Merge branch 'test' of https://git.code.tencent.com/lian-cbtc/jl-client into test
This commit is contained in:
commit
8eefd599b5
@ -154,6 +154,7 @@ export function JLmapDriving(dom,data,mapId,storemod,translation,routegroup,proj
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let assetsdata = JSON.parse(netdata.data.sections);
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if(assetsdata.link){
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scope.datatype = "old";
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// datanew();
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// scope.jsonwebwork = new Worker("../../static/workertest/jsonworker.js");
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// scope.Subscribe = new Jlmap3dSubscribe(scope,routegroup,scope.jsonwebwork);
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// scope.Subscribe.socketon(scope.Subscribe.topic);
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@ -165,7 +166,7 @@ export function JLmapDriving(dom,data,mapId,storemod,translation,routegroup,proj
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if(trainlisttest){
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if(trainlisttest.group){
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if(trainlisttest.group.children[0]){
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console.log(trainlisttest.group.children[0].name);
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// console.log(trainlisttest.group.children[0].name);
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updatemmi.updatedrivingcode(trainlisttest.group.children[0].name);
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scope.Subscribe.initdrivercode(trainlisttest.group.children[0].name);
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for(let k in rails.switchrail){
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@ -100,6 +100,7 @@ export function Jl3dDriving(mixers, updatemmi, sound, translation, routegroup) {
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//
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// }
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// console.log(data);
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// console.log(data);
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switch (data.type) {
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case 'Simulation_Driver_Change':
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@ -113,6 +114,7 @@ export function Jl3dDriving(mixers, updatemmi, sound, translation, routegroup) {
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updatemmi.updatedrivingcode( data.body.code);
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break;
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case 'Simulation_TrainSpeed':
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trainspeed(data);
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break;
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case 'SJL3D_TrainStatus':
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@ -98,6 +98,7 @@ export function Jl3dDrivingNew(mixers,updatemmi,sound,translation,routegroup,sta
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// console.log(data);
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if(data.type == "Train_Position"){
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// stats.update();
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trainrun(data.body);
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return;
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}
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@ -48,6 +48,22 @@ var Staticmodel = {
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picUrl: "",
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assetUrl: "../../static/model/passflow/monitor.FBX"
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},
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train: {
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id: "7",
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name: "列车",
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deviceType: "train",
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type: "hrb",
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picUrl: "",
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assetUrl: "../../static/model/train/train.FBX"
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},
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section: {
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id: "8",
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name: "区段",
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deviceType: "section",
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type: "hrb",
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picUrl: "",
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assetUrl: "../../static/model/passflow/section.FBX"
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},
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}
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@ -12,6 +12,8 @@ import { Pathfinding } from '@/jlmap3d/jl3dpassflow/utils/Pathfinding.js';
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// const Pathfinding = window.threePathfinding.Pathfinding;
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import { ZoneManager } from '@/jlmap3d/jl3dpassflow/model/zonemanager.js';
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import { getPublishMapVersion, getPublishMapDetail,getPublish3dMapDetail} from '@/api/jlmap3d/load3ddata';
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import StompClient from '@/utils/sock';
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import { Loading } from 'element-ui';
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@ -38,7 +40,6 @@ let originhuman1 = null;
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let originhuman2 = null;
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let originanima1 = null;
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let originanima2 = null;
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let moveanimatelist = [];
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let zhajiin = [];
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let zhajiout = [];
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@ -144,7 +145,7 @@ var views = [
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];
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export function Jl3dpassflow(dom) {
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export function Jl3dpassflow(dom,skinCode) {
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var scope = this;
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this.dom = dom;
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@ -218,10 +219,6 @@ export function Jl3dpassflow(dom) {
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this.selectmodel = null;
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const Color = {
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GROUND: new THREE.Color( 0x606060 ).convertGammaToLinear( 2.2 ).getHex(),
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NAVMESH: new THREE.Color( 0xFFFFFF ).convertGammaToLinear( 2.2 ).getHex(),
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};
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const ZONE = 'level';
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const SPEED = 10;
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@ -233,12 +230,35 @@ export function Jl3dpassflow(dom) {
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let groupID, path;
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const playerPosition = new THREE.Vector3( -3.5, 0.5, 5.5 );
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const targetPosition = new THREE.Vector3();
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let playerPosition = new THREE.Vector3( -3.5, 0.5, 5.5 );
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let targetPosition = new THREE.Vector3();
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let pathfinder = new THREE.Pathfinding();
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let mouse = new THREE.Vector2();
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let raycaster = new THREE.Raycaster();
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getPublishMapDetail(skinCode).then(netdata => {
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// let assetsdata = JSON.parse(netdata.data.sections);
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console.log(netdata);
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// if(assetsdata.link){
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// scope.datatype = "old";
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// scope.jsonwebwork = new Worker("../../static/workertest/jsonworker.js");
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// scope.Subscribe = new Jlmap3dSubscribe(scope,routegroup,scope.jsonwebwork);
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// scope.Subscribe.socketon(scope.Subscribe.topic);
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// SimulationLoad(mapnetdata,scope,netdata.data,mapdata,camera,controls,scenesimulation,storemod);
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//
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// }else{
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// scope.datatype = "new";
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// scope.jsonwebworknew = new Worker("../../static/workertest/jsonworkernew.js");
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// scope.Subscribe = new Jlmap3dSubscribeNew(scope,routegroup,scope.jsonwebworknew);
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// scope.Subscribe.socketon(scope.Subscribe.topic);
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// SimulationLoadNew(mapnetdata,scope,netdata.data,mapdata,camera,controls,scenesimulation,storemod);
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// }
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});
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const pathfinder = new THREE.Pathfinding();
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const mouse = new THREE.Vector2();
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const raycaster = new THREE.Raycaster();
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var loader = new THREE.OBJLoader();
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@ -250,9 +270,9 @@ export function Jl3dpassflow(dom) {
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function ( object ) {
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console.time('createZone()');
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// console.time('createZone()');
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const zone = THREE.Pathfinding.createZone(object.children[0].geometry);
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console.timeEnd('createZone()');
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// console.timeEnd('createZone()');
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pathfinder.setZoneData( ZONE, zone );
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@ -301,7 +321,6 @@ export function Jl3dpassflow(dom) {
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console.log(intersects[0].point);
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targetPosition.copy( intersects[0].point );
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originhuman1.position.copy( playerPosition );
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// Teleport on ctrl/cmd click or RMB.
