972 lines
549 KiB
JavaScript
972 lines
549 KiB
JavaScript
// threejs.org/license
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(function(l,ka){"object"===typeof exports&&"undefined"!==typeof module?ka(exports):"function"===typeof define&&define.amd?define(["exports"],ka):(l=l||self,ka(l.THREE={}))})(this,function(l){function ka(){}function B(a,b){this.x=a||0;this.y=b||0}function J(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function aa(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?
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d:1}function n(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function pa(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}function V(a,b,c,d,e,f,g,h,k,m){Object.defineProperty(this,"id",{value:Tf++});this.uuid=H.generateUUID();this.name="";this.image=void 0!==a?a:V.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:V.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=
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void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new B(0,0);this.repeat=new B(1,1);this.center=new B(0,0);this.rotation=0;this.matrixAutoUpdate=!0;this.matrix=new pa;this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function ba(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Ra(a,
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b,c){this.width=a;this.height=b;this.scissor=new ba(0,0,a,b);this.scissorTest=!1;this.viewport=new ba(0,0,a,b);c=c||{};this.texture=new V(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!1;this.texture.minFilter=void 0!==c.minFilter?c.minFilter:1006;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=
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void 0!==c.depthTexture?c.depthTexture:null}function Zd(a,b,c){Ra.call(this,a,b,c);this.samples=4}function mb(a,b,c){Ra.call(this,a,b,c)}function nb(a,b,c,d,e,f,g,h,k,m,p,q){V.call(this,null,f,g,h,k,m,d,e,p,q);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1}function Za(a,b){this.min=void 0!==a?a:new n(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new n(-Infinity,-Infinity,-Infinity)}
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function Ha(a,b){this.center=void 0!==a?a:new n;this.radius=void 0!==b?b:0}function Sa(a,b){this.normal=void 0!==a?a:new n(1,0,0);this.constant=void 0!==b?b:0}function ud(a,b,c,d,e,f){this.planes=[void 0!==a?a:new Sa,void 0!==b?b:new Sa,void 0!==c?c:new Sa,void 0!==d?d:new Sa,void 0!==e?e:new Sa,void 0!==f?f:new Sa]}function Mb(a){var b={},c;for(c in a){b[c]={};for(var d in a[c]){var e=a[c][d];e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture)?b[c][d]=e.clone():
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Array.isArray(e)?b[c][d]=e.slice():b[c][d]=e}}return b}function xa(a){for(var b={},c=0;c<a.length;c++){var d=Mb(a[c]),e;for(e in d)b[e]=d[e]}return b}function K(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function $d(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=a},setContext:function(a){b=a}}}function Uf(a){function b(b,
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c){var d=b.array,e=b.dynamic?35048:35044,h=a.createBuffer();a.bindBuffer(c,h);a.bufferData(c,d,e);b.onUploadCallback();c=5126;d instanceof Float32Array?c=5126:d instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):d instanceof Uint16Array?c=5123:d instanceof Int16Array?c=5122:d instanceof Uint32Array?c=5125:d instanceof Int32Array?c=5124:d instanceof Int8Array?c=5120:d instanceof Uint8Array&&(c=5121);return{buffer:h,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,
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version:b.version}}var c=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return c.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var d=c.get(b);d&&(a.deleteBuffer(d.buffer),c.delete(b))},update:function(d,e){d.isInterleavedBufferAttribute&&(d=d.data);var f=c.get(d);if(void 0===f)c.set(d,b(d,e));else if(f.version<d.version){var g=d,h=g.array,k=g.updateRange;a.bindBuffer(e,f.buffer);!1===g.dynamic?a.bufferData(e,h,35044):-1===k.count?a.bufferSubData(e,
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0,h):0===k.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):(a.bufferSubData(e,k.offset*h.BYTES_PER_ELEMENT,h.subarray(k.offset,k.offset+k.count)),k.count=-1);f.version=d.version}}}}function Nb(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d&&d.isVector3?d:new n;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new K;this.vertexColors=
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Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function ob(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||ob.DefaultOrder}function ae(){this.mask=1}function E(){Object.defineProperty(this,"id",{value:Vf++});this.uuid=H.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=E.DefaultUp.clone();var a=new n,b=new ob,c=new aa,d=new n(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});
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Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:a},rotation:{configurable:!0,enumerable:!0,value:b},quaternion:{configurable:!0,enumerable:!0,value:c},scale:{configurable:!0,enumerable:!0,value:d},modelViewMatrix:{value:new J},normalMatrix:{value:new pa}});this.matrix=new J;this.matrixWorld=new J;this.matrixAutoUpdate=E.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new ae;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=
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0;this.userData={}}function G(){Object.defineProperty(this,"id",{value:Wf+=2});this.uuid=H.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=
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!1}function P(a,b,c){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="";this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0}function uc(a,b,c){P.call(this,new Int8Array(a),b,c)}function vc(a,b,c){P.call(this,new Uint8Array(a),b,c)}function wc(a,b,c){P.call(this,new Uint8ClampedArray(a),b,c)}function xc(a,b,c){P.call(this,new Int16Array(a),
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b,c)}function pb(a,b,c){P.call(this,new Uint16Array(a),b,c)}function yc(a,b,c){P.call(this,new Int32Array(a),b,c)}function qb(a,b,c){P.call(this,new Uint32Array(a),b,c)}function F(a,b,c){P.call(this,new Float32Array(a),b,c)}function zc(a,b,c){P.call(this,new Float64Array(a),b,c)}function Re(){this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=
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this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function Se(a){if(0===a.length)return-Infinity;for(var b=a[0],c=1,d=a.length;c<d;++c)a[c]>b&&(b=a[c]);return b}function C(){Object.defineProperty(this,"id",{value:Xf+=2});this.uuid=H.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity};this.userData={}}
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function Ob(a,b,c,d,e,f){G.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new rb(a,b,c,d,e,f));this.mergeVertices()}function rb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,fa,A,B){var r=f/fa,u=g/A,w=f/2,x=g/2,z=l/2;g=fa+1;var D=A+1,y=f=0,Q,Fa,ta=new n;for(Fa=0;Fa<D;Fa++){var F=Fa*u-x;for(Q=0;Q<g;Q++)ta[a]=(Q*r-w)*d,ta[b]=F*e,ta[c]=z,m.push(ta.x,ta.y,ta.z),ta[a]=0,ta[b]=0,ta[c]=0<l?1:-1,p.push(ta.x,
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ta.y,ta.z),q.push(Q/fa),q.push(1-Fa/A),f+=1}for(Fa=0;Fa<A;Fa++)for(Q=0;Q<fa;Q++)a=v+Q+g*(Fa+1),b=v+(Q+1)+g*(Fa+1),c=v+(Q+1)+g*Fa,k.push(v+Q+g*Fa,a,c),k.push(a,b,c),y+=6;h.addGroup(t,y,B);t+=y;v+=f}C.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;a=a||1;b=b||1;c=c||1;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=[],m=[],p=[],q=[],v=0,t=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,
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-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(k);this.addAttribute("position",new F(m,3));this.addAttribute("normal",new F(p,3));this.addAttribute("uv",new F(q,2))}function Bc(a,b,c,d){G.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new sb(a,b,c,d));this.mergeVertices()}function sb(a,b,c,d){C.call(this);
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this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,m=b/d,p=[],q=[],v=[],t=[];for(a=0;a<h;a++){var l=a*m-f;for(b=0;b<g;b++)q.push(b*k-e,-l,0),v.push(0,0,1),t.push(b/c),t.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,p.push(b+g*a,e,h),p.push(e,f,h);this.setIndex(p);this.addAttribute("position",new F(q,3));this.addAttribute("normal",
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new F(v,3));this.addAttribute("uv",new F(t,2))}function M(){Object.defineProperty(this,"id",{value:Yf++});this.uuid=H.generateUUID();this.name="";this.type="Material";this.lights=this.fog=!0;this.blending=1;this.side=0;this.vertexTangents=this.flatShading=!1;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=
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null;this.clipShadows=this.clipIntersection=!1;this.shadowSide=null;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=!1;this.visible=!0;this.userData={};this.needsUpdate=!0}function Ca(a){M.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader=
