修改三维电子沙盘内外侧站台数据不全bug,修改外车站台漫游
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@ -420,7 +420,7 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
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}
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if(scope.raycasterswitch == "signal"){
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console.log(signallist);
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let intersects = raycaster.intersectObjects( signallist.group.children,true);
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if(intersects[0]){
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@ -449,10 +449,7 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
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camerarail.progress = 0;
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let points = [];
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let stationp1 = stationstandlist.group.children[0].position;
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let stationp2 = stationstandlist.group.children[20].position;
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//全线漫游
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// points.push(new THREE.Vector3(stationp1.x-20,10,stationp1.z));
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// points.push(new THREE.Vector3(stationp2.x+20,10,stationp2.z));
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//站内漫游(晕)
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// points.push(new THREE.Vector3(stationp1.x-65,11,stationp1.z+15));
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// points.push(new THREE.Vector3(stationp1.x,11,stationp1.z+15));
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@ -462,10 +459,18 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
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// points.push(new THREE.Vector3(stationp1.x+38,11,stationp1.z+2));
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// points.push(new THREE.Vector3(stationp1.x+13,5,stationp1.z+2));
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points.push(new THREE.Vector3(stationp1.x-65,11,stationp1.z+12));
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points.push(new THREE.Vector3(stationp1.x+60,11,stationp1.z+12));
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points.push(new THREE.Vector3(stationp1.x+60,7,stationp1.z+12));
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points.push(new THREE.Vector3(stationp1.x-55,5,stationp1.z+12));
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if(stationstandlist.group.children[0].inside == false){
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points.push(new THREE.Vector3(stationp1.x-65,11,stationp1.z-26));
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points.push(new THREE.Vector3(stationp1.x+60,11,stationp1.z-26));
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points.push(new THREE.Vector3(stationp1.x+60,7,stationp1.z-26));
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points.push(new THREE.Vector3(stationp1.x-55,5,stationp1.z-26));
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}else{
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points.push(new THREE.Vector3(stationp1.x-65,11,stationp1.z+12));
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points.push(new THREE.Vector3(stationp1.x+60,11,stationp1.z+12));
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points.push(new THREE.Vector3(stationp1.x+60,7,stationp1.z+12));
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points.push(new THREE.Vector3(stationp1.x-55,5,stationp1.z+12));
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}
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// points.push(new THREE.Vector3(stationp1.x+40,3,stationp1.z+15));
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// controls.target = new THREE.Vector3(camera.position.x+1,camera.position.y,camera.position.z);
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// controls.update();
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@ -46,6 +46,7 @@ export function SimulationLoadNew(data,scope,netdata,mapdata,camera,controls,sce
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}
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function initnew3d(data,netdata){
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// console.log(JSON.parse(netdata.assets));
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Materialload(scope,JSON.parse(netdata.assets).stationTextureList[0]);
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let mapdata = data;
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@ -68,7 +69,18 @@ export function SimulationLoadNew(data,scope,netdata,mapdata,camera,controls,sce
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let switchdata = JSON.parse(netdata.switchs);
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let signaldata = JSON.parse(netdata.signals);
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let standsdata = JSON.parse(netdata.stands);
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let psddata = data.psdList;
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let psddata = mapdata.psdList;
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if(standsdata[0].inside == undefined){
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for(let i=0;i<standsdata.length;i++){
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for(let j=0;j<mapdata.stationStandList.length;j++){
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if(standsdata[i].code == mapdata.stationStandList[j].stationCode){
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standsdata[i].inside = mapdata.stationStandList[j].inside;
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j = mapdata.stationStandList.length;
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}
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}
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}
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}
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assetloader.setModelListOver(JSON.parse(netdata.assets).sceneAssetList);
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// assetloader.setmodellistnew(netdata.assets);
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@ -101,7 +101,7 @@ export function StationStandListN() {
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}
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}
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// console.log(newstationmesh);
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if(mode){
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if(mode == "02"){
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let textgeometry = new THREE.PlaneBufferGeometry( 65, 90, 1 );
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@ -153,6 +153,7 @@ export function StationStandListN() {
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}
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}
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for(let i=0;i<standsdata.length;i++){
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let newstationstand = new StationStandModel(standsdata[i]);
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if(standsdata[i].code != "Station96090"){
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@ -169,16 +170,18 @@ export function StationStandListN() {
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newstationstand.direction2.name = standsdata[i].direction2.name;
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newstationstand.direction2.screenDoorOpenStatus = "01";
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let newstationmesh = null;
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if(standsdata[i].inside == true){
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if(standsdata[i].inside == undefined){
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newstationmesh = selectmesh1.clone(true);
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}else if(standsdata[i].inside == true){
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newstationmesh = selectmesh1.clone(true);
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}else{
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newstationmesh = selectmesh2.clone(true);
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}
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// console.log(standsdata[i].name);
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// console.log(standsdata[i].code);
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// console.log("==================");
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newstationmesh.code = standsdata[i].code;
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newstationmesh.name = standsdata[i].code;
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newstationmesh.inside = standsdata[i].inside;
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newstationmesh.position.x = standsdata[i].position.x;
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newstationmesh.position.y = standsdata[i].position.y;
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newstationmesh.position.z = standsdata[i].position.z;
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