实训调整
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@ -27,11 +27,11 @@ export function handlerUrl(data) {
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// BASE_API = 'https://test.joylink.club/jlcloud';
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// BASE_API = 'http://192.168.3.233/rtss-server';
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// BASE_API = 'http://114.116.51.125/jlcloud';
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BASE_API = 'http://192.168.3.90:9100'; // 周寅
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// BASE_API = 'http://192.168.3.90:9100'; // 周寅
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// BASE_API = 'http://192.168.3.94:9000'; // 旭强
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// BASE_API = 'http://192.168.3.15:9000'; // 张赛
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// BASE_API = 'http://192.168.3.5:9000'; // 夏增彬
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// BASE_API = 'http://192.168.3.37:9000'; // 卫志宏
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BASE_API = 'http://192.168.3.37:9000'; // 卫志宏
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// BASE_API = 'http://b29z135112.zicp.vip';
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// BASE_API = 'http://2925963m2a.zicp.vip'; // 杜康
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// BASE_API = 'http://2i38984j47.qicp.vip'; // 张赛
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@ -1,28 +1,104 @@
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<template>
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<el-dialog
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title="提示"
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title="角色扮演"
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:visible.sync="dialogVisible"
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width="30%"
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:before-close="doClose"
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center
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>
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<span />
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<template v-for="user in userList">
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<div :key="user.id" style="display: flex;justify-content: space-between;">
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<div>{{ user.nickName }}</div>
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<el-select v-model="user.memberId" size="mini" placeholder="请选择">
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<el-option
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v-for="item in roleList"
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:key="item.id"
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:label="item.label"
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:value="item.id"
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/>
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</el-select>
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</div>
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</template>
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<span slot="footer" class="dialog-footer">
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<el-button @click="dialogVisible = false">取 消</el-button>
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<el-button type="primary" @click="commit">确 定</el-button>
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</span>
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</el-dialog>
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</template>
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<script>
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import {covertMemberData} from '@/views/newMap/displayNew/utils';
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import { assignUsersPlayRoles } from '@/api/jointSimulation';
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export default {
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name: 'ScenePlayRole',
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data() {
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return {
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dialogVisible: false
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dialogVisible: false,
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userList: [],
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roleList: []
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};
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},
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computed: {
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trainingDetail() {
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return this.$store.state.trainingNew.trainingDetail;
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}
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},
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watch: {
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'$store.state.training.simulationUserList': function(val) {
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this.userList = [];
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this.$store.state.training.simulationUserList.forEach(user => {
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this.userList.push({id: user.userId, nickName: user.nickName, memberId: ''});
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});
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}
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// '$store.state.training.memberList': function (val) {
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// if (val && val.length) {
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// const memberData = this.$store.state.training.memberData;
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// let activeTrainList = [];
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// if (this.$store.state.training.started) {
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// activeTrainList = this.$store.state.map.activeTrainList;
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// }
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// // 获取仿真成员列表
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// const result = covertMemberData(activeTrainList, Object.values(memberData));
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// let list = [];
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// result.deviceListData.forEach(item => {
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// list = list.concat(item);
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// });
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// this.roleList = list;
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// }
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// }
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},
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methods: {
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doClose() {
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this.dialogVisible = false;
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},
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doShow() {
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const playerList = JSON.parse(this.trainingDetail.playerIdJson);
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const memberData = this.$store.state.training.memberData;
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const activeTrainList = this.$store.state.map.activeTrainList || [];
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const newMemberData = {};
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playerList.forEach(playerId => {
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newMemberData[playerId] = memberData[playerId];
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});
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const result = covertMemberData(activeTrainList, Object.values(newMemberData));
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let list = [];
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result.deviceListData.forEach(item => {
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list = list.concat(item);
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});
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this.roleList = list;
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this.dialogVisible = true;
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},
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commit() {
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const list = [];
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this.userList.forEach(user => {
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list.push({userId: user.id, memberId: user.memberId});
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});
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console.log(this.userList, '-----');
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assignUsersPlayRoles(list, this.$route.query.group).then(resp => {
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this.$emit('startTraining');
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this.doClose();
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}).catch(() => {
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this.$message.error('扮演角色失败!');
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});
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}
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}
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};
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@ -4,6 +4,7 @@
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<training-jlmap refs="trainingJlmap" />
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<training-tip ref="trainingTip" />
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<training-position-tip ref="trainingPositionTip" />
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<scene-play-role ref="scenePlayRole" @startTraining="startTraining" />
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<!-- <training-menu ref="trainingMenu" :offset-bottom="offsetBottom" />-->
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<div class="trainBack">
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<el-button-group>
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@ -21,6 +22,7 @@ import MenuDemon from './demonMenu.vue';
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import TrainingTip from './trainingTip';
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import TrainingPositionTip from './trainingPositionTip';
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import TrainingJlmap from './trainingJlmap';
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import ScenePlayRole from './scenePlayRole';
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// import TrainingMenu from './trainingMenu';
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export default {
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name: 'TrainingDesign',
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@ -28,7 +30,8 @@ export default {
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MenuDemon,
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TrainingTip,
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TrainingJlmap,
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TrainingPositionTip
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TrainingPositionTip,
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ScenePlayRole
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// TrainingMenu
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},
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props: {
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@ -102,6 +105,13 @@ export default {
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}
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},
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handlerStart() {
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if (this.trainingDetail.type === 'SCENE') {
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this.$refs.scenePlayRole.doShow();
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} else {
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this.startTraining();
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}
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},
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startTraining() {
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startTraining(this.group, {mode: this.teachMode}).then(() => {
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this.$store.dispatch('trainingNew/trainingStart');
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this.$store.dispatch('trainingNew/setTrainingScore', '');
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