103 lines
3.5 KiB
JavaScript
103 lines
3.5 KiB
JavaScript
import Path from 'zrender/src/graphic/Path';
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/** 指向箭头坐标*/
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export function arrow(modelX, modelY, length, radius) {
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return [
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[modelX - length, modelY],
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[modelX - length + radius / 1.5, modelY - radius / 1.2],
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[modelX - length + radius / 1.5, modelY - radius / 3],
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[modelX + length, modelY - radius / 3],
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[modelX + length, modelY + radius / 3],
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[modelX - length + radius / 1.5, modelY + radius / 3],
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[modelX - length + radius / 1.5, modelY + radius / 1.2]
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];
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}
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/** 指向三角形坐标*/
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export function triangular(modelX, modelY, drict, radius) {
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return [
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[modelX, modelY],
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[modelX - drict * (radius + 2), modelY - radius],
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[modelX - drict * (radius + 2), modelY + radius]
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];
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}
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/** 屏蔽门手电筒*/
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export function flashlight(modelX, modelY, drict, width, height, offsetx, offsety, beyond) {
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return [
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[modelX + drict * (offsetx), modelY + drict * offsety - (height + beyond) / 2],
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[modelX + drict * (offsetx + beyond), modelY + drict * offsety - height / 2],
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[modelX + drict * (offsetx + beyond + width), modelY + drict * offsety - height / 2],
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[modelX + drict * (offsetx + beyond + width), modelY + drict * offsety + height / 2],
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[modelX + drict * (offsetx + beyond), modelY + drict * offsety + height / 2],
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[modelX + drict * (offsetx), modelY + drict * offsety + (height + beyond) / 2]
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];
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}
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/** 区段限速体带方向*/
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export function limitArrows(modelX, modelY, drict, radius) {
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return [
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[modelX + drict * radius, modelY - radius],
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[modelX + drict * radius, modelY + radius],
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[modelX - drict * radius, modelY + radius],
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[modelX - drict * radius * 1.8, modelY],
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[modelX - drict * radius, modelY - radius]
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];
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}
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/** 区段折返标记*/
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export function turnbackArrows(modelX, modelY, drict, width, height) {
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return [
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[modelX - drict * (width - 1), modelY + height],
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[modelX + drict * width / 2, modelY + height],
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[modelX + drict * width / 2, modelY - height],
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[modelX - drict * (width - 3), modelY - height]
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];
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}
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export const Ugraph = Path.extend({
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type: 'ugraph',
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shape: {
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points: null,
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counterclockwise: true
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},
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style: {
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stroke: '#000',
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fill: null
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},
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buildPath: function (ctx, shape) {
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var points = shape.points;
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var r = Math.abs(points[1][1] - points[2][1]) / 2;
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var x = Math.abs(points[1][0] + points[2][0]) / 2;
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var y = Math.abs(points[1][1] + points[2][1]) / 2;
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ctx.moveTo(points[0][0], points[0][1]);
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ctx.lineTo(points[1][0], points[1][1]);
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shape.counterclockwise && ctx.arc(x, y, r, Math.PI / 2, Math.PI * 3 / 2, false);
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shape.counterclockwise || ctx.arc(x, y, r, Math.PI / 2, -Math.PI / 2, true);
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ctx.moveTo(points[2][0], points[2][1]);
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ctx.lineTo(points[3][0], points[3][1]);
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ctx.closePath();
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points = shape.points;
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r = Math.abs(points[1][1] - points[2][1]) / 2;
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x = Math.abs(points[1][0] + points[2][0]) / 2;
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y = Math.abs(points[1][1] + points[2][1]) / 2;
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ctx.moveTo(points[0][0], points[0][1]);
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ctx.lineTo(points[1][0], points[1][1]);
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shape.counterclockwise && ctx.arc(x, y, r, Math.PI / 2, Math.PI * 3 / 2, false);
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shape.counterclockwise || ctx.arc(x, y, r, Math.PI / 2, -Math.PI / 2, true);
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ctx.moveTo(points[2][0], points[2][1]);
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ctx.lineTo(points[3][0], points[3][1]);
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ctx.closePath();
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}
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});
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