Merge branch 'master' of https://git.qcloud.com/joylink/jl-nclient
# Conflicts: # src/jmap/shape/element/ETextName.js
This commit is contained in:
commit
f8adc05375
@ -86,51 +86,6 @@ export default class DefaultSkin {
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/** 道岔单锁颜色*/
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this.switchMonolockColor = '#870E10';
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/** 信号机宽度 */
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this.signalR = 4;
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/** 灯柱宽度*/
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this.signalLampStandardWidth = 1.2;
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/** 设备距离区段的距离*/
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this.signalDistance = 8;
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/** 信号灯按钮边线*/
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this.signalButtonDashColor = '#FFFFFF'; // '#C0C0C0'
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/** 信号灯按钮颜色*/
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this.signalButtonColor = 'darkgreen';
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/** 信号灯按钮闪烁颜色*/
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this.signalButtonLightenColor = '#E4EF50';
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/** 信号灯字体颜色*/
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this.signalTextColor = '#007600';
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/** 信号灯灯柱颜色*/
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this.signalLampStandardColor = '#5578B6';
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/** 信号灯锁闭*/
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this.signalBlockColor = '#EF0C08';
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/** 信号灯灰色*/
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this.signalLampGrayColor = '#7F7F7F';
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/** 信号灯红色*/
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this.signalLampRedColor = '#FF0000';
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/** 信号灯绿色*/
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this.signalLampGreenColor = '#00FF00';
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/** 信号灯黄色*/
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this.signalLampYellowColor = '#FFFF00';
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/** 信号灯白色*/
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this.signalLampWhiteColor = '#FFFFFF';
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/** 信号灯蓝色*/
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this.signalLampBlueColor = '#0070C0';
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/** 公里表距离车站距离*/
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this.stationKmRangeDistance = 22;
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File diff suppressed because it is too large
Load Diff
988
src/jmap/shape/Signal_1.js
Normal file
988
src/jmap/shape/Signal_1.js
Normal file
@ -0,0 +1,988 @@
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/*
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* 信号机
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*/
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import Line from 'zrender/src/graphic/shape/Line';
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import Text from 'zrender/src/graphic/Text';
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import Polygon from 'zrender/src/graphic/shape/Polygon';
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import Polyline from 'zrender/src/graphic/shape/Polyline';
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import Circle from 'zrender/src/graphic/shape/Circle';
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import Arc from 'zrender/src/graphic/shape/Arc';
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import Rect from 'zrender/src/graphic/shape/Rect';
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import Group from 'zrender/src/container/Group';
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import { arrows, triangular } from './libs/ShapePoints';
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class Lamp extends Group {
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constructor(model) {
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super();
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this.model = model;
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this.zlevel = model.zlevel;
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this.z = 10;
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this._create();
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}
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_create() {
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const model = this.model;
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this.lamp = new Arc({
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name: model.index,
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zlevel: this.zlevel + 1,
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z: this.z,
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shape: {
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cx: model.position.x,
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cy: model.position.y,
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r: model.style.signalR
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},
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style: {
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lineWidth: 0.4,
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fill: model.style.backgroundColor,
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stroke: model.style.signalLampStandardColor
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}
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});
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this.lstop = new Line({
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zlevel: this.zlevel + 1,
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z: this.z,
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origin: model.origin,
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rotation: -Math.PI / 180 * model.rotate,
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shape: {
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x1: model.position.x + (model.style.signalR + 1) * Math.cos(Math.PI / 4),