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if (event.metaKey || event.ctrlKey || event.button === 2) {
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@ -320,28 +339,14 @@ export function Jl3dpassflow(dom) {
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points.push(path[i]);
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}
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originhuman1.curve = new THREE.CatmullRomCurve3(points);
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originhuman1.curve.curvrtype = "chordal";
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originhuman1.curve.curvrtype = "centripetal";
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originhuman1.progress = 0;
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console.log(path);
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}
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function tick ( dt ) {
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// if ( !level || !(path||[]).length ) return
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//
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// let targetPosition = path[ 0 ];
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// const velocity = targetPosition.clone().sub( playerPosition );
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//
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// if (velocity.lengthSq() > 0.05 * 0.05) {
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// velocity.normalize();
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// // Move player to target
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// playerPosition.add( velocity.multiplyScalar( dt * SPEED ) );
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// // originhuman1.lookAt();
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// originhuman1.position.copy( playerPosition );
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// } else {
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// // Remove node from the path we calculated
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// path.shift();
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// }
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if(originhuman1.curve){
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if(originhuman1.progress<1){
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let point = originhuman1.curve.getPointAt(originhuman1.progress);
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@ -383,7 +388,8 @@ export function Jl3dpassflow(dom) {
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initstationanimation(scope.modelmanager.station.mesh);
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initzhajiinaimation(scope.modelmanager.zhajiin.mesh);
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initzhajioutanimation(scope.modelmanager.zhajiout.mesh);
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scene.add(scope.modelmanager.section.mesh);
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// scene.add(scope.modelmanager.train.mesh);
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level = scope.modelmanager.station.mesh;
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monitor = scope.modelmanager.monitor.mesh;
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@ -415,45 +421,6 @@ export function Jl3dpassflow(dom) {
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scene.add(humanlist);
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scene.add(scope.modelmanager.man1.mesh);
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for(let i=0;i<200;i++){
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var mantype = Math.floor(Math.random()*(3-1+1))+1;
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let newhuman;
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if(mantype == 1){
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newhuman = THREE.SkeletonUtils.clone( originhuman1 );
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newhuman.animations = [];
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newhuman.animations.push(originanima1.clone());
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}else{
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newhuman = THREE.SkeletonUtils.clone( originhuman2 );
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newhuman.animations = [];
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newhuman.animations.push(originanima2.clone());
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}
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// zhajiin[j].waiting = 1;
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let mixer = new THREE.AnimationMixer( newhuman );
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mixer.runplay = false;
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let action = mixer.clipAction( newhuman.animations[ 0 ] );
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newhuman.status = 1;
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newhuman.stage = 0;
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let newone = {
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id:i,
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mesh:newhuman,
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direct:null,
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doorstatus:null,
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doors:null,
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action:action,
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mixer:mixer,
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runrail:null
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};
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humans.push(newone);
