修改代码
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@ -1,33 +1,48 @@
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import Group from 'zrender/src/container/Group';
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function traverse(group, map) {
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group.eachChild(el => {
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if (el instanceof Group) {
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traverse(el, map);
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} else {
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map[el.name] = el;
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}
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})
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return map;
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}
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class Animate {
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constructor(state) {
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this.state = {...state}
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this.shapeFactory = this.shape? this.shape.shapeFactory: null;
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this.timer = null;
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this.total = 0;
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this.sum = 0;
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this.count = 0;
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this.first = true;
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}
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run(delay) {
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this.total = this.total + delay;
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if (this.total > this.state.time) {
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clearTimeout(this.timer);
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this.timer = setTimeout(this.__animate.bind(this), this.state.delay);
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run(interval) {
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this.sum = this.sum + interval;
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const total = this.state.time + (this.first? this.state.delay: 0)
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if (this.sum > total) {
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this.animate(this)
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this.count = this.count + 1;
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this.total = 0;
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this.sum = 0;
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this.first = false;
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}
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}
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}
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isLoop() {
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return this.state.loop;
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}
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__animate() {
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isNeedDefault() {
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return this.state.isNeedDefault;
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}
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animate() {
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const shape = this.state.shape;
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const frameList = this.state.frameList;
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const mapView = this.__traverse(shape, {});
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const mapView = traverse(shape, {});
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if(shape && frameList) {
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const size = frameList.length;
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const frame = frameList[this.count%size];
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@ -36,21 +51,11 @@ class Animate {
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const model = frame[name];
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if (view && model) {
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view.attr({shape: model.shape, style: model.style});
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view.dirty();
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}
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})
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}
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}
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__traverse(group, map) {
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group.eachChild(el => {
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if (el instanceof Group) {
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this.__traverse(el, map);
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} else {
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map[el.name] = el;
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}
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})
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return map;
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}
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}
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class AnimateHandle {
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@ -27,9 +27,9 @@ class Painter extends Group {
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onframe(zr) {
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const onframe = zr.animation.onframe;
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const animateHandle = this.$animateHandle;
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zr.animation.onframe = (...args) => {
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onframe.apply(zr.animation, args);
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animateHandle.onframe(...args);
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zr.animation.onframe = interval => {
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onframe.call(zr.animation, interval);
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animateHandle.onframe(interval);
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}
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}
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@ -72,9 +72,11 @@ class Painter extends Group {
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}
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update(stateList=[]) {
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stateList.forEach(state => {
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this.$animateHandle.animate(state);
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})
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stateList
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.sort((a,b) => a.weight - b.weight)
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.forEach(state => {
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this.$animateHandle.animate(state);
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})
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}
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updateTransform(opt) {
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@ -33,7 +33,7 @@ export default class StateHandle {
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// this.updateState(this.parse(shapeFactory, state)), // 处理自身
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// this.updateState(this.parse(shapeFactory, state)) // 处理依赖
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];
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}, []).sort((a,b) => a.weight - b.weight);
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}, []);
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}
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updateState(state={}) {
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