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y1: model.position.y + (model.style.signalR + 1) * Math.sin(Math.PI / 4),
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x2: model.position.x - (model.style.signalR + 1) * Math.cos(Math.PI / 4),
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y2: model.position.y - (model.style.signalR + 1) * Math.sin(Math.PI / 4)
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},
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style: {
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lineWidth: 1.5,
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stroke: model.style.backgroundColor
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}
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});
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this.rstop = new Line({
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zlevel: this.zlevel + 1,
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z: this.z,
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origin: model.origin,
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rotation: -Math.PI / 180 * model.rotate,
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shape: {
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x1: model.position.x + (model.style.signalR + 1) * Math.cos(Math.PI / 4),
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y1: model.position.y + (model.style.signalR + 1) * (Math.sin(Math.PI / 4) - Math.sqrt(2)),
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x2: model.position.x - (model.style.signalR + 1) * Math.cos(Math.PI / 4),
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y2: model.position.y - (model.style.signalR + 1) * (Math.sin(Math.PI / 4) - Math.sqrt(2))
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},
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style: {
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lineWidth: 1.5,
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stroke: model.style.backgroundColor
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}
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});
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this.add(this.lamp);
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}
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setColor(color) {
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if (color) {
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this.lamp.setStyle('fill', color);
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}
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}
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// 两条交叉黑线
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setStop(has) {
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if (has) {
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this.add(this.lstop);
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this.add(this.rstop);
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} else {
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this.remove(this.lstop);
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this.remove(this.rstop);
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}
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}
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}
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// 自动进路箭头
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class AutoSig extends Group {
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constructor(model) {
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super();
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this.model = model;
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this.zlevel = model.zlevel;
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this.z = 10;
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this._create();
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}
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_create() {
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const model = this.model;
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let rotation = Math.PI;
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if (model.drict != 1) {
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// 右侧
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rotation = 0;
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}
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// 箭头
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const x = model.position.x + model.drict * (model.lampCount * model.style.signalR + model.style.signalLampStandardWidth) * 2;
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const y = model.position.y - model.style.signalLampStandardWidth;
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this.arrowsControl = new Polygon({
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zlevel: this.zlevel,
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rotation: rotation,
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origin: [x, y],
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shape: {
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points: arrows(x, y, model.style.stationControlDistance / 8, model.style.signalR * 0.8)
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},
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style: {
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stroke: model.style.sidelineColor,
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lineWidth: 0.6,
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fill: model.style.signalLampGreenColor
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}
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});
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this.add(this.arrowsControl);
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}
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// 停止动画
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animationRecover() {
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this.arrowsControl.stopAnimation(false);
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}
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// 箭头颜色
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setColor(color) {
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if (color) {
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this.arrowsControl.setStyle('fill', color);
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}
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}
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// 箭头闪烁