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"void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),
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this.setValues(a))}function tb(a,b){this.origin=void 0!==a?a:new n;this.direction=void 0!==b?b:new n}function ua(a,b,c){this.a=void 0!==a?a:new n;this.b=void 0!==b?b:new n;this.c=void 0!==c?c:new n}function ya(a){M.call(this);this.type="MeshBasicMaterial";this.color=new K(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=
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1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function va(a,b){E.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new ya({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Zf(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new K(0),g=0,h,k,m=null,p=0;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g=
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void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,t,l){d=d.background;null===d?(e(f,g),m=null,p=0):d&&d.isColor&&(e(d,1),l=!0,m=null,p=0);(a.autoClear||l)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);if(d&&(d.isCubeTexture||d.isWebGLRenderTargetCube)){void 0===k&&(k=new va(new rb(1,1,1),new Ca({type:"BackgroundCubeMaterial",uniforms:Mb(Ta.cube.uniforms),vertexShader:Ta.cube.vertexShader,fragmentShader:Ta.cube.fragmentShader,
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side:1,depthTest:!1,depthWrite:!1,fog:!1})),k.geometry.removeAttribute("normal"),k.geometry.removeAttribute("uv"),k.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},Object.defineProperty(k.material,"map",{get:function(){return this.uniforms.tCube.value}}),c.update(k));l=d.isWebGLRenderTargetCube?d.texture:d;k.material.uniforms.tCube.value=l;k.material.uniforms.tFlip.value=d.isWebGLRenderTargetCube?1:-1;if(m!==d||p!==l.version)k.material.needsUpdate=!0,m=d,p=l.version;b.unshift(k,
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k.geometry,k.material,0,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new va(new sb(2,2),new Ca({type:"BackgroundMaterial",uniforms:Mb(Ta.background.uniforms),vertexShader:Ta.background.vertexShader,fragmentShader:Ta.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.removeAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}),c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();
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h.material.uniforms.uvTransform.value.copy(d.matrix);if(m!==d||p!==d.version)h.material.needsUpdate=!0,m=d,p=d.version;b.unshift(h,h.geometry,h.material,0,0,null)}}}}function $f(a,b,c,d){var e;this.setMode=function(a){e=a};this.render=function(b,d){a.drawArrays(e,b,d);c.update(d,e)};this.renderInstances=function(f,g,h){if(d.isWebGL2)var k=a;else if(k=b.get("ANGLE_instanced_arrays"),null===k){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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return}k[d.isWebGL2?"drawArraysInstanced":"drawArraysInstancedANGLE"](e,g,h,f.maxInstancedCount);c.update(h,e,f.maxInstancedCount)}}function ag(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&&0<a.getShaderPrecisionFormat(35632,36337).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&&
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a instanceof WebGL2RenderingContext,g=void 0!==c.precision?c.precision:"highp",h=d(g);h!==g&&(console.warn("THREE.WebGLRenderer:",g,"not supported, using",h,"instead."),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var k=a.getParameter(35660),m=a.getParameter(3379),p=a.getParameter(34076),q=a.getParameter(34921),v=a.getParameter(36347),t=a.getParameter(36348),l=a.getParameter(36349),u=0<k,w=f||!!b.get("OES_texture_float"),n=u&&w,x=f?a.getParameter(36183):0;return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==
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e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:k,maxTextureSize:m,maxCubemapSize:p,maxAttributes:q,maxVertexUniforms:v,maxVaryings:t,maxFragmentUniforms:l,vertexTextures:u,floatFragmentTextures:w,floatVertexTextures:n,maxSamples:x}}function bg(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=
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0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;k.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(g,d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Sa,k=new pa,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=
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0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,l,r,u){if(!f||null===c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var p=4*k,q=r.clippingState||null;m.value=q;q=b(c,l,p,u);for(c=0;c!==p;++c)q[c]=d[c];r.clippingState=q;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=k}}}function cg(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case "WEBGL_depth_texture":var d=
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a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
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break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}}}function dg(a,b,c){function d(a){var g=a.target;a=e[g.id];null!==a.index&&b.remove(a.index);for(var k in a.attributes)b.remove(a.attributes[k]);g.removeEventListener("dispose",d);delete e[g.id];if(k=f[a.id])b.remove(k),delete f[a.id];
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c.memory.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return f;b.addEventListener("dispose",d);b.isBufferGeometry?f=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new C).setFromObject(a)),f=b._bufferGeometry);e[b.id]=f;c.memory.geometries++;return f},update:function(a){var c=a.index,d=a.attributes;null!==c&&b.update(c,34963);for(var e in d)b.update(d[e],34962);a=a.morphAttributes;for(e in a){c=a[e];d=0;for(var f=c.length;d<f;d++)b.update(c[d],34962)}},getWireframeAttribute:function(a){var c=
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f[a.id];if(c)return c;c=[];var d=a.index,e=a.attributes;if(null!==d){d=d.array;e=0;for(var g=d.length;e<g;e+=3){var q=d[e+0],v=d[e+1],l=d[e+2];c.push(q,v,v,l,l,q)}}else for(d=e.position.array,e=0,g=d.length/3-1;e<g;e+=3)q=e+0,v=e+1,l=e+2,c.push(q,v,v,l,l,q);c=new (65535<Se(c)?qb:pb)(c,1);b.update(c,34963);return f[a.id]=c}}}function eg(a,b,c,d){var e,f,g;this.setMode=function(a){e=a};this.setIndex=function(a){f=a.type;g=a.bytesPerElement};this.render=function(b,d){a.drawElements(e,d,f,b*g);c.update(d,
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e)};this.renderInstances=function(h,k,m){if(d.isWebGL2)var p=a;else if(p=b.get("ANGLE_instanced_arrays"),null===p){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}p[d.isWebGL2?"drawElementsInstanced":"drawElementsInstancedANGLE"](e,m,f,k*g,h.maxInstancedCount);c.update(m,e,h.maxInstancedCount)}}function fg(a){var b={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,
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textures:0},render:b,programs:null,autoReset:!0,reset:function(){b.frame++;b.calls=0;b.triangles=0;b.points=0;b.lines=0},update:function(a,d,e){e=e||1;b.calls++;switch(d){case 4:b.triangles+=a/3*e;break;case 5:case 6:b.triangles+=e*(a-2);break;case 1:b.lines+=a/2*e;break;case 3:b.lines+=e*(a-1);break;case 2:b.lines+=e*a;break;case 0:b.points+=e*a;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",d)}}}}function gg(a,b){return Math.abs(b[1])-Math.abs(a[1])}function hg(a){var b={},c=
|
|
new Float32Array(8);return{update:function(d,e,f,g){var h=d.morphTargetInfluences,k=h.length;d=b[e.id];if(void 0===d){d=[];for(var m=0;m<k;m++)d[m]=[m,0];b[e.id]=d}var p=f.morphTargets&&e.morphAttributes.position;f=f.morphNormals&&e.morphAttributes.normal;for(m=0;m<k;m++){var q=d[m];0!==q[1]&&(p&&e.removeAttribute("morphTarget"+m),f&&e.removeAttribute("morphNormal"+m))}for(m=0;m<k;m++)q=d[m],q[0]=m,q[1]=h[m];d.sort(gg);for(m=0;8>m;m++){if(q=d[m])if(h=q[0],k=q[1]){p&&e.addAttribute("morphTarget"+m,
|
|
p[h]);f&&e.addAttribute("morphNormal"+m,f[h]);c[m]=k;continue}c[m]=0}g.getUniforms().setValue(a,"morphTargetInfluences",c)}}}function ig(a,b){var c={};return{update:function(d){var e=b.render.frame,f=d.geometry,g=a.get(d,f);c[g.id]!==e&&(f.isGeometry&&g.updateFromObject(d),a.update(g),c[g.id]=e);return g},dispose:function(){c={}}}}function $a(a,b,c,d,e,f,g,h,k,m){a=void 0!==a?a:[];V.call(this,a,void 0!==b?b:301,c,d,e,f,void 0!==g?g:1022,h,k,m);this.flipY=!1}function Qb(a,b,c,d){V.call(this,null);
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this.image={data:a,width:b,height:c,depth:d};this.minFilter=this.magFilter=1003;this.wrapR=1001;this.flipY=this.generateMipmaps=!1}function Rb(a,b,c){var d=a[0];if(0>=d||0<d)return a;var e=b*c,f=Te[e];void 0===f&&(f=new Float32Array(e),Te[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function ca(a,b){if(a.length!==b.length)return!1;for(var c=0,d=a.length;c<d;c++)if(a[c]!==b[c])return!1;return!0}function ha(a,b){for(var c=0,d=b.length;c<d;c++)a[c]=b[c]}function Ue(a,
