diff --git a/public/index.html b/public/index.html index 43fc8c1d7..f26570ccb 100644 --- a/public/index.html +++ b/public/index.html @@ -8,8 +8,8 @@ <%= webpackConfig.name %> - - + + diff --git a/public/inflate.min.js b/public/inflate.min.js new file mode 100644 index 000000000..312b0774f --- /dev/null +++ b/public/inflate.min.js @@ -0,0 +1,15 @@ +/** @license zlib.js 2012 - imaya [ https://github.com/imaya/zlib.js ] The MIT License */(function() {'use strict';var l=void 0,aa=this;function r(c,d){var a=c.split("."),b=aa;!(a[0]in b)&&b.execScript&&b.execScript("var "+a[0]);for(var e;a.length&&(e=a.shift());)!a.length&&d!==l?b[e]=d:b=b[e]?b[e]:b[e]={}};var t="undefined"!==typeof Uint8Array&&"undefined"!==typeof Uint16Array&&"undefined"!==typeof Uint32Array&&"undefined"!==typeof DataView;function v(c){var d=c.length,a=0,b=Number.POSITIVE_INFINITY,e,f,g,h,k,m,n,p,s,x;for(p=0;pa&&(a=c[p]),c[p]>=1;x=g<<16|p;for(s=m;s>>=1;switch(c){case 0:var d=this.input,a=this.a,b=this.c,e=this.b,f=d.length,g=l,h=l,k=b.length,m=l;this.d=this.f=0;if(a+1>=f)throw Error("invalid uncompressed block header: LEN");g=d[a++]|d[a++]<<8;if(a+1>=f)throw Error("invalid uncompressed block header: NLEN");h=d[a++]|d[a++]<<8;if(g===~h)throw Error("invalid uncompressed block header: length verify");if(a+g>d.length)throw Error("input buffer is broken");switch(this.i){case A:for(;e+ +g>b.length;){m=k-e;g-=m;if(t)b.set(d.subarray(a,a+m),e),e+=m,a+=m;else for(;m--;)b[e++]=d[a++];this.b=e;b=this.e();e=this.b}break;case y:for(;e+g>b.length;)b=this.e({p:2});break;default:throw Error("invalid inflate mode");}if(t)b.set(d.subarray(a,a+g),e),e+=g,a+=g;else for(;g--;)b[e++]=d[a++];this.a=a;this.b=e;this.c=b;break;case 1:this.j(ba,ca);break;case 2:for(var n=C(this,5)+257,p=C(this,5)+1,s=C(this,4)+4,x=new (t?Uint8Array:Array)(D.length),S=l,T=l,U=l,u=l,M=l,F=l,z=l,q=l,V=l,q=0;q=P?8:255>=P?9:279>=P?7:8;var ba=v(O),Q=new (t?Uint8Array:Array)(30),R,ga;R=0;for(ga=Q.length;R=g)throw Error("input buffer is broken");a|=e[f++]<>>d;c.d=b-d;c.a=f;return h} +function E(c,d){for(var a=c.f,b=c.d,e=c.input,f=c.a,g=e.length,h=d[0],k=d[1],m,n;b=g);)a|=e[f++]<>>16;if(n>b)throw Error("invalid code length: "+n);c.f=a>>n;c.d=b-n;c.a=f;return m&65535} +w.prototype.j=function(c,d){var a=this.c,b=this.b;this.o=c;for(var e=a.length-258,f,g,h,k;256!==(f=E(this,c));)if(256>f)b>=e&&(this.b=b,a=this.e(),b=this.b),a[b++]=f;else{g=f-257;k=I[g];0=e&&(this.b=b,a=this.e(),b=this.b);for(;k--;)a[b]=a[b++-h]}for(;8<=this.d;)this.d-=8,this.a--;this.b=b}; 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+L.direction.sub(d);L.direction.transformDirection(l);if(L.shadow=z.castShadow)ka=z.shadow,L.shadowBias=ka.bias,L.shadowRadius=ka.radius,L.shadowMapSize=ka.mapSize,b.directionalShadowMap[h]=Na,b.directionalShadowMatrix[h]=z.shadow.matrix,w++;b.directional[h]=L;h++}else if(z.isSpotLight){L=a.get(z);L.position.setFromMatrixPosition(z.matrixWorld);L.position.applyMatrix4(l);L.color.copy(Ba).multiplyScalar(ka);L.distance=B;L.direction.setFromMatrixPosition(z.matrixWorld);d.setFromMatrixPosition(z.target.matrixWorld); +L.direction.sub(d);L.direction.transformDirection(l);L.coneCos=Math.cos(z.angle);L.penumbraCos=Math.cos(z.angle*(1-z.penumbra));L.decay=z.decay;if(L.shadow=z.castShadow)ka=z.shadow,L.shadowBias=ka.bias,L.shadowRadius=ka.radius,L.shadowMapSize=ka.mapSize,b.spotShadowMap[q]=Na,b.spotShadowMatrix[q]=z.shadow.matrix,I++;b.spot[q]=L;q++}else if(z.isRectAreaLight)L=a.get(z),L.color.copy(Ba).multiplyScalar(ka),L.position.setFromMatrixPosition(z.matrixWorld),L.position.applyMatrix4(l),f.identity(),e.copy(z.matrixWorld), +e.premultiply(l),f.extractRotation(e),L.halfWidth.set(.5*z.width,0,0),L.halfHeight.set(0,.5*z.height,0),L.halfWidth.applyMatrix4(f),L.halfHeight.applyMatrix4(f),b.rectArea[v]=L,v++;else if(z.isPointLight){L=a.get(z);L.position.setFromMatrixPosition(z.matrixWorld);L.position.applyMatrix4(l);L.color.copy(z.color).multiplyScalar(z.intensity);L.distance=z.distance;L.decay=z.decay;if(L.shadow=z.castShadow)ka=z.shadow,L.shadowBias=ka.bias,L.shadowRadius=ka.radius,L.shadowMapSize=ka.mapSize,L.shadowCameraNear= +ka.camera.near,L.shadowCameraFar=ka.camera.far,b.pointShadowMap[u]=Na,b.pointShadowMatrix[u]=z.shadow.matrix,x++;b.point[u]=L;u++}else z.isHemisphereLight&&(L=a.get(z),L.direction.setFromMatrixPosition(z.matrixWorld),L.direction.transformDirection(l),L.direction.normalize(),L.skyColor.copy(z.color).multiplyScalar(ka),L.groundColor.copy(z.groundColor).multiplyScalar(ka),b.hemi[n]=L,n++)}b.ambient[0]=g;b.ambient[1]=r;b.ambient[2]=p;c=b.hash;if(c.directionalLength!==h||c.pointLength!==u||c.spotLength!== +q||c.rectAreaLength!==v||c.hemiLength!==n||c.numDirectionalShadows!==w||c.numPointShadows!==x||c.numSpotShadows!==I)b.directional.length=h,b.spot.length=q,b.rectArea.length=v,b.point.length=u,b.hemi.length=n,b.directionalShadowMap.length=w,b.pointShadowMap.length=x,b.spotShadowMap.length=I,b.directionalShadowMatrix.length=w,b.pointShadowMatrix.length=x,b.spotShadowMatrix.length=I,c.directionalLength=h,c.pointLength=u,c.spotLength=q,c.rectAreaLength=v,c.hemiLength=n,c.numDirectionalShadows=w,c.numPointShadows= +x,c.numSpotShadows=I,b.version=nk++},state:b}}function Lh(){var a=new mk,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function ok(){function a(c){c=c.target;c.removeEventListener("dispose",a);b.delete(c)}var b=new WeakMap;return{get:function(c,d){if(!1===b.has(c)){var e=new Lh;b.set(c,new WeakMap);b.get(c).set(d,e);c.addEventListener("dispose", +a)}else!1===b.get(c).has(d)?(e=new Lh,b.get(c).set(d,e)):e=b.get(c).get(d);return e},dispose:function(){b=new WeakMap}}}function Db(a){C.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.fog=!1;this.setValues(a)}function Eb(a){C.call(this);this.type="MeshDistanceMaterial";this.referencePosition=new n;this.nearDistance= +1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.fog=!1;this.setValues(a)}function Mh(a,b,c){function d(a,b,c){c=a<<0|b<<1|c<<2;var d=p[c];void 0===d&&(d=new Db({depthPacking:3201,morphTargets:a,skinning:b}),p[c]=d);return d}function e(a,b,c){c=a<<0|b<<1|c<<2;var d=k[c];void 0===d&&(d=new Eb({morphTargets:a,skinning:b}),k[c]=d);return d}function f(b,c,f,g,h,l){var m=b.geometry,r=d,p=b.customDepthMaterial; +!0===f.isPointLight&&(r=e,p=b.customDistanceMaterial);void 0===p?(p=!1,!0===c.morphTargets&&(!0===m.isBufferGeometry?p=m.morphAttributes&&m.morphAttributes.position&&0\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpack2HalfToRGBA ( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}), +n=v.clone();n.defines.HORIZONAL_PASS=1;var w=new E;w.setAttribute("position",new N(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));var x=new ja(w,v),I=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(d,e,f){if(!1!==I.enabled&&(!1!==I.autoUpdate||!1!==I.needsUpdate)&&0!==d.length){var p=a.getRenderTarget(),k=a.getActiveCubeFace(),t=a.getActiveMipmapLevel(),q=a.state;q.setBlending(0);q.buffers.color.setClear(1,1,1,1);q.buffers.depth.setTest(!0);q.setScissorTest(!1); +for(var u=0,A=d.length;uc||l.y>c)console.warn("THREE.WebGLShadowMap:",w,"has shadow exceeding max texture size, reducing"),l.x>c&&(m.x=Math.floor(c/G.x),l.x=m.x*G.x,z.mapSize.x=m.x),l.y>c&&(m.y=Math.floor(c/G.y),l.y=m.y*G.y,z.mapSize.y=m.y);null!==z.map||z.isPointLightShadow||3!==this.type||(G={minFilter:1006,magFilter:1006, +format:1023},z.map=new la(l.x,l.y,G),z.map.texture.name=w.name+".shadowMap",z.mapPass=new la(l.x,l.y,G),z.camera.updateProjectionMatrix());null===z.map&&(G={minFilter:1003,magFilter:1003,format:1023},z.map=new la(l.x,l.y,G),z.map.texture.name=w.name+".shadowMap",z.camera.updateProjectionMatrix());a.setRenderTarget(z.map);a.clear();G=z.getViewportCount();for(var Ba=0;Bad||a.height>d)e=d/Math.max(a.width,a.height);if(1>e||!0===b){if("undefined"!==typeof HTMLImageElement&&a instanceof HTMLImageElement||"undefined"!==typeof HTMLCanvasElement&&a instanceof HTMLCanvasElement||"undefined"!==typeof ImageBitmap&&a instanceof ImageBitmap)return d=b?R.floorPowerOfTwo:Math.floor,b=d(e*a.width),e=d(e*a.height),void 0=== +F&&(F=h(b,e)),c=c?h(b,e):F,c.width=b,c.height=e,c.getContext("2d").drawImage(a,0,0,b,e),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+a.width+"x"+a.height+") to ("+b+"x"+e+")."),c;"data"in a&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+a.width+"x"+a.height+").")}return a}function m(a){return R.isPowerOfTwo(a.width)&&R.isPowerOfTwo(a.height)}function r(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function p(b,c,e,f){a.generateMipmap(b); +d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function k(a,c){if(!1===y)return a;var d=a;6403===a&&(5126===c&&(d=33326),5131===c&&(d=33325),5121===c&&(d=33321));6407===a&&(5126===c&&(d=34837),5131===c&&(d=34843),5121===c&&(d=32849));6408===a&&(5126===c&&(d=34836),5131===c&&(d=34842),5121===c&&(d=32856));33325===d||33326===d||34842===d||34836===d?b.get("EXT_color_buffer_float"):(34843===d||34837===d)&&console.warn("THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead."); +return d}function u(a){return 1003===a||1004===a||1005===a?9728:9729}function q(b){b=b.target;b.removeEventListener("dispose",q);var c=d.get(b);void 0!==c.__webglInit&&(a.deleteTexture(c.__webglTexture),d.remove(b));b.isVideoTexture&&K.delete(b);g.memory.textures--}function v(b){b=b.target;b.removeEventListener("dispose",v);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e= +0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);if(b.isWebGLMultiviewRenderTarget){a.deleteTexture(c.__webglColorTexture);a.deleteTexture(c.__webglDepthStencilTexture);g.memory.textures-=2;e=0;for(var f=c.__webglViewFramebuffers.length;et;t++)q[t]=h||e?e?b.image[t].image:b.image[t]:l(b.image[t],!1,!0,Id);var u=q[0],v=m(u)||y,n=f.convert(b.format),w=f.convert(b.type),A=k(n,w);I(34067,b,v);if(h){for(t=0;6>t;t++){var z=q[t].mipmaps;for(h=0;ht;t++)if(e)for(c.texImage2D(34069+t,0,A,q[t].width,q[t].height,0,n,w,q[t].data),h=0;h=L&&console.warn("THREE.WebGLTextures: Trying to use "+a+" texture units while this GPU supports only "+ +L);N+=1;return a};this.resetTextureUnits=function(){N=0};this.setTexture2D=n;this.setTexture2DArray=function(a,b){var e=d.get(a);0A;A++)h.__webglFramebuffer[A]=a.createFramebuffer()}else if(h.__webglFramebuffer=a.createFramebuffer(),q)if(y){h.__webglMultisampledFramebuffer=a.createFramebuffer();h.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161, +h.__webglColorRenderbuffer);q=f.convert(e.texture.format);var z=f.convert(e.texture.type);q=k(q,z);z=D(e);a.renderbufferStorageMultisample(36161,z,q,e.width,e.height);a.bindFramebuffer(36160,h.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,h.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);e.depthBuffer&&(h.__webglDepthRenderbuffer=a.createRenderbuffer(),ka(h.__webglDepthRenderbuffer,e,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); +else if(u){A=e.width;var x=e.height;q=e.numViews;a.bindFramebuffer(36160,h.__webglFramebuffer);var G=b.get("OVR_multiview2");g.memory.textures+=2;z=a.createTexture();a.bindTexture(35866,z);a.texParameteri(35866,10240,9728);a.texParameteri(35866,10241,9728);a.texImage3D(35866,0,32856,A,x,q,0,6408,5121,null);G.framebufferTextureMultiviewOVR(36160,36064,z,0,0,q);var L=a.createTexture();a.bindTexture(35866,L);a.texParameteri(35866,10240,9728);a.texParameteri(35866,10241,9728);a.texImage3D(35866,0,35056, +A,x,q,0,34041,34042,null);G.framebufferTextureMultiviewOVR(36160,33306,L,0,0,q);x=Array(q);for(A=0;AA;A++)B(h.__webglFramebuffer[A],e,36064,34069+A);r(e.texture,w)&&p(34067,e.texture, +e.width,e.height);c.bindTexture(34067,null)}else u||(c.bindTexture(3553,l.__webglTexture),I(3553,e.texture,w),B(h.__webglFramebuffer,e,36064,3553),r(e.texture,w)&&p(3553,e.texture,e.width,e.height),c.bindTexture(3553,null));if(e.depthBuffer){h=d.get(e);l=!0===e.isWebGLRenderTargetCube;if(e.depthTexture){if(l)throw Error("target.depthTexture not supported in Cube render targets");if(e&&e.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(36160, +h.__webglFramebuffer);if(!e.depthTexture||!e.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(e.depthTexture).__webglTexture&&e.depthTexture.image.width===e.width&&e.depthTexture.image.height===e.height||(e.depthTexture.image.width=e.width,e.depthTexture.image.height=e.height,e.depthTexture.needsUpdate=!0);n(e.depthTexture,0);h=d.get(e.depthTexture).__webglTexture;if(1026===e.depthTexture.format)a.framebufferTexture2D(36160,36096, +3553,h,0);else if(1027===e.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,h,0);else throw Error("Unknown depthTexture format");}else if(l)for(h.__webglDepthbuffer=[],l=0;6>l;l++)a.bindFramebuffer(36160,h.__webglFramebuffer[l]),h.__webglDepthbuffer[l]=a.createRenderbuffer(),ka(h.__webglDepthbuffer[l],e);else a.bindFramebuffer(36160,h.__webglFramebuffer),h.__webglDepthbuffer=a.createRenderbuffer(),ka(h.__webglDepthbuffer,e);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap= +function(a){var b=a.texture,e=m(a)||y;if(r(b,e)){e=a.isWebGLRenderTargetCube?