||
if(humans[i].direct == 1){
|
||||
points.push(new THREE.Vector3(10,1.7,17));
|
||||
}else{
|
||||
points.push(new THREE.Vector3(8,1.7,5));
|
||||
}
|
||||
points.push(new THREE.Vector3(8,1.7,13));
|
||||
points.push(new THREE.Vector3(5,1.7,13));
|
||||
points.push(new THREE.Vector3(-4,6,13));
|
||||
}else{
|
||||
if(humans[i].direct == 1){
|
||||
points.push(new THREE.Vector3(-19,1.7,17));
|
||||
}else{
|
||||
points.push(new THREE.Vector3(-18,1.7,6.4));
|
||||
}
|
||||
points.push(new THREE.Vector3(-18,1.7,13));
|
||||
points.push(new THREE.Vector3(-12,1.7,13));
|
||||
points.push(new THREE.Vector3(-7,6.8,12));
|
||||
}
|
||||
points.push(new THREE.Vector3(-5,10,4));
|
||||
points.push(new THREE.Vector3(14,10,3));
|
||||
var j = Math.floor(Math.random()*(4-1+1))+1;
|
||||
points.push(new THREE.Vector3(19,10,-2+j*1.4));
|
||||
|
||||
humans[i].doors = j;
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
}
|
||||
if(humans[i].stage == 4){
|
||||
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x+4,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
|
||||
if(humans[i].direct == 1){
|
||||
points.push(new THREE.Vector3(33,10,25));
|
||||
}else{
|
||||
points.push(new THREE.Vector3(33.5,10,-5));
|
||||
}
|
||||
zhajicontrol("out",humans[i].doors);
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
moveanimateupdate();
|
||||
// delta = clock.getDelta();
|
||||
// tick(delta);
|
||||
passerai();
|
||||
|
||||
if(mixers[i]._actions[0].isRunning()){
|
||||
mixers[i].update( delta );
|
||||
}
|
||||
delta = clock.getDelta();
|
||||
// tick(delta);
|
||||
|
||||
for(let i=mixers.length-1;i>=0;i--){
|
||||
if(mixers[i]._actions[0].isRunning()){
|
||||
@ -615,9 +474,17 @@ export function Jl3dpassflow(dom) {
|
||||
};
|
||||
stationwebwork.onmessage = function (event) {
|
||||
// console.log("stationwebwork");
|
||||
if(humans.length<200){
|
||||
newhumancreate();
|
||||
// if(humans.length<200){
|
||||
var direct = Math.floor(Math.random()*(3-1+1))+1;
|
||||
//1--top
|
||||
//2-- down
|
||||
if(direct == 1){
|
||||
newhumancreate(stationzon.getzoneposition("enter1"),0);
|
||||
}else{
|
||||
newhumancreate(stationzon.getzoneposition("enter2"),0);
|
||||
}
|
||||
|
||||
// }
|
||||
};
|
||||
}
|
||||
|
||||
@ -632,125 +499,257 @@ export function Jl3dpassflow(dom) {
|
||||
monitorrender();
|
||||
}
|
||||
|
||||
delta = clock.getDelta();
|
||||
tick(delta);
|
||||
// delta = clock.getDelta();
|
||||
// tick(delta);
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
}
|
||||
|
||||
function moveanimateinit(model,name,points,index,speed){
|
||||
function passerai(){
|
||||
for(let i=0;i<humanlist.children.length;i++){
|
||||
// console.log(humans[i]);
|
||||
|
||||
if(humanlist.children[i].status == 0){
|
||||
if(humanlist.children[i].stage == 0){
|
||||
|
||||
groupID = pathfinder.getGroup( ZONE, humanlist.children[i].position );
|
||||
targetPosition = stationzon.getzoneposition("security");
|
||||
path = pathfinder.findPath( humanlist.children[i].position, targetPosition, ZONE, groupID );
|
||||
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
// console.log(path);
|
||||
}
|
||||
|
||||
if(humanlist.children[i].stage == 1){
|
||||
|
||||
groupID = pathfinder.getGroup( ZONE, humanlist.children[i].position );
|
||||
targetPosition = stationzon.getzoneposition("entergate");
|
||||
path = pathfinder.findPath( humanlist.children[i].position, targetPosition, ZONE, groupID );
|
||||
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
|
||||
if(humanlist.children[i].stage == 2){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z-5));
|
||||
// zhajicontrol("in",humans[i].doors);
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
if(humanlist.children[i].stage == 3){
|
||||
|
||||
var direct = Math.floor(Math.random()*(3-1+1))+1;
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
|
||||
//1--top
|
||||
//2-- down
|
||||
if(direct == 1){
|
||||