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mixers.push(mixer);
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humanlist.add(newhuman);
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}
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}
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@ -466,8 +433,8 @@ export function Jl3dpassflow(dom) {
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clearInterval(checkobject);
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//进站控制
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startWorker();
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// stationwebwork.postMessage("on");
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// passerwebwork.postMessage("on");
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stationwebwork.postMessage("on");
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passerwebwork.postMessage("on");
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};
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},1000);
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@ -488,123 +455,40 @@ export function Jl3dpassflow(dom) {
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}
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}
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function initpasser(){
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for(let i=0;i<3;i++){
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newhumancreate(stationzon.getinitposition("enter1"),0);
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}
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for(let i=0;i<3;i++){
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newhumancreate(stationzon.getinitposition("enter2"),0);
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}
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for(let i=0;i<3;i++){
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newhumancreate(stationzon.getinitposition("security"),1);
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}
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for(let i=0;i<2;i++){
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newhumancreate(stationzon.getinitposition("entergate"),2);
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}
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for(let i=0;i<6;i++){
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newhumancreate(stationzon.getinitposition("standtop"),3);
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}
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for(let i=0;i<6;i++){
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newhumancreate(stationzon.getinitposition("standdown"),3);
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}
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for(let i=0;i<5;i++){
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newhumancreate(stationzon.getinitposition("exitgate"),4);
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}
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console.log(humanlist);
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}
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function startWorker(){
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initpasser();
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passerwebwork.onmessage = function (event) {
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if(humans){
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// console.log(humans.length);
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// console.log(humans.length);
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for(let i=0;i<humans.length;i++){
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// console.log(humans[i]);
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if(humans[i].status == 0){
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if(humans[i].stage == 1){
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let points = [];
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points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
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points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z-5));
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zhajicontrol("in",humans[i].doors);
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moveanimateinit(humans[i],i,points,i,0.02);
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}
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if(humans[i].stage == 2){
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let points = [];
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points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
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points.push(new THREE.Vector3(12,10,12.9));
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points.push(new THREE.Vector3(28,1.7,12.9));
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points.push(new THREE.Vector3(34,1.7,12.9));
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//1--left
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//2-- right
|
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if(humans[i].direct == 1){
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points.push(new THREE.Vector3(34,1.7,16));
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for(let j =0;j<22;j++){
|
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if(stationleft[j].waiting == 0){
|
||||
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||||
points.push(new THREE.Vector3(51-j*5,1.7,22));
|
||||
|
||||
points.push(new THREE.Vector3(51-j*5,1.7,23));
|
||||
|
||||
humans[i].doors = j;
|
||||
stationright[j].waiting = 1;
|
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moveanimateinit(humans[i],i,points,i,0.002);