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arrowsAnimation() {
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const fill = this.arrowsControl.style.fill;
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const style = this.model.style;
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this.arrowsControl.animate('style', true)
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.when(1000, { fill: style.backgroundColor, stroke: style.backgroundColor })
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.when(2000, { fill: fill, stroke: style.sidelineColor })
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.when(3000, { fill: style.backgroundColor, stroke: style.backgroundColor })
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.when(4000, { fill: fill, stroke: style.sidelineColor })
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.start();
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}
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}
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// 运行方向三角
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class JSigDrict extends Group {
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constructor(model) {
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super();
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this.model = model;
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this.zlevel = model.zlevel;
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this.z = 10;
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this._create();
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}
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_create() {
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// 箭头
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const model = this.model;
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this.sigDrict = new Polygon({
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zlevel: this.zlevel,
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z: this.z,
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shape: {
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points: triangular(model.position.x, model.position.y, model.drict, model.style.signalR)
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},
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style: {
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stroke: model.style.backgroundColor,
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lineWidth: 0.5,
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fill: model.style.signalLampYellowColor
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}
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});
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this.add(this.sigDrict);
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}
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}
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// 信号灯 几灯、高柱等
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class JSiglamp extends Group {
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constructor(model) {
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super();
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this.model = model;
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this.zlevel = model.zlevel;
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this.z = 10;
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this.lamps = new Group({name: `${model.name}_Lamps`});
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this.poles = new Group({name: `${model.name}_Poles`});
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this._subType = 'SignalLamp';
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this._val = '3'; /** 信号机*/
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this._create();
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}
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_create() {
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const model = this.model;
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this.text = new Text({
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zlevel: this.zlevel,
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z: this.z,
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position: [0, 0],
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style: {
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x: model.position.x + model.namePosition.x,
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y: model.position.y + model.posit * (model.style.signalR + model.namePosition.y),
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text: model.signalName,
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textAlign: 'middle',
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textVerticalAlign: model.posit === 1 ? 'top' : 'bottom',
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textFont: 'bold ' + (model.style.textFontSize + 1) + 'px ' + model.style.textFontFormat,
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textFill: model.style.signalTextGreen
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}
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});
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this.ver = new Polyline({
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zlevel: this.zlevel,
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z: this.z - 2,
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shape: {
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points: [
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[model.position.x, model.position.y + model.style.signalR * 1.2],
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[model.position.x, model.position.y - model.style.signalR * 1.2]
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]
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},
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style: {
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lineWidth: model.style.signalLampStandardWidth,
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stroke: model.style.signalLampStandardColor
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}
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});
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this.hor = new Polyline({
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zlevel: this.zlevel,
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z: this.z - 1,
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shape: {