groupID = pathfinder.getGroup( ZONE, humanlist.children[i].position );
|
||||
targetPosition = stationzon.getzoneposition("standtop");
|
||||
path = pathfinder.findPath( humanlist.children[i].position, targetPosition, ZONE, groupID );
|
||||
}else{
|
||||
groupID = pathfinder.getGroup( ZONE, humanlist.children[i].position );
|
||||
targetPosition = stationzon.getzoneposition("standdown");
|
||||
path = pathfinder.findPath( humanlist.children[i].position, targetPosition, ZONE, groupID );
|
||||
}
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
// //出站
|
||||
// if(humanlist.children[i].stage == 3){
|
||||
// // let points = [];
|
||||
// // points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
// // if(humans[i].doors<11){
|
||||
// // if(humans[i].direct == 1){
|
||||
// // points.push(new THREE.Vector3(10,1.7,17));
|
||||
// // }else{
|
||||
// // points.push(new THREE.Vector3(8,1.7,5));
|
||||
// // }
|
||||
// // points.push(new THREE.Vector3(8,1.7,13));
|
||||
// // points.push(new THREE.Vector3(5,1.7,13));
|
||||
// // points.push(new THREE.Vector3(-4,6,13));
|
||||
// // }else{
|
||||
// // if(humans[i].direct == 1){
|
||||
// // points.push(new THREE.Vector3(-19,1.7,17));
|
||||
// // }else{
|
||||
// // points.push(new THREE.Vector3(-18,1.7,6.4));
|
||||
// // }
|
||||
// // points.push(new THREE.Vector3(-18,1.7,13));
|
||||
// // points.push(new THREE.Vector3(-12,1.7,13));
|
||||
// // points.push(new THREE.Vector3(-7,6.8,12));
|
||||
// // }
|
||||
// // points.push(new THREE.Vector3(-5,10,4));
|
||||
// // points.push(new THREE.Vector3(14,10,3));
|
||||
// // var j = Math.floor(Math.random()*(4-1+1))+1;
|
||||
// // points.push(new THREE.Vector3(19,10,-2+j*1.4));
|
||||
// //
|
||||
// // humans[i].doors = j;
|
||||
// // moveanimateinit(humans[i],i,points,i,0.002);
|
||||
// }
|
||||
if(humanlist.children[i].stage == 4){
|
||||
|
||||
groupID = pathfinder.getGroup( ZONE, humanlist.children[i].position );
|
||||
targetPosition = stationzon.getzoneposition("exitgate");
|
||||
path = pathfinder.findPath( humanlist.children[i].position, targetPosition, ZONE, groupID );
|
||||
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
|
||||
if(humanlist.children[i].stage == 5){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x+5,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
// zhajicontrol("in",humans[i].doors);
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
if(humanlist.children[i].stage == 6){
|
||||
var direct = Math.floor(Math.random()*(3-1+1))+1;
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
|
||||
//1--top
|
||||
//2-- down
|
||||
if(direct == 1){
|
||||
groupID = pathfinder.getGroup( ZONE, humanlist.children[i].position );
|
||||
targetPosition = stationzon.getzoneposition("exit1");
|
||||
path = pathfinder.findPath( humanlist.children[i].position, targetPosition, ZONE, groupID );
|
||||
}else{
|
||||
groupID = pathfinder.getGroup( ZONE, humanlist.children[i].position );
|
||||
targetPosition = stationzon.getzoneposition("exit2");
|
||||
path = pathfinder.findPath( humanlist.children[i].position, targetPosition, ZONE, groupID );
|
||||
}
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function moveanimateinit(model,name,points,index){
|
||||
model.status = 1;
|
||||
let curve = new THREE.CatmullRomCurve3(points);
|
||||
curve.curvrtype = "chordal";
|
||||
curve.curvrtype = "centripetal";
|
||||
// curve.getLength();
|
||||
// curve动画轨迹
|
||||
// progress动画进度
|
||||
// enable当前动画开关
|
||||
// speed动画速度
|
||||
// console.log(curve);
|
||||
let animate = {
|
||||
name:index,
|
||||
index:index,
|
||||
curve:curve,
|
||||
progress:0,
|
||||
directchange:false,
|
||||
enable:true,
|
||||
status:"start",
|
||||
speed:speed,
|
||||
};
|
||||
humans[index].runrail = animate;
|
||||
humans[index].status = 1;
|
||||
humans[index].action.play();
|
||||
humans[index].mixer.runplay = true;
|
||||
moveanimatelist.push(animate);
|