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b){var c=Ve[b];void 0===c&&(c=new Int32Array(b),Ve[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}function jg(a,b){var c=this.cache;c[0]!==b&&(a.uniform1f(this.addr,b),c[0]=b)}function kg(a,b){var c=this.cache;c[0]!==b&&(a.uniform1i(this.addr,b),c[0]=b)}function lg(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y)a.uniform2f(this.addr,b.x,b.y),c[0]=b.x,c[1]=b.y}else ca(c,b)||(a.uniform2fv(this.addr,b),ha(c,b))}function mg(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==
|
|
b.x||c[1]!==b.y||c[2]!==b.z)a.uniform3f(this.addr,b.x,b.y,b.z),c[0]=b.x,c[1]=b.y,c[2]=b.z}else if(void 0!==b.r){if(c[0]!==b.r||c[1]!==b.g||c[2]!==b.b)a.uniform3f(this.addr,b.r,b.g,b.b),c[0]=b.r,c[1]=b.g,c[2]=b.b}else ca(c,b)||(a.uniform3fv(this.addr,b),ha(c,b))}function ng(a,b){var c=this.cache;if(void 0!==b.x){if(c[0]!==b.x||c[1]!==b.y||c[2]!==b.z||c[3]!==b.w)a.uniform4f(this.addr,b.x,b.y,b.z,b.w),c[0]=b.x,c[1]=b.y,c[2]=b.z,c[3]=b.w}else ca(c,b)||(a.uniform4fv(this.addr,b),ha(c,b))}function og(a,
|
|
b){var c=this.cache,d=b.elements;void 0===d?ca(c,b)||(a.uniformMatrix2fv(this.addr,!1,b),ha(c,b)):ca(c,d)||(We.set(d),a.uniformMatrix2fv(this.addr,!1,We),ha(c,d))}function pg(a,b){var c=this.cache,d=b.elements;void 0===d?ca(c,b)||(a.uniformMatrix3fv(this.addr,!1,b),ha(c,b)):ca(c,d)||(Xe.set(d),a.uniformMatrix3fv(this.addr,!1,Xe),ha(c,d))}function qg(a,b){var c=this.cache,d=b.elements;void 0===d?ca(c,b)||(a.uniformMatrix4fv(this.addr,!1,b),ha(c,b)):ca(c,d)||(Ye.set(d),a.uniformMatrix4fv(this.addr,
|
|
!1,Ye),ha(c,d))}function rg(a,b,c){var d=this.cache,e=c.allocTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture2D(b||Ze,e)}function sg(a,b,c){var d=this.cache,e=c.allocTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture3D(b||tg,e)}function ug(a,b,c){var d=this.cache,e=c.allocTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTextureCube(b||$e,e)}function af(a,b){var c=this.cache;ca(c,b)||(a.uniform2iv(this.addr,b),ha(c,b))}function bf(a,b){var c=
|
|
this.cache;ca(c,b)||(a.uniform3iv(this.addr,b),ha(c,b))}function cf(a,b){var c=this.cache;ca(c,b)||(a.uniform4iv(this.addr,b),ha(c,b))}function vg(a){switch(a){case 5126:return jg;case 35664:return lg;case 35665:return mg;case 35666:return ng;case 35674:return og;case 35675:return pg;case 35676:return qg;case 35678:case 36198:return rg;case 35679:return sg;case 35680:return ug;case 5124:case 35670:return kg;case 35667:case 35671:return af;case 35668:case 35672:return bf;case 35669:case 35673:return cf}}
|
|
function wg(a,b){var c=this.cache;ca(c,b)||(a.uniform1fv(this.addr,b),ha(c,b))}function xg(a,b){var c=this.cache;ca(c,b)||(a.uniform1iv(this.addr,b),ha(c,b))}function yg(a,b){var c=this.cache;b=Rb(b,this.size,2);ca(c,b)||(a.uniform2fv(this.addr,b),this.updateCache(b))}function zg(a,b){var c=this.cache;b=Rb(b,this.size,3);ca(c,b)||(a.uniform3fv(this.addr,b),this.updateCache(b))}function Ag(a,b){var c=this.cache;b=Rb(b,this.size,4);ca(c,b)||(a.uniform4fv(this.addr,b),this.updateCache(b))}function Bg(a,
|
|
b){var c=this.cache;b=Rb(b,this.size,4);ca(c,b)||(a.uniformMatrix2fv(this.addr,!1,b),this.updateCache(b))}function Cg(a,b){var c=this.cache;b=Rb(b,this.size,9);ca(c,b)||(a.uniformMatrix3fv(this.addr,!1,b),this.updateCache(b))}function Dg(a,b){var c=this.cache;b=Rb(b,this.size,16);ca(c,b)||(a.uniformMatrix4fv(this.addr,!1,b),this.updateCache(b))}function Eg(a,b,c){var d=this.cache,e=b.length,f=Ue(c,e);!1===ca(d,f)&&(a.uniform1iv(this.addr,f),ha(d,f));for(a=0;a!==e;++a)c.setTexture2D(b[a]||Ze,f[a])}
|
|
function Fg(a,b,c){var d=this.cache,e=b.length,f=Ue(c,e);!1===ca(d,f)&&(a.uniform1iv(this.addr,f),ha(d,f));for(a=0;a!==e;++a)c.setTextureCube(b[a]||$e,f[a])}function Gg(a){switch(a){case 5126:return wg;case 35664:return yg;case 35665:return zg;case 35666:return Ag;case 35674:return Bg;case 35675:return Cg;case 35676:return Dg;case 35678:return Eg;case 35680:return Fg;case 5124:case 35670:return xg;case 35667:case 35671:return af;case 35668:case 35672:return bf;case 35669:case 35673:return cf}}function Hg(a,
|
|
b,c){this.id=a;this.addr=c;this.cache=[];this.setValue=vg(b.type)}function df(a,b,c){this.id=a;this.addr=c;this.cache=[];this.size=b.size;this.setValue=Gg(b.type)}function ef(a){this.id=a;this.seq=[];this.map={}}function fb(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,35718);for(var d=0;d<c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(ee.lastIndex=0;;){var m=ee.exec(h),p=ee.lastIndex,q=m[1],v=m[3];"]"===m[2]&&(q|=0);
|
|
if(void 0===v||"["===v&&p+2===k){h=g;e=void 0===v?new Hg(q,e,f):new df(q,e,f);h.seq.push(e);h.map[e.id]=e;break}else v=g.map[q],void 0===v&&(v=new ef(q),q=g,g=v,q.seq.push(g),q.map[g.id]=g),g=v}}}function Ig(a){a=a.split("\n");for(var b=0;b<a.length;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function ff(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);!1===a.getShaderParameter(d,35713)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==a.getShaderInfoLog(d)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",
|
|
35633===b?"vertex":"fragment",a.getShaderInfoLog(d),Ig(c));return d}function gf(a){switch(a){case 3E3:return["Linear","( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];default:throw Error("unsupported encoding: "+a);}}function wd(a,b){b=gf(b);return"vec4 "+a+"( vec4 value ) { return "+
|
|
b[0]+"ToLinear"+b[1]+"; }"}function Jg(a,b){b=gf(b);return"vec4 "+a+"( vec4 value ) { return LinearTo"+b[0]+b[1]+"; }"}function Kg(a,b){switch(b){case 1:b="Linear";break;case 2:b="Reinhard";break;case 3:b="Uncharted2";break;case 4:b="OptimizedCineon";break;case 5:b="ACESFilmic";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+"( vec3 color ) { return "+b+"ToneMapping( color ); }"}function Lg(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap&&!b.objectSpaceNormalMap||
|
|
b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(Cc).join("\n")}function Mg(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}
|
|
function Cc(a){return""!==a}function hf(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,b.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function jf(a,b){return a.replace(/NUM_CLIPPING_PLANES/g,b.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,b.numClippingPlanes-b.numClipIntersection)}function fe(a){return a.replace(/^[ \t]*#include +<([\w\d./]+)>/gm,
|
|
function(a,c){a=U[c];if(void 0===a)throw Error("Can not resolve #include <"+c+">");return fe(a)})}function kf(a){return a.replace(/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\[ i \]/g,"[ "+c+" ]");return a})}function Ng(a,b,c,d,e,f,g){var h=a.context,k=d.defines,m=e.vertexShader,p=e.fragmentShader,q="SHADOWMAP_TYPE_BASIC";1===f.shadowMapType?q="SHADOWMAP_TYPE_PCF":2===f.shadowMapType&&
|
|
(q="SHADOWMAP_TYPE_PCF_SOFT");var v="ENVMAP_TYPE_CUBE",l="ENVMAP_MODE_REFLECTION",r="ENVMAP_BLENDING_MULTIPLY";if(f.envMap){switch(d.envMap.mapping){case 301:case 302:v="ENVMAP_TYPE_CUBE";break;case 306:case 307:v="ENVMAP_TYPE_CUBE_UV";break;case 303:case 304:v="ENVMAP_TYPE_EQUIREC";break;case 305:v="ENVMAP_TYPE_SPHERE"}switch(d.envMap.mapping){case 302:case 304:l="ENVMAP_MODE_REFRACTION"}switch(d.combine){case 0:r="ENVMAP_BLENDING_MULTIPLY";break;case 1:r="ENVMAP_BLENDING_MIX";break;case 2:r="ENVMAP_BLENDING_ADD"}}var u=
|
|
0<a.gammaFactor?a.gammaFactor:1,w=g.isWebGL2?"":Lg(d.extensions,f,b),n=Mg(k),x=h.createProgram();d.isRawShaderMaterial?(k=[n].filter(Cc).join("\n"),0<k.length&&(k+="\n"),b=[w,n].filter(Cc).join("\n"),0<b.length&&(b+="\n")):(k=["precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+e.name,n,f.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+u,"#define MAX_BONES "+f.maxBones,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":
|
|
"",f.map?"#define USE_MAP":"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+l:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.normalMap&&f.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",f.displacementMap&&f.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":
|
|
"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexTangents?"#define USE_TANGENT":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.skinning?"#define USE_SKINNING":"",f.useVertexTexture?"#define BONE_TEXTURE":"",f.morphTargets?"#define USE_MORPHTARGETS":"",f.morphNormals&&!1===f.flatShading?"#define USE_MORPHNORMALS":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":
|
|
"",f.shadowMapEnabled?"#define "+q:"",f.sizeAttenuation?"#define USE_SIZEATTENUATION":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&(g.isWebGL2||b.get("EXT_frag_depth"))?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT",
|
|
"\tattribute vec4 tangent;","#endif","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;",
|
|
"\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(Cc).join("\n"),b=[w,"precision "+f.precision+" float;","precision "+f.precision+" int;","#define SHADER_NAME "+e.name,n,f.alphaTest?"#define ALPHATEST "+f.alphaTest+(f.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+u,f.useFog&&f.fog?"#define USE_FOG":"",f.useFog&&f.fogExp?"#define FOG_EXP2":"",f.map?"#define USE_MAP":"",f.matcap?"#define USE_MATCAP":
|
|
"",f.envMap?"#define USE_ENVMAP":"",f.envMap?"#define "+v:"",f.envMap?"#define "+l:"",f.envMap?"#define "+r:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.normalMap&&f.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.roughnessMap?"#define USE_ROUGHNESSMAP":"",f.metalnessMap?"#define USE_METALNESSMAP":"",f.alphaMap?