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points: [
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[model.position.x, model.position.y],
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[model.position.x + model.drict * model.style.signalR * 1.2, model.position.y]
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]
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},
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style: {
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lineWidth: model.style.signalLampStandardWidth,
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stroke: model.style.signalLampStandardColor
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}
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});
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this.add(this.lamps);
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this.add(this.poles);
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this.setShowName(model.isShowName);
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this.setShowHighSigType(model.highType);
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// 旋转
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if (model.rotate) {
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this.transformRotation(this.ver);
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this.transformRotation(this.hor);
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}
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}
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// border显示
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setBorderVisible(isVisible) {
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if (isVisible) {
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this.textBorder.show();
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this.lampsBorder.show();
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} else {
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this.textBorder.hide();
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this.lampsBorder.hide();
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}
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}
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// 设置显示信号灯名称
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setShowName(isShow) {
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if (isShow) this.add(this.text); else this.remove(this.text);
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}
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// 显示信号灯名称颜色
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setNameColor(color) {
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this.text.setStyle({ textFill: color });
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}
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setShowHighSigType(type) {
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const model = this.model;
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this.lamps.removeAll();
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this.poles.removeAll();
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||||
this.poles.add(this.ver);
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if (type === '01') this.poles.remove(this.hor); else this.poles.add(this.hor);
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const highPosition = this.getEndPosition(model.highType);
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for (let i = 0; i < model.lampCount; i++) {
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const lamp = new Lamp({
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style: model.style,
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zlevel: this.zlevel,
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lampCount: model.lampCount,
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||||
position: {
|
||||
x: highPosition.x + i * model.drict * model.style.signalR * 2,
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||||
y: highPosition.y
|
||||
},
|
||||
index: i + 1,
|
||||
origin: {
|
||||
x: model.position.x,
|
||||
y: model.position.y
|
||||
},
|
||||
rotate: model.rotate,
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||||
drict: model.drict,
|
||||
highType: model.highType
|
||||
});
|
||||
this.lamps.add(lamp);
|
||||
}
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||||
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||||
this.delay = new Text({
|
||||
zlevel: this.zlevel,
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||||
style: {
|
||||
x: model.position.x - model.drict * (model.style.signalLampStandardWidth),
|
||||
y: model.position.y,
|
||||
text: this.model.delayCount || 0,
|
||||
textAlign: model.drict > 0 ? 'right' : 'left',
|
||||
textVerticalAlign: 'middle',
|
||||
textFont: 'bold ' + (model.style.textFontSize + 1) + 'px ' + model.style.textFontFormat,
|
||||
textFill: model.style.signalTextRed
|
||||
}
|
||||
});
|
||||
this.add(this.delay);
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||||
|
||||
this.sigDriction = new JSigDrict({
|
||||
style: model.style,
|
||||
zlevel: this.zlevel,
|
||||
position: {
|
||||
x: highPosition.x + model.drict * (model.lampCount * model.style.signalR * 2 + model.style.signalR - 1),
|
||||
y: model.position.y
|
||||
},
|
||||
drict: model.drict,
|
||||
origin: {
|
||||
x: model.position.x,
|
||||
y: model.position.y
|
||||
},
|
||||
rotate: model.rotate
|
||||
});
|
||||
|
||||
this.autoSig = new AutoSig({
|
||||
style: model.style,
|
||||
zlevel: this.zlevel,
|
||||
position: {
|
||||
x: highPosition.x,
|
||||
y: highPosition.y
|
||||
},
|
||||
lampCount: model.lampCount,
|
||||
drict: model.drict,
|
||||
origin: {
|
||||
x: model.position.x,
|
||||
y: model.position.y
|
||||
},
|
||||
rotate: model.rotate
|
||||
});
|
||||
|
||||
// 旋转
|
||||
if (model.rotate) {
|
||||
this.transformRotation(this.sigDriction);
|
||||
this.transformRotation(this.autoSig);
|
||||
this.transformRotation(this.lamps);
|
||||
this.transformRotation(this.delay);
|
||||
}
|
||||
|
||||
const rect = this.lamps.getBoundingRect();
|
||||
rect.union(this.hor.getBoundingRect());
|
||||
this.lampsBorder = new Rect({
|
||||
zlevel: this.zlevel,
|
||||
z: this.z - 3,
|
||||
silent: true,
|
||||
shape: rect,
|
||||
style: {
|
||||
lineDash: [3, 3],
|
||||
stroke: model.style.borderColor,
|
||||
fill: model.style.transparentColor
|
||||
}
|
||||
});
|
||||
|
||||
this.textBorder = new Rect({
|
||||
zlevel: this.zlevel,
|
||||
z: this.z - 1,
|
||||