||||
|
||||
model.action.play();
|
||||
model.progress = 0;
|
||||
model.runrail = curve;
|
||||
model.speed = 0.1/curve.getLength();
|
||||
}
|
||||
|
||||
function moveanimateupdate(){
|
||||
if(humans.length>0){
|
||||
for(let i=0;i<humans.length;i++){
|
||||
if(humans[i].runrail.enable){
|
||||
// 动画播放结束
|
||||
if(humans[i].runrail.progress>=1){
|
||||
for(let i=0;i<humanlist.children.length;i++){
|
||||
if(humanlist.children[i].status == 1){
|
||||
if(humanlist.children[i].progress>=1){
|
||||
// let point = humans[i].runrail.curve.getPointAt(1);
|
||||
//更新模型坐标
|
||||
// console.log(moveanimatelist);
|
||||
if(humans[i].status == 1){
|
||||
humans[i].runrail.enable = false;
|
||||
humans[i].runrail.progress = 1;
|
||||
humans[i].mixer.runplay = false;
|
||||
humans[i].action.stop();
|
||||
humans[i].status = 0;
|
||||
if(humanlist.children[i].status == 1){
|
||||
// humanlist.children[i].runrail.enable = false;
|
||||
humanlist.children[i].progress = 1;
|
||||
// humanlist.children[i].mixer.runplay = false;
|
||||
humanlist.children[i].action.stop();
|
||||
humanlist.children[i].status = 0;
|
||||
|
||||
if(humans[i].stage == 4){
|
||||
|
||||
humanlist.remove(humans[i].mesh);
|
||||
// humans.splice(i,1);
|
||||
}
|
||||
|
||||
if(humans[i].stage == 3){
|
||||
|
||||
if(humans[i].direct == 1){
|
||||
|
||||
stationleft[humans[i].doors].waiting = 0;
|
||||
}else{
|
||||
|
||||
stationright[humans[i].doors].waiting = 0;
|
||||
}
|
||||
humans[i].stage = 4;
|
||||
// if(humanlist.children[i].stage == 4){
|
||||
//
|
||||
// humanlist.remove(humanlist.children[i].mesh);
|
||||
// // humans.splice(i,1);
|
||||
// }
|
||||
//
|
||||
if(humanlist.children[i].stage == 6){
|
||||
humanlist.remove(humanlist.children[i]);
|
||||
// humanlist.children[i].stage = 7;
|
||||
|
||||
}
|
||||
|
||||
if(humans[i].stage == 2){
|
||||
humans[i].stage = 3;
|
||||
if(humanlist.children[i].stage == 5){
|
||||
|
||||
humanlist.children[i].stage = 6;
|
||||
|
||||
}
|
||||
if(humanlist.children[i].stage == 4){
|
||||
|
||||
humanlist.children[i].stage = 5;
|
||||
|
||||
}
|
||||
if(humanlist.children[i].stage == 3){
|
||||
|
||||
humanlist.children[i].stage = 4;
|
||||
|
||||
}
|
||||
//
|
||||
if(humanlist.children[i].stage == 2){
|
||||
humanlist.children[i].stage = 3;
|
||||
|
||||
}
|
||||
|
||||
if(humans[i].stage == 1){
|
||||
if(humanlist.children[i].stage == 1){
|
||||
|
||||
|
||||
humans[i].stage = 2;
|
||||
humanlist.children[i].stage = 2;
|
||||
|
||||
}
|
||||
|
||||
if(humans[i].stage == 0){
|
||||
// console.log(humans[i].doors);
|
||||
zhajiin[humans[i].doors].waiting = 0;
|
||||
humans[i].stage = 1;
|
||||
if(humanlist.children[i].stage == 0){
|
||||
// // console.log(humans[i].doors);
|
||||
// zhajiin[humanlist.children[i].doors].waiting = 0;
|
||||
humanlist.children[i].stage = 1;
|
||||
}
|
||||
|
||||
moveanimatelist.splice(i,1);
|
||||
|
||||
}
|
||||
|
||||
}else{
|
||||
//根据动画进度获取动画轨迹上点
|
||||
|
||||
let point = humans[i].runrail.curve.getPointAt(humans[i].runrail.progress);
|
||||
// console.log(i);
|
||||
// console.log(humanlist.children[i].runrail);
|
||||
// console.log(humanlist.children[i].progress);
|
||||
let point = humanlist.children[i].runrail.getPointAt(humanlist.children[i].progress);
|
||||
|
||||
//更新模型坐标
|
||||
humans[i].mesh.position.x = point.x;
|
||||
humans[i].mesh.position.y = point.y;
|
||||
humans[i].mesh.position.z = point.z;
|
||||
if((humans[i].runrail.progress+0.001)<1){
|
||||
let tangent = humans[i].runrail.curve.getPointAt(humans[i].runrail.progress+0.001);
|
||||
humans[i].mesh.lookAt(new THREE.Vector3(tangent.x,humans[i].mesh.position.y,tangent.z));
|
||||
humanlist.children[i].position.x = point.x;
|
||||
humanlist.children[i].position.y = point.y;
|
||||
humanlist.children[i].position.z = point.z;
|
||||
if((humanlist.children[i].progress+0.001)<1){
|
||||
let tangent = humanlist.children[i].runrail.getPointAt(humanlist.children[i].progress+0.001);