|
|
"#define USE_ALPHAMAP":"",f.vertexTangents?"#define USE_TANGENT":"",f.vertexColors?"#define USE_COLOR":"",f.gradientMap?"#define USE_GRADIENTMAP":"",f.flatShading?"#define FLAT_SHADED":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+q:"",f.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",f.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":
|
|
"",f.logarithmicDepthBuffer&&(g.isWebGL2||b.get("EXT_frag_depth"))?"#define USE_LOGDEPTHBUF_EXT":"",f.envMap&&(g.isWebGL2||b.get("EXT_shader_texture_lod"))?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==f.toneMapping?"#define TONE_MAPPING":"",0!==f.toneMapping?U.tonemapping_pars_fragment:"",0!==f.toneMapping?Kg("toneMapping",f.toneMapping):"",f.dithering?"#define DITHERING":"",f.outputEncoding||f.mapEncoding||f.matcapEncoding||f.envMapEncoding||f.emissiveMapEncoding?
|
|
U.encodings_pars_fragment:"",f.mapEncoding?wd("mapTexelToLinear",f.mapEncoding):"",f.matcapEncoding?wd("matcapTexelToLinear",f.matcapEncoding):"",f.envMapEncoding?wd("envMapTexelToLinear",f.envMapEncoding):"",f.emissiveMapEncoding?wd("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.outputEncoding?Jg("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Cc).join("\n"));m=fe(m);m=hf(m,f);m=jf(m,f);p=fe(p);p=hf(p,f);p=jf(p,f);m=kf(m);
|
|
p=kf(p);g.isWebGL2&&!d.isRawShaderMaterial&&(g=!1,q=/^\s*#version\s+300\s+es\s*\n/,d.isShaderMaterial&&null!==m.match(q)&&null!==p.match(q)&&(g=!0,m=m.replace(q,""),p=p.replace(q,"")),k="#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n"+k,b=["#version 300 es\n\n#define varying in",g?"":"out highp vec4 pc_fragColor;",g?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+
|
|
"\n"+b);p=b+p;m=ff(h,35633,k+m);p=ff(h,35632,p);h.attachShader(x,m);h.attachShader(x,p);void 0!==d.index0AttributeName?h.bindAttribLocation(x,0,d.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(x,0,"position");h.linkProgram(x);f=h.getProgramInfoLog(x).trim();g=h.getShaderInfoLog(m).trim();q=h.getShaderInfoLog(p).trim();l=v=!0;if(!1===h.getProgramParameter(x,35714))v=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"35715",h.getProgramParameter(x,35715),"gl.getProgramInfoLog",
|
|
f,g,q);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===g||""===q)l=!1;l&&(this.diagnostics={runnable:v,material:d,programLog:f,vertexShader:{log:g,prefix:k},fragmentShader:{log:q,prefix:b}});h.deleteShader(m);h.deleteShader(p);var D;this.getUniforms=function(){void 0===D&&(D=new fb(h,x,a));return D};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(x,35721),c=0;c<b;c++){var d=h.getActiveAttrib(x,c).name;a[d]=h.getAttribLocation(x,
|
|
d)}y=a}return y};this.destroy=function(){h.deleteProgram(x);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=Og++;this.code=c;this.usedTimes=1;this.program=x;this.vertexShader=m;this.fragmentShader=p;return this}function Pg(a,
|
|
b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",
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|
MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},g="precision supportsVertexTextures map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" ");
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|
this.getParameters=function(b,e,g,p,q,v,l){var h=f[b.type];if(l.isSkinnedMesh){var k=l.skeleton.bones;if(c.floatVertexTextures)k=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),k.length);m<k.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+k.length+" bones. This GPU supports "+m+"."),k=0):k=m}}else k=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",m,"instead."));
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|
var t=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(t?t.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:d(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap,
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|
a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexTangents:b.normalMap&&b.vertexTangents,vertexColors:b.vertexColors,fog:!!p,useFog:b.fog,fogExp:p&&p.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,
|
|
skinning:b.skinning&&0<k,maxBones:k,useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:e.directional.length,numPointLights:e.point.length,numSpotLights:e.spot.length,numRectAreaLights:e.rectArea.length,numHemiLights:e.hemi.length,numClippingPlanes:q,numClipIntersection:v,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<g.length,shadowMapType:a.shadowMap.type,
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|
toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());
|
|
d.push(a.gammaOutput);d.push(a.gammaFactor);return d.join()};this.acquireProgram=function(d,f,g,p){for(var h,k=0,m=e.length;k<m;k++){var l=e[k];if(l.code===p){h=l;++h.usedTimes;break}}void 0===h&&(h=new Ng(a,b,p,d,f,g,c),e.push(h));return h};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function Qg(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},
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|
update:function(b,c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function Rg(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program&&b.program&&a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Sg(a,b){return a.groupOrder!==b.groupOrder?a.groupOrder-b.groupOrder:a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:
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|
a.z!==b.z?b.z-a.z:a.id-b.id}function lf(){function a(a,d,e,k,m,p){var f=b[c];void 0===f?(f={id:a.id,object:a,geometry:d,material:e,program:e.program,groupOrder:k,renderOrder:a.renderOrder,z:m,group:p},b[c]=f):(f.id=a.id,f.object=a,f.geometry=d,f.material=e,f.program=e.program,f.groupOrder=k,f.renderOrder=a.renderOrder,f.z=m,f.group=p);c++;return f}var b=[],c=0,d=[],e=[];return{opaque:d,transparent:e,init:function(){c=0;d.length=0;e.length=0},push:function(b,c,h,k,m,p){b=a(b,c,h,k,m,p);(!0===h.transparent?
|
|
e:d).push(b)},unshift:function(b,c,h,k,m,p){b=a(b,c,h,k,m,p);(!0===h.transparent?e:d).unshift(b)},sort:function(){1<d.length&&d.sort(Rg);1<e.length&&e.sort(Sg)}}}function Tg(){function a(c){c=c.target;c.removeEventListener("dispose",a);delete b[c.id]}var b={};return{get:function(c,d){var e=b[c.id];if(void 0===e){var f=new lf;b[c.id]={};b[c.id][d.id]=f;c.addEventListener("dispose",a)}else f=e[d.id],void 0===f&&(f=new lf,e[d.id]=f);return f},dispose:function(){b={}}}}function Ug(){var a={};return{get:function(b){if(void 0!==
|
|
a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={direction:new n,color:new K,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "SpotLight":c={position:new n,direction:new n,color:new K,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "PointLight":c={position:new n,color:new K,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B,shadowCameraNear:1,shadowCameraFar:1E3};break;
|
|
case "HemisphereLight":c={direction:new n,skyColor:new K,groundColor:new K};break;case "RectAreaLight":c={color:new K,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function Vg(){var a=new Ug,b={id:Wg++,hash:{stateID:-1,directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],
|
|
pointShadowMatrix:[],hemi:[]},c=new n,d=new J,e=new J;return{setup:function(f,g,h){var k=0,m=0,p=0,q=0,v=0,l=0,r=0,u=0;h=h.matrixWorldInverse;for(var w=0,n=f.length;w<n;w++){var x=f[w],D=x.color,y=x.intensity,Q=x.distance,fa=x.shadow&&x.shadow.map?x.shadow.map.texture:null;if(x.isAmbientLight)k+=D.r*y,m+=D.g*y,p+=D.b*y;else if(x.isDirectionalLight){var A=a.get(x);A.color.copy(x.color).multiplyScalar(x.intensity);A.direction.setFromMatrixPosition(x.matrixWorld);c.setFromMatrixPosition(x.target.matrixWorld);
|
|
A.direction.sub(c);A.direction.transformDirection(h);if(A.shadow=x.castShadow)D=x.shadow,A.shadowBias=D.bias,A.shadowRadius=D.radius,A.shadowMapSize=D.mapSize;b.directionalShadowMap[q]=fa;b.directionalShadowMatrix[q]=x.shadow.matrix;b.directional[q]=A;q++}else if(x.isSpotLight){A=a.get(x);A.position.setFromMatrixPosition(x.matrixWorld);A.position.applyMatrix4(h);A.color.copy(D).multiplyScalar(y);A.distance=Q;A.direction.setFromMatrixPosition(x.matrixWorld);c.setFromMatrixPosition(x.target.matrixWorld);
|
|
A.direction.sub(c);A.direction.transformDirection(h);A.coneCos=Math.cos(x.angle);A.penumbraCos=Math.cos(x.angle*(1-x.penumbra));A.decay=x.decay;if(A.shadow=x.castShadow)D=x.shadow,A.shadowBias=D.bias,A.shadowRadius=D.radius,A.shadowMapSize=D.mapSize;b.spotShadowMap[l]=fa;b.spotShadowMatrix[l]=x.shadow.matrix;b.spot[l]=A;l++}else if(x.isRectAreaLight)A=a.get(x),A.color.copy(D).multiplyScalar(y),A.position.setFromMatrixPosition(x.matrixWorld),A.position.applyMatrix4(h),e.identity(),d.copy(x.matrixWorld),
|
|
d.premultiply(h),e.extractRotation(d),A.halfWidth.set(.5*x.width,0,0),A.halfHeight.set(0,.5*x.height,0),A.halfWidth.applyMatrix4(e),A.halfHeight.applyMatrix4(e),b.rectArea[r]=A,r++;else if(x.isPointLight){A=a.get(x);A.position.setFromMatrixPosition(x.matrixWorld);A.position.applyMatrix4(h);A.color.copy(x.color).multiplyScalar(x.intensity);A.distance=x.distance;A.decay=x.decay;if(A.shadow=x.castShadow)D=x.shadow,A.shadowBias=D.bias,A.shadowRadius=D.radius,A.shadowMapSize=D.mapSize,A.shadowCameraNear=
|
|
D.camera.near,A.shadowCameraFar=D.camera.far;b.pointShadowMap[v]=fa;b.pointShadowMatrix[v]=x.shadow.matrix;b.point[v]=A;v++}else x.isHemisphereLight&&(A=a.get(x),A.direction.setFromMatrixPosition(x.matrixWorld),A.direction.transformDirection(h),A.direction.normalize(),A.skyColor.copy(x.color).multiplyScalar(y),A.groundColor.copy(x.groundColor).multiplyScalar(y),b.hemi[u]=A,u++)}b.ambient[0]=k;b.ambient[1]=m;b.ambient[2]=p;b.directional.length=q;b.spot.length=l;b.rectArea.length=r;b.point.length=v;
|
|
b.hemi.length=u;b.hash.stateID=b.id;b.hash.directionalLength=q;b.hash.pointLength=v;b.hash.spotLength=l;b.hash.rectAreaLength=r;b.hash.hemiLength=u;b.hash.shadowsLength=g.length},state:b}}function mf(){var a=new Vg,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Xg(){function a(c){c=c.target;c.removeEventListener("dispose",a);delete b[c.id]}
|
|
var b={};return{get:function(c,d){if(void 0===b[c.id]){var e=new mf;b[c.id]={};b[c.id][d.id]=e;c.addEventListener("dispose",a)}else void 0===b[c.id][d.id]?(e=new mf,b[c.id][d.id]=e):e=b[c.id][d.id];return e},dispose:function(){b={}}}}function gb(a){M.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=
|
|
this.fog=!1;this.setValues(a)}function hb(a){M.call(this);this.type="MeshDistanceMaterial";this.referencePosition=new n;this.nearDistance=1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.lights=this.fog=!1;this.setValues(a)}function nf(a,b,c){function d(b,c,d,e,f,g){var h=b.geometry;var k=q;var m=b.customDepthMaterial;d&&(k=v,m=b.customDistanceMaterial);m?k=m:(m=!1,c.morphTargets&&(h&&h.isBufferGeometry?
