This commit is contained in:
zyy 2019-07-19 17:53:15 +08:00
commit 7e7723e9ef

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@ -14,88 +14,99 @@ deviceRender[deviceType.Section] = {
progressive: 2 progressive: 2
}; };
/** Switch渲染配置*/
deviceRender[deviceType.Switch] = {
zlevel: 2,
progressive: 5
};
/** Signal渲染配置*/ /** Signal渲染配置*/
deviceRender[deviceType.Signal] = { deviceRender[deviceType.Signal] = {
zlevel: 2, zlevel: 1,
progressive: 3 progressive: 3
}; };
/** Switch渲染配置*/
deviceRender[deviceType.Switch] = {
zlevel: 3,
progressive: 5
};
/** Station渲染配置*/ /** Station渲染配置*/
deviceRender[deviceType.Station] = { deviceRender[deviceType.Station] = {
zlevel: 4, zlevel: 1,
progressive: 4 progressive: 4
}; };
/** StationStand渲染配置*/ /** StationStand渲染配置*/
deviceRender[deviceType.StationStand] = { deviceRender[deviceType.StationStand] = {
zlevel: 4, zlevel: 1,
progressive: 5 progressive: 5
}; };
/** StationControl渲染配置*/ /** StationControl渲染配置*/
deviceRender[deviceType.StationControl] = { deviceRender[deviceType.StationControl] = {
zlevel: 5, zlevel: 1,
progressive: 4 progressive: 4
}; };
/** ImageControl渲染配置*/ /** ImageControl渲染配置*/
deviceRender[deviceType.ImageControl] = { deviceRender[deviceType.ImageControl] = {
zlevel: 5, zlevel: 1,
progressive: 5 progressive: 5
}; };
/** ZcControl渲染配置*/ /** ZcControl渲染配置*/
deviceRender[deviceType.ZcControl] = { deviceRender[deviceType.ZcControl] = {
zlevel: 5, zlevel: 1,
progressive: 6 progressive: 6
}; };
/** LcControl渲染配置*/ /** LcControl渲染配置*/
deviceRender[deviceType.LcControl] = { deviceRender[deviceType.LcControl] = {
zlevel: 5, zlevel: 1,
progressive: 6 progressive: 6
}; };
/** LimitControl渲染配置*/ /** LimitControl渲染配置*/
deviceRender[deviceType.LimitControl] = { deviceRender[deviceType.LimitControl] = {
zlevel: 5, zlevel: 1,
progressive: 5 progressive: 5
}; };
/** StationDelayUnlock渲染配置*/ /** StationDelayUnlock渲染配置*/
deviceRender[deviceType.StationDelayUnlock] = { deviceRender[deviceType.StationDelayUnlock] = {
zlevel: 6, zlevel: 1,
progressive: 6 progressive: 6
}; };
/** Train渲染配置*/ /** Train渲染配置*/
deviceRender[deviceType.Train] = { deviceRender[deviceType.Train] = {
zlevel: 7, zlevel: 1,
progressive: 9 progressive: 9
}; };
/** TrainWindow渲染配置*/ /** TrainWindow渲染配置*/
deviceRender[deviceType.TrainWindow] = { deviceRender[deviceType.TrainWindow] = {
zlevel: 6, zlevel: 1,
progressive: 8 progressive: 8
}; };
/** Line渲染配置*/ /** Line渲染配置*/
deviceRender[deviceType.Line] = { deviceRender[deviceType.Line] = {
zlevel: 9, zlevel: 1,
progressive: 7 progressive: 7
}; };
/** Text渲染配置*/ /** Text渲染配置*/
deviceRender[deviceType.Text] = { deviceRender[deviceType.Text] = {
zlevel: 9, zlevel: 1,
progressive: 7 progressive: 7
}; };
/** TrainWindow渲染配置*/
deviceRender[deviceType.TrainWindow] = {
zlevel: 5,
progressive: 4
};
/** Train渲染配置*/
deviceRender[deviceType.TRain] = {
zlevel: 6,
progressive: 4
};
export default deviceRender; export default deviceRender;