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);p(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(y){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);c=b.width;var e=b.height,f=16384;b.depthBuffer&&(f|=256);b.stencilBuffer&&(f|=1024);a.blitFramebuffer(0,0,c, +e,0,0,c,e,f,9728)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&&(!1===S&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),S=!0),a=a.texture);n(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLRenderTargetCube&&(!1===Q&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."), +Q=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?w(a,b):x(a,b)}}function Oh(a,b,c){var d=c.isWebGL2;return{convert:function(a){if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(d)return 5131;var c=b.get("OES_texture_half_float");return null!==c?c.HALF_FLOAT_OES: +null}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(33776===a||33777===a||33778===a||33779===a)if(c=b.get("WEBGL_compressed_texture_s3tc"),null!==c){if(33776===a)return c.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return c.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return c.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return c.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null; +if(35840===a||35841===a||35842===a||35843===a)if(c=b.get("WEBGL_compressed_texture_pvrtc"),null!==c){if(35840===a)return c.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return c.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return c.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return c.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(36196===a)return c=b.get("WEBGL_compressed_texture_etc1"),null!==c?c.COMPRESSED_RGB_ETC1_WEBGL:null;if(37808===a||37809===a||37810===a||37811===a||37812===a||37813=== +a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a)return c=b.get("WEBGL_compressed_texture_astc"),null!==c?a:null;if(1020===a){if(d)return 34042;c=b.get("WEBGL_depth_texture");return null!==c?c.UNSIGNED_INT_24_8_WEBGL:null}}}}function ng(a,b,c,d){la.call(this,a,b,d);this.stencilBuffer=this.depthBuffer=!1;this.numViews=c}function rk(a,b){function c(a){if(a.isArrayCamera)return a.cameras;r[0]=a;return r}function d(a){if(void 0===a.isArrayCamera)return!0;a=a.cameras; +if(a.length>u)return!1;for(var b=1,c=a.length;bf.matrixWorld.determinant();aa.setMaterial(e,h);var l=k(a,c,e,f),m=!1;if(b!==d.id||Qe!==l.id||Y!==(!0===e.wireframe))b=d.id,Qe=l.id,Y=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(xa.update(f,d,e,l),m=!0);h=d.index;var r=d.attributes.position;if((null===h||0!==h.count)&&void 0!==r&&0!==r.count){c=1;!0===e.wireframe&&(h=wa.getWireframeAttribute(d),c=2);a=za;if(null!==h){var p=ma.get(h);a=Aa;a.setIndex(p)}if(m){if(!1!==Ea.isWebGL2||!f.isInstancedMesh&&!d.isInstancedBufferGeometry|| +null!==qa.get("ANGLE_instanced_arrays")){aa.initAttributes();m=d.attributes;l=l.getAttributes();var t=e.defaultAttributeValues;for(G in l){var q=l[G];if(0<=q){var u=m[G];if(void 0!==u){var n=u.normalized,v=u.itemSize,w=ma.get(u);if(void 0!==w){var A=w.buffer,x=w.type;w=w.bytesPerElement;if(u.isInterleavedBufferAttribute){var z=u.data,I=z.stride;u=u.offset;z&&z.isInstancedInterleavedBuffer?(aa.enableAttributeAndDivisor(q,z.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=z.meshPerAttribute* +z.count)):aa.enableAttribute(q);J.bindBuffer(34962,A);J.vertexAttribPointer(q,v,x,n,I*w,u*w)}else u.isInstancedBufferAttribute?(aa.enableAttributeAndDivisor(q,u.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=u.meshPerAttribute*u.count)):aa.enableAttribute(q),J.bindBuffer(34962,A),J.vertexAttribPointer(q,v,x,n,0,0)}}else if("instanceMatrix"===G)w=ma.get(f.instanceMatrix),void 0!==w&&(A=w.buffer,x=w.type,aa.enableAttributeAndDivisor(q+0,1),aa.enableAttributeAndDivisor(q+1,1),aa.enableAttributeAndDivisor(q+ +2,1),aa.enableAttributeAndDivisor(q+3,1),J.bindBuffer(34962,A),J.vertexAttribPointer(q+0,4,x,!1,64,0),J.vertexAttribPointer(q+1,4,x,!1,64,16),J.vertexAttribPointer(q+2,4,x,!1,64,32),J.vertexAttribPointer(q+3,4,x,!1,64,48));else if(void 0!==t&&(n=t[G],void 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+f.isLineLoop?a.setMode(2):a.setMode(3)):f.isPoints?a.setMode(0):f.isSprite&&a.setMode(4);f.isInstancedMesh?a.renderInstances(d,G,g,f.count):d.isInstancedBufferGeometry?a.renderInstances(d,G,g,d.maxInstancedCount):a.render(G,g)}}};this.compile=function(a,b){F=ua.get(a,b);F.init();a.traverse(function(a){a.isLight&&(F.pushLight(a),a.castShadow&&F.pushShadow(a))});F.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;ce.far||f.push({distance:a,distanceToRay:Math.sqrt(h),point:c,index:b,face:null,object:g}))} +function tg(a,b,c,d,e,f,g,h,l){Y.call(this,a,b,c,d,e,f,g,h,l);this.format=void 0!==g?g:1022;this.minFilter=void 0!==f?f:1006;this.magFilter=void 0!==e?e:1006;this.generateMipmaps=!1}function Jc(a,b,c,d,e,f,g,h,l,m,r,k){Y.call(this,null,f,g,h,l,m,d,e,r,k);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Qd(a,b,c,d,e,f,g,h,l){Y.call(this,a,b,c,d,e,f,g,h,l);this.needsUpdate=!0}function 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c=(1+Math.sqrt(5))/2;Ca.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronBufferGeometry";this.parameters= +{radius:a,detail:b}}function Xd(a,b){O.call(this);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Oc(a,b));this.mergeVertices()}function Oc(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;Ca.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2, 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this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x, +this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. 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Use .subVectors( a, b ) instead."), +this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y= +a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c|| +1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x* +a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b= +this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a, +b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(ua,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h= +c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==p){f=1-g;var t=h*d+l*k+m*p+c*e,n=0<=t?1:-1,q=1-t*t;q>Number.EPSILON&&(q=Math.sqrt(q),t=Math.atan2(q,t*n),f=Math.sin(f*t)/q,g=Math.sin(g*t)/q);n*=g;h=h*f+d*n;l=l*f+k*n;m=m*f+p*n;c=c*f+e*n;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]=h;a[b+1]=l;a[b+2]=m;a[b+3]=c}});Object.defineProperties(ua.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}}, +y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this._onChangeCallback()}}});Object.assign(ua.prototype,{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x= +a.x;this._y=a.y;this._z=a.z;this._w=a.w;this._onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);"XYZ"===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):"YXZ"===a?(this._x=c*l*f+h*d*e,this._y=h*d*f-c*l*e,this._z= +h*l*e-c*d*f,this._w=h*l*f+c*d*e):"ZXY"===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f-c*d*e):"ZYX"===a?(this._x=c*l*f-h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f+c*d*e):"YZX"===a?(this._x=c*l*f+h*d*e,this._y=h*d*f+c*l*e,this._z=h*l*e-c*d*f,this._w=h*l*f-c*d*e):"XZY"===a&&(this._x=c*l*f-h*d*e,this._y=h*d*f-c*l*e,this._z=h*l*e+c*d*f,this._w=h*l*f+c*d*e);!1!==b&&this._onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b); +this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this._onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/ +c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this._onChangeCallback();return this},setFromUnitVectors:function(a,b){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z=a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(R.clamp(this.dot(a),-1,1)))},rotateTowards:function(a, +b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a= +this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this._onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w; +var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this._onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g* +f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize(),this._onChangeCallback(),this;a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this._onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2]; +this._w=a[b+3];this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});var Ug=new n,pi=new ua;Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y= +a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this}, +add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), +this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*= +a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(a){a&&a.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(pi.setFromEuler(a))},applyAxisAngle:function(a,b){return this.applyQuaternion(pi.setFromAxisAngle(a,b))},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]* +d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyNormalMatrix:function(a){return this.applyMatrix3(a).normalize()},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h* +a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x; +this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(a, +b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x); +this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."), +this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(a){Ug.copy(this).projectOnVector(a);return this.sub(Ug)},reflect:function(a){return this.sub(Ug.copy(a).multiplyScalar(2*this.dot(a)))},angleTo:function(a){var b=Math.sqrt(this.lengthSq()*a.lengthSq()); +0===b&&console.error("THREE.Vector3: angleTo() can't handle zero length vectors.");a=this.dot(a)/b;return Math.acos(R.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a, +b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a, +1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."); +this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});var oc=new n;Object.assign(ca.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,l){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6]; +b[7]=a[7];b[8]=a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(a){for(var b=0,c=a.count;bc;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8]; +return a}});var kd,Jb={getDataURL:function(a){if("undefined"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof HTMLCanvasElement)){void 0===kd&&(kd=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"));kd.width=a.width;kd.height=a.height;var b=kd.getContext("2d");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=kd}return 2048a.x||1a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(Y.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.defineProperties(ba.prototype,{width:{get:function(){return this.z}, +set:function(a){this.z=a}},height:{get:function(){return this.w},set:function(a){this.w=a}}});Object.assign(ba.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b; +break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), +this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a, +b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]* +e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+ +e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=Math.sqrt(m),l=d/c,h=g/c);this.set(l,h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a; +this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w, +this.w));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));this.w=Math.max(a,Math.min(b,this.w));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x); +this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x; +this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)}, +lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]= +this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});la.prototype=Object.assign(Object.create(Aa.prototype),{constructor:la,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.texture.image.width=a,this.texture.image.height=b,this.dispose();this.viewport.set(0,0, +a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Zf.prototype=Object.assign(Object.create(la.prototype),{constructor:Zf,isWebGLMultisampleRenderTarget:!0,copy:function(a){la.prototype.copy.call(this, +a);this.samples=a.samples;return this}});var Ka=new n,fa=new S,zk=new n(0,0,0),Ak=new n(1,1,1),Kb=new n,Bf=new n,ia=new n;Object.assign(S.