|
|
m=h.morphAttributes&&h.morphAttributes.position&&0<h.morphAttributes.position.length:h&&h.isGeometry&&(m=h.morphTargets&&0<h.morphTargets.length)),b.isSkinnedMesh&&!1===c.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",b),b=b.isSkinnedMesh&&c.skinning,h=0,m&&(h|=1),b&&(h|=2),k=k[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=k.uuid,m=c.uuid,b=l[h],void 0===b&&(b={},l[h]=b),h=b[m],void 0===h&&(h=k.clone(),b[m]=h),
|
|
k=h);k.visible=c.visible;k.wireframe=c.wireframe;k.side=null!=c.shadowSide?c.shadowSide:r[c.side];k.clipShadows=c.clipShadows;k.clippingPlanes=c.clippingPlanes;k.clipIntersection=c.clipIntersection;k.wireframeLinewidth=c.wireframeLinewidth;k.linewidth=c.linewidth;d&&k.isMeshDistanceMaterial&&(k.referencePosition.copy(e),k.nearDistance=f,k.farDistance=g);return k}function e(c,g,h,k){if(!1!==c.visible){if(c.layers.test(g.layers)&&(c.isMesh||c.isLine||c.isPoints)&&c.castShadow&&(!c.frustumCulled||f.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(h.matrixWorldInverse,
|
|
c.matrixWorld);var m=b.update(c),q=c.material;if(Array.isArray(q))for(var v=m.groups,l=0,t=v.length;l<t;l++){var r=v[l],u=q[r.materialIndex];u&&u.visible&&(u=d(c,u,k,p,h.near,h.far),a.renderBufferDirect(h,null,m,u,c,r))}else q.visible&&(u=d(c,q,k,p,h.near,h.far),a.renderBufferDirect(h,null,m,u,c,null))}c=c.children;m=0;for(q=c.length;m<q;m++)e(c[m],g,h,k)}}var f=new ud,g=new J,h=new B,k=new B(c,c),m=new n,p=new n,q=Array(4),v=Array(4),l={},r={0:1,1:0,2:2},u=[new n(1,0,0),new n(-1,0,0),new n(0,0,1),
|
|
new n(0,0,-1),new n(0,1,0),new n(0,-1,0)],w=[new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0,0,1),new n(0,0,-1)],z=[new ba,new ba,new ba,new ba,new ba,new ba];for(c=0;4!==c;++c){var x=0!==(c&1),D=0!==(c&2),y=new gb({depthPacking:3201,morphTargets:x,skinning:D});q[c]=y;x=new hb({morphTargets:x,skinning:D});v[c]=x}var Q=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(b,c,d){if(!1!==Q.enabled&&(!1!==Q.autoUpdate||!1!==Q.needsUpdate)&&0!==b.length){var q=
|
|
a.getRenderTarget(),v=a.state;v.setBlending(0);v.buffers.color.setClear(1,1,1,1);v.buffers.depth.setTest(!0);v.setScissorTest(!1);for(var l,t=0,r=b.length;t<r;t++){var n=b[t];l=n.shadow;var x=n&&n.isPointLight;if(void 0===l)console.warn("THREE.WebGLShadowMap:",n,"has no shadow.");else{var y=l.camera;h.copy(l.mapSize);h.min(k);if(x){var D=h.x,A=h.y;z[0].set(2*D,A,D,A);z[1].set(0,A,D,A);z[2].set(3*D,A,D,A);z[3].set(D,A,D,A);z[4].set(3*D,0,D,A);z[5].set(D,0,D,A);h.x*=4;h.y*=2}null===l.map&&(l.map=new Ra(h.x,
|
|
h.y,{minFilter:1003,magFilter:1003,format:1023}),l.map.texture.name=n.name+".shadowMap",y.updateProjectionMatrix());l.isSpotLightShadow&&l.update(n);D=l.map;A=l.matrix;p.setFromMatrixPosition(n.matrixWorld);y.position.copy(p);x?(l=6,A.makeTranslation(-p.x,-p.y,-p.z)):(l=1,m.setFromMatrixPosition(n.target.matrixWorld),y.lookAt(m),y.updateMatrixWorld(),A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),A.multiply(y.projectionMatrix),A.multiply(y.matrixWorldInverse));a.setRenderTarget(D);a.clear();for(n=0;n<
|
|
l;n++)x&&(m.copy(y.position),m.add(u[n]),y.up.copy(w[n]),y.lookAt(m),y.updateMatrixWorld(),v.viewport(z[n])),g.multiplyMatrices(y.projectionMatrix,y.matrixWorldInverse),f.setFromMatrix(g),e(c,d,y,x)}}Q.needsUpdate=!1;a.setRenderTarget(q)}}}function Yg(a,b,c,d){function e(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,10241,9728);a.texParameteri(b,10240,9728);for(b=0;b<d;b++)a.texImage2D(c+b,0,6408,1,1,0,6408,5121,e);return f}function f(c,e){z[c]=1;0===x[c]&&
|
|
(a.enableVertexAttribArray(c),x[c]=1);D[c]!==e&&((d.isWebGL2?a:b.get("ANGLE_instanced_arrays"))[d.isWebGL2?"vertexAttribDivisor":"vertexAttribDivisorANGLE"](c,e),D[c]=e)}function g(b){!0!==y[b]&&(a.enable(b),y[b]=!0)}function h(b){!1!==y[b]&&(a.disable(b),y[b]=!1)}function k(b,d,e,f,k,m,p,q){if(0===b)A&&(h(3042),A=!1);else if(A||(g(3042),A=!0),5!==b){if(b!==B||q!==de){if(100!==F||100!==vd)a.blendEquation(32774),vd=F=100;if(q)switch(b){case 1:a.blendFuncSeparate(1,771,1,771);break;case 2:a.blendFunc(1,
|
|
1);break;case 3:a.blendFuncSeparate(0,0,769,771);break;case 4:a.blendFuncSeparate(0,768,0,770);break;default:console.error("THREE.WebGLState: Invalid blending: ",b)}else switch(b){case 1:a.blendFuncSeparate(770,771,1,771);break;case 2:a.blendFunc(770,1);break;case 3:a.blendFunc(0,769);break;case 4:a.blendFunc(0,768);break;default:console.error("THREE.WebGLState: Invalid blending: ",b)}ce=be=X=Ac=null;B=b;de=q}}else{k=k||d;m=m||e;p=p||f;if(d!==F||k!==vd)a.blendEquationSeparate(c.convert(d),c.convert(k)),
|
|
F=d,vd=k;if(e!==Ac||f!==X||m!==be||p!==ce)a.blendFuncSeparate(c.convert(e),c.convert(f),c.convert(m),c.convert(p)),Ac=e,X=f,be=m,ce=p;B=b;de=null}}function m(b){E!==b&&(b?a.frontFace(2304):a.frontFace(2305),E=b)}function p(b){0!==b?(g(2884),b!==C&&(1===b?a.cullFace(1029):2===b?a.cullFace(1028):a.cullFace(1032))):h(2884);C=b}function q(b,c,d){if(b){if(g(32823),I!==c||K!==d)a.polygonOffset(c,d),I=c,K=d}else h(32823)}function v(b){void 0===b&&(b=33984+L-1);G!==b&&(a.activeTexture(b),G=b)}var l=new function(){var b=
|
|
!1,c=new ba,d=null,e=new ba(0,0,0,0);return{setMask:function(c){d===c||b||(a.colorMask(c,c,c,c),d=c)},setLocked:function(a){b=a},setClear:function(b,d,f,g,h){!0===h&&(b*=g,d*=g,f*=g);c.set(b,d,f,g);!1===e.equals(c)&&(a.clearColor(b,d,f,g),e.copy(c))},reset:function(){b=!1;d=null;e.set(-1,0,0,0)}}},r=new function(){var b=!1,c=null,d=null,e=null;return{setTest:function(a){a?g(2929):h(2929)},setMask:function(d){c===d||b||(a.depthMask(d),c=d)},setFunc:function(b){if(d!==b){if(b)switch(b){case 0:a.depthFunc(512);
|
|
break;case 1:a.depthFunc(519);break;case 2:a.depthFunc(513);break;case 3:a.depthFunc(515);break;case 4:a.depthFunc(514);break;case 5:a.depthFunc(518);break;case 6:a.depthFunc(516);break;case 7:a.depthFunc(517);break;default:a.depthFunc(515)}else a.depthFunc(515);d=b}},setLocked:function(a){b=a},setClear:function(b){e!==b&&(a.clearDepth(b),e=b)},reset:function(){b=!1;e=d=c=null}}},u=new function(){var b=!1,c=null,d=null,e=null,f=null,k=null,m=null,p=null,q=null;return{setTest:function(a){a?g(2960):
|
|
