修改代码
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@ -76,7 +76,7 @@ deviceState[deviceType.Switch] = {
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deviceState[deviceType.Signal] = {
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deviceState[deviceType.Signal] = {
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/** 进路性质类型 */
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/** 进路性质类型 */
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natureType: {
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natureType: {
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Default: '01', /** 列车进路(缺省值)*/
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Default: '00', /** 无状态(缺省值)*/
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State01: '01', /** 列车进路 */
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State01: '01', /** 列车进路 */
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State02: '02', /** 调车进路 */
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State02: '02', /** 调车进路 */
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State03: '03' /** 折返进路 */
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State03: '03' /** 折返进路 */
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@ -131,10 +131,7 @@ fuzhouSkin[deviceType.Signal] = {
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signalLampStandardWidth: 1,
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signalLampStandardWidth: 1,
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/** 设备距离区段的距离*/
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/** 设备距离区段的距离*/
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signalDistance: 12,
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signalDistance: 13,
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/** 信号灯锁闭*/
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signalBlockColor: '#EF0C08',
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/** 信号灯按钮边线*/
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/** 信号灯按钮边线*/
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signalButtonDashColor: '#C0C0C0', // '#C0C0C0'
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signalButtonDashColor: '#C0C0C0', // '#C0C0C0'
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@ -152,22 +149,25 @@ fuzhouSkin[deviceType.Signal] = {
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signalTextGreen: '#00FF00',
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signalTextGreen: '#00FF00',
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/** 信号灯灯柱颜色*/
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/** 信号灯灯柱颜色*/
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signalLampStandardColor: '#3149C3',
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signalLampStandardColor: '#606060',
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/** 信号灯灰色*/
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/** 信号灯灰色*/
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signalLampGrayColor: '#51545D',
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signalLampGrayColor: '#7F7F7F',
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/** 信号灯绿色*/
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/** 信号灯绿色*/
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signalLampGreenColor: '#4DD43F',
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signalLampGreenColor: '#00FF00',
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/** 信号灯黄色*/
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/** 信号灯黄色*/
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signalLampYellowColor: '#E4EF50',
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signalLampYellowColor: '#FFFF00',
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/** 信号灯白色*/
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/** 信号灯白色*/
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signalLampWhiteColor: '#FFFFFF',
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signalLampWhiteColor: '#FFFFFF',
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/** 信号灯蓝色*/
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/** 信号灯蓝色*/
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signalLampBlueColor: '#3E44BE'
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signalLampBlueColor: '#0000FF',
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/** 信号灯锁闭*/
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signalBlockColor: '#EF0C08'
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};
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};
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fuzhouSkin[deviceType.Switch] = {
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fuzhouSkin[deviceType.Switch] = {
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@ -181,7 +181,7 @@ fuzhouSkin[deviceType.Switch] = {
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transparentColor: 'rgba(0,0,0,0)',
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transparentColor: 'rgba(0,0,0,0)',
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/** 默认字体 大小*/
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/** 默认字体 大小*/
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textFontSize: 8.2,
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textFontSize: 9,
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/** 默认字体 族类*/
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/** 默认字体 族类*/
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textFontFormat: 'consolas',
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textFontFormat: 'consolas',
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@ -195,6 +195,9 @@ fuzhouSkin[deviceType.Switch] = {
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/** 默认名称和设备的距离*/
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/** 默认名称和设备的距离*/
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nameDistance: 2,
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nameDistance: 2,
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/** 区段宽超出宽度*/
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sectionBeyondWidth: 0,
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/** 区段 宽度*/
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/** 区段 宽度*/
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sectionWidth: 4.4,
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sectionWidth: 4.4,
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@ -941,7 +941,6 @@ export default class Signal extends Group {
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setState(state) {
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setState(state) {
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this.recover();
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this.recover();
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/** 设置状态 (点灯类型)*/
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/** 设置状态 (点灯类型)*/
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switch (state.status) {
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switch (state.status) {
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case '01': this.close(); break; // 关闭
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case '01': this.close(); break; // 关闭
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@ -33,9 +33,9 @@ export default class Switch extends Group {
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this.triangle = new JTriangle(model.intersection, model.skew);
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this.triangle = new JTriangle(model.intersection, model.skew);
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this.createSwitch();
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this.createSwitch();
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this.createNameText();
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this.createNameText();
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// this.craeteSwitchBorder();
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this.craeteSwitchBorder();
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this.setState(state);
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this.setState(state);