|
||||
humanlist.children[i].lookAt(new THREE.Vector3(tangent.x,humanlist.children[i].position.y,tangent.z));
|
||||
}
|
||||
|
||||
humans[i].runrail.progress += humans[i].runrail.speed;
|
||||
humanlist.children[i].progress += humanlist.children[i].speed;
|
||||
point = null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function newhumancreate(){
|
||||
var direct = Math.floor(Math.random()*(3-1+1))+1;
|
||||
function newhumancreate(position,stage,){
|
||||
var mantype = Math.floor(Math.random()*(3-1+1))+1;
|
||||
// console.log(direct);
|
||||
let points = [];
|
||||
let newhuman;
|
||||
if(mantype == 1){
|
||||
newhuman = THREE.SkeletonUtils.clone( originhuman1 );
|
||||
@ -762,51 +761,21 @@ export function Jl3dpassflow(dom) {
|
||||
newhuman.animations.push(originanima2.clone());
|
||||
}
|
||||
|
||||
if(direct == 1|| direct == 2){
|
||||
let testposition = stationzon.getzoneposition("enter1");
|
||||
newhuman.position.set(32,10,25);
|
||||
points.push(testposition);
|
||||
points.push(new THREE.Vector3(26,10,21));
|
||||
points.push(new THREE.Vector3(18,10,18));
|
||||
}else{
|
||||
let testposition = stationzon.getzoneposition("enter2");
|
||||
newhuman.position.set(32,10,-5);
|
||||
points.push(testposition);
|
||||
points.push(new THREE.Vector3(26,10,12));
|
||||
points.push(new THREE.Vector3(24,10,17));
|
||||
points.push(new THREE.Vector3(18,10,18));
|
||||
}
|
||||
|
||||
let j = Math.floor(Math.random()*(4-1+1))+1;
|
||||
points.push(new THREE.Vector3(-0.5+j*1.4,10,18.5));
|
||||
// zhajiin[j].waiting = 1;
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newhuman );
|
||||
mixer.runplay = false;
|
||||
let action = mixer.clipAction( newhuman.animations[ 0 ] );
|
||||
newhuman.position.copy(position);
|
||||
newhuman.status = 0;
|
||||
|
||||
var stationdirection = Math.floor(Math.random()*(2-1+1))+1;
|
||||
let newone = {
|
||||
id:humans.length,
|
||||
mesh:newhuman,
|
||||
status:1,
|
||||
stage:0,
|
||||
direct:stationdirection,
|
||||
doorstatus:null,
|
||||
doors:j,
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
runrail:null
|
||||
};
|
||||
|
||||
humans.push(newone);
|
||||
newhuman.stage = stage;
|
||||
newhuman.direct = null;
|
||||
newhuman.doorstatus = null;
|
||||
newhuman.doors = null;
|
||||
newhuman.action = mixer.clipAction( newhuman.animations[ 0 ] );
|
||||
newhuman.mixer = mixer;
|
||||
newhuman.runrail = null;
|
||||
newhuman.speed = 0;
|
||||
mixers.push(mixer);
|
||||
humanlist.add(newhuman);
|
||||
|
||||
|
||||
moveanimateinit(newone,humans.length,points,newone.id,0.002);
|
||||
|
||||
// return newone;
|
||||
}
|
||||
|
||||
function initstationanimation(object){
|
||||
|
@ -44,6 +44,22 @@ export function ModelManager(){
|
||||
action:null
|
||||
};
|
||||
|
||||
this.train = {
|
||||
code:null,
|
||||
screenDoorOpenStatus:"01",
|
||||
mesh:null,
|
||||
action:null
|
||||
};
|
||||
|
||||
|
||||
this.section = {
|
||||
code:null,
|
||||
screenDoorOpenStatus:"01",
|
||||
mesh:null,
|
||||
action:null
|
||||
};
|
||||
|
||||
|
||||
this.loadpromise = function (data,mixers){
|
||||
let initlist = [];
|
||||
initlist.push(fbxpromise(data.man1,mixers,scope.man1));
|
||||
@ -52,6 +68,8 @@ export function ModelManager(){
|
||||
initlist.push(fbxpromise(data.zhajiin,mixers,scope.zhajiin));
|
||||
initlist.push(fbxpromise(data.zhajiout,mixers,scope.zhajiout));
|
||||
initlist.push(fbxpromise(data.monitor,mixers,scope.monitor));
|
||||
initlist.push(fbxpromise(data.train,mixers,scope.train));
|
||||
initlist.push(fbxpromise(data.section,mixers,scope.section));
|
||||
|
||||
return new Promise(function(resolve, reject){
|
||||
|
||||
|
@ -5,6 +5,7 @@ let enter1 = {
|
||||
name : "enter1",
|
||||
type : "normal",
|
||||
stage : "0",
|
||||
randompoint : new THREE.Vector3(26.6,9.8,-2.7),
|
||||
railpoints : [
|
||||
new THREE.Vector3(34,9.8,-6),
|
||||
new THREE.Vector3(32,9.8,-6)
|
||||