silent: true,
|
||||
shape: this.text.getBoundingRect(),
|
||||
style: {
|
||||
lineDash: [3, 3],
|
||||
stroke: model.style.borderColor,
|
||||
fill: model.style.borderContextBackgroundColor
|
||||
}
|
||||
});
|
||||
|
||||
this.add(this.lampsBorder);
|
||||
this.add(this.textBorder);
|
||||
}
|
||||
|
||||
// 整体旋转信号灯
|
||||
transformRotation(item) {
|
||||
if (this.model.rotate) {
|
||||
const origin = [this.model.position.x, this.model.position.y];
|
||||
const rotation = -Math.PI / 180 * Number(this.model.rotate);
|
||||
item.origin = origin;
|
||||
item.rotation = rotation;
|
||||
item.dirty();
|
||||
}
|
||||
}
|
||||
|
||||
setColorByIndex(index, color) {
|
||||
for (let i = 0; i < this.model.lampCount; i++) {
|
||||
if (this.lamps.childAt(i).model.index === index) {
|
||||
this.lamps.childAt(i).setColor(color);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setStopByIndex(index, has) {
|
||||
for (let i = 0; i < this.model.lampCount; i++) {
|
||||
if (this.lamps.childAt(i).model.index === index) {
|
||||
this.lamps.childAt(i).setStop(has);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setDelayUnlockAnimation() {
|
||||
this.delay.show();
|
||||
}
|
||||
|
||||
setAutoFlickerAnimation() {
|
||||
this.autoSig.arrowsAnimation();
|
||||
}
|
||||
|
||||
setRecover() {
|
||||
this.delay.hide();
|
||||
this.autoSig.animationRecover();
|
||||
this.setNameColor(this.model.style.signalTextGreen);
|
||||
}
|
||||
|
||||
setColorSig(color) {
|
||||
this.autoSig.setColor(color);
|
||||
}
|
||||
|
||||
getEndPosition(type) {
|
||||
if (type === '01') {
|
||||
return {
|
||||
x: this.model.position.x + this.model.drict * this.model.style.signalR * 3 / 2,
|
||||
y: this.model.position.y
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
x: this.hor.shape.points[1][0] + this.model.drict * this.model.style.signalR,
|
||||
y: this.hor.shape.points[1][1]
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
setShowSigDrict(showSigDrict) {
|
||||
if (showSigDrict) this.add(this.sigDriction); else this.remove(this.sigDriction);
|
||||
}
|
||||
|
||||
setAutoSig(isShow) {
|
||||
if (isShow) this.add(this.autoSig); else this.remove(this.autoSig);
|
||||
}
|
||||
|
||||
getShapeTipPoint() {
|
||||
if (this.lamps) {
|
||||
var distance = this.model.style.signalR;
|
||||
this.lamps.dirty();
|
||||
const rect = this.lamps.getBoundingRect();
|
||||
return {
|
||||
x: rect.x + Math.cos(Number(this.model.rotate)) * rect.width / 2 || (this.model.position.x),
|
||||
y: rect.y + Math.cos(Number(this.model.rotate)) * rect.height / 2 - distance || (this.model.position.y - distance)
|
||||
};
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/** 按钮*/
|
||||
class SigButton extends Group {
|
||||
constructor(model) {
|
||||
super();
|
||||
this.model = model;
|
||||
this.zlevel = model.zlevel;
|
||||
this._subType = 'SignalButton';
|
||||
this.z = 10;
|
||||
this._create();
|
||||
}
|
||||
|
||||
_create() {
|
||||
const model = this.model;
|
||||
this.sigNormalButtom = new Rect({
|
||||
zlevel: this.zlevel,
|
||||
z: this.z,
|
||||
_subType: this._subType,
|
||||
_val: '1',
|
||||
shape: {
|
||||
x: model.position.x - model.style.signalR,
|
||||
y: 0,
|
||||
width: model.style.signalR * 2,
|
||||
height: model.style.signalR * 2
|
||||
},
|
||||
style: {
|
||||
lineWidth: 0.2,
|
||||
stroke: model.style.signalButtonDashColor,
|
||||
fill: model.style.signalButtonColor
|
||||
}
|
||||
});
|
||||
|
||||
this.sigNormalButtomDown = new Polyline({
|
||||
zlevel: this.zlevel,
|
||||
z: this.z + 1,
|
||||
silent: true,
|
||||
shape: { points: [] },
|
||||
style: {
|
||||
lineWidth: 0.8,
|
||||
stroke: model.style.backgroundColor
|
||||
}
|
||||
});
|
||||
|
||||
this.sigReentryButton = new Circle({
|
||||
zlevel: this.zlevel,
|
||||
z: this.z,
|
||||
_subType: this._subType,
|
||||
_val: '2', // 折返按钮
|
||||
shape: {
|
||||
cx: model.position.x,
|
||||
cy: 0,
|
||||
r: model.style.signalR
|
||||
},
|
||||
style: {
|
||||
lineWidth: 0.2,
|
||||
stroke: model.style.signalButtonDashColor,
|
||||
fill: model.style.signalButtonColor
|
||||
}
|
||||
});
|
||||
|
||||
this.sigReentryButtonDown = new Arc({
|
||||
zlevel: this.zlevel,
|
||||
z: this.z + 1,
|
||||
silent: true,
|
||||
shape: {
|
||||
cx: 0,
|
||||
cy: 0,
|
||||
r: 0,
|
||||
startAngle: Math.PI * 8 / 5,
|
||||
endAngle: Math.PI * 4 / 5,
|
||||
clockwise: false
|
||||
},
|
||||
style: {
|
||||
lineWidth: 0.8,
|
||||
stroke: model.style.backgroundColor
|
||||
}
|
||||
});
|
||||
|
||||
this.add(this.sigNormalButtom);
|
||||
this.add(this.sigReentryButton);
|
||||
this.setSigDrict();
|
||||
}
|
||||
|
||||
setSigDrict() {
|
||||
const padding = 1;
|
||||
const model = this.model;
|
||||
const r = model.style.signalR * 0.8;
|
||||
if (model.drict === 1) {
|
||||
this.sigNormalButtom.attrKV('shape', {
|
||||
y: model.position.y - 1 / 2 * r
|
||||
});
|
||||
this.sigReentryButton.attrKV('shape', {
|
||||
cy: model.position.y - 5 / 2 * r
|
||||
});
|
||||
} else {
|
||||
this.sigReentryButton.attrKV('shape', {
|
||||
cy: model.position.y + 5 / 2 * r
|
||||
});
|
||||
this.sigNormalButtom.attrKV('shape', {
|
||||
y: model.position.y - 3 / 2 * r
|
||||
});
|
||||
}
|
||||
|
||||
this.sigNormalButtomDown.attrKV('shape', {
|
||||
points: [
|
||||
[model.position.x - padding + r, this.sigNormalButtom.shape.y + padding],
|
||||
[model.position.x + padding - r, this.sigNormalButtom.shape.y + padding],
|
||||
[model.position.x + padding - r, this.sigNormalButtom.shape.y + padding * 2 + r]
|
||||
]
|
||||
});
|
||||
|
||||
this.sigReentryButtonDown.attrKV('shape', {
|
||||
cx: this.sigReentryButton.shape.cx,
|
||||
cy: this.sigReentryButton.shape.cy,
|
||||
r: this.sigReentryButton.shape.r - padding
|
||||
});
|
||||
}
|
||||
|
||||
colorRecover() {
|
||||
this.sigNormalButtom.setStyle('fill', this.model.style.signalButtonColor);
|
||||
this.sigReentryButton.setStyle('fill', this.model.style.signalButtonColor);
|
||||
}
|
||||
|
||||
animationRecover() {
|
||||
this.sigNormalButtom.stopAnimation(true);
|
||||
this.sigReentryButton.stopAnimation(true);
|
||||
}
|
||||
|
||||
recover() {
|
||||
this.colorRecover();
|
||||
this.animationRecover();
|
||||
}
|
||||
|
||||
setButtonStatus(buttonStatus) {
|
||||
switch (buttonStatus) {
|
||||
case '00':
|
||||
case '01':
|
||||
this.remove(this.sigNormalButtomDown);
|
||||
this.remove(this.sigReentryButtonDown);
|
||||
this.recover();
|
||||
break;
|
||||
case '02':
|
||||
this.add(this.sigNormalButtomDown);
|
||||
break;
|
||||
case '03':
|
||||
this.add(this.sigReentryButtonDown);
|
||||
break;
|
||||
case '04':
|
||||