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,p,t,n,q,v){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=l;r[6]=m;r[10]=k;r[14]=p;r[3]=t;r[7]=n;r[11]=q;r[15]=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new S).fromArray(this.elements)},copy:function(a){var b= +this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y, +b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(a){var b=this.elements,c=a.elements,d=1/Ka.setFromMatrixColumn(a,0).length(),e=1/Ka.setFromMatrixColumn(a,1).length();a=1/Ka.setFromMatrixColumn(a,2).length();b[0]=c[0]*d;b[1]=c[1]*d;b[2]=c[2]*d;b[3]=0;b[4]=c[4]*e;b[5]=c[5]*e;b[6]=c[6]*e;b[7]=0;b[8]=c[8]*a;b[9]=c[9]*a;b[10]=c[10]*a;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order."); +var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*h,b[9]= +k-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):"XZY"===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){return this.compose(zk, +a,Ak)},lookAt:function(a,b,c){var d=this.elements;ia.subVectors(a,b);0===ia.lengthSq()&&(ia.z=1);ia.normalize();Kb.crossVectors(c,ia);0===Kb.lengthSq()&&(1===Math.abs(c.z)?ia.x+=1E-4:ia.z+=1E-4,ia.normalize(),Kb.crossVectors(c,ia));Kb.normalize();Bf.crossVectors(ia,Kb);d[0]=Kb.x;d[4]=Bf.x;d[8]=ia.x;d[1]=Kb.y;d[5]=Bf.y;d[9]=ia.y;d[2]=Kb.z;d[6]=Bf.z;d[10]=ia.z;return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), +this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],p=c[2],t=c[6],n=c[10],q=c[14],v=c[3],A=c[7],w=c[11];c=c[15];var x=d[0],B=d[4],G=d[8],z=d[12],y=d[1],D=d[5],E=d[9],C=d[13],F=d[2],H=d[6],K=d[10],N=d[14],O=d[3],P=d[7],Q=d[11];d=d[15];b[0]=a*x+e*y+f*F+g*O;b[4]=a*B+e*D+f*H+g*P;b[8]=a*G+e*E+f*K+ +g*Q;b[12]=a*z+e*C+f*N+g*d;b[1]=h*x+l*y+m*F+k*O;b[5]=h*B+l*D+m*H+k*P;b[9]=h*G+l*E+m*K+k*Q;b[13]=h*z+l*C+m*N+k*d;b[2]=p*x+t*y+n*F+q*O;b[6]=p*B+t*D+n*H+q*P;b[10]=p*G+t*E+n*K+q*Q;b[14]=p*z+t*C+n*N+q*d;b[3]=v*x+A*y+w*F+c*O;b[7]=v*B+A*D+w*H+c*P;b[11]=v*G+A*E+w*K+c*Q;b[15]=v*z+A*C+w*N+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(a){for(var b= +0,c=a.count;bthis.determinant()&&(e=-e);a.x=d[12];a.y=d[13];a.z=d[14];fa.copy(this);a=1/e;d=1/f;var h=1/g;fa.elements[0]*=a;fa.elements[1]*=a;fa.elements[2]*=a;fa.elements[4]*=d;fa.elements[5]*=d;fa.elements[6]*=d;fa.elements[8]*=h;fa.elements[9]*=h;fa.elements[10]*=h;b.setFromRotationMatrix(fa);c.x=e;c.y=f;c.z=g;return this},makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); +var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements; +a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var qi=new S,ri=new ua;Pb.RotationOrders= +"XYZ YZX ZXY XZY YXZ ZYX".split(" ");Pb.DefaultOrder="XYZ";Object.defineProperties(Pb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this._onChangeCallback()}}});Object.assign(Pb.prototype,{isEuler:!0,set:function(a, +b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=R.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],l=e[5],m=e[9],k=e[2],p=e[6];e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.9999999>Math.abs(g)? +(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,l),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.9999999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,l)):(this._y=Math.atan2(-k,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.9999999>Math.abs(p)?(this._y=Math.atan2(-k,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(k,-1,1)),.9999999>Math.abs(k)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)): +(this._x=0,this._z=Math.atan2(-f,l))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.9999999>Math.abs(h)?(this._x=Math.atan2(-m,l),this._y=Math.atan2(-k,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.9999999>Math.abs(f)?(this._x=Math.atan2(p,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=b;!1!==c&&this._onChangeCallback();return this},setFromQuaternion:function(a, +b,c){qi.makeRotationFromQuaternion(a);return this.setFromRotationMatrix(qi,b,c)},setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(a){ri.setFromEuler(this);return this.setFromQuaternion(ri,a)},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a= +[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});Object.assign($f.prototype,{set:function(a){this.mask=1<e&&(e=m);k>f&&(f=k);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;he&&(e=m);k>f&&(f=k);p>g&&(g=p)}this.min.set(b,c,d); +this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;bthis.max.x||a.ythis.max.y||a.zthis.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new n);return b.set((a.x- +this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y||a.max.zthis.max.z?!1:!0},intersectsSphere:function(a){this.clampPoint(a.center,ze);return ze.distanceToSquared(a.center)<=a.radius*a.radius},intersectsPlane:function(a){if(0=-a.constant},intersectsTriangle:function(a){if(this.isEmpty())return!1;this.getCenter(Ae);Ef.subVectors(this.max,Ae);md.subVectors(a.a,Ae);nd.subVectors(a.b,Ae);od.subVectors(a.c,Ae);Lb.subVectors(nd, +md);Mb.subVectors(od,nd);pc.subVectors(md,od);a=[0,-Lb.z,Lb.y,0,-Mb.z,Mb.y,0,-pc.z,pc.y,Lb.z,0,-Lb.x,Mb.z,0,-Mb.x,pc.z,0,-pc.x,-Lb.y,Lb.x,0,-Mb.y,Mb.x,0,-pc.y,pc.x,0];if(!ag(a,md,nd,od,Ef))return!1;a=[1,0,0,0,1,0,0,0,1];if(!ag(a,md,nd,od,Ef))return!1;Ff.crossVectors(Lb,Mb);a=[Ff.x,Ff.y,Ff.z];return ag(a,md,nd,od,Ef)},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new n);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return ze.copy(a).clamp(this.min, +this.max).sub(a).length()},getBoundingSphere:function(a){void 0===a&&console.error("THREE.Box3: .getBoundingSphere() target is now required");this.getCenter(a.center);a.radius=.5*this.getSize(ze).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;wb[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(a); +wb[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(a);wb[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(a);wb[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(a);wb[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(a);wb[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(a);wb[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(a);wb[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(a);this.setFromPoints(wb);return this},translate:function(a){this.min.add(a);this.max.add(a); +return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Fk=new Qa;Object.assign(mb.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(a,b){var c=this.center;void 0!==b?c.copy(b):Fk.setFromPoints(a).getCenter(c);for(var d=b=0,e=a.length;d=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a, +b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),b=new n);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Qa);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a); +this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});var xb=new n,Vg=new n,Gf=new n,Nb=new n,Wg=new n,Hf=new n,Xg=new n;Object.assign(Rb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this}, +at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new n);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(a){this.origin.copy(this.at(a,xb));return this},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),b=new n);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a? +b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(a){var b=xb.subVectors(a,this.origin).dot(this.direction);if(0>b)return this.origin.distanceToSquared(a);xb.copy(this.direction).multiplyScalar(b).add(this.origin);return xb.distanceToSquared(a)},distanceSqToSegment:function(a,b,c,d){Vg.copy(a).add(b).multiplyScalar(.5);Gf.copy(b).sub(a).normalize();Nb.copy(this.origin).sub(Vg); +var e=.5*a.distanceTo(b),f=-this.direction.dot(Gf),g=Nb.dot(this.direction),h=-Nb.dot(Gf),l=Nb.lengthSq(),m=Math.abs(1-f*f);if(0=-k?b<=k?(e=1/m,a*=e,b*=e,f=a*(a+f*b+2*g)+b*(f*a+b+2*h)+l):(b=e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):(b=-e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):b<=-k?(a=Math.max(0,-(-f*e+g)),b=0a)return null;a=Math.sqrt(a-d);d=c-a;c+=a;return 0>d&&0>c?null:0>d?this.at(c,b):this.at(d,b)},intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius* +a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z, +f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(da||h>c)return null;if(h>g||g!==g)g=h;if(ac?null:this.at(0<=g?g:c,b)},intersectsBox:function(a){return null!==this.intersectBox(a,xb)},intersectTriangle:function(a, +b,c,d,e){Wg.subVectors(b,a);Hf.subVectors(c,a);Xg.crossVectors(Wg,Hf);b=this.direction.dot(Xg);if(0b)d=-1,b=-b;else return null;Nb.subVectors(this.origin,a);a=d*this.direction.dot(Hf.crossVectors(Nb,Hf));if(0>a)return null;c=d*this.direction.dot(Wg.cross(Nb));if(0>c||a+c>b)return null;a=-d*Nb.dot(Xg);return 0>a?null:this.at(a/b,e)},applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&& +a.direction.equals(this.direction)}});var Yg=new n,Gk=new n,Hk=new ca;Object.assign(Ra.prototype,{isPlane:!0,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=Yg.subVectors(c,b).cross(Gk.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b, +a);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a, +b){void 0===b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new n);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(a,b){void 0===b&&(console.warn("THREE.Plane: .intersectLine() target is now required"),b=new n);var c=a.delta(Yg),d=this.normal.dot(c);if(0===d){if(0===this.distanceToPoint(a.start))return b.copy(a.start)}else if(d=-(a.start.dot(this.normal)+this.constant)/d,!(0>d||1b&&0a&&0=zb.x+zb.y},getUV:function(a,b,c,d,e,f,g,h){this.getBarycoord(a,b,c,d,zb);h.set(0,0);h.addScaledVector(e,zb.x);h.addScaledVector(f,zb.y);h.addScaledVector(g,zb.z);return h},isFrontFacing:function(a,b,c,d){ab.subVectors(c,b);yb.subVectors(a,b);return 0>ab.cross(yb).dot(d)?!0:!1}});Object.assign(ma.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]); +return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){ab.subVectors(this.c,this.b);yb.subVectors(this.a,this.b);return.5*ab.cross(yb).length()},getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new n);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return ma.getNormal(this.a,this.b, +this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new Ra);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return ma.getBarycoord(a,this.a,this.b,this.c,b)},getUV:function(a,b,c,d,e){return ma.getUV(a,this.a,this.b,this.c,b,c,d,e)},containsPoint:function(a){return ma.containsPoint(a,this.a,this.b,this.c)},isFrontFacing:function(a){return ma.isFrontFacing(this.a,this.b,this.c,a)},intersectsBox:function(a){return a.intersectsTriangle(this)}, +closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),b=new n);var c=this.a,d=this.b,e=this.c;pd.subVectors(d,c);qd.subVectors(e,c);$g.subVectors(a,c);var f=pd.dot($g),g=qd.dot($g);if(0>=f&&0>=g)return b.copy(c);ah.subVectors(a,d);var h=pd.dot(ah),l=qd.dot(ah);if(0<=h&&l<=h)return b.copy(d);var m=f*l-h*g;if(0>=m&&0<=f&&0>=h)return d=f/(f-h),b.copy(c).addScaledVector(pd,d);bh.subVectors(a,e);a=pd.dot(bh);var k=qd.dot(bh);if(0<= +k&&a<=k)return b.copy(e);f=a*g-f*k;if(0>=f&&0<=g&&0>=k)return m=g/(g-k),b.copy(c).addScaledVector(qd,m);g=h*k-a*l;if(0>=g&&0<=l-h&&0<=a-k)return wi.subVectors(e,d),m=(l-h)/(l-h+(a-k)),b.copy(d).addScaledVector(wi,m);e=1/(g+f+m);d=f*e;m*=e;return b.copy(c).addScaledVector(pd,d).addScaledVector(qd,m)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});var xi={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244, +black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347, +darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365, +lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683, +mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910, +purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074}, +Fa={h:0,s:0,l:0},If={h:0,s:0,l:0};Object.assign(H.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){a=R.euclideanModulo(a,1);b=R.clamp(b, +0,1);c=R.clamp(c,0,1);0===b?this.r=this.g=this.b=c:(b=.5>=c?c*(1+b):c+b-c*b,c=2*c-b,this.r=bg(c,b,a+1/3),this.g=bg(c,b,a),this.b=bg(c,b,a-1/3));return this},setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1], +10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2], +10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}return a&&0=h?l/(e+f):l/(2-e-f);switch(e){case b:g=(c-d)/l+(cthis.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;d.stencilWrite=this.stencilWrite;d.stencilWriteMask=this.stencilWriteMask;d.stencilFunc=this.stencilFunc;d.stencilRef=this.stencilRef; +d.stencilFuncMask=this.stencilFuncMask;d.stencilFail=this.stencilFail;d.stencilZFail=this.stencilZFail;d.stencilZPass=this.stencilZPass;this.rotation&&0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);this.linewidth&&1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize); +void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0 +g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=this.faceVertexUvs.length;c\n\t#include \n}", +fragmentShader:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}",side:1,blending:0});d.uniforms.tEquirect.value=b;b=new ja(new Gd(5, +5,5),d);c.add(b);d=new Ac(1,10,1);d.renderTarget=this;d.renderTarget.texture.name="CubeCameraTexture";d.update(a,c);b.geometry.dispose();b.material.dispose();return this};Yb.prototype=Object.create(Y.prototype);Yb.prototype.constructor=Yb;Yb.prototype.isDataTexture=!0;var sd=new mb,Kf=new n;Object.assign(Ed.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)}, +copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],k=c[7],n=c[8],p=c[9],t=c[10],u=c[11],q=c[12],v=c[13],A=c[14];c=c[15];b[0].setComponents(f-a,k-g,u-n,c-q).normalize();b[1].setComponents(f+a,k+g,u+n,c+q).normalize();b[2].setComponents(f+d,k+h,u+p,c+v).normalize();b[3].setComponents(f-d,k-h,u-p,c-v).normalize();b[4].setComponents(f-e,k-l,u-t,c-A).normalize(); +b[5].setComponents(f+e,k+l,u+t,c+A).normalize();return this},intersectsObject:function(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();sd.