@ -16,6 +17,7 @@ let enter2 = {
|
||||
name : "enter2",
|
||||
type : "normal",
|
||||
stage : "0",
|
||||
randompoint : new THREE.Vector3(27,9.8,16),
|
||||
railpoints : [
|
||||
new THREE.Vector3(35,9.8,31.5),
|
||||
new THREE.Vector3(31,9.8,31.5)
|
||||
@ -27,6 +29,7 @@ let security = {
|
||||
name : "security",
|
||||
type : "device",
|
||||
stage : "1",
|
||||
randompoint : new THREE.Vector3(8.8,9.8,18),
|
||||
railpoints : [
|
||||
new THREE.Vector3(20.5,9.8,18),
|
||||
new THREE.Vector3(21,9.8,21)
|
||||
@ -38,6 +41,7 @@ let entergate = {
|
||||
name : "entergate",
|
||||
type : "device",
|
||||
stage : "2",
|
||||
randompoint : new THREE.Vector3(2.3,9.8,13),
|
||||
railpoints : [
|
||||
new THREE.Vector3(6.3,9.8,17.4),
|
||||
new THREE.Vector3(4.8,9.8,17.4),
|
||||
@ -52,6 +56,7 @@ let standtop = {
|
||||
name : "standtop",
|
||||
type : "stand",
|
||||
stage : "3",
|
||||
randompoint : new THREE.Vector3(-64,1.77,0.38),
|
||||
railpoints : [
|
||||
new THREE.Vector3(52.1,1.77,-1.8),
|
||||
new THREE.Vector3(-63.5,1.77,-1.8)
|
||||
@ -63,6 +68,7 @@ let standdown = {
|
||||
name : "standdown",
|
||||
type : "stand",
|
||||
stage : "3",
|
||||
randompoint : new THREE.Vector3(-64,1.77,21),
|
||||
railpoints : [
|
||||
new THREE.Vector3(52.1,1.77,24),
|
||||
new THREE.Vector3(-64,1.77,24)
|
||||
@ -74,6 +80,7 @@ let exitgate = {
|
||||
name : "exitgate",
|
||||
type : "device",
|
||||
stage : "5",
|
||||
randompoint : new THREE.Vector3(-16,9.8,-0.4),
|
||||
railpoints : [
|
||||
new THREE.Vector3(18.8,9.8,-0.27),
|
||||
new THREE.Vector3(18.8,9.8,1.18),
|
||||
@ -88,6 +95,7 @@ let exit1 = {
|
||||
name : "exit1",
|
||||
type : "normal",
|
||||
stage : "6",
|
||||
randompoint : new THREE.Vector3(),
|
||||
railpoints : [
|
||||
new THREE.Vector3(28.2,9.8,-7),
|
||||
new THREE.Vector3(30.5,9.8,-7.4)
|
||||
@ -99,6 +107,7 @@ let exit2 = {
|
||||
name : "exit2",
|
||||
type : "normal",
|
||||
stage : "6",
|
||||
randompoint : new THREE.Vector3(),
|
||||
railpoints : [
|
||||
new THREE.Vector3(28.3,9.8,28.8),
|
||||
new THREE.Vector3(31.2,9.8,28.8)
|
||||
@ -127,6 +136,44 @@ export function ZoneManager() {
|
||||
scope.list[exit2.name] = new ZoneModel(exit2);
|
||||
}
|
||||
|
||||
this.getinitposition = function(name){
|
||||
// console.log(scope.list[name]);
|
||||
let randompoint = new THREE.Vector3(0,scope.list[name].randompoint.y,0);
|
||||
|
||||
// console.log(randompoint);
|
||||
if(name == "enter1"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*8;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random()*8;
|
||||
}
|
||||
if(name == "enter2"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*8;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random()*8;
|
||||
}
|
||||
if(name == "security"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*10;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random()*2;
|
||||
}
|
||||
if(name == "entergate"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*5;
|
||||
randompoint.z = scope.list[name].randompoint.z - Math.random()*2;
|
||||
}
|
||||
if(name == "standtop"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*100;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random();
|
||||
}
|
||||
if(name == "standdown"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*100;
|
||||
randompoint.z = scope.list[name].randompoint.z ;
|
||||
}
|
||||
if(name == "exitgate"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*30;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random()*5;
|
||||
}
|
||||
// let random = Math.random();
|
||||
return randompoint;
|
||||
}
|
||||
|
||||
|
||||
this.getzoneposition = function(name){
|
||||
// let random = Math.random();
|
||||
let position = scope.list[name].railline.getPointAt(Math.random());
|
||||
|
@ -7,6 +7,7 @@ export function ZoneModel(data) {
|
||||
this.type = data.type;
|
||||
this.stage = data.stage;
|
||||
this.status = 0;
|
||||
