调整ibp鼠标逻辑
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@ -332,7 +332,7 @@ class SkinCode extends defaultStyle {
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spareColor: '#5b5b5b' // 区段显示颜色
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},
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core: {
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length: 4 // 道岔单边长度
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length: 8 // 道岔单边长度
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},
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jointImg: { // 道岔 A B C D四元素属性配置
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trapezoidLength: 8, // 直角梯形元素默认长度
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@ -21,6 +21,8 @@ class ESwLocal extends Group {
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style: {
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fill: style.backgroundColor
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// fill: 'red'
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// lineWidth: style.Section.line.width,
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// stroke: style.backgroundColor
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},
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cursor: model.cursor,
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onmouseover: model.onmouseover,
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@ -47,6 +49,7 @@ class ESwLocal extends Group {
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setColor(color) {
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this.locShelter.setStyle({ fill: color });
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// this.locShelter.setStyle({ stroke: color });
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}
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animateStyle(cb) {
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@ -55,7 +58,7 @@ class ESwLocal extends Group {
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});
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}
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getLocal() {
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return this.locShelter;
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return this.locShelter;
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}
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}
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@ -1,6 +1,3 @@
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/*
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* 道岔
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*/
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import Group from 'zrender/src/container/Group';
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import Text from 'zrender/src/graphic/Text';
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import Rect from 'zrender/src/graphic/shape/Rect';
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@ -50,7 +47,7 @@ export default class Switch extends Group {
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const style = this.style;
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const switchWidth = style.Section.line.width + style.Section.line.beyondWidth * 2; // 超出宽度多少
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const swPadding = style.Switch.core.length;
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const swPadding = style.Switch.core.length + style.Section.line.width / 2;
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const directx = this.triangle.drictx;
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const directy = this.triangle.dricty;
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const direct = -this.triangle.drictx * this.triangle.dricty;
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@ -66,11 +63,33 @@ export default class Switch extends Group {
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const point2 = [model.intersection.x + directx * (width2 + width1) + directx * detailWidth, point1[1]];
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const point3 = [point2[0] + directx * this.triangle.getCotRate() * swPadding, point2[1] + directy * swPadding];
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const point4 = [point3[0] + direct * this.triangle.getSin(switchWidth) - directx * 2 * detailWidth, point3[1] - direct * this.triangle.getCos(switchWidth)];
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// const sectionAModel = Vue.prototype.$jlmap.mapDevice[model.sectionACode];
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// const sectionATriangle = new JTriangle(sectionAModel.points[0], sectionAModel.points[1]);
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// const sectionAPoint = { x: '', y: '' };
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// sectionAModel.points.forEach((point, sectionIndex) => {
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// if (point.x == model.intersection.x && point.y == model.intersection.y) {
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// sectionAPoint.x = point.x;
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// sectionAPoint.y = point.y;
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// this.sectionIndex = sectionIndex;
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// }
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// });
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// let directxA = 1;
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// // const directxA = sectionATriangle.drictx;
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// const drictyyA = sectionATriangle.dricty;
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// if (this.sectionIndex != 0) {
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// directxA = -1;
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// }
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// const difference = switchWidth1 * this.triangle.getCosRate();
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// const point1 = [model.intersection.x + directx * this.triangle.getCotRate() * swPadding, model.intersection.y + directy * swPadding];
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// const point2 = [model.intersection.x, model.intersection.y];
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// const point3 = [sectionAPoint.x + directxA * (difference / sectionATriangle.getCosRate()), sectionAPoint.y + drictyyA * difference * sectionATriangle.getTanRate()];
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this.locShelter = new ESwLocal({ // 定位 覆盖形状 A
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zlevel: this.zlevel,
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z: this.z,
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style: style,
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shelterPoints: [point1, point2, point3, point4],
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// shelterPoints: [point1, point2, point3],
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cursor: 'pointer',
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triangle: this.triangle,
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onmouseover: () => { this.name.getArrowText().show(); },
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@ -291,6 +310,9 @@ export default class Switch extends Group {
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this.relocShelter.hide();
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this.sheltertriangle.hide();
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}
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// this.relocShelter.show();
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// this.relocShelter.setColor('red');
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// this.locShelter.setColor('yellow');
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this.setTextColor(this.style.Switch.text.locateColor);
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}
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