|
||||
j =22;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
points.push(new THREE.Vector3(34,1.7,16));
|
||||
points.push(new THREE.Vector3(14,1.7,17));
|
||||
points.push(new THREE.Vector3(14,1.7,3));
|
||||
for(let j =0;j<22;j++){
|
||||
if(stationright[j].waiting == 0){
|
||||
|
||||
points.push(new THREE.Vector3(51-j*5,1.7,3));
|
||||
|
||||
points.push(new THREE.Vector3(51-j*5,1.7,2));
|
||||
humans[i].doors = j;
|
||||
stationright[j].waiting = 1;
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
j =22;
|
||||
}
|
||||
}
|
||||
}
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
}
|
||||
//出站
|
||||
if(humans[i].stage == 3){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
if(humans[i].doors<11){
|
||||
if(humans[i].direct == 1){
|
||||
points.push(new THREE.Vector3(10,1.7,17));
|
||||
}else{
|
||||
points.push(new THREE.Vector3(8,1.7,5));
|
||||
}
|
||||
points.push(new THREE.Vector3(8,1.7,13));
|
||||
points.push(new THREE.Vector3(5,1.7,13));
|
||||
points.push(new THREE.Vector3(-4,6,13));
|
||||
}else{
|
||||
if(humans[i].direct == 1){
|
||||
points.push(new THREE.Vector3(-19,1.7,17));
|
||||
}else{
|
||||
points.push(new THREE.Vector3(-18,1.7,6.4));
|
||||
}
|
||||
points.push(new THREE.Vector3(-18,1.7,13));
|
||||
points.push(new THREE.Vector3(-12,1.7,13));
|
||||
points.push(new THREE.Vector3(-7,6.8,12));
|
||||
}
|
||||
points.push(new THREE.Vector3(-5,10,4));
|
||||
points.push(new THREE.Vector3(14,10,3));
|
||||
var j = Math.floor(Math.random()*(4-1+1))+1;
|
||||
points.push(new THREE.Vector3(19,10,-2+j*1.4));
|
||||
|
||||
humans[i].doors = j;
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
}
|
||||
if(humans[i].stage == 4){
|
||||
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
|
||||
points.push(new THREE.Vector3(humans[i].mesh.position.x+4,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
|
||||
if(humans[i].direct == 1){
|
||||
points.push(new THREE.Vector3(33,10,25));
|
||||
}else{
|
||||
points.push(new THREE.Vector3(33.5,10,-5));
|
||||
}
|
||||
zhajicontrol("out",humans[i].doors);
|
||||
moveanimateinit(humans[i],i,points,i,0.002);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
moveanimateupdate();
|
||||
// delta = clock.getDelta();
|
||||
// tick(delta);
|
||||
passerai();
|
||||
|
||||
if(mixers[i]._actions[0].isRunning()){
|
||||
mixers[i].update( delta );
|
||||
}
|
||||
delta = clock.getDelta();
|
||||
// tick(delta);
|
||||
|
||||
for(let i=mixers.length-1;i>=0;i--){
|
||||
if(mixers[i]._actions[0].isRunning()){
|
||||
@ -615,9 +499,17 @@ export function Jl3dpassflow(dom) {
|
||||
};
|
||||
stationwebwork.onmessage = function (event) {
|
||||
// console.log("stationwebwork");
|
||||
if(humans.length<200){
|
||||
newhumancreate();
|
||||
// if(humans.length<200){
|
||||
var direct = Math.floor(Math.random()*(3-1+1))+1;
|
||||
//1--top
|
||||
//2-- down
|
||||
if(direct == 1){
|
||||
newhumancreate(stationzon.getzoneposition("enter1"),0);
|
||||
}else{
|
||||
newhumancreate(stationzon.getzoneposition("enter2"),0);
|
||||
}
|
||||
|
||||
// }
|
||||
};
|
||||
}
|
||||
|
||||
@ -632,125 +524,272 @@ export function Jl3dpassflow(dom) {
|
||||
monitorrender();
|
||||
}
|
||||
|
||||
delta = clock.getDelta();
|
||||
tick(delta);
|
||||
// delta = clock.getDelta();
|
||||
// tick(delta);
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
}
|
||||
|
||||
function moveanimateinit(model,name,points,index,speed){
|
||||
function passerai(){
|
||||
for(let i=0;i<humanlist.children.length;i++){
|
||||
// console.log(humans[i]);
|
||||
|
||||
if(humanlist.children[i].status == 0){
|
||||
if(humanlist.children[i].stage == 0){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
|
||||
groupID = pathfinder.getGroup( ZONE, points[0] );
|
||||
targetPosition = stationzon.getzoneposition("security");
|
||||
path = pathfinder.findPath( points[0], targetPosition, ZONE, groupID );
|
||||
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
// console.log(path);
|
||||
}
|
||||
|
||||
if(humanlist.children[i].stage == 1){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
|
||||
groupID = pathfinder.getGroup( ZONE, points[0] );
|
||||
targetPosition = stationzon.getzoneposition("entergate");
|
||||
path = pathfinder.findPath( points[0], targetPosition, ZONE, groupID );
|
||||
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
|
||||
if(humanlist.children[i].stage == 2){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z-5));
|
||||
// zhajicontrol("in",humans[i].doors);
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
if(humanlist.children[i].stage == 3){
|
||||
|
||||
var direct = Math.floor(Math.random()*(3-1+1))+1;
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
|
||||
//1--top
|
||||
//2-- down
|
||||
if(direct == 1){
|
||||
groupID = pathfinder.getGroup( ZONE, points[0] );
|
||||
targetPosition = stationzon.getzoneposition("standtop");
|
||||
path = pathfinder.findPath( points[0], targetPosition, ZONE, groupID );
|
||||
}else{
|
||||
groupID = pathfinder.getGroup( ZONE, points[0] );
|
||||
targetPosition = stationzon.getzoneposition("standdown");
|
||||
path = pathfinder.findPath( points[0], targetPosition, ZONE, groupID );
|
||||
}
|
||||
if(path == null){
|
||||
console.log(points);
|
||||
console.log(path);
|
||||
}
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
// //出站
|
||||
// if(humanlist.children[i].stage == 3){
|
||||
// // let points = [];
|
||||
// // points.push(new THREE.Vector3(humans[i].mesh.position.x,humans[i].mesh.position.y,humans[i].mesh.position.z));
|
||||
// // if(humans[i].doors<11){
|
||||
// // if(humans[i].direct == 1){
|
||||
// // points.push(new THREE.Vector3(10,1.7,17));
|
||||
// // }else{
|
||||
// // points.push(new THREE.Vector3(8,1.7,5));
|
||||
// // }
|
||||