this.randompoint = data.randompoint;
|
||||
//轨迹点
|
||||
this.railpoints = data.railpoints;
|
||||
|
||||
|
@ -66,12 +66,12 @@ export function Jlmap3dSubscribe(jlmap3d,routegroup,jsonwebwork) {
|
||||
// if(event.data.type == 'Simulation_DeviceStatus'){
|
||||
// devicestatus(event.data);
|
||||
// }
|
||||
// console.log(data);
|
||||
if(event.data._type == 'Simulation_Driver_Change'){
|
||||
drivingcode = event.data.body.code;
|
||||
jlmap3d.updatedrivingcode( event.data.body.code);
|
||||
}
|
||||
if(event.data._type == 'Train'){
|
||||
// console.log(event.data);
|
||||
trainstatus(event.data);
|
||||
}
|
||||
if (event.data._type== 'Signal' && signallist) {
|
||||
|
@ -191,12 +191,12 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
|
||||
|
||||
scope.webwork.onmessage = function (event) {
|
||||
//更新列车位置
|
||||
// if(scope.datatype == "new"){
|
||||
//
|
||||
if(scope.datatype == "new"){
|
||||
|
||||
// UpdateTrainNew(camera,trainlisttest);
|
||||
// }else{
|
||||
// UpdateTrain(camera,trainlisttest);
|
||||
// }
|
||||
}else{
|
||||
UpdateTrain(camera,trainlisttest);
|
||||
}
|
||||
|
||||
if(camerarail.moveswitch == true){
|
||||
// console.log(camerarail.progress);
|
||||
|
@ -8,6 +8,7 @@ export function Materialload(jlmap3dedit,assettype){
|
||||
|
||||
settexture( jlmap3dedit.materiallist,"black",'../../static/material/signal/5.jpg');
|
||||
|
||||
if(assettype){
|
||||
if(assettype.stationtexture == "xian3"){
|
||||
if(jlmap3dedit.stationtexture){
|
||||
setstationtexture(jlmap3dedit.stationtexture,"stationlist",'../../static/texture/xian3/xian3list.jpg');
|
||||
@ -69,6 +70,8 @@ export function Materialload(jlmap3dedit,assettype){
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//console.log(jlmap3dedit.materiallist);
|
||||
}
|
||||
|
||||
|
@ -2,22 +2,24 @@
|
||||
<div class="emergency_release">
|
||||
<div class="emergency_release_header">
|
||||
<div class="emergency_header_text">中心PIS紧急信息一览</div>
|
||||
<el-table v-model="tableData" :header-cell-style="headerCellStyle" height="50%" style="width: 94%; position: relative;left: 3%">
|
||||
<el-table :data="tableData" :header-cell-style="headerCellStyle" :cell-style="cellStyle" :height="'60%'" style="width: 94%; position: relative;left: 3%;">
|
||||
<el-table-column prop="time" label="时间" width="150" />
|
||||
<el-table-column prop="description" label="信息描述" />
|
||||
<el-table-column prop="level" label="等级" />
|
||||
</el-table>
|
||||
<div style="width: 75%; position: relative;left: 3%;background: #FFF;margin-top: 10px;padding: 2px;display: inline-block">
|
||||
<div style="margin-top: 10px;width: 100%;">
|
||||
<div style="width: 75%;background: #FFF;padding: 2px;display: inline-block;vertical-align:top;margin-left: 3%">
|
||||
<div style="width: 100%;text-align: center;font-size: 13px;padding-top:5px;">显示内容</div>
|
||||
<div style="width:100%; height: 100px; border: 1px solid #000;" />
|
||||
</div>
|
||||
<div style="width: 15%;background: #939FAC; display: inline-block;margin-left: 6%;margin-top: 10px;">
|
||||
<div style="width: 15%;background: #939FAC; display: inline-block;margin-left: 2%;">
|
||||
<div class="emergency_select_button">区域详细</div>
|
||||
<div style="width: 100%;text-align: center;color: #FFF;font-size: 13px;background: #121A86;">紧急信息清除</div>
|
||||
<div style="width: 100%;text-align: center;color: #FFF;font-size: 13px;background: #121A86;height: 30px;line-height: 30px;">紧急信息清除</div>
|
||||
<div class="emergency_select_button">清除</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<script>
|
||||
export default {
|
||||
@ -25,14 +27,16 @@ export default {
|
||||
data() {
|
||||
return {
|
||||
tableData: [],
|
||||
headerCellStyle: {background: '#121A86', height: '25px', color: '#FFF'}
|
||||
headerCellStyle: {background: '#121A86', height: '25px', color: '#FFF'},
|
||||
cellStyle: {height:'25px'}
|
||||
};
|
||||
}
|
||||
|
||||
};
|
||||
</script>
|
||||
<style lang="scss" scoped>