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);return this.intersectsSphere(sd)},intersectsSprite:function(a){sd.center.set(0,0,0);sd.radius=.7071067811865476;sd.applyMatrix4(a.matrixWorld);return this.intersectsSphere(sd)},intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)< +a)return!1;return!0},intersectsBox:function(a){for(var b=this.planes,c=0;6>c;c++){var d=b[c];Kf.x=0d.distanceToPoint(Kf))return!1}return!0},containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var Q={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif", +alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif", +aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif", +bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif", +clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif", +clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif", +color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}", +cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif", +defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\ttransformedNormal = mat3( instanceMatrix ) * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = normalMatrix * objectTangent;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif", +displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif", +encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}", +envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif", +envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif", +envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif", +envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif", +fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif", +gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif", +lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif", +lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif", +lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)", +lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = saturate( clearcoat );\tmaterial.clearcoatRoughness = clamp( clearcoatRoughness, 0.04, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif", +lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}", +lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( pointLight.shadow, directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( spotLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( directionalLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif", +lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif", +lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif", +logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif", +map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif", +map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif", +morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif", +morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif", +normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;", +normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif", +normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif", +clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_normalmap_pars_fragment:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif", +packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpack2HalfToRGBA( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}", +premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif", +roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpack2HalfToRGBA( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = ( floor( uv * size - 0.5 ) + 0.5 ) * texelSize;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif", +shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif", +shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif", +shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= all( bvec2( directionalLight.shadow, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= all( bvec2( spotLight.shadow, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= all( bvec2( pointLight.shadow, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}", +skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif", +skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif", +specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}", +uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif", +uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}", +background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}", +cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}", +depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}", +distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}", +equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}", +equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}", +linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}", +meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}", +meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}", +normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}", +normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}", +points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}", +points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}", +shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n}",shadow_vert:"#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}", +sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"}, +K={common:{diffuse:{value:new H(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new ca},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null}, +normalScale:{value:new B(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new H(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{}, +shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}}, +pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new H(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new ca}},sprite:{diffuse:{value:new H(15658734)},opacity:{value:1},center:{value:new B(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null}, +uvTransform:{value:new ca}}},db={basic:{uniforms:Da([K.common,K.specularmap,K.envmap,K.aomap,K.lightmap,K.fog]),vertexShader:Q.meshbasic_vert,fragmentShader:Q.meshbasic_frag},lambert:{uniforms:Da([K.common,K.specularmap,K.envmap,K.aomap,K.lightmap,K.emissivemap,K.fog,K.lights,{emissive:{value:new H(0)}}]),vertexShader:Q.meshlambert_vert,fragmentShader:Q.meshlambert_frag},phong:{uniforms:Da([K.common,K.specularmap,K.envmap,K.aomap,K.lightmap,K.emissivemap,K.bumpmap,K.normalmap,K.displacementmap,K.gradientmap, +K.fog,K.lights,{emissive:{value:new H(0)},specular:{value:new H(1118481)},shininess:{value:30}}]),vertexShader:Q.meshphong_vert,fragmentShader:Q.meshphong_frag},standard:{uniforms:Da([K.common,K.envmap,K.aomap,K.lightmap,K.emissivemap,K.bumpmap,K.normalmap,K.displacementmap,K.roughnessmap,K.metalnessmap,K.fog,K.lights,{emissive:{value:new H(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),vertexShader:Q.meshphysical_vert,fragmentShader:Q.meshphysical_frag},matcap:{uniforms:Da([K.common, +K.bumpmap,K.normalmap,K.displacementmap,K.fog,{matcap:{value:null}}]),vertexShader:Q.meshmatcap_vert,fragmentShader:Q.meshmatcap_frag},points:{uniforms:Da([K.points,K.fog]),vertexShader:Q.points_vert,fragmentShader:Q.points_frag},dashed:{uniforms:Da([K.common,K.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Q.linedashed_vert,fragmentShader:Q.linedashed_frag},depth:{uniforms:Da([K.common,K.displacementmap]),vertexShader:Q.depth_vert,fragmentShader:Q.depth_frag},normal:{uniforms:Da([K.common, +K.bumpmap,K.normalmap,K.displacementmap,{opacity:{value:1}}]),vertexShader:Q.normal_vert,fragmentShader:Q.normal_frag},sprite:{uniforms:Da([K.sprite,K.fog]),vertexShader:Q.sprite_vert,fragmentShader:Q.sprite_frag},background:{uniforms:{uvTransform:{value:new ca},t2D:{value:null}},vertexShader:Q.background_vert,fragmentShader:Q.background_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Q.cube_vert,fragmentShader:Q.cube_frag},equirect:{uniforms:{tEquirect:{value:null}}, +vertexShader:Q.equirect_vert,fragmentShader:Q.equirect_frag},distanceRGBA:{uniforms:Da([K.common,K.displacementmap,{referencePosition:{value:new n},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:Q.distanceRGBA_vert,fragmentShader:Q.distanceRGBA_frag},shadow:{uniforms:Da([K.lights,K.fog,{color:{value:new H(0)},opacity:{value:1}}]),vertexShader:Q.shadow_vert,fragmentShader:Q.shadow_frag}};db.physical={uniforms:Da([db.standard.uniforms,{transparency:{value:0},clearcoat:{value:0},clearcoatRoughness:{value:0}, +sheen:{value:new H(0)},clearcoatNormalScale:{value:new B(1,1)},clearcoatNormalMap:{value:null}}]),vertexShader:Q.meshphysical_vert,fragmentShader:Q.meshphysical_frag};Fd.prototype=Object.create(O.prototype);Fd.prototype.constructor=Fd;Zb.prototype=Object.create(E.prototype);Zb.prototype.constructor=Zb;nb.prototype=Object.create(Y.prototype);nb.prototype.constructor=nb;nb.prototype.isCubeTexture=!0;Object.defineProperty(nb.prototype,"images",{get:function(){return this.image},set:function(a){this.image= +a}});Bc.prototype=Object.create(Y.prototype);Bc.prototype.constructor=Bc;Bc.prototype.isDataTexture2DArray=!0;Cc.prototype=Object.create(Y.prototype);Cc.prototype.constructor=Cc;Cc.prototype.isDataTexture3D=!0;var yh=new Y,xj=new Bc,zj=new Cc,zh=new nb,sh=[],uh=[],xh=new Float32Array(16),wh=new Float32Array(9),vh=new Float32Array(4);Ah.prototype.updateCache=function(a){var b=this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));Ha(b,a)};Bh.prototype.setValue= +function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var ig=/([\w\d_]+)(\])?(\[|\.)?/g;Cb.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};Cb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Cb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Cb.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f= +a[d];f.id in b&&c.push(f)}return c};var ek=0,kg=/^[ \t]*#include +<([\w\d./]+)>/gm,Jh=/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,nk=0;Db.prototype=Object.create(C.prototype);Db.prototype.constructor=Db;Db.prototype.isMeshDepthMaterial=!0;Db.prototype.copy=function(a){C.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap; +this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Eb.prototype=Object.create(C.prototype);Eb.prototype.constructor=Eb;Eb.prototype.isMeshDistanceMaterial=!0;Eb.prototype.copy=function(a){C.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets; +this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};ng.prototype=Object.assign(Object.create(la.prototype),{constructor:ng,isWebGLMultiviewRenderTarget:!0,copy:function(a){la.prototype.copy.call(this,a);this.numViews=a.numViews;return this},setNumViews:function(a){this.numViews!==a&&(this.numViews=a,this.dispose());return this}});Fc.prototype=Object.assign(Object.create(y.prototype), +{constructor:Fc,isGroup:!0});Kd.prototype=Object.assign(Object.create(da.prototype),{constructor:Kd,isArrayCamera:!0});var Qh=new n,Rh=new n;Object.assign(og.prototype,Aa.prototype);Object.assign(Sh.prototype,Aa.prototype);Object.assign(Se.prototype,{isFogExp2:!0,clone:function(){return new Se(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}});Object.assign(Te.prototype,{isFog:!0,clone:function(){return new Te(this.color,this.near, +this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}});Object.defineProperty(pb.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(pb.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride; +for(var d=0,e=this.stride;da.far||b.push({distance:e,point:Ce.clone(),uv:ma.getUV(Ce,Lf,De,Mf,zi,gh,Ai,new B),face:null,object:this})},clone:function(){return(new this.constructor(this.material)).copy(this)}, +copy:function(a){y.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});var Nf=new n,Bi=new n;Od.prototype=Object.assign(Object.create(y.prototype),{constructor:Od,isLOD:!0,copy:function(a){y.prototype.copy.call(this,a,!1);for(var b=a.levels,c=0,d=b.length;c=b[c].distance)b[c-1].object.visible=!1,b[c].object.visible=!0;else break;for(;cc||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),ta.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:d,face:null,faceIndex:null,object:this}))}}else for(d=0,p=r.length/3-1;dc||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),ta.far||b.push({distance:t, +point:e.clone().applyMatrix4(this.matrixWorld),index:d,face:null,faceIndex:null,object:this}))}else if(d.isGeometry)for(f=d.vertices,g=f.length,d=0;dc||(h.applyMatrix4(this.matrixWorld),t=a.ray.origin.distanceTo(h),ta.far||b.push({distance:t,point:e.clone().applyMatrix4(this.matrixWorld),index:d,face:null,faceIndex:null,object:this}))}},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});var Pf=new n, +Qf=new n;X.prototype=Object.assign(Object.create(wa.prototype),{constructor:X,isLineSegments:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[],d=0,e=b.count;d=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Jc.prototype=Object.create(Y.prototype);Jc.prototype.constructor=Jc;Jc.prototype.isCompressedTexture=!0;Qd.prototype=Object.create(Y.prototype);Qd.prototype.constructor=Qd;Qd.prototype.isCanvasTexture=!0;Rd.prototype=Object.create(Y.prototype);Rd.prototype.constructor=Rd;Rd.prototype.isDepthTexture=!0;Kc.prototype=Object.create(E.prototype);Kc.prototype.constructor=Kc;Sd.prototype=Object.create(O.prototype); +Sd.prototype.constructor=Sd;Lc.prototype=Object.create(E.prototype);Lc.prototype.constructor=Lc;Td.prototype=Object.create(O.prototype);Td.prototype.constructor=Td;Ca.prototype=Object.create(E.prototype);Ca.prototype.constructor=Ca;Ud.prototype=Object.create(O.prototype);Ud.prototype.constructor=Ud;Mc.prototype=Object.create(Ca.prototype);Mc.prototype.constructor=Mc;Vd.prototype=Object.create(O.prototype);Vd.prototype.constructor=Vd;ac.prototype=Object.create(Ca.prototype);ac.prototype.constructor= +ac;Wd.prototype=Object.create(O.prototype);Wd.prototype.constructor=Wd;Nc.prototype=Object.create(Ca.prototype);Nc.prototype.constructor=Nc;Xd.prototype=Object.create(O.prototype);Xd.prototype.constructor=Xd;Oc.prototype=Object.create(Ca.prototype);Oc.prototype.constructor=Oc;Yd.prototype=Object.create(O.prototype);Yd.prototype.constructor=Yd;bc.prototype=Object.create(E.prototype);bc.prototype.constructor=bc;bc.prototype.toJSON=function(){var a=E.prototype.toJSON.call(this);a.path=this.parameters.path.toJSON(); +return a};Zd.prototype=Object.create(O.prototype);Zd.prototype.constructor=Zd;Pc.prototype=Object.create(E.prototype);Pc.prototype.constructor=Pc;$d.prototype=Object.create(O.prototype);$d.prototype.constructor=$d;Qc.prototype=Object.create(E.prototype);Qc.prototype.constructor=Qc;var Kk={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=Vh(a,0,e,c,!0),g=[];if(!f||f.next===f.prev)return g;var h;if(d){var l=c;d=[];var k;var n=0;for(k=b.length;n80*c){var u=h=a[0];var q=d=a[1];for(l=c;lh&&(h=n),b>d&&(d=b);h=Math.max(h-u,d-q);h=0!