// // points.push(new THREE.Vector3(8,1.7,13));
|
||||
// // points.push(new THREE.Vector3(5,1.7,13));
|
||||
// // points.push(new THREE.Vector3(-4,6,13));
|
||||
// // }else{
|
||||
// // if(humans[i].direct == 1){
|
||||
// // points.push(new THREE.Vector3(-19,1.7,17));
|
||||
// // }else{
|
||||
// // points.push(new THREE.Vector3(-18,1.7,6.4));
|
||||
// // }
|
||||
// // points.push(new THREE.Vector3(-18,1.7,13));
|
||||
// // points.push(new THREE.Vector3(-12,1.7,13));
|
||||
// // points.push(new THREE.Vector3(-7,6.8,12));
|
||||
// // }
|
||||
// // points.push(new THREE.Vector3(-5,10,4));
|
||||
// // points.push(new THREE.Vector3(14,10,3));
|
||||
// // var j = Math.floor(Math.random()*(4-1+1))+1;
|
||||
// // points.push(new THREE.Vector3(19,10,-2+j*1.4));
|
||||
// //
|
||||
// // humans[i].doors = j;
|
||||
// // moveanimateinit(humans[i],i,points,i,0.002);
|
||||
// }
|
||||
if(humanlist.children[i].stage == 4){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
|
||||
groupID = pathfinder.getGroup( ZONE, points[0] );
|
||||
targetPosition = stationzon.getzoneposition("exitgate");
|
||||
path = pathfinder.findPath( points[0], targetPosition, ZONE, groupID );
|
||||
if(path == null){
|
||||
console.log(points[0]);
|
||||
console.log(targetPosition);
|
||||
}
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
|
||||
if(humanlist.children[i].stage == 5){
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x+5,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
// zhajicontrol("in",humans[i].doors);
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
}
|
||||
if(humanlist.children[i].stage == 6){
|
||||
var direct = Math.floor(Math.random()*(3-1+1))+1;
|
||||
let points = [];
|
||||
points.push(new THREE.Vector3(humanlist.children[i].position.x,humanlist.children[i].position.y,humanlist.children[i].position.z));
|
||||
|
||||
//1--top
|
||||
//2-- down
|
||||
if(direct == 1){
|
||||
groupID = pathfinder.getGroup( ZONE, points[0] );
|
||||
targetPosition = stationzon.getzoneposition("exit1");
|
||||
path = pathfinder.findPath( points[0], targetPosition, ZONE, groupID );
|
||||
}else{
|
||||
groupID = pathfinder.getGroup( ZONE, points[0] );
|
||||
targetPosition = stationzon.getzoneposition("exit2");
|
||||
path = pathfinder.findPath( points[0], targetPosition, ZONE, groupID );
|
||||
}
|
||||
if(path == null){
|
||||
console.log(points[0]);
|
||||
console.log(targetPosition);
|
||||
}
|
||||
for(let i=0;i<path.length;i++){
|
||||
points.push(new THREE.Vector3(path[i].x,path[i].y,path[i].z));
|
||||
}
|
||||
moveanimateinit(humanlist.children[i],i,points,i);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function moveanimateinit(model,name,points,index){
|
||||
model.status = 1;
|
||||
let curve = new THREE.CatmullRomCurve3(points);
|
||||
curve.curvrtype = "chordal";
|
||||
curve.curvrtype = "centripetal";
|
||||
// curve.getLength();
|
||||
// curve动画轨迹
|
||||
// progress动画进度
|
||||
// enable当前动画开关
|
||||
// speed动画速度
|
||||
// console.log(curve);
|
||||
let animate = {
|
||||
name:index,
|
||||
index:index,
|
||||
curve:curve,
|
||||
progress:0,
|
||||
directchange:false,
|
||||
enable:true,
|
||||
status:"start",
|
||||
speed:speed,
|
||||
};
|
||||
humans[index].runrail = animate;
|
||||
humans[index].status = 1;
|
||||
humans[index].action.play();
|
||||
humans[index].mixer.runplay = true;
|
||||
moveanimatelist.push(animate);
|
||||
|
||||
model.action.play();
|
||||
model.progress = 0;
|
||||
model.runrail = curve;
|
||||
model.speed = 0.1/curve.getLength();
|
||||
}
|
||||
|
||||
function moveanimateupdate(){
|
||||
if(humans.length>0){
|
||||
for(let i=0;i<humans.length;i++){
|
||||
if(humans[i].runrail.enable){
|
||||
// 动画播放结束
|
||||
if(humans[i].runrail.progress>=1){
|
||||
for(let i=0;i<humanlist.children.length;i++){
|
||||
if(humanlist.children[i].status == 1){
|
||||
if(humanlist.children[i].progress>=1){
|
||||
// let point = humans[i].runrail.curve.getPointAt(1);
|
||||
//更新模型坐标
|
||||
// console.log(moveanimatelist);
|
||||
if(humans[i].status == 1){
|
||||
humans[i].runrail.enable = false;
|
||||
humans[i].runrail.progress = 1;
|
||||
humans[i].mixer.runplay = false;
|
||||
humans[i].action.stop();
|
||||
humans[i].status = 0;
|
||||
if(humanlist.children[i].status == 1){
|
||||
// humanlist.children[i].runrail.enable = false;
|
||||
|
||||
if(humans[i].stage == 4){
|
||||
|
||||
humanlist.remove(humans[i].mesh);
|
||||
// humans.splice(i,1);
|
||||
}
|
||||
// if(humanlist.children[i].stage == 4){
|
||||
//
|
||||
// humanlist.remove(humanlist.children[i].mesh);
|
||||
// // humans.splice(i,1);
|
||||
// }
|
||||
//
|
||||
|
||||
if(humans[i].stage == 3){
|
||||
humanlist.children[i].progress = 1;
|
||||
// humanlist.children[i].mixer.runplay = false;
|
||||
humanlist.children[i].action.stop();
|
||||
humanlist.children[i].status = 0;
|
||||
|
||||
if(humans[i].direct == 1){
|
||||
|
||||
stationleft[humans[i].doors].waiting = 0;
|
||||
}else{
|
||||
|
||||
stationright[humans[i].doors].waiting = 0;
|
||||
}
|
||||
humans[i].stage = 4;
|
||||
if(humanlist.children[i].stage == 6){
|
||||
humanlist.remove(humanlist.children[i]);
|
||||
// humanlist.children[i].stage = 7;
|
||||
|
||||
}
|
||||
|
||||
if(humans[i].stage == 2){
|
||||
humans[i].stage = 3;
|
||||
if(humanlist.children[i].stage == 5){
|
||||
|
||||
humanlist.children[i].stage = 6;
|
||||
|
||||
}
|
||||
if(humanlist.children[i].stage == 4){
|
||||
|
||||
humanlist.children[i].stage = 5;
|
||||
|
||||
}
|
||||
if(humanlist.children[i].stage == 3){
|
||||
|
||||
humanlist.children[i].stage = 4;
|
||||
|
||||
}
|
||||
//
|
||||
if(humanlist.children[i].stage == 2){
|
||||
humanlist.children[i].stage = 3;
|
||||
|
||||
}
|
||||
|
||||
if(humans[i].stage == 1){
|
||||
if(humanlist.children[i].stage == 1){
|
||||
|
||||
|
||||
humans[i].stage = 2;