|
||||
.emergency_release{padding:20px;}
|
||||
.emergency_release{padding:20px;height: 100%;}
|
||||
.emergency_release_header{height: 100%;}
|
||||
.emergency_header_text{margin-top:10px;text-align: center;color: #9af1ec;font-size: 18px;padding-bottom: 10px;}
|
||||
.emergency_select_button {
|
||||
text-align: center;
|
||||
@ -43,7 +47,7 @@ export default {
|
||||
border-left: 2px solid #FFF;
|
||||
border-right: 2px solid #898888;
|
||||
border-bottom: 2px solid #898888;
|
||||
margin: 5px 12px 10px;
|
||||
margin: 10px auto 5px;
|
||||
font-size: 14px;
|
||||
line-height: 30px;
|
||||
cursor:pointer;
|
||||
@ -52,7 +56,7 @@ export default {
|
||||
-ms-user-select:none;
|
||||
user-select:none;
|
||||
}
|
||||
.emergency_select_button :active {
|
||||
.emergency_select_button:active {
|
||||
border-top: 2px solid #898888;
|
||||
border-left: 2px solid #898888;
|
||||
border-right: 2px solid #FFF;
|
||||
@ -62,4 +66,8 @@ export default {
|
||||
.el-table th{
|
||||
padding: 0;
|
||||
}
|
||||
/deep/
|
||||
.el-table td{
|
||||
padding: 0;
|
||||
}
|
||||
</style>
|
||||
|
@ -138,6 +138,7 @@ import axios from 'axios';
|
||||
}
|
||||
},
|
||||
updatetrainlist(){
|
||||
console.log(this.group);
|
||||
getSimulationTrainlistNew(this.group).then(netdata => {
|
||||
this.options = [];
|
||||
this.trainlist = netdata.data;
|
||||
|
@ -3,11 +3,11 @@
|
||||
<div id="jl3d" class="jl3ddraw">
|
||||
|
||||
</div>
|
||||
<!-- <div class="menutop">
|
||||
<div class="menutop">
|
||||
<el-button-group>
|
||||
<el-button type="primary" @click="switchrender">{{rendermode}}</el-button>
|
||||
</el-button-group>
|
||||
</div> -->
|
||||
</div>
|
||||
<div class="menudown">
|
||||
<el-button-group>
|
||||
<el-button type="primary" @click="back">退出</el-button>
|
||||
@ -18,7 +18,7 @@
|
||||
</template>
|
||||
<script>
|
||||
import Vue from 'vue';
|
||||
import { Jl3dpassflow } from '@/jlmap3d/jl3dpassflow/jl3dpassflow.js';
|
||||
import { Jl3dpassflow } from '@/jlmap3d/jl3dpassflow/jl3dpassflownew.js';
|
||||
import { ProjectIcon } from '@/scripts/ProjectConfig';
|
||||
|
||||
export default {
|
||||
|
@ -71,14 +71,14 @@ export default {
|
||||
title: '理论分数',
|
||||
prop: 'theoryScore',
|
||||
type: 'tag',
|
||||
columnValue: (row) => { return row.artificialTheoryScore ? `${row.theoryScore}(${row.artificialTheoryScore})` : row.theoryScore || ''; },
|
||||
columnValue: (row) => { return row.artificialTheoryScore ? `${row.theoryScore}(${row.artificialTheoryScore})` : row.theoryScore || '0'; },
|
||||
tagType: (row) => { return 'success'; }
|
||||
},
|
||||
{
|
||||
title: '实操分数',
|
||||
prop: 'practiceScore',
|
||||
type: 'tag',
|
||||
columnValue: (row) => { return row.artificialPracticeScore ? `${row.practiceScore}(${row.artificialPracticeScore})` : row.practiceScore || ''; },
|
||||
columnValue: (row) => { return row.artificialPracticeScore ? `${row.practiceScore}(${row.artificialPracticeScore})` : row.practiceScore || '0'; },
|
||||
tagType: (row) => { return 'success'; }
|
||||
},
|
||||
{
|
||||
|
@ -188,7 +188,8 @@ export default {
|
||||
'04': '02', // 司机 => 行调
|
||||
'05': '' // 派班 => null
|
||||
},
|
||||
dataError: false
|
||||
dataError: false,
|
||||
planRunning:false
|
||||
};
|
||||
},
|
||||
computed: {
|
||||
@ -278,10 +279,14 @@ export default {
|
||||
this.mapBoxP = document.getElementById(this.canvasId).children[0];
|
||||
this.mapBoxP.style.cursor = '';
|
||||
// this.mapBox = document.getElementsByTagName('canvas');
|
||||
if (this.planRunning) {
|
||||
this.$store.dispatch('training/simulationStart');
|
||||
}
|
||||
if (this.trainingId) {
|
||||
getTrainingStepsDetailNew(this.trainingId, { group: this.group }).then(resp => {
|
||||
this.trainingObj = resp.data;
|
||||
this.$store.dispatch('training/setTrainingData', this.trainingObj);
|
||||
|
||||
}).catch(error => {
|
||||
this.$messageBox(`初始化失败实训内容失败: ${error.message}`);
|
||||
});
|
||||
