设置数据更新中间层
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@ -1,81 +1,86 @@
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import deviceType from './deviceType';
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import { deepAssign } from '@/utils/index';
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const stateTransition = {};
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// 所有默认状态在这里都要有 用来转换后台发送的数据状态
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class Status {
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// el是宿主元素
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// vm是KVue实例
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constructor(device) {
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// 保存kVue实例
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this.statusObj = {};
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if (device && device._type) {
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// 执行编译
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this['handle' + device._type](device);
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}
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}
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handleStationStand(device) {
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this.statusObj = {
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free: device.free, // 站台空闲
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trainParking: device.trainParking, // 列车停站
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emergencyClosed: device.emergencyClosed, // 站台紧急关闭
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stationHoldTrain: device.stationHoldTrain, // 站台是否扣车
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centerHoldTrain: device.centerHoldTrain, // 中心是否扣车 true 扣车 false 非扣车状态
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allSkip: device.allSkip, // 是否全部跳停
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assignSkip: device.assignSkip, // 是否指定跳停
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runLevelTime: device.runLevelTime, // 区间运行时间 自动为 0
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parkingTime: device.parkingTime, // 站台停车时间 自动为0
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fault: device.fault /** 非故障*/
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};
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}
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handleSection(device) {
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this.statusObj = {
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blockade: device.blockade, // 是否封锁
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routeLock: device.routeLock, // 是否进路锁闭
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overlapLock: device.overlapLock, // 进路延续保护锁闭
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ctOccupied: device.ctOccupied, // 通信车占用
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nctOccupied: device.nctOccupied, // 非通信车占用
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fault: device.fault /** 非故障*/
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};
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}
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handleSwitch(device) {
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this.statusObj = {
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singleLock: device.singleLock, // 是否单锁
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blockade: device.blockade, // 是否封锁
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routeLock: device.routeLock, // 是否进路锁闭
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overlapLock: device.overlapLock, // 是否进路延续保护锁闭
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normalPosition: device.normalPosition, // 是否定位
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reversePosition: device.reversePosition, // 是否反位
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fault: device.fault /** 非故障*/
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};
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}
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handleSignal(device) {
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this.statusObj = {
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fault: device.fault /** 非故障*/
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};
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}
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handlePsd(device) {
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this.statusObj = {
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fault: device.fault /** 非故障*/
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};
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}
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handleStationDelayUnlock(device) {
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this.statusObj = {
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fault: device.fault /** 非故障*/
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};
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}
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handleTrain(device) {
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this.statusObj = {
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fault: device.fault /** 非故障*/
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};
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}
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handleStation(device) {
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this.statusObj = {
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controlMode: device.controlMode,
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fault: device.fault /** 非故障*/
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};
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}
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stateTransition[deviceType.Section] = {
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/** 区段状态*/
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blockade: false, // 是否封锁
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routeLock: false, // 是否进路锁闭
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overlapLock: false, // 进路延续保护锁闭
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ctOccupied: false, // 通信车占用
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nctOccupied: false, // 非通信车占用
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/** 是否故障*/
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fault: false /** 非故障*/
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};
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stateTransition[deviceType.Switch] = {
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singleLock: 1, // 是否单锁
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blockade: 0, // 是否封锁
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routeLock: 0, // 是否进路锁闭
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overlapLock: 0, // 是否进路延续保护锁闭
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normalPosition: 1, // 是否定位
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reversePosition: 0, // 是否反位
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/** 是否故障*/
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fault: false /** 非故障*/
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// /** 是否切除*/
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// cutOff: {
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// Default: false /** 是否切除*/
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// }
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};
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stateTransition[deviceType.Signal] = {
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/** 是否故障*/
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fault: false /** 非故障*/
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};
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stateTransition[deviceType.Station] = {
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/** 是否故障*/
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fault: false, /** 非故障*/
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controlMode: 'Center' // Center 中控 Local 站控 Emergency 紧急站控 Interlock 联锁控
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};
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stateTransition[deviceType.Psd] = {
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/** 是否故障*/
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fault: false /** 非故障*/
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};
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stateTransition[deviceType.StationDelayUnlock] = {
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/** 是否故障*/
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fault: false /** 非故障*/
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};
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stateTransition[deviceType.StationStand] = {
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free: 1, // 站台空闲
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trainParking: 0, // 列车停站
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emergencyClosed: 0, // 站台紧急关闭
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stationHoldTrain: 0, // 站台是否扣车
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centerHoldTrain: 0, // 中心是否扣车 true 扣车 false 非扣车状态
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allSkip: 0, // 是否全部跳停
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assignSkip: 0, // 是否指定跳停
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runLevelTime: 0, // 区间运行时间 自动为 0
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parkingTime: 0, // 站台停车时间 自动为0
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/** 是否故障*/
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fault: false /** 非故障*/
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};
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stateTransition[deviceType.Train] = {
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/** 是否故障*/
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fault: false /** 非故障*/
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};
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function transitionDeviceStatus(device) {
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const type = device._type;
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console.log(type);
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// stateTransition[type] = {}
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return {};
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getStatus() {
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return this.statusObj;
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}
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}
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export default {
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stateTransition,
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transitionDeviceStatus
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};
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export default function transitionDeviceStatus(device) {
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const statusDevice = new Status(device);
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const status = statusDevice.getStatus();
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return deepAssign(device, status);
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}
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@ -2,7 +2,7 @@ import * as zrUtil from 'zrender/src/core/util';
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import * as vector from 'zrender/src/core/vector';
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import Group from 'zrender/src/container/Group';
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import deviceType from './constant/deviceType';
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// import { transitionDeviceStatus } from './constant/stateTransition';
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import transitionDeviceStatus from './constant/stateTransition';
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import shapefactory from './shape/factory';
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import TransformHandle from './transformHandle';
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@ -141,8 +141,7 @@ class Painter {
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} else {
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const instance = device.instance;
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if (instance) {
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// const device = transitionDeviceStatus(device); // 中间层转换状态数据
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instance.setState(device); // 改变试图状态
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instance.setState(transitionDeviceStatus(device)); // 改变试图状态
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}
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}
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} catch (err) {
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@ -147,7 +147,6 @@ export default {
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},
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initMenu() {
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// 编辑模式菜单列表
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debugger;
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this.menu = MenuContextHandler.covert(this.menuNormal);
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// 故障模式菜单列表
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if (this.operatemode === OperateMode.FAULT) {
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