|
||||
humanlist.children[i].stage = 2;
|
||||
|
||||
}
|
||||
|
||||
if(humans[i].stage == 0){
|
||||
// console.log(humans[i].doors);
|
||||
zhajiin[humans[i].doors].waiting = 0;
|
||||
humans[i].stage = 1;
|
||||
if(humanlist.children[i].stage == 0){
|
||||
// // console.log(humans[i].doors);
|
||||
// zhajiin[humanlist.children[i].doors].waiting = 0;
|
||||
humanlist.children[i].stage = 1;
|
||||
}
|
||||
|
||||
moveanimatelist.splice(i,1);
|
||||
|
||||
}
|
||||
|
||||
}else{
|
||||
//根据动画进度获取动画轨迹上点
|
||||
|
||||
let point = humans[i].runrail.curve.getPointAt(humans[i].runrail.progress);
|
||||
// console.log(i);
|
||||
// console.log(humanlist.children[i].runrail);
|
||||
// console.log(humanlist.children[i].progress);
|
||||
let point = humanlist.children[i].runrail.getPointAt(humanlist.children[i].progress);
|
||||
|
||||
//更新模型坐标
|
||||
humans[i].mesh.position.x = point.x;
|
||||
humans[i].mesh.position.y = point.y;
|
||||
humans[i].mesh.position.z = point.z;
|
||||
if((humans[i].runrail.progress+0.001)<1){
|
||||
let tangent = humans[i].runrail.curve.getPointAt(humans[i].runrail.progress+0.001);
|
||||
humans[i].mesh.lookAt(new THREE.Vector3(tangent.x,humans[i].mesh.position.y,tangent.z));
|
||||
humanlist.children[i].position.x = point.x;
|
||||
humanlist.children[i].position.y = point.y;
|
||||
humanlist.children[i].position.z = point.z;
|
||||
if((humanlist.children[i].progress+0.001)<1){
|
||||
let tangent = humanlist.children[i].runrail.getPointAt(humanlist.children[i].progress+0.001);
|
||||
humanlist.children[i].lookAt(new THREE.Vector3(tangent.x,humanlist.children[i].position.y,tangent.z));
|
||||
}
|
||||
|
||||
humans[i].runrail.progress += humans[i].runrail.speed;
|
||||
humanlist.children[i].progress += humanlist.children[i].speed;
|
||||
point = null;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function newhumancreate(){
|
||||
var direct = Math.floor(Math.random()*(3-1+1))+1;
|
||||
function newhumancreate(position,stage,){
|
||||
var mantype = Math.floor(Math.random()*(3-1+1))+1;
|
||||
// console.log(direct);
|
||||
let points = [];
|
||||
let newhuman;
|
||||
if(mantype == 1){
|
||||
newhuman = THREE.SkeletonUtils.clone( originhuman1 );
|
||||
@ -762,51 +801,21 @@ export function Jl3dpassflow(dom) {
|
||||
newhuman.animations.push(originanima2.clone());
|
||||
}
|
||||
|
||||
if(direct == 1|| direct == 2){
|
||||
let testposition = stationzon.getzoneposition("enter1");
|
||||
newhuman.position.set(32,10,25);
|
||||
points.push(testposition);
|
||||
points.push(new THREE.Vector3(26,10,21));
|
||||
points.push(new THREE.Vector3(18,10,18));
|
||||
}else{
|
||||
let testposition = stationzon.getzoneposition("enter2");
|
||||
newhuman.position.set(32,10,-5);
|
||||
points.push(testposition);
|
||||
points.push(new THREE.Vector3(26,10,12));
|
||||
points.push(new THREE.Vector3(24,10,17));
|
||||
points.push(new THREE.Vector3(18,10,18));
|
||||
}
|
||||
|
||||
let j = Math.floor(Math.random()*(4-1+1))+1;
|
||||
points.push(new THREE.Vector3(-0.5+j*1.4,10,18.5));
|
||||
// zhajiin[j].waiting = 1;
|
||||
|
||||
let mixer = new THREE.AnimationMixer( newhuman );
|
||||
mixer.runplay = false;
|
||||
let action = mixer.clipAction( newhuman.animations[ 0 ] );
|
||||
newhuman.position.copy(position);
|
||||
newhuman.status = 0;
|
||||
|
||||
var stationdirection = Math.floor(Math.random()*(2-1+1))+1;
|
||||
let newone = {
|
||||
id:humans.length,
|
||||
mesh:newhuman,
|
||||
status:1,
|
||||
stage:0,
|
||||
direct:stationdirection,
|
||||
doorstatus:null,
|
||||
doors:j,
|
||||
action:action,
|
||||
mixer:mixer,
|
||||
runrail:null
|
||||
};
|
||||
|
||||
humans.push(newone);
|
||||
newhuman.stage = stage;
|
||||
newhuman.direct = null;
|
||||
newhuman.doorstatus = null;
|
||||
newhuman.doors = null;
|
||||
newhuman.action = mixer.clipAction( newhuman.animations[ 0 ] );
|
||||
newhuman.mixer = mixer;
|
||||
newhuman.runrail = null;
|
||||
newhuman.speed = 0;
|
||||
mixers.push(mixer);
|
||||
humanlist.add(newhuman);
|
||||
|
||||
|
||||
moveanimateinit(newone,humans.length,points,newone.id,0.002);
|
||||
|
||||
// return newone;
|
||||
}
|
||||
|
||||
function initstationanimation(object){
|
||||
|
@ -44,6 +44,22 @@ export function ModelManager(){
|
||||
action:null
|
||||
};
|
||||
|
||||
this.train = {
|
||||
code:null,
|
||||
screenDoorOpenStatus:"01",
|
||||
mesh:null,
|
||||
action:null
|
||||
};
|
||||
|
||||
|
||||
this.section = {
|
||||
code:null,
|
||||
screenDoorOpenStatus:"01",
|
||||
mesh:null,
|
||||
action:null
|
||||
};
|
||||
|
||||
|
||||
this.loadpromise = function (data,mixers){
|
||||
let initlist = [];
|
||||
initlist.push(fbxpromise(data.man1,mixers,scope.man1));
|
||||
@ -52,6 +68,8 @@ export function ModelManager(){
|
||||
initlist.push(fbxpromise(data.zhajiin,mixers,scope.zhajiin));
|
||||
initlist.push(fbxpromise(data.zhajiout,mixers,scope.zhajiout));
|
||||
initlist.push(fbxpromise(data.monitor,mixers,scope.monitor));
|
||||
initlist.push(fbxpromise(data.train,mixers,scope.train));
|
||||
initlist.push(fbxpromise(data.section,mixers,scope.section));
|
||||
|
||||
return new Promise(function(resolve, reject){
|
||||
|
||||
|
@ -5,6 +5,7 @@ let enter1 = {
|
||||
name : "enter1",
|
||||
type : "normal",
|
||||
stage : "0",
|
||||
randompoint : new THREE.Vector3(26.6,9.8,-2.7),
|
||||
railpoints : [
|
||||
new THREE.Vector3(34,9.8,-6),
|
||||
new THREE.Vector3(32,9.8,-6)
|
||||
@ -16,9 +17,10 @@ let enter2 = {
|
||||
name : "enter2",
|
||||
type : "normal",
|
||||
stage : "0",
|
||||
randompoint : new THREE.Vector3(27,9.8,16),
|
||||
railpoints : [
|
||||
new THREE.Vector3(35,9.8,31.5),
|
||||
new THREE.Vector3(31,9.8,31.5)
|
||||
new THREE.Vector3(34,9.8,31.5),
|
||||
new THREE.Vector3(32,9.8,31.5)
|
||||
]
|
||||
};
|
||||
|
||||
@ -27,6 +29,7 @@ let security = {
|
||||
name : "security",