@ -434,7 +439,7 @@ export default {
|
||||
this.questId = Number(resp.data.questId) || 0;
|
||||
this.$store.dispatch('training/setInitTime', +new Date(`${new Date().toLocaleDateString()} ${timeFormat(resp.data.systemTime)}`));
|
||||
if (resp.data.planRunning) {
|
||||
this.$store.dispatch('training/simulationStart');
|
||||
this.planRunning = resp.data.planRunning;
|
||||
} else {
|
||||
this.$store.dispatch('training/over');
|
||||
}
|
||||
|
@ -435,8 +435,14 @@ export default {
|
||||
let list = [];
|
||||
nameList.forEach(item => {
|
||||
if (this.$store.state.map.map[item] && this.$store.state.map.map[item].constructor === Array) {
|
||||
if (item === 'trainList') {
|
||||
this.$store.state.map.map[item].forEach(elem => {
|
||||
elem && list.push(elem);
|
||||
});
|
||||
} else {
|
||||
list = [...list, ...this.$store.state.map.map[item]];
|
||||
}
|
||||
}
|
||||
});
|
||||
this.$jlmap.updateShowStation(list, stationCode);
|
||||
!isTraining && this.setCenter(stationCode);
|
||||
|
@ -5,13 +5,13 @@
|
||||
<div :class="chatContent.self?'rightUser':'leftUser'">
|
||||
<div class="userHeader">
|
||||
<!-- chatContent.all&& -->
|
||||
<div v-if="!chatContent.self" class="userName">{{ covertName(chatContent.member) }}</div>
|
||||
<div v-if="!chatContent.self" class="userName">{{ covertName(chatContent.member,false) }}</div>
|
||||
<div :class="chatContent.self?'userChatTime textRight':'userChatTime'">{{ formatTime(chatContent.chatTime) }}</div>
|
||||
</div>
|
||||
<div class="userBubble" @click="playAudio(baseUrl+chatContent.src)">
|
||||
<div class="userMessage">
|
||||
<!-- chatContent.all&& -->
|
||||
<span v-if="!chatContent.member.robot">{{ covertName(chatContent.targetUser) }}</span>
|
||||
<span v-if="!chatContent.member.robot&&chatContent.all">{{ covertName(chatContent.targetUser,true) }}</span>
|
||||
<span class="el-icon-video-play playicon" />
|
||||
<span class="messageText">{{ chatContent.message }}</span>
|
||||
</div>
|
||||
@ -141,22 +141,22 @@ export default {
|
||||
};
|
||||
});
|
||||
},
|
||||
covertName(data) {
|
||||
covertName(data, status) {
|
||||
if (data != 'All') {
|
||||
if (data instanceof Array) {
|
||||
let result = '';
|
||||
data.forEach(each=>{
|
||||
result += this.covertEachName(each);
|
||||
result += this.covertEachName(each, status);
|
||||
});
|
||||
return result;
|
||||
} else {
|
||||
return this.covertEachName(data);
|
||||
return this.covertEachName(data, status);
|
||||
}
|
||||
} else {
|
||||
return '@All';
|
||||
}
|
||||
},
|
||||
covertEachName(data) {
|
||||
covertEachName(data, status) {
|
||||
const roleTypeList = ConstConfig.ConstSelect.roleTypeNew;
|
||||
roleTypeList.forEach(function(element) {
|
||||
const rolename = element.value;
|
||||
@ -172,7 +172,11 @@ export default {
|
||||
});
|
||||
const deviceName = data.deviceName ? '-' + data.deviceName : '';
|
||||
const memberName = data.name ? '-' + data.name : '';
|
||||
if (status) {
|
||||
return '@' + data.role + deviceName + memberName;
|
||||
} else {
|
||||
return data.role + deviceName + memberName;
|
||||
}
|
||||
},
|
||||
playAudio(audioUrl) {
|
||||
document.querySelector('#audioPlay').src = audioUrl;
|
||||
|
BIN
static/model/passflow/section.FBX
Normal file
BIN
static/model/passflow/section.FBX
Normal file
Binary file not shown.
@ -675,7 +675,7 @@ function timedCount(){
|
||||
// postMessage(data);
|
||||
// }
|
||||
//
|
||||
console.log(e.data);
|
||||
// console.log(e.data);
|
||||
|
||||
if(e.data.type == "init"){
|
||||
topic = e.data.topic;
|
||||
@ -695,7 +695,7 @@ function timedCount(){
|
||||
function callback(Response) {
|
||||
// console.log(Response);
|
||||
data = JSON.parse(Response.body);
|
||||
console.log(data);
|
||||
// console.log(data);
|
||||
if(data.type == 'SJL3D_TrainStatus'){
|
||||
for (let i=0,leni = data.body.length; i<leni; i++) {
|
||||
postMessage(data.body[i]);
|
||||
|
Loading…
Reference in New Issue
Block a user