==h?1/h:0}ce(f,g,c,u,q,h);return g}},qb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;eqb.area(a)}, +triangulateShape:function(a,b){var c=[],d=[],e=[];Zh(a);$h(c,a);var f=a.length;b.forEach(Zh);for(a=0;aMath.abs(g-l)?[new B(a,1-c),new B(h,1-d),new B(k,1-e),new B(p, +1-b)]:[new B(g,1-c),new B(l,1-d),new B(n,1-e),new B(t,1-b)]}};ee.prototype=Object.create(O.prototype);ee.prototype.constructor=ee;Sc.prototype=Object.create(eb.prototype);Sc.prototype.constructor=Sc;fe.prototype=Object.create(O.prototype);fe.prototype.constructor=fe;Hb.prototype=Object.create(E.prototype);Hb.prototype.constructor=Hb;ge.prototype=Object.create(O.prototype);ge.prototype.constructor=ge;Tc.prototype=Object.create(E.prototype);Tc.prototype.constructor=Tc;he.prototype=Object.create(O.prototype); +he.prototype.constructor=he;Uc.prototype=Object.create(E.prototype);Uc.prototype.constructor=Uc;ec.prototype=Object.create(O.prototype);ec.prototype.constructor=ec;ec.prototype.toJSON=function(){var a=O.prototype.toJSON.call(this);return bi(this.parameters.shapes,a)};fc.prototype=Object.create(E.prototype);fc.prototype.constructor=fc;fc.prototype.toJSON=function(){var a=E.prototype.toJSON.call(this);return bi(this.parameters.shapes,a)};Vc.prototype=Object.create(E.prototype);Vc.prototype.constructor= +Vc;gc.prototype=Object.create(O.prototype);gc.prototype.constructor=gc;rb.prototype=Object.create(E.prototype);rb.prototype.constructor=rb;ie.prototype=Object.create(gc.prototype);ie.prototype.constructor=ie;je.prototype=Object.create(rb.prototype);je.prototype.constructor=je;ke.prototype=Object.create(O.prototype);ke.prototype.constructor=ke;Wc.prototype=Object.create(E.prototype);Wc.prototype.constructor=Wc;var ta=Object.freeze({__proto__:null,WireframeGeometry:Kc,ParametricGeometry:Sd,ParametricBufferGeometry:Lc, +TetrahedronGeometry:Ud,TetrahedronBufferGeometry:Mc,OctahedronGeometry:Vd,OctahedronBufferGeometry:ac,IcosahedronGeometry:Wd,IcosahedronBufferGeometry:Nc,DodecahedronGeometry:Xd,DodecahedronBufferGeometry:Oc,PolyhedronGeometry:Td,PolyhedronBufferGeometry:Ca,TubeGeometry:Yd,TubeBufferGeometry:bc,TorusKnotGeometry:Zd,TorusKnotBufferGeometry:Pc,TorusGeometry:$d,TorusBufferGeometry:Qc,TextGeometry:ee,TextBufferGeometry:Sc,SphereGeometry:fe,SphereBufferGeometry:Hb,RingGeometry:ge,RingBufferGeometry:Tc, +PlaneGeometry:Fd,PlaneBufferGeometry:Zb,LatheGeometry:he,LatheBufferGeometry:Uc,ShapeGeometry:ec,ShapeBufferGeometry:fc,ExtrudeGeometry:dc,ExtrudeBufferGeometry:eb,EdgesGeometry:Vc,ConeGeometry:ie,ConeBufferGeometry:je,CylinderGeometry:gc,CylinderBufferGeometry:rb,CircleGeometry:ke,CircleBufferGeometry:Wc,BoxGeometry:fh,BoxBufferGeometry:Gd});hc.prototype=Object.create(C.prototype);hc.prototype.constructor=hc;hc.prototype.isShadowMaterial=!0;hc.prototype.copy=function(a){C.prototype.copy.call(this, +a);this.color.copy(a.color);return this};Xc.prototype=Object.create(na.prototype);Xc.prototype.constructor=Xc;Xc.prototype.isRawShaderMaterial=!0;fb.prototype=Object.create(C.prototype);fb.prototype.constructor=fb;fb.prototype.isMeshStandardMaterial=!0;fb.prototype.copy=function(a){C.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity; +this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap= +a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};ic.prototype=Object.create(fb.prototype);ic.prototype.constructor=ic;ic.prototype.isMeshPhysicalMaterial=!0;ic.prototype.copy=function(a){fb.prototype.copy.call(this, +a);this.defines={STANDARD:"",PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearcoat=a.clearcoat;this.clearcoatRoughness=a.clearcoatRoughness;this.sheen=a.sheen?(this.sheen||new H).copy(a.sheen):null;this.clearcoatNormalMap=a.clearcoatNormalMap;this.clearcoatNormalScale.copy(a.clearcoatNormalScale);this.transparency=a.transparency;return this};Ua.prototype=Object.create(C.prototype);Ua.prototype.constructor=Ua;Ua.prototype.isMeshPhongMaterial=!0;Ua.prototype.copy=function(a){C.prototype.copy.call(this, +a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap; +this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals; +return this};jc.prototype=Object.create(Ua.prototype);jc.prototype.constructor=jc;jc.prototype.isMeshToonMaterial=!0;jc.prototype.copy=function(a){Ua.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};kc.prototype=Object.create(C.prototype);kc.prototype.constructor=kc;kc.prototype.isMeshNormalMaterial=!0;kc.prototype.copy=function(a){C.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale); +this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};lc.prototype=Object.create(C.prototype);lc.prototype.constructor=lc;lc.prototype.isMeshLambertMaterial=!0;lc.prototype.copy=function(a){C.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map; +this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap; +this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};mc.prototype=Object.create(C.prototype);mc.prototype.constructor=mc;mc.prototype.isMeshMatcapMaterial=!0;mc.prototype.copy=function(a){C.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType; +this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};nc.prototype=Object.create(P.prototype);nc.prototype.constructor=nc;nc.prototype.isLineDashedMaterial=!0;nc.prototype.copy=function(a){P.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize= +a.gapSize;return this};var Lk=Object.freeze({__proto__:null,ShadowMaterial:hc,SpriteMaterial:Gb,RawShaderMaterial:Xc,ShaderMaterial:na,PointsMaterial:Ta,MeshPhysicalMaterial:ic,MeshStandardMaterial:fb,MeshPhongMaterial:Ua,MeshToonMaterial:jc,MeshNormalMaterial:kc,MeshLambertMaterial:lc,MeshDepthMaterial:Db,MeshDistanceMaterial:Eb,MeshBasicMaterial:Ga,MeshMatcapMaterial:mc,LineDashedMaterial:nc,LineBasicMaterial:P,Material:C}),sa={arraySlice:function(a,b,c){return sa.isTypedArray(a)?new a.constructor(a.subarray(b, +void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,l=0;l!== +b;++l)e[g++]=a[h+l];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}},subclip:function(a,b,c,d,e){e=e||30;a=a.clone(); +a.name=b;var f=[];for(b=0;b=d))for(l.push(g.times[n]),p=0;pa.tracks[b].times[0]&&(c=a.tracks[b].times[0]);for(b=0;b=e)break a;else{f=b[1];a=e)break b}d=c;c=0}}for(;c< +d;)e=c+d>>>1,ab;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=sa.arraySlice(c,e,f),this.values=sa.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a= +!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e= +g}if(void 0!==b&&sa.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;gg)e=a+1;else if(0b&&(b=0);1Number.EPSILON&&(g.normalize(),c=Math.acos(R.clamp(d[l-1].dot(d[l]),-1,1)),e[l].applyMatrix4(h.makeRotationAxis(g,c))),f[l].crossVectors(d[l], +e[l]);if(!0===b)for(c=Math.acos(R.clamp(e[0].dot(e[a]),-1,1)),c/=a,0d;)d+=c;for(;d>c;)d-=c;de&&(e=1);1E-4>d&&(d=e);1E-4>l&&(l=e);hh.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,l);ih.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,l);jh.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d, +e,l)}else"catmullrom"===this.curveType&&(hh.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),ih.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),jh.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(hh.calc(a),ih.calc(a),jh.calc(a));return b};xa.prototype.copy=function(a){F.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;bc.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(di(d,e.x,f.x,g.x, +c.x),di(d,e.y,f.y,g.y,c.y));return b};Ya.prototype.copy=function(a){F.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[], +b=0,c=0,d=this.curves.length;cNumber.EPSILON){if(0>k&&(g=b[f],l=-l,h=b[e],k=-k),!(a.yh.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=k*(a.x-g.x)-l*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=qb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new Ib;h.curves=g.curves;b.push(h);return b}var l= +!e(f[0].getPoints());l=a?!l:l;h=[];var k=[],n=[],p=0;k[p]=void 0;n[p]=[];for(var t=0,u=f.length;tb;b++)this.coefficients[b].copy(a[b]);return this},zero:function(){for(var a=0;9>a;a++)this.coefficients[a].set(0,0,0);return this},getAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.282095);b.addScale(e[1],.488603*d);b.addScale(e[2],.488603*a);b.addScale(e[3],.488603*c);b.addScale(e[4],1.092548*c*d);b.addScale(e[5],1.092548*d*a);b.addScale(e[6],.315392*(3*a*a-1)); +b.addScale(e[7],1.092548*c*a);b.addScale(e[8],.546274*(c*c-d*d));return b},getIrradianceAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.886227);b.addScale(e[1],1.023328*d);b.addScale(e[2],1.023328*a);b.addScale(e[3],1.023328*c);b.addScale(e[4],.858086*c*d);b.addScale(e[5],.858086*d*a);b.addScale(e[6],.743125*a*a-.247708);b.addScale(e[7],.858086*c*a);b.addScale(e[8],.429043*(c*c-d*d));return b},add:function(a){for(var b=0;9>b;b++)this.coefficients[b].add(a.coefficients[b]); +return this},scale:function(a){for(var b=0;9>b;b++)this.coefficients[b].multiplyScalar(a);return this},lerp:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].lerp(a.coefficients[c],b);return this},equals:function(a){for(var b=0;9>b;b++)if(!this.coefficients[b].equals(a.coefficients[b]))return!1;return!0},copy:function(a){return this.set(a.coefficients)},clone:function(){return(new this.constructor).copy(this)},fromArray:function(a,b){void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].fromArray(a, +b+3*d);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].toArray(a,b+3*d);return a}});Object.assign(vf,{getBasisAt:function(a,b){var c=a.x,d=a.y;a=a.z;b[0]=.282095;b[1]=.488603*d;b[2]=.488603*a;b[3]=.488603*c;b[4]=1.092548*c*d;b[5]=1.092548*d*a;b[6]=.315392*(3*a*a-1);b[7]=1.092548*c*a;b[8]=.546274*(c*c-d*d)}});$a.prototype=Object.assign(Object.create(T.prototype),{constructor:$a,isLightProbe:!0,copy:function(a){T.prototype.copy.call(this, +a);this.sh.copy(a.sh);this.intensity=a.intensity;return this},toJSON:function(a){return T.prototype.toJSON.call(this,a)}});Fg.prototype=Object.assign(Object.create($a.prototype),{constructor:Fg,isHemisphereLightProbe:!0,copy:function(a){$a.prototype.copy.call(this,a);return this},toJSON:function(a){return $a.prototype.toJSON.call(this,a)}});Gg.prototype=Object.assign(Object.create($a.prototype),{constructor:Gg,isAmbientLightProbe:!0,copy:function(a){$a.prototype.copy.call(this,a);return this},toJSON:function(a){return $a.prototype.toJSON.call(this, +a)}});var Li=new S,Mi=new S;Object.assign(ei.prototype,{update:function(a){var b=this._cache;if(b.focus!==a.focus||b.fov!==a.fov||b.aspect!==a.aspect*this.aspect||b.near!==a.near||b.far!==a.far||b.zoom!==a.zoom||b.eyeSep!==this.eyeSep){b.focus=a.focus;b.fov=a.fov;b.aspect=a.aspect*this.aspect;b.near=a.near;b.far=a.far;b.zoom=a.zoom;b.eyeSep=this.eyeSep;var c=a.projectionMatrix.clone(),d=b.eyeSep/2,e=d*b.near/b.focus,f=b.near*Math.tan(R.DEG2RAD*b.fov*.5)/b.zoom;Mi.elements[12]=-d;Li.elements[12]=d; +d=-f*b.aspect+e;var g=f*b.aspect+e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraL.projectionMatrix.copy(c);d=-f*b.aspect-e;g=f*b.aspect-e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraR.projectionMatrix.copy(c)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(Mi);this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(Li)}});Object.assign(Hg.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now(); +this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});var sc=new n,Ni=new ua,Nk=new n,tc=new n;Ig.prototype=Object.assign(Object.create(y.prototype), +{constructor:Ig,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter); +this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(a){y.prototype.updateMatrixWorld.call(this,a);a=this.context.listener;var b=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(sc,Ni,Nk);tc.set(0,0,-1).applyQuaternion(Ni);if(a.positionX){var c=this.context.currentTime+this.timeDelta; +a.positionX.linearRampToValueAtTime(sc.x,c);a.positionY.linearRampToValueAtTime(sc.y,c);a.positionZ.linearRampToValueAtTime(sc.z,c);a.forwardX.linearRampToValueAtTime(tc.x,c);a.forwardY.linearRampToValueAtTime(tc.y,c);a.forwardZ.linearRampToValueAtTime(tc.z,c);a.upX.linearRampToValueAtTime(b.x,c);a.upY.linearRampToValueAtTime(b.y,c);a.upZ.linearRampToValueAtTime(b.z,c)}else a.setPosition(sc.x,sc.y,sc.z),a.setOrientation(tc.x,tc.y,tc.z,b.x,b.y,b.z)}});bd.prototype=Object.assign(Object.create(y.prototype), +{constructor:bd,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},setMediaStreamSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaStreamNode";this.source=this.context.createMediaStreamSource(a);this.connect(); +return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(a){void 0===a&&(a=0);if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this._startedAt=this.context.currentTime+a,a=this.context.createBufferSource(),a.buffer=this.buffer,a.loop=this.loop,a.loopStart=this.loopStart,a.loopEnd=this.loopEnd, +a.onended=this.onEnded.bind(this),a.start(this._startedAt,this._pausedAt+this.offset,this.duration),this.isPlaying=!0,this.source=a,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this._pausedAt=(this.context.currentTime-this._startedAt)*this.playbackRate,this.source.stop(),this.source.onended=null,this.isPlaying=!1), +this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this._pausedAt=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this},connect:function(){if(0d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a, +b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){ua.