|
||||
type : "device",
|
||||
stage : "1",
|
||||
randompoint : new THREE.Vector3(8.8,9.8,18),
|
||||
railpoints : [
|
||||
new THREE.Vector3(20.5,9.8,18),
|
||||
new THREE.Vector3(21,9.8,21)
|
||||
@ -38,12 +41,13 @@ let entergate = {
|
||||
name : "entergate",
|
||||
type : "device",
|
||||
stage : "2",
|
||||
randompoint : new THREE.Vector3(2.3,9.8,13),
|
||||
railpoints : [
|
||||
new THREE.Vector3(6.3,9.8,17.4),
|
||||
new THREE.Vector3(4.8,9.8,17.4),
|
||||
new THREE.Vector3(3.4,9.8,17.4),
|
||||
new THREE.Vector3(2.1,9.8,17.4),
|
||||
new THREE.Vector3(0.7,9.8,17.4)
|
||||
new THREE.Vector3(6.3,9.8,18.1),
|
||||
new THREE.Vector3(4.8,9.8,18.1),
|
||||
new THREE.Vector3(3.4,9.8,18.1),
|
||||
new THREE.Vector3(2.1,9.8,18.1),
|
||||
new THREE.Vector3(0.7,9.8,18.1)
|
||||
]
|
||||
};
|
||||
|
||||
@ -52,6 +56,7 @@ let standtop = {
|
||||
name : "standtop",
|
||||
type : "stand",
|
||||
stage : "3",
|
||||
randompoint : new THREE.Vector3(-64,1.77,0.38),
|
||||
railpoints : [
|
||||
new THREE.Vector3(52.1,1.77,-1.8),
|
||||
new THREE.Vector3(-63.5,1.77,-1.8)
|
||||
@ -63,6 +68,7 @@ let standdown = {
|
||||
name : "standdown",
|
||||
type : "stand",
|
||||
stage : "3",
|
||||
randompoint : new THREE.Vector3(-64,1.77,21),
|
||||
railpoints : [
|
||||
new THREE.Vector3(52.1,1.77,24),
|
||||
new THREE.Vector3(-64,1.77,24)
|
||||
@ -74,12 +80,13 @@ let exitgate = {
|
||||
name : "exitgate",
|
||||
type : "device",
|
||||
stage : "5",
|
||||
randompoint : new THREE.Vector3(-16,9.8,-0.4),
|
||||
railpoints : [
|
||||
new THREE.Vector3(18.8,9.8,-0.27),
|
||||
new THREE.Vector3(18.8,9.8,1.18),
|
||||
new THREE.Vector3(18.8,9.8,2.64),
|
||||
new THREE.Vector3(18.8,9.8,4.1),
|
||||
new THREE.Vector3(18.8,9.8,5.4)
|
||||
new THREE.Vector3(18,9.8,-0.27),
|
||||
new THREE.Vector3(18,9.8,1.18),
|
||||
new THREE.Vector3(18,9.8,2.64),
|
||||
new THREE.Vector3(18,9.8,4.1),
|
||||
new THREE.Vector3(18,9.8,5.4)
|
||||
]
|
||||
};
|
||||
|
||||
@ -88,6 +95,7 @@ let exit1 = {
|
||||
name : "exit1",
|
||||
type : "normal",
|
||||
stage : "6",
|
||||
randompoint : new THREE.Vector3(),
|
||||
railpoints : [
|
||||
new THREE.Vector3(28.2,9.8,-7),
|
||||
new THREE.Vector3(30.5,9.8,-7.4)
|
||||
@ -99,9 +107,10 @@ let exit2 = {
|
||||
name : "exit2",
|
||||
type : "normal",
|
||||
stage : "6",
|
||||
randompoint : new THREE.Vector3(),
|
||||
railpoints : [
|
||||
new THREE.Vector3(28.3,9.8,28.8),
|
||||
new THREE.Vector3(31.2,9.8,28.8)
|
||||
new THREE.Vector3(28.3,9.8,28),
|
||||
new THREE.Vector3(30.2,9.8,28)
|
||||
]
|
||||
};
|
||||
|
||||
@ -127,6 +136,44 @@ export function ZoneManager() {
|
||||
scope.list[exit2.name] = new ZoneModel(exit2);
|
||||
}
|
||||
|
||||
this.getinitposition = function(name){
|
||||
// console.log(scope.list[name]);
|
||||
let randompoint = new THREE.Vector3(0,scope.list[name].randompoint.y,0);
|
||||
|
||||
// console.log(randompoint);
|
||||
if(name == "enter1"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*8;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random()*8;
|
||||
}
|
||||
if(name == "enter2"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*8;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random()*8;
|
||||
}
|
||||
if(name == "security"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*10;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random()*2;
|
||||
}
|
||||
if(name == "entergate"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*5;
|
||||
randompoint.z = scope.list[name].randompoint.z - Math.random()*2;
|
||||
}
|
||||
if(name == "standtop"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*100;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random();
|
||||
}
|
||||
if(name == "standdown"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*100;
|
||||
randompoint.z = scope.list[name].randompoint.z ;
|
||||
}
|
||||
if(name == "exitgate"){
|
||||
randompoint.x = scope.list[name].randompoint.x + Math.random()*30;
|
||||
randompoint.z = scope.list[name].randompoint.z + Math.random()*5;
|
||||
}
|
||||
// let random = Math.random();
|
||||
return randompoint;
|
||||
}
|
||||
|
||||
|
||||
this.getzoneposition = function(name){
|
||||
// let random = Math.random();
|
||||
let position = scope.list[name].railline.getPointAt(Math.random());
|
||||
|
@ -7,6 +7,7 @@ export function ZoneModel(data) {
|
||||
this.type = data.type;
|
||||
this.stage = data.stage;
|
||||
this.status = 0;
|
||||
this.randompoint = data.randompoint;
|
||||
//轨迹点
|
||||
this.railpoints = data.railpoints;
|
||||
|
||||
|
@ -66,12 +66,12 @@ export function Jlmap3dSubscribe(jlmap3d,routegroup,jsonwebwork) {
|
||||
// if(event.data.type == 'Simulation_DeviceStatus'){
|
||||
// devicestatus(event.data);
|
||||
// }
|
||||
// console.log(data);
|
||||
if(event.data._type == 'Simulation_Driver_Change'){
|
||||
drivingcode = event.data.body.code;
|
||||
jlmap3d.updatedrivingcode( event.data.body.code);
|
||||
}
|
||||
if(event.data._type == 'Train'){
|
||||
// console.log(event.data);
|
||||
trainstatus(event.data);
|
||||
}
|
||||
if (event.data._type== 'Signal' && signallist) {
|
||||
|
@ -191,12 +191,12 @@ export function JLmap3d(dom, data,skinCode,storemod,routegroup,project) {
|
||||
|
||||
scope.webwork.onmessage = function (event) {
|
||||
//更新列车位置
|
||||
// if(scope.datatype == "new"){
|
||||
//
|
||||
if(scope.datatype == "new"){
|
||||
|
||||
// UpdateTrainNew(camera,trainlisttest);
|
||||
// }else{
|
||||
// UpdateTrain(camera,trainlisttest);
|
||||
// }
|
||||
}else{
|
||||
UpdateTrain(camera,trainlisttest);
|
||||
}
|
||||
|
||||
if(camerarail.moveswitch == true){
|
||||
// console.log(camerarail.progress);
|
||||
|
@ -8,6 +8,7 @@ export function Materialload(jlmap3dedit,assettype){
|
||||
|
||||
settexture( jlmap3dedit.materiallist,"black",'../../static/material/signal/5.jpg');
|
