import deviceType from './deviceType'; const deviceRender = {}; /** CheckBox渲染配置 */ deviceRender[deviceType.CheckBox] = { _type: deviceType.CheckBox, zlevel: 10, z: 0 }; /** 手动报警按钮渲染配置*/ deviceRender[deviceType.ManualAlarmButton] = { _type: deviceType.ManualAlarmButton, zlevel: 1, z: 4 }; /** 消火栓报警按钮渲染配置 */ deviceRender[deviceType.FireHydranAlarmButton] = { _type: deviceType.FireHydranAlarmButton, zlevel: 1, z: 4 }; /** 气体灭火渲染配置 */ deviceRender[deviceType.GasFireControl] = { _type: deviceType.GasFireControl, zlevel: 1, z: 4 }; /** 烟感探测器渲染配置 */ deviceRender[deviceType.SmokeDetector] = { _type: deviceType.SmokeDetector, zlevel: 1, z: 4 }; /** 温度探测器渲染配置 */ deviceRender[deviceType.TemperatureDetector] = { _type: deviceType.TemperatureDetector, zlevel: 1, z: 4 }; /** 屏蔽门渲染配置 */ deviceRender[deviceType.PlatformScreenDoor] = { _type: deviceType.PlatformScreenDoor, zlevel: 1, z: 4 }; /** 冷冻泵/冷却泵渲染配置 */ deviceRender[deviceType.FrozenPump] = { _type: deviceType.FrozenPump, zlevel: 10, z: 0 }; /** IbpText渲染配置*/ deviceRender[deviceType.Vidicon] = { _type: deviceType.Vidicon, zlevel: 1, z: 4 }; /** 排风机渲染配置*/ deviceRender[deviceType.Ventilator] = { _type: deviceType.Ventilator, zlevel: 1, z: 4 }; /** VidiconCloud渲染配置*/ deviceRender[deviceType.VidiconCloud] = { _type: deviceType.VidiconCloud, zlevel: 1, z: 4 }; /** 冷水机渲染配置*/ deviceRender[deviceType.Chiller] = { _type: deviceType.Chiller, zlevel: 1, z: 4 }; /** 冷却塔渲染配置*/ deviceRender[deviceType.CoolTower] = { _type: deviceType.CoolTower, zlevel: 1, z: 4 }; /** 端头门渲染配置*/ deviceRender[deviceType.EndDoor] = { _type: deviceType.EndDoor, zlevel: 1, z: 4 }; /** 圆角边框渲染配置 */ deviceRender[deviceType.BorderRadius] = { _type: deviceType.BorderRadius, zlevel: 1, z: 4 }; /** 轨道排风机 */ deviceRender[deviceType.OrbitalVentilator] = { _type: deviceType.OrbitalVentilator, zlevel: 1, z: 4 }; /** 射流风机 */ deviceRender[deviceType.JetFan] = { _type: deviceType.JetFan, zlevel: 1, z: 4 }; /** 隧道风机 */ deviceRender[deviceType.TunnelFan] = { _type: deviceType.TunnelFan, zlevel: 1, z: 4 }; /** 防火阀 */ deviceRender[deviceType.FireDamper] = { _type: deviceType.FireDamper, zlevel: 1, z: 4 }; /** 排烟防火阀 */ deviceRender[deviceType.SmookExhaustFd] = { _type: deviceType.SmookExhaustFd, zlevel: 1, z: 4 }; /** 防烟防火阀 */ deviceRender[deviceType.SmookProofFd] = { _type: deviceType.SmookProofFd, zlevel: 1, z: 4 }; /** 闸机渲染配置 */ deviceRender[deviceType.BrakeMachine] = { _type: deviceType.BrakeMachine, zlevel: 1, z: 4 }; /** 门禁渲染配置 */ deviceRender[deviceType.EntranceGuard] = { _type: deviceType.EntranceGuard, zlevel: 1, z: 4 }; /** 自动售货机渲染配置 */ deviceRender[deviceType.TicketMachine] = { _type: deviceType.TicketMachine, zlevel: 1, z:4 }; /** 半自动售货机渲染配置 */ deviceRender[deviceType.SemiAutomaticTicketMachine] = { _type: deviceType.SemiAutomaticTicketMachine, zlevel: 1, z: 4 }; /** 空调机渲染配置 */ deviceRender[deviceType.AirConditioner] = { _type: deviceType.AirConditioner, zlevel: 1, z: 4 }; /** 风量调节阀 */ deviceRender[deviceType.VolumeControlDamper] = { _type: deviceType.VolumeControlDamper, zlevel: 1, z: 5 }; /** 文字 */ deviceRender[deviceType.IscsText] = { _type: deviceType.IscsText, zlevel: 1, z: 4 }; /** 线段渲染配置 */ deviceRender[deviceType.IscsLine] = { _type: deviceType.IscsLine, zlevel: 1, z: 4 }; /** 矩形渲染配置 */ deviceRender[deviceType.IscsRect] = { _type: deviceType.IscsRect, zlevel:1, z: 3 }; /** 楼梯 */ deviceRender[deviceType.Escalator] = { _type: deviceType.Escalator, zlevel:1, z: 4 }; /** 通道 */ deviceRender[deviceType.StairControl] = { _type: deviceType.StairControl, zlevel:1, z: 4 }; /** fas 闸机 */ deviceRender[deviceType.FasBrakeMachine] = { _type: deviceType.FasBrakeMachine, zlevel:1, z: 4 }; /** 扶梯 */ deviceRender[deviceType.Staircase] = { _type: deviceType.Staircase, zlevel:1, z: 4 }; /** 单向楼梯 */ deviceRender[deviceType.SingleStaircase] = { _type: deviceType.SingleStaircase, zlevel: 1, z: 4 }; deviceRender[deviceType.ArcStatus] = { _type: deviceType.ArcStatus, zlevel: 1, z: 4 }; /** 按钮 */ deviceRender[deviceType.IscsButton] = { _type: deviceType.IscsButton, zlevel: 1, z: 4 }; /** 状态表 */ deviceRender[deviceType.StateTable] = { _type: deviceType.StateTable, zlevel: 1, z: 5 }; /** 照明组 */ deviceRender[deviceType.LightingGroup] = { _type: deviceType.LightingGroup, zlevel: 1, z: 5 }; /** 平衡电动阀 */ deviceRender[deviceType.BalancedElectric] = { _type: deviceType.BalancedElectric, zlevel: 1, z: 5 }; /** 电动蝶阀 */ deviceRender[deviceType.ElectricButterflyValve] = { _type: deviceType.ElectricButterflyValve, zlevel: 1, z: 5 }; // 水池 deviceRender[deviceType.Cistern] = { _type: deviceType.Cistern, zlevel: 1, z: 5 }; // 电动阀 deviceRender[deviceType.Electrically] = { _type: deviceType.Electrically, zlevel: 1, z: 5 }; // 扶梯 deviceRender[deviceType.Stairs] = { _type: deviceType.Stairs, zlevel: 1, z: 5 }; // 电梯 deviceRender[deviceType.Elevator] = { _type: deviceType.Elevator, zlevel: 1, z: 5 }; // 风机 deviceRender[deviceType.Draught] = { _type: deviceType.Draught, zlevel: 1, z: 5 }; export default deviceRender;