this.remove(this.sigNormalButtomDown);
|
||||
this.sigNormalButtom.animateStyle(true)
|
||||
.when(1000, {
|
||||
fill: this.model.style.signalButtonLightenColor
|
||||
})
|
||||
.when(2000, {
|
||||
fill: this.model.style.backgroundColor
|
||||
})
|
||||
.start();
|
||||
break;
|
||||
case '05':
|
||||
this.remove(this.sigReentryButtonDown);
|
||||
this.sigReentryButton.animateStyle(true)
|
||||
.when(1000, {
|
||||
fill: this.model.style.signalButtonLightenColor
|
||||
})
|
||||
.when(2000, {
|
||||
fill: this.model.style.backgroundColor
|
||||
})
|
||||
.start();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
getShapeTipPoint(val) {
|
||||
var view = null;
|
||||
switch (val) {
|
||||
case '1': {
|
||||
view = this.sigNormalButtom;
|
||||
break;
|
||||
}
|
||||
case '2': {
|
||||
view = this.sigReentryButton;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (view) {
|
||||
var distance = 2;
|
||||
var rect = view.getBoundingRect();
|
||||
return {
|
||||
x: rect.x + rect.width / 2,
|
||||
y: rect.y - distance
|
||||
};
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
export default class Signal extends Group {
|
||||
constructor({ _code, _type, zlevel, model, state }, style) {
|
||||
super();
|
||||
this._code = _code;
|
||||
this._type = _type;
|
||||
this.zlevel = zlevel;
|
||||
this.model = model;
|
||||
this.state = state;
|
||||
this.style = style;
|
||||
this.selected = false;
|
||||
this.lampCount = parseInt(model.lampPositionType);
|
||||
this._create();
|
||||
|
||||
this.on('mousedown', this.mouseclick);
|
||||
this.on('mouseout', this.mouseleave);
|
||||
this.on('mouseover', this.mouseenter);
|
||||
}
|
||||
|
||||
_create() {
|
||||
const model = this.model;
|
||||
const state = this.state;
|
||||
const style = this.style;
|
||||
const drict = model.directionType === '01' ? -1 : 1;
|
||||
const posit = model.positionType === '01' ? -1 : 1;
|
||||
|
||||
// 信号灯文字说明
|
||||
this.siglamp = new JSiglamp({
|
||||
style: style,
|
||||
zlevel: this.zlevel,
|
||||
position: {
|
||||
x: model.position.x,
|
||||
y: model.position.y + posit * style.signalDistance
|
||||
},
|
||||
drict: drict,
|
||||
posit: posit,
|
||||
signalName: model.name,
|
||||
namePosition: model.namePosition,
|
||||
isShowName: model.nameShow,
|
||||
highType: model.lampPostType,
|
||||
lampCount: parseInt(model.lampPositionType),
|
||||
showSigDrict: this.showSigDrict,
|
||||
pop: true,
|
||||
rotate: model.rotate
|
||||
});
|
||||
|
||||
// 信号灯按钮
|
||||
this.sigButton = new SigButton({
|
||||
style: style,
|
||||
zlevel: this.zlevel,
|
||||
position: {
|
||||
x: model.buttonPosition.x,
|
||||
y: model.buttonPosition.y - posit * style.signalDistance
|
||||
},
|
||||
drict: posit,
|
||||
pop: false
|
||||
});
|
||||
|
||||
this.add(this.siglamp);
|
||||
|
||||
this.mouseStateRecover();
|
||||
this.setState(state);
|
||||
}
|
||||
|
||||
setButtonStatus(model) {
|
||||
if (model.buttonShow) {
|
||||
this.add(this.sigButton);
|
||||
} else {
|
||||
this.remove(this.sigButton);
|
||||
}
|
||||
|
||||
if (this.sigButton) {
|
||||
this.sigButton.setButtonStatus(model.buttonStatus);
|
||||
}
|
||||
}
|
||||
|
||||
setShowSigDrict(isShow) {
|
||||
this.siglamp.setShowSigDrict(isShow);
|
||||
}
|
||||
|
||||
setAutoSig(isShow) {
|
||||
this.siglamp.setAutoSig(isShow);
|
||||
}
|
||||
|
||||
setShowHighSigType(hightp) {
|
||||
if (this.siglamp) {
|
||||
this.highType = hightp;
|
||||
this.siglamp.setShowHighSigType(hightp);
|
||||
}
|
||||
}
|
||||
|
||||
isPop(e) {
|
||||
for (var i = 0; i < this.childCount(); i++) {
|
||||
const rect = this.childAt(i).getBoundingRect();
|
||||
if (rect.contain(e.offsetX, e.offsetY) && this.childAt(i).pop) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 关闭
|
||||
close() {
|
||||
if (this.lampCount === 1) {
|
||||
if (this.model.useType === '05') {
|
||||
/** 单灯 调车信号机*/
|
||||
this.siglamp.setColorByIndex(1, this.style.signalLampBlueColor);
|
||||
} else {
|
||||
/** 单灯 出站信号机 */
|
||||
/** 单灯 阻挡信号机*/
|
||||
/** 单灯 阻挡兼调车信号 */
|
||||
/** 单灯 列兼调信号机 */
|
||||
this.siglamp.setColorByIndex(1, this.style.signalTextRed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 开放
|
||||
open() {
|
||||
if (this.lampCount === 1) {
|
||||
/** 单灯 出站信号机*/
|
||||
/** 单灯 阻隔信号机*/
|
||||
this.siglamp.setColorByIndex(1, this.style.signalLampGreenColor);
|
||||
}
|
||||
}
|
||||
|
||||
// 列车进路
|
||||
trainRoute() {
|
||||
if (this.lampCount === 1) {
|
||||
/** 单灯 列兼调信号*/
|
||||
this.siglamp.setColorByIndex(1, this.style.signalLampYellowColor);
|
||||
}
|
||||
}
|
||||
|
||||
// 调车进路
|
||||
shuntRoute() {
|
||||
if (this.lampCount === 1) {
|
||||
/** 单灯 列兼调信号*/
|
||||
/** 单灯 阻挡兼调车信号*/
|
||||
this.siglamp.setColorByIndex(1, this.style.signalLampWhiteColor);
|
||||
}
|
||||
}
|
||||
|
||||
// 引导
|
||||
guid() {
|
||||
|
||||
}
|
||||
|
||||
// 封锁
|
||||
block() {
|
||||
this.siglamp.setColorByIndex(1, this.style.signalTextRed);
|
||||
this.siglamp.setNameColor(this.style.sectionBlockTextColor);
|
||||
}
|
||||
|
||||
// 功能封锁
|
||||
functionBlock() {
|
||||
|
||||
}
|
||||
|
||||
// 信号保护区段监视状态显示
|
||||
signalblock() {
|
||||
}
|
||||
|
||||
// 故障
|
||||
fault() {
|
||||
}
|
||||
|
||||
// 物理点灯
|
||||
logicalLight() {
|
||||
for (var i = 0; i < this.lampCount; i++) {
|
||||
this.siglamp.setStopByIndex(i + 1, false);
|
||||
}
|
||||
}
|
||||
|
||||
// 逻辑点灯
|
||||
physicsLight() {
|
||||
for (var i = 0; i < this.lampCount; i++) {
|
||||
this.siglamp.setStopByIndex(i + 1, true);
|
||||
}
|
||||
}
|
||||
|
||||
// 设置自动进路模式状态类型
|
||||
setAutoRouteOpen() {
|
||||
if (this.model.linkageAutoRouteShow) {
|
||||
this.siglamp.setAutoSig(true);
|
||||
} else {
|
||||
this.siglamp.setAutoSig(false);
|
||||
}
|
||||
|
||||
this.siglamp.setRecover();
|
||||
this.siglamp.setColorSig(this.style.signalLampGreenColor);
|
||||
}
|
||||
|
||||
// 信号机进路自动触发模式状态类型
|
||||
setAutoAccessOpen() {
|
||||
if (this.model.atsAutoTriggerShow) {
|
||||
this.siglamp.setAutoSig(true);
|
||||
} else {
|
||||
this.siglamp.setAutoSig(false);
|
||||
}
|
||||
|
||||
this.siglamp.setRecover();
|
||||
this.siglamp.setColorSig(this.style.signalLampYellowColor);
|
||||
}
|
||||
|
||||
// 设置自动信号模式状态类型
|
||||
setAutoSignalOpen() {
|
||||
this.siglamp.setShowSigDrict(true);
|
||||
}
|
||||
|
||||
// 隐藏自动信号和自动进路
|
||||
setAutoClose() {
|
||||
this.siglamp.setColorSig(this.style.backgroundColor);
|
||||
this.siglamp.setAutoSig(false);
|
||||
this.siglamp.setShowSigDrict(false);
|
||||
}
|
||||
|
||||
// 自动信号和自动进路开始动画
|
||||
setAutoFlicker() {
|
||||
this.siglamp.setAutoFlickerAnimation();
|
||||
}
|
||||
|
||||
// 设置延时解锁
|
||||
setDelayUnlock() {