||||
|
||||
if(assettype){
|
||||
if(assettype.stationtexture == "xian3"){
|
||||
if(jlmap3dedit.stationtexture){
|
||||
setstationtexture(jlmap3dedit.stationtexture,"stationlist",'../../static/texture/xian3/xian3list.jpg');
|
||||
@ -69,6 +70,8 @@ export function Materialload(jlmap3dedit,assettype){
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//console.log(jlmap3dedit.materiallist);
|
||||
}
|
||||
|
||||
|
@ -138,6 +138,7 @@ import axios from 'axios';
|
||||
}
|
||||
},
|
||||
updatetrainlist(){
|
||||
console.log(this.group);
|
||||
getSimulationTrainlistNew(this.group).then(netdata => {
|
||||
this.options = [];
|
||||
this.trainlist = netdata.data;
|
||||
|
@ -3,11 +3,11 @@
|
||||
<div id="jl3d" class="jl3ddraw">
|
||||
|
||||
</div>
|
||||
<!-- <div class="menutop">
|
||||
<div class="menutop">
|
||||
<el-button-group>
|
||||
<el-button type="primary" @click="switchrender">{{rendermode}}</el-button>
|
||||
</el-button-group>
|
||||
</div> -->
|
||||
</div>
|
||||
<div class="menudown">
|
||||
<el-button-group>
|
||||
<el-button type="primary" @click="back">退出</el-button>
|
||||
@ -18,7 +18,7 @@
|
||||
</template>
|
||||
<script>
|
||||
import Vue from 'vue';
|
||||
import { Jl3dpassflow } from '@/jlmap3d/jl3dpassflow/jl3dpassflow.js';
|
||||
import { Jl3dpassflow } from '@/jlmap3d/jl3dpassflow/jl3dpassflownew.js';
|
||||
import { ProjectIcon } from '@/scripts/ProjectConfig';
|
||||
|
||||
export default {
|
||||
@ -54,7 +54,7 @@ export default {
|
||||
init: function () {
|
||||
// let mapdata = this.$store.state.socket.device;
|
||||
const dom = document.getElementById('jl3d');
|
||||
this.jl3d = new Jl3dpassflow(dom);
|
||||
this.jl3d = new Jl3dpassflow(dom,this.$route.query.mapid);
|
||||
},
|
||||
switchrender() {
|
||||
if (this.renderswitch == true) {
|
||||
|
@ -152,7 +152,9 @@ export default {
|
||||
}
|
||||
},
|
||||
'$store.state.map.showCentralizedStationNum': function (val) {
|
||||
if (this.$store.state.map.showCentralizedStationCode) {
|
||||
this.setShowStation(this.$store.state.map.showCentralizedStationCode);
|
||||
}
|
||||
},
|
||||
'$store.state.training.offsetStationCode': function(code) {
|
||||
if (code && this.localStationShow && this.$store.state.training.prdType === '01') {
|
||||
|
@ -45,7 +45,7 @@ export default {
|
||||
},
|
||||
maxWidth: {
|
||||
type: Number,
|
||||
require: true
|
||||
default: 0
|
||||
},
|
||||
maxHeight: {
|
||||
type: Number,
|
||||
@ -205,6 +205,11 @@ export default {
|
||||
indexKmRangeMap: {}
|
||||
};
|
||||
},
|
||||
computed: {
|
||||
...mapGetters('runPlan', [
|
||||
'stations'
|
||||
])
|
||||
},
|
||||
watch: {
|
||||
maxWidth() {
|
||||
this.setPosition();
|
||||
@ -232,11 +237,6 @@ export default {
|
||||
this.$refs.tripTable.setCurrentRow(this.tripNumberConfig.data[index]);
|
||||
}
|
||||
},
|
||||
computed: {
|
||||
...mapGetters('runPlan', [
|
||||
'stations'
|
||||
])
|
||||
},
|
||||
mounted() {
|
||||
this.PlanConvert = this.$theme.loadPlanConvert(this.lineCode);
|
||||
},
|
||||
@ -247,6 +247,7 @@ export default {
|
||||
serviceNumberChange(row) {
|
||||
if (row) {
|
||||
this.$store.dispatch('runPlan/setSelected', { serviceNumber: row.serviceNumber, tripNumber: null });
|
||||
this.renderTripNumber({ serviceNumber: row.serviceNumber, tripNumber: null });
|
||||
const serviceObj = this.$store.state.runPlan.editData[row.serviceNumber];
|
||||
if (serviceObj) {
|
||||
this.analyticalTripNumber(serviceObj.trainMap);
|
||||
@ -256,6 +257,7 @@ export default {
|
||||
tripNumberChange(row) {
|
||||
if (row) {
|
||||
this.$store.dispatch('runPlan/setSelected', { serviceNumber: this.$store.state.runPlan.selected.serviceNumber, tripNumber: row.tripNumber });
|
||||
this.renderTripNumber({ serviceNumber: this.$store.state.runPlan.selected.serviceNumber, tripNumber: row.tripNumber });
|
||||
}
|
||||
},
|
||||
async analyticalServiceNumber(data) {
|
||||
@ -426,6 +428,39 @@ export default {
|
||||
`到站时间: ${timeFormat(param.data[0] + this.PlanConvert.TranslationTime)} (${param.data[0]})<br>`
|
||||
].join('');
|
||||
},
|
||||
renderTripNumber(params) {
|
||||
const tripNumber = params.tripNumber; // 车次号
|
||||
const serviceNumber = params.serviceNumber; // 服务号
|
||||
|
||||
let data;
|
||||
const op = this.myChart.getOption();
|
||||
op.series.forEach((item, index) => {
|
||||
if (item.name == serviceNumber && item.data) {
|
||||
const temp = item.data.filter(elem => elem[3] == tripNumber);
|
||||
if (temp.length) {
|
||||
data = temp;
|
||||
}
|
||||
}
|
||||
if (item.name == 'trainLabel') {
|
||||
op.series.pop();
|
||||
this.myChart && this.myChart.setOption(op, true);
|
||||
}
|
||||
});
|
||||
op.series.push({
|
||||
name: 'trainLabel',
|
||||
lineStyle: {
|
||||
color: '#000',
|
||||
width: 2,
|
||||
type: 'solid'
|
||||
},
|
||||
z: 10,
|
||||
type: 'line',
|
||||
data: data
|
||||
});
|
||||
setTimeout(() => {
|
||||
this.myChart && this.myChart.setOption(op, true);
|
||||
}, 50);
|
||||
},
|
||||
mouseClick(params) {
|
||||
const model = {
|
||||
serviceNumber: params.seriesName
|
||||
|
BIN
static/model/passflow/section.FBX
Normal file
BIN
static/model/passflow/section.FBX
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@ -675,7 +675,7 @@ function timedCount(){
|
||||
// postMessage(data);
|
||||
// }
|
||||
//
|
||||
console.log(e.data);
|
||||
// console.log(e.data);
|
||||
|
||||
if(e.data.type == "init"){
|
||||
topic = e.data.topic;
|
||||
@ -695,7 +695,7 @@ function timedCount(){
|
||||
function callback(Response) {
|
||||
// console.log(Response);
|
||||
data = JSON.parse(Response.body);
|
||||
console.log(data);
|
||||
// console.log(data);
|
||||
if(data.type == 'SJL3D_TrainStatus'){
|
||||
for (let i=0,leni = data.body.length; i<leni; i++) {
|
||||
postMessage(data.body[i]);
|
||||
|
Loading…
Reference in New Issue
Block a user