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// this.mouseStateRecover();
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this.mouseStateRecover();
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}
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}
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/** 道岔实体,不显示,响应鼠标事件*/
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/** 道岔实体,不显示,响应鼠标事件*/
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@ -44,7 +44,7 @@ export default class Switch extends Group {
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const style = this.style;
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const style = this.style;
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var halfWidth = style.sectionWidth / 2; // 一般宽度
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var halfWidth = style.sectionWidth / 2; // 一般宽度
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var switchWidth = style.sectionWidth + style.sectionBeyondWidth + style.sectionBeyondWidth + 0.8; // 道岔宽度, 增大遮挡宽度0.8
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var switchWidth = style.sectionWidth + style.sectionBeyondWidth*2 + 0.8; // 道岔宽度, 增大遮挡宽度0.8
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var swPadding = style.switchLen; // 定位和反位时区段距离岔芯的距离
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var swPadding = style.switchLen; // 定位和反位时区段距离岔芯的距离
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var directx = this.triangle.drictx;
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var directx = this.triangle.drictx;
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var directy = this.triangle.dricty;
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var directy = this.triangle.dricty;
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@ -358,7 +358,7 @@ export default class Switch extends Group {
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this.releaseBackground.hide();
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this.releaseBackground.hide();
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this.setHasTextBorder(0);
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this.setHasTextBorder(0);
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switch (this.model.locateType) {
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switch (this.state.locateType) {
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case '01': // 定位
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case '01': // 定位
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this.setTextColor(this.style.switchLocateTextColor);
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this.setTextColor(this.style.switchLocateTextColor);
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break;
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break;
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@ -445,7 +445,7 @@ export default class Switch extends Group {
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case '01': // 定位
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case '01': // 定位
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// this.release.show();
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// this.release.show();
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this.releaseBackground.hide();
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this.releaseBackground.hide();
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this.setSectionstate(this.release, 'stroke', this.model.sectionAstatus);
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this.setSectionState(this.release, 'stroke', this.model.sectionAstatus);
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// this.release.animateStyle(true)
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// this.release.animateStyle(true)
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// .when(1000, { stroke: this.style.backgroundColor })
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// .when(1000, { stroke: this.style.backgroundColor })
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// .start();
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// .start();
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@ -458,7 +458,7 @@ export default class Switch extends Group {
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}
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}
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}
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}
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setSectionstate(section, style, state) {
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setSectionState(section, style, state) {
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if (section) {
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if (section) {
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switch (state) {
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switch (state) {
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case '00': break;
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case '00': break;
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@ -497,9 +497,9 @@ export default class Switch extends Group {
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}
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}
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}
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}
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setLocateType(model) {
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setLocateType(state) {
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this.setSectionstate(this.reserveSection, 'fill', model.sectionCstatus);
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this.setSectionState(this.reserveSection, 'fill', this.model.sectionCstatus);
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switch (model.locateType) {
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switch (state.locateType) {
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case '01':
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case '01':
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this.setLocationAction(); /** 定位*/
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this.setLocationAction(); /** 定位*/
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break;
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break;
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@ -1,6 +1,6 @@
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import deviceType from '../config/deviceType';
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import deviceType from '../config/deviceType';
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import Link from './Link';
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import Link from './Link';
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import Section from './section';
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import Section from './Section';
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import Signal from './Signal';
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import Signal from './Signal';
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import Switch from './Switch';
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import Switch from './Switch';
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@ -441,7 +441,7 @@ export default class Section extends Group {
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this.setState(state);
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this.setState(state);
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}
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}
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// this.mouseStateRecover();
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this.mouseStateRecover();
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}
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}
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/** 创建区段*/
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/** 创建区段*/
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