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});var Pk=/[\[\]\.:\/]/g,Qk="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",Rk=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),Sk=/(WCOD+)?/.source.replace("WCOD",Qk),Tk=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),Uk=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"), +Vk=new RegExp("^"+Rk+Sk+Tk+Uk+"$"),Wk=["material","materials","bones"];Object.assign(fi.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_, +c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(za,{Composite:fi,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new za.Composite(a,b,c):new za(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,"_").replace(Pk,"")},parseTrackName:function(a){var b=Vk.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!== +c){var d=b.nodeName.substring(c+1);-1!==Wk.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b},findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c=b){var n=b++,p=a[n];c[p.uuid]=m;a[m]=p;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){p=d[h];var t=p[m];p[m]=p[n];p[n]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,m=d[k];if(void 0!==m)if(delete d[k],mb||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0]; +b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else{this.time=b;break a}this.clampWhenFinished?this.paused=!0:this.enabled=!1;this.time=b;this._mixer.dispatchEvent({type:"finished", +action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=b=0a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this.time=b,this._mixer.dispatchEvent({type:"loop", +action:this,loopDelta:d}))}else this.time=b;if(f&&1===(e&1))return c-b}return b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]= +c;return this}});Ng.prototype=Object.assign(Object.create(Aa.prototype),{constructor:Ng,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===k&&(k={},h[g]=k);for(h=0;h!==e;++h){var m=d[h],n=m.name,p=k[n];if(void 0===p){p=f[h];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,g,n));continue}p=new Mg(za.create(c,n,b&&b._propertyBindings[h].binding.parsedPath), +m.ValueTypeName,m.getValueSize());++p.referenceCount;this._addInactiveBinding(p,g,n)}f[h]=p;a[h].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}}, +_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length}, +get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&athis.max.x||a.ythis.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a, +b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new B);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new B);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return Pi.copy(a).clamp(this.min, +this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Qi=new n,Uf=new n;Object.assign(Rg.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start); +this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0=== +b&&(console.warn("THREE.Line3: .at() target is now required"),b=new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(a,b){Qi.subVectors(a,this.start);Uf.subVectors(this.end,this.start);a=Uf.dot(Uf);a=Uf.dot(Qi)/a;b&&(a=R.clamp(a,0,1));return a},closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)}, +applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});qe.prototype=Object.create(y.prototype);qe.prototype.constructor=qe;qe.prototype.isImmediateRenderObject=!0;var lb=new n,Ab=new n,nh=new ca,Xk=["a","b","c"];re.prototype=Object.create(X.prototype);re.prototype.constructor=re;re.prototype.update=function(){this.object.updateMatrixWorld(!0);nh.getNormalMatrix(this.object.matrixWorld); +var a=this.object.matrixWorld,b=this.geometry.attributes.position,c=this.object.geometry;if(c&&c.isGeometry)for(var d=c.vertices,e=c.faces,f=c=0,g=e.length;fMath.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);y.prototype.updateMatrixWorld.call(this,a)};var Xi=new n,Af,Sg;ub.prototype=Object.create(y.prototype);ub.prototype.constructor=ub;ub.prototype.setDirection=function(a){.99999a.y?this.quaternion.set(1,0,0,0):(Xi.set(a.z,0,-a.x).normalize(),this.quaternion.setFromAxisAngle(Xi,Math.acos(a.y)))}; +ub.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(1E-4,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};ub.prototype.setColor=function(a){this.line.material.color.set(a);this.cone.material.color.set(a)};ub.prototype.copy=function(a){y.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);return this};ub.prototype.clone=function(){return(new this.constructor).copy(this)}; +we.prototype=Object.create(X.prototype);we.prototype.constructor=we;F.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(F.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(sb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead."); +a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new O,c=0,d=a.length;c { let mapnetdata = data.data; @@ -124,7 +125,7 @@ export function JLmap3dMaintainer(dom, data,skinCode,storemod,routegroup,project }else{ scope.datatype = "new"; - scope.jsonwebworknew = new Worker("/cbtc/static/workertest/maintainerworker.js"); + scope.jsonwebworknew = new Worker(JL3D_LOCAL_STATIC+"/workertest/maintainerworker.js"); scope.Subscribe = new Maintainerconnect(scope,routegroup,scope.jsonwebworknew,lablecodemap); scope.Subscribe.socketon(scope.Subscribe.topic); MaintainerLoad(mapnetdata,scope,netdata.data,mapdata,camera,controls,scenesimulation,storemod); diff --git a/src/jlmap3d/jl3dmaintainer/utils/standControl.js b/src/jlmap3d/jl3dmaintainer/utils/standControl.js deleted file mode 100644 index e69de29bb..000000000 diff --git a/src/jlmap3d/jl3dmaintainer/utils/switchControl.js b/src/jlmap3d/jl3dmaintainer/utils/switchControl.js deleted file mode 100644 index e69de29bb..000000000 diff --git a/src/jlmap3d/jl3dpassflow/config.js b/src/jlmap3d/jl3dpassflow/config.js index badf7054d..737290c92 100644 --- a/src/jlmap3d/jl3dpassflow/config.js +++ b/src/jlmap3d/jl3dpassflow/config.js @@ -1,3 +1,4 @@ +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; var Staticmodel = { man1: { id: "1", @@ -5,16 +6,15 @@ var Staticmodel = { deviceType: "man", type: "man", picUrl: "", - assetUrl: "/cbtc/static/MODEL/passflow/man1.FBX" + assetUrl: JL3D_LOCAL_STATIC+"/MODEL/passflow/man1.FBX" },//"https://joylink.club/oss/wx/switch/switch.FBX" - ///cbtc/static/MODEL/device/switch.FBX man2: { id: "2", name: "人物2", deviceType: "man", type: "man", picUrl: "", - assetUrl: "/cbtc/static/MODEL/passflow/man2.FBX" + assetUrl: JL3D_LOCAL_STATIC+"/MODEL/passflow/man2.FBX" }, station: { id: "3", @@ -22,7 +22,7 @@ var Staticmodel = { deviceType: "station", type: "hrb", picUrl: "", - assetUrl: "/cbtc/static/MODEL/passflow/station.FBX" + assetUrl: JL3D_LOCAL_STATIC+"/MODEL/passflow/station.FBX" }, zhajiin: { id: "4", @@ -30,7 +30,7 @@ var Staticmodel = { deviceType: "zhajiin", type: "hrb", picUrl: "", - assetUrl: "/cbtc/static/MODEL/passflow/zhajiin.FBX" + assetUrl: JL3D_LOCAL_STATIC+"/MODEL/passflow/zhajiin.FBX" }, zhajiout: { id: "5", @@ -38,7 +38,7 @@ var Staticmodel = { deviceType: "zhajiout", type: "hrb", picUrl: "", - assetUrl: "/cbtc/static/MODEL/passflow/zhajiout.FBX" + assetUrl: JL3D_LOCAL_STATIC+"/MODEL/passflow/zhajiout.FBX" }, monitor: { id: "6", @@ -46,7 +46,7 @@ var Staticmodel = { deviceType: "monitor", type: "hrb", picUrl: "", - assetUrl: "/cbtc/static/MODEL/passflow/monitor.FBX" + assetUrl: JL3D_LOCAL_STATIC+"/MODEL/passflow/monitor.FBX" }, train: { id: "7", @@ -54,7 +54,7 @@ var Staticmodel = { deviceType: "train", type: "hrb", picUrl: "", - assetUrl: "/cbtc/static/MODEL/train/train.FBX" + assetUrl: JL3D_LOCAL_STATIC+"/MODEL/train/train.FBX" }, section: { id: "8", @@ -62,7 +62,7 @@ var Staticmodel = { deviceType: "section", type: "hrb", picUrl: "", - assetUrl: "/cbtc/static/MODEL/passflow/section.FBX" + assetUrl: JL3D_LOCAL_STATIC+"/MODEL/passflow/section.FBX" }, diff --git a/src/jlmap3d/jl3dpassflow/jl3dpassflownew.js b/src/jlmap3d/jl3dpassflow/jl3dpassflownew.js index b84f1aa8c..7a1dbe486 100644 --- a/src/jlmap3d/jl3dpassflow/jl3dpassflownew.js +++ b/src/jlmap3d/jl3dpassflow/jl3dpassflownew.js @@ -1,4 +1,6 @@ import { Staticmodel } from '@/jlmap3d/jl3dpassflow/config.js'; +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; + //loader import { FBXLoader } from '@/jlmap3d/main/loaders/FBXLoader'; import { OBJLoader } from '@/jlmap3d/main/loaders/OBJLoader'; @@ -52,8 +54,7 @@ let zhajiout = []; let deviceaction = []; -// let passerwebwork = new Worker("/cbtc/static/workertest/passsimulation/passer.js"); -let stationwebwork = new Worker("/cbtc/static/workertest/passsimulation/station.js"); +let stationwebwork = new Worker(JL3D_LOCAL_STATIC+"/workertest/passsimulation/station.js"); let stationzon = new ZoneManager(); //老版本临时ai控制 @@ -297,7 +298,7 @@ export function Jl3dpassflow(dom,skinCode,routegroup,viewMap) { // load a resource loader.load( // resource URL - '/cbtc/static/jl3d/path/path.obj', + JL3D_LOCAL_STATIC+'/jl3d/path/path.obj', // called when resource is loaded function ( object ) { diff --git a/src/jlmap3d/jl3dsimulation/jlmap3d.js b/src/jlmap3d/jl3dsimulation/jlmap3d.js index 0516b1f4c..9a3f38fae 100644 --- a/src/jlmap3d/jl3dsimulation/jlmap3d.js +++ b/src/jlmap3d/jl3dsimulation/jlmap3d.js @@ -4,7 +4,7 @@ import Vue from 'vue'; //模型loader import { AssetLoader } from '@/jlmap3d/main/loaders/AssetLoader'; import { FBXLoader } from '@/jlmap3d/main/loaders/FBXLoader'; - +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; //data import { Jl3ddata } from '@/jlmap3d/main/model/jl3ddata'; @@ -103,7 +103,7 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) { //连接到通信 //console.log(this.Subscribe.config); - this.webwork = new Worker("/cbtc/static/workertest/trainworker.js"); + this.webwork = new Worker(JL3D_LOCAL_STATIC+"/workertest/trainworker.js"); //初始化加载数据和模型getPublishMapDetail getPublishMapDetail(skinCode).then(data => { let mapnetdata = data.data; @@ -111,14 +111,14 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) { let assetsdata = JSON.parse(netdata.data.sections); if(assetsdata.link){ scope.datatype = "old"; - scope.jsonwebwork = new Worker("/cbtc/static/workertest/jsonworker.js"); + scope.jsonwebwork = new Worker(JL3D_LOCAL_STATIC+"/workertest/jsonworker.js"); scope.Subscribe = new Jlmap3dSubscribe(scope,routegroup,scope.jsonwebwork); scope.Subscribe.socketon(scope.Subscribe.topic); SimulationLoad(mapnetdata,scope,netdata.data,mapdata,camera,controls,scenesimulation,storemod); }else{ scope.datatype = "new"; - scope.jsonwebworknew = new Worker("/cbtc/static/workertest/jsonworkernew.js"); + scope.jsonwebworknew = new Worker(JL3D_LOCAL_STATIC+"/workertest/jsonworkernew.js"); scope.Subscribe = new Jlmap3dSubscribeNew(scope,routegroup,scope.jsonwebworknew); scope.Subscribe.socketon(scope.Subscribe.topic); SimulationLoadNew(mapnetdata,scope,netdata.data,mapdata,camera,controls,scenesimulation,storemod); diff --git a/src/jlmap3d/main/loaders/AssetLoader.js b/src/jlmap3d/main/loaders/AssetLoader.js index e1ee80de0..405aabfe8 100644 --- a/src/jlmap3d/main/loaders/AssetLoader.js +++ b/src/jlmap3d/main/loaders/AssetLoader.js @@ -4,6 +4,7 @@ import { getBaseUrl } from '@/utils/baseUrl'; import { Loading } from 'element-ui'; import { BASE_ASSET_API } from '@/api/jlmap3d/assets3d.js'; const BASE_API = getBaseUrl(); +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; let defaultsignal = { id:"3", @@ -11,7 +12,7 @@ let defaultsignal = { deviceType:"signal", type:"low", picUrl:"", - url:"/cbtc/static/MODEL/signal/d3d.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/signal/d3d.FBX" } let defaulttrain = { @@ -20,7 +21,7 @@ let defaulttrain = { deviceType:"train", type:"num4", picUrl:"", - url:"/cbtc/static/MODEL/train/train.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/train/train.FBX" } @@ -30,15 +31,15 @@ let defaultstation = { deviceType:"stand", type:"num4", picUrl:"", - url:"/cbtc/static/MODEL/station/fuzhou.FBX" -}//"/cbtc/static/MODEL/station/fuzhou/fuzhou.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/station/fuzhou.FBX" +}//JL3D_LOCAL_STATIC+"/MODEL/station/fuzhou/fuzhou.FBX" let waicestation = { id:"10", name:"外侧车站", deviceType:"standwaice", type:"num4", picUrl:"", - url:"/cbtc/static/MODEL/station/waicestation.