h(2960)},setMask:function(d){c===d||b||(a.stencilMask(d),c=d)},setFunc:function(b,c,g){if(d!==b||e!==c||f!==g)a.stencilFunc(b,c,g),d=b,e=c,f=g},setOp:function(b,c,d){if(k!==b||m!==c||p!==d)a.stencilOp(b,c,d),k=b,m=c,p=d},setLocked:function(a){b=a},setClear:function(b){q!==b&&(a.clearStencil(b),q=b)},reset:function(){b=!1;q=p=m=k=f=e=d=c=null}}},n=a.getParameter(34921),z=new Uint8Array(n),x=new Uint8Array(n),D=new Uint8Array(n),y={},Q=null,fa=null,A=null,B=null,F=null,Ac=null,X=null,vd=null,be=null,
|
|
ce=null,de=!1,E=null,C=null,ta=null,I=null,K=null,L=a.getParameter(35661),J=!1;n=0;n=a.getParameter(7938);-1!==n.indexOf("WebGL")?(n=parseFloat(/^WebGL ([0-9])/.exec(n)[1]),J=1<=n):-1!==n.indexOf("OpenGL ES")&&(n=parseFloat(/^OpenGL ES ([0-9])/.exec(n)[1]),J=2<=n);var G=null,H={},M=new ba,N=new ba,T={};T[3553]=e(3553,3553,1);T[34067]=e(34067,34069,6);l.setClear(0,0,0,1);r.setClear(1);u.setClear(0);g(2929);r.setFunc(3);m(!1);p(1);g(2884);k(0);return{buffers:{color:l,depth:r,stencil:u},initAttributes:function(){for(var a=
|
|
0,b=z.length;a<b;a++)z[a]=0},enableAttribute:function(a){f(a,0)},enableAttributeAndDivisor:f,disableUnusedAttributes:function(){for(var b=0,c=x.length;b!==c;++b)x[b]!==z[b]&&(a.disableVertexAttribArray(b),x[b]=0)},enable:g,disable:h,getCompressedTextureFormats:function(){if(null===Q&&(Q=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")||b.get("WEBGL_compressed_texture_astc")))for(var c=a.getParameter(34467),d=0;d<c.length;d++)Q.push(c[d]);
|
|
return Q},useProgram:function(b){return fa!==b?(a.useProgram(b),fa=b,!0):!1},setBlending:k,setMaterial:function(a,b){2===a.side?h(2884):g(2884);var c=1===a.side;b&&(c=!c);m(c);1===a.blending&&!1===a.transparent?k(0):k(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha);r.setFunc(a.depthFunc);r.setTest(a.depthTest);r.setMask(a.depthWrite);l.setMask(a.colorWrite);q(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)},setFlipSided:m,
|
|
setCullFace:p,setLineWidth:function(b){b!==ta&&(J&&a.lineWidth(b),ta=b)},setPolygonOffset:q,setScissorTest:function(a){a?g(3089):h(3089)},activeTexture:v,bindTexture:function(b,c){null===G&&v();var d=H[G];void 0===d&&(d={type:void 0,texture:void 0},H[G]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||T[b]),d.type=b,d.texture=c},compressedTexImage2D:function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(ea){console.error("THREE.WebGLState:",ea)}},texImage2D:function(){try{a.texImage2D.apply(a,
|
|
arguments)}catch(ea){console.error("THREE.WebGLState:",ea)}},texImage3D:function(){try{a.texImage3D.apply(a,arguments)}catch(ea){console.error("THREE.WebGLState:",ea)}},scissor:function(b){!1===M.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),M.copy(b))},viewport:function(b){!1===N.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),N.copy(b))},reset:function(){for(var b=0;b<x.length;b++)1===x[b]&&(a.disableVertexAttribArray(b),x[b]=0);y={};G=Q=null;H={};C=E=B=fa=null;l.reset();r.reset();u.reset()}}}function Zg(a,b,
|
|
c,d,e,f,g){function h(a,b){return F?new OffscreenCanvas(a,b):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function k(a,b,c,d){var e=1;if(a.width>d||a.height>d)e=d/Math.max(a.width,a.height);if(1>e||!0===b){if(a instanceof ImageBitmap||a instanceof HTMLImageElement||a instanceof HTMLCanvasElement)return d=b?H.floorPowerOfTwo:Math.floor,b=d(e*a.width),e=d(e*a.height),void 0===B&&(B=h(b,e)),c=c?h(b,e):B,c.width=b,c.height=e,c.getContext("2d").drawImage(a,0,0,b,e),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+
|
|
a.width+"x"+a.height+") to ("+b+"x"+e+")."),F?c.transferToImageBitmap():c;"data"in a&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+a.width+"x"+a.height+").")}return a}function m(a){return H.isPowerOfTwo(a.width)&&H.isPowerOfTwo(a.height)}function p(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function q(b,c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function v(a,c){if(!e.isWebGL2)return a;var d=a;6403===a&&
|
|
(5126===c&&(d=33326),5131===c&&(d=33325),5121===c&&(d=33321));6407===a&&(5126===c&&(d=34837),5131===c&&(d=34843),5121===c&&(d=32849));6408===a&&(5126===c&&(d=34836),5131===c&&(d=34842),5121===c&&(d=32856));33325===d||33326===d||34842===d||34836===d?b.get("EXT_color_buffer_float"):(34843===d||34837===d)&&console.warn("THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.");return d}function l(a){return 1003===a||1004===a||1005===a?9728:9729}function r(b){b=
|
|
b.target;b.removeEventListener("dispose",r);var c=d.get(b);void 0!==c.__webglInit&&(a.deleteTexture(c.__webglTexture),d.remove(b));b.isVideoTexture&&delete A[b.id];g.memory.textures--}function u(b){b=b.target;b.removeEventListener("dispose",u);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);
|
|
else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function n(a,b){var e=d.get(a);if(a.isVideoTexture){var f=a.id,h=g.render.frame;A[f]!==h&&(A[f]=h,a.update())}if(0<a.version&&e.__version!==a.version)if(f=a.image,void 0===f)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else if(!1===f.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");
|
|
else{D(e,a,b);return}c.activeTexture(33984+b);c.bindTexture(3553,e.__webglTexture)}function z(c,g,h){h?(a.texParameteri(c,10242,f.convert(g.wrapS)),a.texParameteri(c,10243,f.convert(g.wrapT)),32879===c&&a.texParameteri(c,32882,f.convert(g.wrapR)),a.texParameteri(c,10240,f.convert(g.magFilter)),a.texParameteri(c,10241,f.convert(g.minFilter))):(a.texParameteri(c,10242,33071),a.texParameteri(c,10243,33071),32879===c&&a.texParameteri(c,32882,33071),1001===g.wrapS&&1001===g.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),
|
|
a.texParameteri(c,10240,l(g.magFilter)),a.texParameteri(c,10241,l(g.minFilter)),1003!==g.minFilter&&1006!==g.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));!(h=b.get("EXT_texture_filter_anisotropic"))||1015===g.type&&null===b.get("OES_texture_float_linear")||1016===g.type&&null===(e.isWebGL2||b.get("OES_texture_half_float_linear"))||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||(a.texParameterf(c,
|
|
h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function x(b,c){void 0===b.__webglInit&&(b.__webglInit=!0,c.addEventListener("dispose",r),b.__webglTexture=a.createTexture(),g.memory.textures++)}function D(b,d,g){var h=d.isDataTexture3D?32879:3553;x(b,d);c.activeTexture(33984+g);c.bindTexture(h,b.__webglTexture);a.pixelStorei(37440,d.flipY);a.pixelStorei(37441,d.premultiplyAlpha);a.pixelStorei(3317,d.unpackAlignment);g=e.isWebGL2?