|
||||
this.siglamp.setDelayUnlockAnimation();
|
||||
}
|
||||
|
||||
// 恢复状态
|
||||
recover() {
|
||||
this.siglamp.setRecover();
|
||||
}
|
||||
|
||||
setState(state) {
|
||||
this.recover();
|
||||
/** 设置状态 (点灯类型)*/
|
||||
switch (state.status) {
|
||||
case '01': this.close(); break; // 关闭
|
||||
case '02': this.open(); break; // 开放
|
||||
case '03': this.guid(); break; // 引导
|
||||
case '04': this.block(); break; // 封锁
|
||||
case '05': this.fault(); break; // 故障
|
||||
case '06': this.block(); break; // 功能封锁
|
||||
case '07': this.signalblock(); break; // 信号保护区段检测
|
||||
}
|
||||
|
||||
/** 进路性质类型*/
|
||||
switch (state.natureType) {
|
||||
case '01': this.trainRoute(); break; // 列车进路
|
||||
case '02': this.shuntRoute(); break; // 调车进路
|
||||
}
|
||||
|
||||
/** 设置点灯类型*/
|
||||
switch (state.lightType) {
|
||||
case '01': this.logicalLight(); break; // 设置逻辑点灯
|
||||
case '02': this.physicsLight(); break; // 设置物理点灯
|
||||
}
|
||||
|
||||
/** 设置自动类型*/
|
||||
switch (state.autoType) {
|
||||
case '01': this.setAutoClose(); break; // 隐藏 隐藏自动信号和自动进路
|
||||
case '02': this.setAutoSignalOpen(); break; // 显示 设置自动信号模式状态类型
|
||||
case '03': this.setAutoRouteOpen(); break; // 显示 设置自动进路模式状态类型
|
||||
case '04': this.setAutoAccessOpen(); break; // 显示 信号机进路自动触发模式状态类型
|
||||
}
|
||||
|
||||
/** 延时解锁*/
|
||||
state.delayType = '02';
|
||||
switch (state.delayType) {
|
||||
case '01': break; // 未延时解锁
|
||||
case '02': break; // 人工闭塞延时解锁
|
||||
case '03': break; // 自动闭塞延时解锁
|
||||
}
|
||||
|
||||
/** 信号机进路办理,先停止动画,再判断当前颜色是否闪烁*/
|
||||
if (state.routeSetting && (state.autoType == '03' || state.autoType == '04')) {
|
||||
this.setAutoFlicker();
|
||||
}
|
||||
}
|
||||
|
||||
getShapeTipPoint(val) {
|
||||
if (val === '1' || val === '2') {
|
||||
return this.sigButton.getShapeTipPoint(val);
|
||||
} else {
|
||||
return this.siglamp.getShapeTipPoint(val);
|
||||
}
|
||||
}
|
||||
|
||||
mouseStateVisible() {
|
||||
this.siglamp.setBorderVisible(true);
|
||||
this.siglamp.setNameColor('#000');
|
||||
}
|
||||
|
||||
mouseStateRecover() {
|
||||
this.siglamp.setBorderVisible(false);
|
||||
this.siglamp.setNameColor(this.style.signalTextGreen);
|
||||
}
|
||||
|
||||
mouseclick(e) {
|
||||
if ([3].includes(e.which)) {
|
||||
this.selected = !this.selected;
|
||||
if (this.selected) {
|
||||
this.mouseStateVisible();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mouseenter() {
|
||||
if (!this.selected) {
|
||||
this.mouseStateVisible();
|
||||
}
|
||||
}
|
||||
|
||||
mouseleave() {
|
||||
if (!this.selected) {
|
||||
this.mouseStateRecover();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
107
src/jmap/shape/element/ESigButton.js
Normal file
107
src/jmap/shape/element/ESigButton.js
Normal file
@ -0,0 +1,107 @@
|
||||
import Polyline from 'zrender/src/graphic/shape/Polyline';
|
||||
import Circle from 'zrender/src/graphic/shape/Circle';
|
||||
import Arc from 'zrender/src/graphic/shape/Arc';
|
||||
import Rect from 'zrender/src/graphic/shape/Rect';
|
||||
import Group from 'zrender/src/container/Group';
|
||||
|
||||
class ESigButton extends Group {
|
||||
constructor(model) {
|
||||
super();
|
||||
this.model = model;
|
||||
this._create();
|
||||
}
|
||||
|
||||
_create() {
|
||||
const model = this.model;
|
||||
const style = this.model.style;
|
||||
const padding = 1;
|
||||
const r = style.Signal.signalR * 0.8;
|
||||
|
||||
this.style = style;
|
||||
this._subType = 'SignalButton';
|
||||
|
||||
this.sigNormalButtom = new Rect({
|
||||
zlevel: model.zlevel,
|
||||
z: model.z,
|
||||
_subType: this._subType,
|
||||
_val: '1',
|
||||
shape: {
|
||||
x: model.x - style.Signal.signalR,
|
||||
y: model.y - r + r * model.posit,
|
||||
width: style.Signal.signalR * 2,
|
||||
height: style.Signal.signalR * 2
|
||||
},
|
||||
style: {
|
||||
lineWidth: 0.2,
|
||||
stroke: style.Signal.signalButtonDashColor,
|
||||
fill: style.Signal.signalButtonColor
|
||||
}
|
||||
});
|
||||
|
||||
this.sigReentryButton = new Circle({
|
||||
zlevel: model.zlevel,
|
||||
z: model.z,
|
||||
_subType: this._subType,
|
||||
_val: '2', // 折返按钮
|
||||
shape: {
|
||||
cx: model.x,
|
||||
cy: model.y - 5 / 2 * r * model.posit,
|
||||
r: style.Signal.signalR
|
||||
},
|
||||
style: {
|
||||
lineWidth: 0.2,
|
||||
stroke: style.Signal.signalButtonDashColor,
|
||||
fill: style.Signal.signalButtonColor
|
||||
}
|
||||
});
|
||||
|
||||
this.sigNormalButtomDown = new Polyline({
|
||||
zlevel: model.zlevel,
|
||||
z: model.z + 1,
|
||||
silent: true,
|
||||
shape: { points: [
|
||||
[model.x - padding + r, this.sigNormalButtom.shape.y + padding],
|
||||
[model.x + padding - r, this.sigNormalButtom.shape.y + padding],
|
||||
[model.x + padding - r, this.sigNormalButtom.shape.y + padding * 2 + r]
|
||||
] },
|
||||
style: {
|
||||
lineWidth: 0.8,
|
||||
stroke: style.backgroundColor
|
||||
}
|
||||
});
|
||||
|
||||
this.sigReentryButtonDown = new Arc({
|
||||
zlevel: model.zlevel,
|
||||
z: model.z + 1,
|
||||
silent: true,
|
||||
shape: {
|
||||
cx: this.sigReentryButton.shape.cx,
|
||||
cy: this.sigReentryButton.shape.cy,
|
||||
r: this.sigReentryButton.shape.r - padding,
|
||||
startAngle: Math.PI * 8 / 5,
|
||||
endAngle: Math.PI * 4 / 5,
|
||||
clockwise: false
|
||||
},
|
||||
style: {
|
||||
lineWidth: 0.8,
|
||||
stroke: style.backgroundColor
|
||||
}
|
||||
});
|
||||
|
||||
this.add(this.sigNormalButtom);
|
||||
this.add(this.sigReentryButton);
|
||||
this.setVisible(model.show);
|
||||
}
|
||||
|
||||
setVisible(show) {
|
||||
if (show) {
|
||||
this.sigNormalButtom.show();
|
||||
this.sigReentryButton.show();
|
||||
} else {
|
||||
this.sigNormalButtom.hide();
|
||||
this.sigReentryButton.hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default ESigButton;
|
31
src/jmap/shape/element/ESigDrict.js
Normal file
31
src/jmap/shape/element/ESigDrict.js
Normal file
@ -0,0 +1,31 @@
|
||||
import Polygon from 'zrender/src/graphic/shape/Polygon';
|
||||
import Group from 'zrender/src/container/Group';
|
||||
import { triangular } from '../libs/ShapePoints';
|
||||
|
||||
class ESigDrict extends Group {
|
||||
constructor(model) {
|
||||
super();
|
||||
this.model = model;
|
||||
this._create();
|
||||
}
|
||||
|
||||
_create() {
|
||||
const model = this.model;
|
||||
const style = this.model.style;
|
||||
this.sigDrict = new Polygon({
|
||||
zlevel: model.zlevel,
|
||||
z: model.z,
|
||||
shape: {
|
||||
points: triangular(model.x, model.y, model.drict, style.Signal.signalR)
|
||||
},
|
||||
style: {
|
||||
stroke: style.backgroundColor,
|
||||
lineWidth: 0.5,
|
||||
fill: style.Signal.signalLampYellowColor