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/station/waicestation.FBX" } let station3 = { id:"10000", @@ -46,20 +47,18 @@ let station3 = { deviceType:"station3", type:"num4", picUrl:"", - url:"/cbtc/static/MODEL/station/station3.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/station/station3.FBX" } -//"/cbtc/static/MODEL/station/fuzhou/fuzhou.FBX" +//JL3D_LOCAL_STATIC+"/MODEL/station/fuzhou/fuzhou.FBX" //https://test.joylink.club/oss/station/fuzhou/fuzhou.FBX //https://joylink.club/oss/station/fuzhou/fuzhou.FBX -///cbtc/static/MODEL/station/zhantai715(2).FBX - let defaultswitch = { id:"11", name:"道岔", deviceType:"switch", type:"fuzhou", picUrl:"", - url:"/cbtc/static/MODEL/daocha/daocha.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/daocha/daocha.FBX" } @@ -69,7 +68,7 @@ let defaultsuidao = { deviceType:"suidao", type:"suidao", picUrl:"", - url:"/cbtc/static/MODEL/suidao/suidao.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/suidao/suidao.FBX" } let hebsuidao = { @@ -78,7 +77,7 @@ let hebsuidao = { deviceType:"hebsuidao", type:"hebsuidao", picUrl:"", - url:"/cbtc/static/MODEL/suidao/hebsuidao.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/suidao/hebsuidao.FBX" } let nbsuidao = { id:"1010", @@ -86,7 +85,7 @@ let nbsuidao = { deviceType:"nbsuidao", type:"nbsuidao", picUrl:"", - url:"/cbtc/static/MODEL/suidao/nbsuidao.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/suidao/nbsuidao.FBX" } let defaultbackground = { id:"16", @@ -94,12 +93,12 @@ let defaultbackground = { deviceType:"background", type:"background", picUrl:"", - url:"/cbtc/static/MODEL/suidao/background.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/suidao/background.FBX" } -//"/cbtc/static/MODEL/suidao/suidao.FBX" +//JL3D_LOCAL_STATIC+"/MODEL/suidao/suidao.FBX" //https://test.joylink.club/oss/suidao/suidao.FBX //https://joylink.club/oss/suidao/suidao.FBX -///cbtc/static/MODEL/suidao/suidao.FBX + let defaultautorail = { id:"100", @@ -107,7 +106,7 @@ let defaultautorail = { deviceType:"autorail", type:"autorail", picUrl:"", - url:"/cbtc/static/MODEL/auto/rail.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/auto/rail.FBX" } let autoswitch = { @@ -116,7 +115,7 @@ let autoswitch = { deviceType:"autoswitch", type:"fuzhou", picUrl:"", - url:"/cbtc/static/MODEL/auto/autoswitch.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/auto/autoswitch.FBX" } let autoswitch1 = { @@ -125,7 +124,7 @@ let autoswitch1 = { deviceType:"autoswitch1", type:"fuzhou", picUrl:"", - url:"/cbtc/static/MODEL/auto/switch1.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/auto/switch1.FBX" } let autoswitch2 = { @@ -134,7 +133,7 @@ let autoswitch2 = { deviceType:"autoswitch2", type:"fuzhou", picUrl:"", - url:"/cbtc/static/MODEL/auto/switch2.FBX" + url:JL3D_LOCAL_STATIC+"/MODEL/auto/switch2.FBX" } export function AssetLoader(){ diff --git a/src/jlmap3d/main/loaders/FBXLoader.js b/src/jlmap3d/main/loaders/FBXLoader.js index d4345ffa3..35f35b5fb 100644 --- a/src/jlmap3d/main/loaders/FBXLoader.js +++ b/src/jlmap3d/main/loaders/FBXLoader.js @@ -521,7 +521,7 @@ THREE.FBXLoader = ( function () { if(materialNode.Opacity.value<1 && materialNode.Opacity.value>0.9){ parameters.side = THREE.DoubleSide; parameters.transparent = true; - // parameters.alphaTest = 0.7; + parameters.alphaTest = 0.1; parameters.opacity = 1; }else{ @@ -534,7 +534,7 @@ THREE.FBXLoader = ( function () { if(materialNode.Opacity.value<1 && materialNode.Opacity.value>0.9){ parameters.side = THREE.DoubleSide; parameters.transparent = true; - // parameters.alphaTest = 0.7; + parameters.alphaTest = 0.1; parameters.opacity = 1; }else{ parameters.opacity = parseFloat( materialNode.Opacity.value ); @@ -544,7 +544,7 @@ THREE.FBXLoader = ( function () { if ( parameters.opacity < 1.0 ) { parameters.transparent = true; - // parameters.alphaTest = 0.1; + parameters.alphaTest = 0.1; } if ( materialNode.ReflectionFactor ) { diff --git a/src/jlmap3d/main/loaders/Materialload.js b/src/jlmap3d/main/loaders/Materialload.js index 2f23697ed..801bc799c 100644 --- a/src/jlmap3d/main/loaders/Materialload.js +++ b/src/jlmap3d/main/loaders/Materialload.js @@ -1,14 +1,15 @@ import { BASE_ASSET_API } from '@/api/jlmap3d/assets3d.js'; +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; export function Materialload(jlmap3dedit,standTextureData){ if(jlmap3dedit.materiallist){ - settexture(jlmap3dedit.materiallist,"red",'/cbtc/static/material/signal/1.jpg'); + settexture(jlmap3dedit.materiallist,"red",JL3D_LOCAL_STATIC+'/material/signal/1.jpg'); - settexture(jlmap3dedit.materiallist,"yellow",'/cbtc/static/material/signal/2.jpg'); + settexture(jlmap3dedit.materiallist,"yellow",JL3D_LOCAL_STATIC+'/material/signal/2.jpg'); - settexture( jlmap3dedit.materiallist,"green",'/cbtc/static/material/signal/3.jpg'); + settexture( jlmap3dedit.materiallist,"green",JL3D_LOCAL_STATIC+'/material/signal/3.jpg'); - settexture( jlmap3dedit.materiallist,"black",'/cbtc/static/material/signal/5.jpg'); + settexture( jlmap3dedit.materiallist,"black",JL3D_LOCAL_STATIC+'/material/signal/5.jpg'); } if(standTextureData.urls.length > 1){ @@ -20,98 +21,98 @@ export function Materialload(jlmap3dedit,standTextureData){ // if(assettype){ // if(assettype.stationtexture == "xian3"){ // if(jlmap3dedit.stationtexture){ - // setstationtexture(jlmap3dedit.stationtexture,"stationlist",'/cbtc/static/texture/xian3/xian3list.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"pingbimen",'/cbtc/static/texture/xian3/pingbimen.png'); - // setstationtexture(jlmap3dedit.stationtexture,"Station18000",'/cbtc/static/texture/xian3/Station18000.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station61238",'/cbtc/static/texture/xian3/Station61238.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station41790",'/cbtc/static/texture/xian3/Station41790.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station67945",'/cbtc/static/texture/xian3/Station67945.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station85598",'/cbtc/static/texture/xian3/Station85598.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station4324",'/cbtc/static/texture/xian3/Station4324.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station55755",'/cbtc/static/texture/xian3/Station55755.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station53597",'/cbtc/static/texture/xian3/Station53597.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station68029",'/cbtc/static/texture/xian3/Station68029.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station17596",'/cbtc/static/texture/xian3/Station17596.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station66742",'/cbtc/static/texture/xian3/Station66742.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station90701",'/cbtc/static/texture/xian3/Station90701.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station90652",'/cbtc/static/texture/xian3/Station90652.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station54200",'/cbtc/static/texture/xian3/Station54200.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station19253",'/cbtc/static/texture/xian3/Station19253.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station37821",'/cbtc/static/texture/xian3/Station37821.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station47557",'/cbtc/static/texture/xian3/Station47557.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station78551",'/cbtc/static/texture/xian3/Station78551.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station64474",'/cbtc/static/texture/xian3/Station64474.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station21203",'/cbtc/static/texture/xian3/Station21203.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station34499",'/cbtc/static/texture/xian3/Station34499.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station571",'/cbtc/static/texture/xian3/Station571.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station99903",'/cbtc/static/texture/xian3/Station99903.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station43447",'/cbtc/static/texture/xian3/Station43447.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station67917",'/cbtc/static/texture/xian3/Station67917.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station60649",'/cbtc/static/texture/xian3/Station60649.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"stationlist",JL3D_LOCAL_STATIC+'/texture/xian3/xian3list.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"pingbimen",JL3D_LOCAL_STATIC+'/texture/xian3/pingbimen.png'); + // setstationtexture(jlmap3dedit.stationtexture,"Station18000",JL3D_LOCAL_STATIC+'/texture/xian3/Station18000.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station61238",JL3D_LOCAL_STATIC+'/texture/xian3/Station61238.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station41790",JL3D_LOCAL_STATIC+'/texture/xian3/Station41790.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station67945",JL3D_LOCAL_STATIC+'/texture/xian3/Station67945.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station85598",JL3D_LOCAL_STATIC+'/texture/xian3/Station85598.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station4324",JL3D_LOCAL_STATIC+'/texture/xian3/Station4324.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station55755",JL3D_LOCAL_STATIC+'/texture/xian3/Station55755.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station53597",JL3D_LOCAL_STATIC+'/texture/xian3/Station53597.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station68029",JL3D_LOCAL_STATIC+'/texture/xian3/Station68029.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station17596",JL3D_LOCAL_STATIC+'/texture/xian3/Station17596.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station66742",JL3D_LOCAL_STATIC+'/texture/xian3/Station66742.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station90701",JL3D_LOCAL_STATIC+'/texture/xian3/Station90701.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station90652",JL3D_LOCAL_STATIC+'/texture/xian3/Station90652.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station54200",JL3D_LOCAL_STATIC+'/texture/xian3/Station54200.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station19253",JL3D_LOCAL_STATIC+'/texture/xian3/Station19253.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station37821",JL3D_LOCAL_STATIC+'/texture/xian3/Station37821.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station47557",JL3D_LOCAL_STATIC+'/texture/xian3/Station47557.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station78551",JL3D_LOCAL_STATIC+'/texture/xian3/Station78551.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station64474",JL3D_LOCAL_STATIC+'/texture/xian3/Station64474.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station21203",JL3D_LOCAL_STATIC+'/texture/xian3/Station21203.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station34499",JL3D_LOCAL_STATIC+'/texture/xian3/Station34499.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station571",JL3D_LOCAL_STATIC+'/texture/xian3/Station571.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station99903",JL3D_LOCAL_STATIC+'/texture/xian3/Station99903.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station43447",JL3D_LOCAL_STATIC+'/texture/xian3/Station43447.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station67917",JL3D_LOCAL_STATIC+'/texture/xian3/Station67917.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station60649",JL3D_LOCAL_STATIC+'/texture/xian3/Station60649.jpg'); // } // } // if(assettype.stationtexture == "haerbin1"){ // if(jlmap3dedit.stationtexture){ - // setstationtexture(jlmap3dedit.stationtexture,"stationlist",'/cbtc/static/texture/heb/haerbinlist.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"pingbimen",'/cbtc/static/texture/heb/pingbimen.png'); - // setstationtexture(jlmap3dedit.stationtexture,"Station5361",'/cbtc/static/texture/heb/Station5361.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station11094",'/cbtc/static/texture/heb/Station11094.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station11136",'/cbtc/static/texture/heb/Station11136.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station17293",'/cbtc/static/texture/heb/Station17293.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station18398",'/cbtc/static/texture/heb/Station18398.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station22163",'/cbtc/static/texture/heb/Station22163.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station25464",'/cbtc/static/texture/heb/Station25464.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station28090",'/cbtc/static/texture/heb/Station28090.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station41999",'/cbtc/static/texture/heb/Station41999.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station44338",'/cbtc/static/texture/heb/Station44338.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station46464",'/cbtc/static/texture/heb/Station46464.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station50565",'/cbtc/static/texture/heb/Station50565.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station60068",'/cbtc/static/texture/heb/Station60068.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station62429",'/cbtc/static/texture/heb/Station62429.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station64444",'/cbtc/static/texture/heb/Station64444.