|
|
!1:1001!==d.wrapS||1001!==d.wrapT||1003!==d.minFilter&&1006!==d.minFilter;g=g&&!1===m(d.image);g=k(d.image,g,!1,e.maxTextureSize);var l=m(g)||e.isWebGL2,t=f.convert(d.format),r=f.convert(d.type),u=v(t,r);z(h,d,l);var n=d.mipmaps;if(d.isDepthTexture){u=6402;if(1015===d.type){if(!e.isWebGL2)throw Error("Float Depth Texture only supported in WebGL2.0");u=36012}else e.isWebGL2&&(u=33189);1026===d.format&&6402===u&&1012!==d.type&&1014!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),
|
|
d.type=1012,r=f.convert(d.type));1027===d.format&&(u=34041,1020!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),d.type=1020,r=f.convert(d.type)));c.texImage2D(3553,0,u,g.width,g.height,0,t,r,null)}else if(d.isDataTexture)if(0<n.length&&l){for(var w=0,y=n.length;w<y;w++)h=n[w],c.texImage2D(3553,w,u,h.width,h.height,0,t,r,h.data);d.generateMipmaps=!1;b.__maxMipLevel=n.length-1}else c.texImage2D(3553,0,u,g.width,g.height,0,t,r,g.data),b.__maxMipLevel=
|
|
0;else if(d.isCompressedTexture){w=0;for(y=n.length;w<y;w++)h=n[w],1023!==d.format&&1022!==d.format?-1<c.getCompressedTextureFormats().indexOf(t)?c.compressedTexImage2D(3553,w,u,h.width,h.height,0,h.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):c.texImage2D(3553,w,u,h.width,h.height,0,t,r,h.data);b.__maxMipLevel=n.length-1}else if(d.isDataTexture3D)c.texImage3D(32879,0,u,g.width,g.height,g.depth,0,t,r,g.data),b.__maxMipLevel=0;
|
|
else if(0<n.length&&l){w=0;for(y=n.length;w<y;w++)h=n[w],c.texImage2D(3553,w,u,t,r,h);d.generateMipmaps=!1;b.__maxMipLevel=n.length-1}else c.texImage2D(3553,0,u,t,r,g),b.__maxMipLevel=0;p(d,l)&&q(3553,d,g.width,g.height);b.__version=d.version;if(d.onUpdate)d.onUpdate(d)}function y(b,e,g,h){var k=f.convert(e.texture.format),m=f.convert(e.texture.type),p=v(k,m);c.texImage2D(h,0,p,e.width,e.height,0,k,m,null);a.bindFramebuffer(36160,b);a.framebufferTexture2D(36160,g,h,d.get(e.texture).__webglTexture,
|
|
0);a.bindFramebuffer(36160,null)}function Q(b,c,d){a.bindRenderbuffer(36161,b);if(c.depthBuffer&&!c.stencilBuffer)d?(d=fa(c),a.renderbufferStorageMultisample(36161,d,33189,c.width,c.height)):a.renderbufferStorage(36161,33189,c.width,c.height),a.framebufferRenderbuffer(36160,36096,36161,b);else if(c.depthBuffer&&c.stencilBuffer)d?(d=fa(c),a.renderbufferStorageMultisample(36161,d,34041,c.width,c.height)):a.renderbufferStorage(36161,34041,c.width,c.height),a.framebufferRenderbuffer(36160,33306,36161,
|
|
b);else{b=f.convert(c.texture.format);var e=f.convert(c.texture.type);b=v(b,e);d?(d=fa(c),a.renderbufferStorageMultisample(36161,d,b,c.width,c.height)):a.renderbufferStorage(36161,b,c.width,c.height)}a.bindRenderbuffer(36161,null)}function fa(a){return e.isWebGL2&&a.isWebGLMultisampleRenderTarget?Math.min(e.maxSamples,a.samples):0}var A={},B,F="undefined"!==typeof OffscreenCanvas;this.setTexture2D=n;this.setTexture3D=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?D(e,a,b):(c.activeTexture(33984+
|
|
b),c.bindTexture(32879,e.__webglTexture))};this.setTextureCube=function(b,g){var h=d.get(b);if(6===b.image.length)if(0<b.version&&h.__version!==b.version){x(h,b);c.activeTexture(33984+g);c.bindTexture(34067,h.__webglTexture);a.pixelStorei(37440,b.flipY);g=b&&b.isCompressedTexture;for(var l=b.image[0]&&b.image[0].isDataTexture,t=[],r=0;6>r;r++)t[r]=g||l?l?b.image[r].image:b.image[r]:k(b.image[r],!1,!0,e.maxCubemapSize);var u=t[0],n=m(u)||e.isWebGL2,w=f.convert(b.format),y=f.convert(b.type),D=v(w,y);
|
|
z(34067,b,n);for(r=0;6>r;r++)if(g)for(var A,fa=t[r].mipmaps,Q=0,Ac=fa.length;Q<Ac;Q++)A=fa[Q],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(w)?c.compressedTexImage2D(34069+r,Q,D,A.width,A.height,0,A.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(34069+r,Q,D,A.width,A.height,0,w,y,A.data);else l?c.texImage2D(34069+r,0,D,t[r].width,t[r].height,0,w,y,t[r].data):c.texImage2D(34069+r,0,D,w,
|
|
y,t[r]);h.__maxMipLevel=g?fa.length-1:0;p(b,n)&&q(34067,b,u.width,u.height);h.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(33984+g),c.bindTexture(34067,h.__webglTexture)};this.setTextureCubeDynamic=function(a,b){c.activeTexture(33984+b);c.bindTexture(34067,d.get(a).__webglTexture)};this.setupRenderTarget=function(b){var h=d.get(b),k=d.get(b.texture);b.addEventListener("dispose",u);k.__webglTexture=a.createTexture();g.memory.textures++;var l=!0===b.isWebGLRenderTargetCube,r=
|
|
!0===b.isWebGLMultisampleRenderTarget,t=m(b)||e.isWebGL2;if(l)for(h.__webglFramebuffer=[],r=0;6>r;r++)h.__webglFramebuffer[r]=a.createFramebuffer();else if(h.__webglFramebuffer=a.createFramebuffer(),r)if(e.isWebGL2){h.__webglMultisampledFramebuffer=a.createFramebuffer();h.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,h.__webglColorRenderbuffer);r=f.convert(b.texture.format);var w=f.convert(b.texture.type);r=v(r,w);w=fa(b);a.renderbufferStorageMultisample(36161,w,r,b.width,
|
|
b.height);a.bindFramebuffer(36160,h.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,h.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(h.__webglDepthRenderbuffer=a.createRenderbuffer(),Q(h.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){c.bindTexture(34067,k.__webglTexture);z(34067,b.texture,t);for(r=0;6>r;r++)y(h.__webglFramebuffer[r],
|
|
b,36064,34069+r);p(b.texture,t)&&q(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,k.__webglTexture),z(3553,b.texture,t),y(h.__webglFramebuffer,b,36064,3553),p(b.texture,t)&&q(3553,b.texture,b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){h=d.get(b);k=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(k)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported");
|
|
a.bindFramebuffer(36160,h.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);n(b.depthTexture,0);h=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,
|
|
36096,3553,h,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,h,0);else throw Error("Unknown depthTexture format");}else if(k)for(h.__webglDepthbuffer=[],k=0;6>k;k++)a.bindFramebuffer(36160,h.__webglFramebuffer[k]),h.__webglDepthbuffer[k]=a.createRenderbuffer(),Q(h.__webglDepthbuffer[k],b);else a.bindFramebuffer(36160,h.__webglFramebuffer),h.__webglDepthbuffer=a.createRenderbuffer(),Q(h.__webglDepthbuffer,b);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=
|
|
function(a){var b=a.texture,f=m(a)||e.isWebGL2;if(p(b,f)){f=a.isWebGLRenderTargetCube?34067:3553;var g=d.get(b).__webglTexture;c.bindTexture(f,g);q(f,b,a.width,a.height);c.bindTexture(f,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(e.isWebGL2){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);c=b.width;var f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,
|
|
0,c,f,0,0,c,f,g,9728)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}}function of(a,b,c){return{convert:function(a){if(1E3===a)return 10497;if(1001===a)return 33071;if(1002===a)return 33648;if(1003===a)return 9728;if(1004===a)return 9984;if(1005===a)return 9986;if(1006===a)return 9729;if(1007===a)return 9985;if(1008===a)return 9987;if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;
|
|
if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(c.isWebGL2)return 5131;var d=b.get("OES_texture_half_float");if(null!==d)return d.HALF_FLOAT_OES}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(100===a)return 32774;if(101===a)return 32778;if(102===a)return 32779;if(200===
|
|
a)return 0;if(201===a)return 1;if(202===a)return 768;if(203===a)return 769;if(204===a)return 770;if(205===a)return 771;if(206===a)return 772;if(207===a)return 773;if(208===a)return 774;if(209===a)return 775;if(210===a)return 776;if(33776===a||33777===a||33778===a||33779===a)if(d=b.get("WEBGL_compressed_texture_s3tc"),null!==d){if(33776===a)return d.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return d.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return d.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return d.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===
|
|
a||35841===a||35842===a||35843===a)if(d=b.get("WEBGL_compressed_texture_pvrtc"),null!==d){if(35840===a)return d.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return d.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return d.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return d.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===a&&(d=b.get("WEBGL_compressed_texture_etc1"),null!==d))return d.COMPRESSED_RGB_ETC1_WEBGL;if(37808===a||37809===a||37810===a||37811===a||37812===a||37813===a||37814===a||37815===a||37816===