|
||||
}
|
||||
});
|
||||
this.add(this.sigDrict);
|
||||
}
|
||||
}
|
||||
|
||||
export default ESigDrict;
|
89
src/jmap/shape/element/ESigLmap.js
Normal file
89
src/jmap/shape/element/ESigLmap.js
Normal file
@ -0,0 +1,89 @@
|
||||
import Line from 'zrender/src/graphic/shape/Line';
|
||||
import Arc from 'zrender/src/graphic/shape/Arc';
|
||||
import Group from 'zrender/src/container/Group';
|
||||
|
||||
class ESigLmap extends Group {
|
||||
constructor(model) {
|
||||
super();
|
||||
this.model = model;
|
||||
this._create();
|
||||
}
|
||||
|
||||
_create() {
|
||||
const model = this.model;
|
||||
const style = this.model.style;
|
||||
|
||||
this.lamp = new Arc({
|
||||
name: model.index,
|
||||
zlevel: model.zlevel + 1,
|
||||
z: model.z,
|
||||
shape: {
|
||||
cx: model.x,
|
||||
cy: model.y,
|
||||
r: style.Signal.signalR
|
||||
},
|
||||
style: {
|
||||
lineWidth: 0.4,
|
||||
fill: style.backgroundColor,
|
||||
stroke: style.Signal.signalLampStandardColor
|
||||
}
|
||||
});
|
||||
|
||||
this.lstop = new Line({
|
||||
zlevel: model.zlevel + 1,
|
||||
z: model.z,
|
||||
origin: {
|
||||
x: model.originX,
|
||||
y: model.originY
|
||||
},
|
||||
shape: {
|
||||
x1: model.x + (style.Signal.signalR + 1) * Math.cos(Math.PI / 4),
|
||||
y1: model.y + (style.Signal.signalR + 1) * Math.sin(Math.PI / 4),
|
||||
x2: model.x - (style.Signal.signalR + 1) * Math.cos(Math.PI / 4),
|
||||
y2: model.y - (style.Signal.signalR + 1) * Math.sin(Math.PI / 4)
|
||||
},
|
||||
style: {
|
||||
lineWidth: 1.5,
|
||||
stroke: style.backgroundColor
|
||||
}
|
||||
});
|
||||
|
||||
this.rstop = new Line({
|
||||
zlevel: model.zlevel + 1,
|
||||
z: model.z,
|
||||
origin: {
|
||||
x: model.originX,
|
||||
y: model.originY
|
||||
},
|
||||
shape: {
|
||||
x1: model.x + (style.Signal.signalR + 1) * Math.cos(Math.PI / 4),
|
||||
y1: model.y + (style.Signal.signalR + 1) * (Math.sin(Math.PI / 4) - Math.sqrt(2)),
|
||||
x2: model.x - (style.Signal.signalR + 1) * Math.cos(Math.PI / 4),
|
||||
y2: model.y - (style.Signal.signalR + 1) * (Math.sin(Math.PI / 4) - Math.sqrt(2))
|
||||
},
|
||||
style: {
|
||||
lineWidth: 1.5,
|
||||
stroke: style.backgroundColor
|
||||
}
|
||||
});
|
||||
this.add(this.lamp);
|
||||
this.add(this.lstop);
|
||||
this.add(this.rstop);
|
||||
}
|
||||
|
||||
setColor(color) {
|
||||
this.lamp.setStyle('fill', color);
|
||||
}
|
||||
|
||||
setStop(has) {
|
||||
if (has) {
|
||||
this.lstop.show();
|
||||
this.rstop.show();
|
||||
} else {
|
||||
this.lstop.hide();
|
||||
this.rstop.hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default ESigLmap;
|
68
src/jmap/shape/element/ESigPost.js
Normal file
68
src/jmap/shape/element/ESigPost.js
Normal file
@ -0,0 +1,68 @@
|
||||
import Polyline from 'zrender/src/graphic/shape/Polyline';
|
||||
import Group from 'zrender/src/container/Group';
|
||||
|
||||
class ESigPost extends Group {
|
||||
constructor(model) {
|
||||
super();
|
||||
this.model = model;
|
||||
this._create();
|
||||
}
|
||||
|
||||
_create() {
|
||||
const model = this.model;
|
||||
const style = this.model.style;
|
||||
|
||||
this.ver = new Polyline({
|
||||
zlevel: model.zlevel,
|
||||
z: model.z,
|
||||
shape: {
|
||||
points: [
|
||||
[model.x, model.y + style.Signal.signalR * 1.2],
|
||||
[model.x, model.y - style.Signal.signalR * 1.2]
|
||||
]
|
||||
},
|
||||
style: {
|
||||
lineWidth: style.Signal.signalLampStandardWidth,
|
||||
stroke: style.Signal.signalLampStandardColor
|
||||
}
|
||||
});
|
||||
|
||||
this.hor = new Polyline({
|
||||
zlevel: model.zlevel,
|
||||
z: model.z,
|
||||
shape: {
|
||||
points: [
|
||||
[model.x, model.y],
|
||||
[model.x + model.drict * style.Signal.signalR * 1.2, model.y]
|
||||
]
|
||||
},
|
||||
style: {
|
||||
lineWidth: style.Signal.signalLampStandardWidth,
|
||||
stroke: style.Signal.signalLampStandardColor
|
||||
}
|
||||
});
|
||||
|
||||
this.add(this.ver);
|
||||
this.add(this.hor);
|
||||
|
||||
model.type === '01' ? this.hor.hide() : this.hor.show();
|
||||
}
|
||||
|
||||
getLampPosition(type) {
|
||||
const model = this.model;
|
||||
const style = this.model.style;
|
||||
if (type === '01') {
|
||||
return {
|
||||
x: model.x + model.drict * style.Signal.signalR * 3 / 2,
|
||||
y: model.y
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
x: this.hor.shape.points[1][0] + model.drict * style.Signal.signalR,
|
||||
y: this.hor.shape.points[1][1]
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default ESigPost;
|
@ -35,6 +35,10 @@ export default class ETextName extends Group {
|
||||
this.TextName.setStyle(model);
|
||||
}
|
||||
|
||||
setColor(color) {
|
||||
this.TextName.setStyle('textFill', color);
|
||||
}
|
||||
|
||||
hide() {
|
||||
this.TextName.hide();
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
import defaultSkin from '../config/defaultSkin';
|
||||
// import deviceType from '../constant/deviceType';
|
||||
import deviceType from '../constant/deviceType';
|
||||
|
||||
class Beijing extends defaultSkin {
|
||||
constructor() {
|
||||
@ -9,7 +9,7 @@ class Beijing extends defaultSkin {
|
||||
};
|
||||
this.Section = {
|
||||
/** 区段 宽度*/
|
||||
sectionWidth: 4.4,
|
||||
sectionWidth: 5,
|
||||
/** 区段宽超出宽度*/
|
||||
sectionBeyondWidth: 0,
|
||||
/** 计轴 半径*/
|
||||
@ -66,6 +66,49 @@ class Beijing extends defaultSkin {
|
||||
sectionAxleFailure: '#E6A23C' // #FFFF00
|
||||
};
|
||||
|
||||
this[deviceType.Signal] = {
|
||||
/** 信号机宽度 */
|
||||
signalR: 6,
|
||||
/** 自动信号宽度*/
|
||||
signalSigAutoWidth: 20,
|
||||
/** 延迟解锁字体大小*/
|
||||
signalDelayTextFontSize: 28,
|
||||
/** 信号机名称字体大小*/
|
||||
signalTextFontSize: 12,
|
||||
/** 灯柱宽度*/
|
||||
signalLampStandardWidth: 1.2,
|
||||
/** 设备距离区段的距离*/
|
||||
signalDistance: 3,
|
||||
/** 信号灯按钮距离区段的距离*/
|
||||
signalButtonDistance: 5,
|
||||
/** 信号灯按钮边线*/
|
||||
signalButtonDashColor: '#FFFFFF',
|
||||
/** 信号灯按钮颜色*/
|
||||
signalButtonColor: 'darkgreen',
|
||||
/** 信号灯按钮闪烁颜色*/
|
||||
signalButtonLightenColor: '#E4EF50',
|
||||
/** 信号灯字体颜色*/
|
||||
signalTextRed: '#EF0C08',
|
||||
/** 信号机字体绿色*/
|
||||
signalTextGreen: '#007600',
|
||||
/** 信号灯灯柱颜色*/
|
||||
signalLampStandardColor: '#5578B6',
|
||||
/** 信号灯锁闭*/
|
||||
signalBlockColor: '#EF0C08',
|
||||
/** 信号灯灰色*/
|
||||
signalLampGrayColor: '#7F7F7F',
|
||||
/** 信号灯红色*/
|
||||
signalLampRedColor: '#FF0000',
|
||||
/** 信号灯绿色*/
|
||||
signalLampGreenColor: '#00FF00',
|
||||
/** 信号灯黄色*/
|
||||
signalLampYellowColor: '#FFFF00',
|
||||
/** 信号灯白色*/
|
||||
signalLampWhiteColor: '#FFFFFF',
|
||||
/** 信号灯蓝色*/
|
||||
signalLampBlueColor: '#0070C0'
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user