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station71700",'/cbtc/static/texture/heb/Station71700.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station72132",'/cbtc/static/texture/heb/Station72132.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station78164",'/cbtc/static/texture/heb/Station78164.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station79537",'/cbtc/static/texture/heb/Station79537.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station82618",'/cbtc/static/texture/heb/Station82618.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station85520",'/cbtc/static/texture/heb/Station85520.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station89483",'/cbtc/static/texture/heb/Station89483.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station96090",'/cbtc/static/texture/heb/Station96090.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"stationlist",JL3D_LOCAL_STATIC+'/texture/heb/haerbinlist.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"pingbimen",JL3D_LOCAL_STATIC+'/texture/heb/pingbimen.png'); + // setstationtexture(jlmap3dedit.stationtexture,"Station5361",JL3D_LOCAL_STATIC+'/texture/heb/Station5361.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station11094",JL3D_LOCAL_STATIC+'/texture/heb/Station11094.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station11136",JL3D_LOCAL_STATIC+'/texture/heb/Station11136.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station17293",JL3D_LOCAL_STATIC+'/texture/heb/Station17293.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station18398",JL3D_LOCAL_STATIC+'/texture/heb/Station18398.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station22163",JL3D_LOCAL_STATIC+'/texture/heb/Station22163.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station25464",JL3D_LOCAL_STATIC+'/texture/heb/Station25464.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station28090",JL3D_LOCAL_STATIC+'/texture/heb/Station28090.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station41999",JL3D_LOCAL_STATIC+'/texture/heb/Station41999.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station44338",JL3D_LOCAL_STATIC+'/texture/heb/Station44338.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station46464",JL3D_LOCAL_STATIC+'/texture/heb/Station46464.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station50565",JL3D_LOCAL_STATIC+'/texture/heb/Station50565.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station60068",JL3D_LOCAL_STATIC+'/texture/heb/Station60068.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station62429",JL3D_LOCAL_STATIC+'/texture/heb/Station62429.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station64444",JL3D_LOCAL_STATIC+'/texture/heb/Station64444.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station71700",JL3D_LOCAL_STATIC+'/texture/heb/Station71700.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station72132",JL3D_LOCAL_STATIC+'/texture/heb/Station72132.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station78164",JL3D_LOCAL_STATIC+'/texture/heb/Station78164.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station79537",JL3D_LOCAL_STATIC+'/texture/heb/Station79537.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station82618",JL3D_LOCAL_STATIC+'/texture/heb/Station82618.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station85520",JL3D_LOCAL_STATIC+'/texture/heb/Station85520.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station89483",JL3D_LOCAL_STATIC+'/texture/heb/Station89483.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station96090",JL3D_LOCAL_STATIC+'/texture/heb/Station96090.jpg'); // } // } // if(assettype.stationtexture == "nb1"){ // if(jlmap3dedit.stationtexture){ - // setstationtexture(jlmap3dedit.stationtexture,"stationlist",'/cbtc/static/texture/nb1/nb1list.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"pingbimen",'/cbtc/static/texture/nb1/pingbimen.png'); - // setstationtexture(jlmap3dedit.stationtexture,"Station1533",'/cbtc/static/texture/nb1/Station1533.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station11231",'/cbtc/static/texture/nb1/Station11231.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station12421",'/cbtc/static/texture/nb1/Station12421.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station16356",'/cbtc/static/texture/nb1/Station16356.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station18678",'/cbtc/static/texture/nb1/Station18678.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station19817",'/cbtc/static/texture/nb1/Station19817.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station23567",'/cbtc/static/texture/nb1/Station23567.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station24903",'/cbtc/static/texture/nb1/Station24903.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station26416",'/cbtc/static/texture/nb1/Station26416.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station27207",'/cbtc/static/texture/nb1/Station27207.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station28032",'/cbtc/static/texture/nb1/Station28032.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station28958",'/cbtc/static/texture/nb1/Station28958.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station30520",'/cbtc/static/texture/nb1/Station30520.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station32955",'/cbtc/static/texture/nb1/Station32955.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station38286",'/cbtc/static/texture/nb1/Station38286.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station38674",'/cbtc/static/texture/nb1/Station38674.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station44173",'/cbtc/static/texture/nb1/Station44173.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station63100",'/cbtc/static/texture/nb1/Station63100.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station69378",'/cbtc/static/texture/nb1/Station69378.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station72310",'/cbtc/static/texture/nb1/Station72310.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station72764",'/cbtc/static/texture/nb1/Station72764.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station75414",'/cbtc/static/texture/nb1/Station75414.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station75494",'/cbtc/static/texture/nb1/Station75494.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station75703",'/cbtc/static/texture/nb1/Station75703.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station78392",'/cbtc/static/texture/nb1/Station78392.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station81700",'/cbtc/static/texture/nb1/Station81700.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station84098",'/cbtc/static/texture/nb1/Station84098.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station86112",'/cbtc/static/texture/nb1/Station86112.jpg'); - // setstationtexture(jlmap3dedit.stationtexture,"Station99584",'/cbtc/static/texture/nb1/Station99584.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"stationlist",JL3D_LOCAL_STATIC+'/texture/nb1/nb1list.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"pingbimen",JL3D_LOCAL_STATIC+'/texture/nb1/pingbimen.png'); + // setstationtexture(jlmap3dedit.stationtexture,"Station1533",JL3D_LOCAL_STATIC+'/texture/nb1/Station1533.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station11231",JL3D_LOCAL_STATIC+'/texture/nb1/Station11231.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station12421",JL3D_LOCAL_STATIC+'/texture/nb1/Station12421.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station16356",JL3D_LOCAL_STATIC+'/texture/nb1/Station16356.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station18678",JL3D_LOCAL_STATIC+'/texture/nb1/Station18678.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station19817",JL3D_LOCAL_STATIC+'/texture/nb1/Station19817.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station23567",JL3D_LOCAL_STATIC+'/texture/nb1/Station23567.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station24903",JL3D_LOCAL_STATIC+'/texture/nb1/Station24903.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station26416",JL3D_LOCAL_STATIC+'/texture/nb1/Station26416.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station27207",JL3D_LOCAL_STATIC+'/texture/nb1/Station27207.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station28032",JL3D_LOCAL_STATIC+'/texture/nb1/Station28032.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station28958",JL3D_LOCAL_STATIC+'/texture/nb1/Station28958.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station30520",JL3D_LOCAL_STATIC+'/texture/nb1/Station30520.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station32955",JL3D_LOCAL_STATIC+'/texture/nb1/Station32955.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station38286",JL3D_LOCAL_STATIC+'/texture/nb1/Station38286.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station38674",JL3D_LOCAL_STATIC+'/texture/nb1/Station38674.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station44173",JL3D_LOCAL_STATIC+'/texture/nb1/Station44173.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station63100",JL3D_LOCAL_STATIC+'/texture/nb1/Station63100.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station69378",JL3D_LOCAL_STATIC+'/texture/nb1/Station69378.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station72310",JL3D_LOCAL_STATIC+'/texture/nb1/Station72310.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station72764",JL3D_LOCAL_STATIC+'/texture/nb1/Station72764.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station75414",JL3D_LOCAL_STATIC+'/texture/nb1/Station75414.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station75494",JL3D_LOCAL_STATIC+'/texture/nb1/Station75494.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station75703",JL3D_LOCAL_STATIC+'/texture/nb1/Station75703.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station78392",JL3D_LOCAL_STATIC+'/texture/nb1/Station78392.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station81700",JL3D_LOCAL_STATIC+'/texture/nb1/Station81700.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station84098",JL3D_LOCAL_STATIC+'/texture/nb1/Station84098.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station86112",JL3D_LOCAL_STATIC+'/texture/nb1/Station86112.jpg'); + // setstationtexture(jlmap3dedit.stationtexture,"Station99584",JL3D_LOCAL_STATIC+'/texture/nb1/Station99584.jpg'); // } // } // } diff --git a/src/jlmap3d/main/model/StationStandList.js b/src/jlmap3d/main/model/StationStandList.js index d966fcf90..468d45882 100644 --- a/src/jlmap3d/main/model/StationStandList.js +++ b/src/jlmap3d/main/model/StationStandList.js @@ -1,4 +1,5 @@ import {StationStandModel} from '@/jlmap3d/main/model/StationStandModel.js'; +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; export function StationStandList() { @@ -226,7 +227,7 @@ export function StationStandList() { //canvas文字贴图方法 //PS:待提炼 增强功能 var stationcanvas = new Image(); -stationcanvas.src = "/cbtc/static/texture/msgt.png"; +stationcanvas.src = JL3D_LOCAL_STATIC+"/texture/msgt.png"; function getTextCanvas(text){ let canvas = document.getElementById('canvastexture'); diff --git a/src/jlmap3d/main/model/TrainList.js b/src/jlmap3d/main/model/TrainList.js index 9f470f2a8..c315c78fe 100644 --- a/src/jlmap3d/main/model/TrainList.js +++ b/src/jlmap3d/main/model/TrainList.js @@ -1,5 +1,5 @@ import {TrainModel} from '@/jlmap3d/edit/editmodel/TrainModel.js'; - +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; export function TrainList() { let scope = this; @@ -213,7 +213,7 @@ let onProgress = function ( xhr ) { let onError = function () { }; var beauty = new Image(); -beauty.src = "/cbtc/static/texture/guide.png"; +beauty.src = JL3D_LOCAL_STATIC+"/texture/guide.png"; //canvas文字贴图方法 //PS:待提炼 增强功能 function getTextCanvas(text){ diff --git a/src/jlmap3d/main/newmodel/SectionListN.js b/src/jlmap3d/main/newmodel/SectionListN.js index 5f464de99..a213e8322 100644 --- a/src/jlmap3d/main/newmodel/SectionListN.js +++ b/src/jlmap3d/main/newmodel/SectionListN.js @@ -1,5 +1,6 @@ import {SectionModel} from '@/jlmap3d/main/newmodel/SectionModel.js'; import {SwitchModel} from '@/jlmap3d/main/newmodel/SwitchModel.js'; +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; export function SectionListN() { let scope = this; @@ -19,7 +20,7 @@ export function SectionListN() { var autorail; this.loadpromise = function(sectionList,sectiondata,rails,scene,assetloader){ - var texture = new THREE.TextureLoader().load( '/cbtc/static/test/z0251.png' ); + var texture = new THREE.TextureLoader().load( JL3D_LOCAL_STATIC+'/test/z0251.png' ); texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.repeat.set( 1,1); diff --git a/src/jlmap3d/main/newmodel/StationStandListN.js b/src/jlmap3d/main/newmodel/StationStandListN.js index 961189bbb..89a61b2dd 100644 --- a/src/jlmap3d/main/newmodel/StationStandListN.js +++ b/src/jlmap3d/main/newmodel/StationStandListN.js @@ -1,5 +1,5 @@ import {StationStandModel} from '@/jlmap3d/main/newmodel/StationStandModel.js'; - +import { JL3D_LOCAL_STATIC } from '@/api/jlmap3d/assets3d.js'; export function StationStandListN() { let scope = this; @@ -24,6 +24,10 @@ export function StationStandListN() { } } + + + + for(let i=0;i -
+
@@ -25,7 +25,7 @@