171 lines
4.3 KiB
JavaScript
171 lines
4.3 KiB
JavaScript
/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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var ORIGIN_METHOD = '\0__throttleOriginMethod';
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var RATE = '\0__throttleRate';
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var THROTTLE_TYPE = '\0__throttleType';
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/**
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* @public
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* @param {(Function)} fn
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* @param {number} [delay=0] Unit: ms.
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* @param {boolean} [debounce=false]
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* true: If call interval less than `delay`, only the last call works.
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* false: If call interval less than `delay, call works on fixed rate.
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* @return {(Function)} throttled fn.
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*/
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export function throttle(fn, delay, debounce) {
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var currCall;
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var lastCall = 0;
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var lastExec = 0;
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var timer = null;
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var diff;
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var scope;
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var args;
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var debounceNextCall;
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delay = delay || 0;
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function exec() {
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lastExec = (new Date()).getTime();
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timer = null;
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fn.apply(scope, args || []);
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}
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var cb = function() {
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currCall = (new Date()).getTime();
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scope = this;
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args = arguments;
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var thisDelay = debounceNextCall || delay;
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var thisDebounce = debounceNextCall || debounce;
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debounceNextCall = null;
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diff = currCall - (thisDebounce ? lastCall : lastExec) - thisDelay;
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clearTimeout(timer);
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// Here we should make sure that: the `exec` SHOULD NOT be called later
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// than a new call of `cb`, that is, preserving the command order. Consider
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// calculating "scale rate" when roaming as an example. When a call of `cb`
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// happens, either the `exec` is called dierectly, or the call is delayed.
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// But the delayed call should never be later than next call of `cb`. Under
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// this assurance, we can simply update view state each time `dispatchAction`
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// triggered by user roaming, but not need to add extra code to avoid the
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// state being "rolled-back".
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if (thisDebounce) {
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timer = setTimeout(exec, thisDelay);
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} else {
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if (diff >= 0) {
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exec();
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} else {
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timer = setTimeout(exec, -diff);
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}
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}
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lastCall = currCall;
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};
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/**
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* Clear throttle.
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* @public
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*/
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cb.clear = function() {
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if (timer) {
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clearTimeout(timer);
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timer = null;
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}
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};
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/**
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* Enable debounce once.
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*/
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cb.debounceNextCall = function(debounceDelay) {
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debounceNextCall = debounceDelay;
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};
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return cb;
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}
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/**
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* Create throttle method or update throttle rate.
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*
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* @example
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* ComponentView.prototype.render = function () {
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* ...
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* throttle.createOrUpdate(
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* this,
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* '_dispatchAction',
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* this.model.get('throttle'),
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* 'fixRate'
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* );
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* };
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* ComponentView.prototype.remove = function () {
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* throttle.clear(this, '_dispatchAction');
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* };
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* ComponentView.prototype.dispose = function () {
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* throttle.clear(this, '_dispatchAction');
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* };
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*
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* @public
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* @param {Object} obj
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* @param {string} fnAttr
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* @param {number} [rate]
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* @param {string} [throttleType='fixRate'] 'fixRate' or 'debounce'
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* @return {Function} throttled function.
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*/
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export function createOrUpdate(obj, fnAttr, rate, throttleType) {
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var fn = obj[fnAttr];
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if (!fn) {
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return;
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}
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var originFn = fn[ORIGIN_METHOD] || fn;
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var lastThrottleType = fn[THROTTLE_TYPE];
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var lastRate = fn[RATE];
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if (lastRate !== rate || lastThrottleType !== throttleType) {
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if (rate == null || !throttleType) {
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return (obj[fnAttr] = originFn);
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}
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fn = obj[fnAttr] = throttle(
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originFn, rate, throttleType === 'debounce'
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);
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fn[ORIGIN_METHOD] = originFn;
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fn[THROTTLE_TYPE] = throttleType;
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fn[RATE] = rate;
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}
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return fn;
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}
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/**
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* Clear throttle. Example see throttle.createOrUpdate.
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*
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* @public
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* @param {Object} obj
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* @param {string} fnAttr
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*/
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export function clear(obj, fnAttr) {
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var fn = obj[fnAttr];
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if (fn && fn[ORIGIN_METHOD]) {
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obj[fnAttr] = fn[ORIGIN_METHOD];
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}
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}
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