|
|
a||37817===a||37818===a||37819===a||37820===a||37821===a)if(d=b.get("WEBGL_compressed_texture_astc"),null!==d)return a;if(103===a||104===a){if(c.isWebGL2){if(103===a)return 32775;if(104===a)return 32776}d=b.get("EXT_blend_minmax");if(null!==d){if(103===a)return d.MIN_EXT;if(104===a)return d.MAX_EXT}}if(1020===a){if(c.isWebGL2)return 34042;d=b.get("WEBGL_depth_texture");if(null!==d)return d.UNSIGNED_INT_24_8_WEBGL}return 0}}}function Sb(){E.call(this);this.type="Group"}function Ua(){E.call(this);this.type=
|
|
"Camera";this.matrixWorldInverse=new J;this.projectionMatrix=new J;this.projectionMatrixInverse=new J}function S(a,b,c,d){Ua.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Ec(a){S.call(this);this.cameras=a||[]}function pf(a,b,c){qf.setFromMatrixPosition(b.matrixWorld);rf.setFromMatrixPosition(c.matrixWorld);
|
|
var d=qf.distanceTo(rf),e=b.projectionMatrix.elements,f=c.projectionMatrix.elements,g=e[14]/(e[10]-1);c=e[14]/(e[10]+1);var h=(e[9]+1)/e[5],k=(e[9]-1)/e[5],m=(e[8]-1)/e[0],p=(f[8]+1)/f[0];e=g*m;f=g*p;p=d/(-m+p);m=p*-m;b.matrixWorld.decompose(a.position,a.quaternion,a.scale);a.translateX(m);a.translateZ(p);a.matrixWorld.compose(a.position,a.quaternion,a.scale);a.matrixWorldInverse.getInverse(a.matrixWorld);b=g+p;g=c+p;a.projectionMatrix.makePerspective(e-m,f+(d-m),h*c/g*b,k*c/g*b,b,g)}function sf(a){function b(){return null!==
|
|
e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters("left"),f=c.renderWidth*p;c=c.renderHeight*p;D=a.getPixelRatio();a.getSize(x);a.setDrawingBufferSize(2*f,c,1);Q.start()}else d.enabled&&a.setDrawingBufferSize(x.width,x.height,D),Q.stop()}var d=this,e=null,f=null,g=null,h=[],k=new J,m=new J,p=1,q="stage";"undefined"!==typeof window&&"VRFrameData"in window&&(f=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",c,!1));var v=new J,l=new aa,r=new n,u=new S;u.bounds=
|
|
new ba(0,0,.5,1);u.layers.enable(1);var w=new S;w.bounds=new ba(.5,0,.5,1);w.layers.enable(2);var z=new Ec([u,w]);z.layers.enable(1);z.layers.enable(2);var x=new B,D,y=[];this.enabled=!1;this.getController=function(a){var b=h[a];void 0===b&&(b=new Sb,b.matrixAutoUpdate=!1,b.visible=!1,h[a]=b);return b};this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);Q.setContext(a)};this.setFramebufferScaleFactor=function(a){p=a};this.setFrameOfReferenceType=function(a){q=a};this.setPoseTarget=
|
|
function(a){void 0!==a&&(g=a)};this.getCamera=function(a){var c="stage"===q?1.6:0;if(!1===b())return a.position.set(0,c,0),a.rotation.set(0,0,0),a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);if("stage"===q){var d=e.stageParameters;d?k.fromArray(d.sittingToStandingTransform):k.makeTranslation(0,c,0)}c=f.pose;d=null!==g?g:a;d.matrix.copy(k);d.matrix.decompose(d.position,d.quaternion,d.scale);null!==c.orientation&&(l.fromArray(c.orientation),d.quaternion.multiply(l));null!==c.position&&(l.setFromRotationMatrix(k),
|
|
r.fromArray(c.position),r.applyQuaternion(l),d.position.add(r));d.updateMatrixWorld();u.near=a.near;w.near=a.near;u.far=a.far;w.far=a.far;u.matrixWorldInverse.fromArray(f.leftViewMatrix);w.matrixWorldInverse.fromArray(f.rightViewMatrix);m.getInverse(k);"stage"===q&&(u.matrixWorldInverse.multiply(m),w.matrixWorldInverse.multiply(m));a=d.parent;null!==a&&(v.getInverse(a.matrixWorld),u.matrixWorldInverse.multiply(v),w.matrixWorldInverse.multiply(v));u.matrixWorld.getInverse(u.matrixWorldInverse);w.matrixWorld.getInverse(w.matrixWorldInverse);
|
|
u.projectionMatrix.fromArray(f.leftProjectionMatrix);w.projectionMatrix.fromArray(f.rightProjectionMatrix);pf(z,u,w);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4===a.leftBounds.length&&u.bounds.fromArray(a.leftBounds),null!==a.rightBounds&&4===a.rightBounds.length&&w.bounds.fromArray(a.rightBounds));a:for(a=0;a<h.length;a++){c=h[a];b:{d=a;for(var p=navigator.getGamepads&&navigator.getGamepads(),t=0,n=0,x=p.length;t<x;t++){var D=p[t];if(D&&("Daydream Controller"===D.id||"Gear VR Controller"===
|
|
D.id||"Oculus Go Controller"===D.id||"OpenVR Gamepad"===D.id||D.id.startsWith("Oculus Touch")||D.id.startsWith("Spatial Controller"))){if(n===d){d=D;break b}n++}}d=void 0}if(void 0!==d&&void 0!==d.pose){if(null===d.pose)break a;p=d.pose;!1===p.hasPosition&&c.position.set(.2,-.6,-.05);null!==p.position&&c.position.fromArray(p.position);null!==p.orientation&&c.quaternion.fromArray(p.orientation);c.matrix.compose(c.position,c.quaternion,c.scale);c.matrix.premultiply(k);c.matrix.decompose(c.position,
|
|
c.quaternion,c.scale);c.matrixWorldNeedsUpdate=!0;c.visible=!0;p="Daydream Controller"===d.id?0:1;y[a]!==d.buttons[p].pressed&&(y[a]=d.buttons[p].pressed,!0===y[a]?c.dispatchEvent({type:"selectstart"}):(c.dispatchEvent({type:"selectend"}),c.dispatchEvent({type:"select"})))}else c.visible=!1}return z};this.getStandingMatrix=function(){return k};this.isPresenting=b;var Q=new $d;this.setAnimationLoop=function(a){Q.setAnimationLoop(a)};this.submitFrame=function(){b()&&e.submitFrame()};this.dispose=function(){"undefined"!==
|
|
typeof window&&window.removeEventListener("vrdisplaypresentchange",c)}}function $g(a){function b(){return null!==h&&null!==m}function c(a){var b=l[t.indexOf(a.inputSource)];b&&b.dispatchEvent({type:a.type})}function d(){a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());x.stop()}function e(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var f=a.context,g=null,h=null,k=1,m=null,p="stage",q=null,
|
|
l=[],t=[],r=new S;r.layers.enable(1);r.viewport=new ba;var u=new S;u.layers.enable(2);u.viewport=new ba;var n=new Ec([r,u]);n.layers.enable(1);n.layers.enable(2);this.enabled=!1;this.getController=function(a){var b=l[a];void 0===b&&(b=new Sb,b.matrixAutoUpdate=!1,b.visible=!1,l[a]=b);return b};this.getDevice=function(){return g};this.setDevice=function(a){void 0!==a&&(g=a);a instanceof XRDevice&&f.setCompatibleXRDevice(a)};this.setFramebufferScaleFactor=function(a){k=a};this.setFrameOfReferenceType=
|
|
function(a){p=a};this.setSession=function(b){h=b;null!==h&&(h.addEventListener("select",c),h.addEventListener("selectstart",c),h.addEventListener("selectend",c),h.addEventListener("end",d),h.baseLayer=new XRWebGLLayer(h,f,{framebufferScaleFactor:k}),h.requestFrameOfReference(p).then(function(b){m=b;a.setFramebuffer(h.baseLayer.framebuffer);x.setContext(h);x.start()}),t=h.getInputSources(),h.addEventListener("inputsourceschange",function(){t=h.getInputSources();console.log(t);for(var a=0;a<l.length;a++)l[a].userData.inputSource=
|
|
t[a]}))};this.getCamera=function(a){if(b()){var c=a.parent,d=n.cameras;e(n,c);for(var f=0;f<d.length;f++)e(d[f],c);a.matrixWorld.copy(n.matrixWorld);a=a.children;f=0;for(c=a.length;f<c;f++)a[f].updateMatrixWorld(!0);pf(n,r,u);return n}return a};this.isPresenting=b;var z=null,x=new $d;x.setAnimationLoop(function(a,b){q=b.getDevicePose(m);if(null!==q)for(var c=h.baseLayer,d=b.views,e=0;e<d.length;e++){var f=d[e],g=c.getViewport(f),k=q.getViewMatrix(f),p=n.cameras[e];p.matrix.fromArray(k).getInverse(p.matrix);
|
|
p.projectionMatrix.fromArray(f.projectionMatrix);p.viewport.set(g.x,g.y,g.width,g.height);0===e&&n.matrix.copy(p.matrix)}for(e=0;e<l.length;e++){c=l[e];if(d=t[e])if(d=b.getInputPose(d,m),null!==d){"targetRay"in d?c.matrix.elements=d.targetRay.transformMatrix:"pointerMatrix"in d&&(c.matrix.elements=d.pointerMatrix);c.matrix.decompose(c.position,c.rotation,c.scale);c.visible=!0;continue}c.visible=!1}z&&z(a)});this.setAnimationLoop=function(a){z=a};this.dispose=function(){};this.getStandingMatrix=function(){console.warn("THREE.WebXRManager: getStandingMatrix() is no longer needed.");
|
|
return new J};this.submitFrame=function(){}}function he(a){var b;function c(){la=new cg(O);za=new ag(O,la,a);za.isWebGL2||(la.get("WEBGL_depth_texture"),la.get("OES_texture_float"),la.get("OES_texture_half_float"),la.get("OES_texture_half_float_linear"),la.get("OES_standard_derivatives"),la.get("OES_element_index_uint"),la.get("ANGLE_instanced_arrays"));la.get("OES_texture_float_linear");ja=new of(O,la,za);Z=new Yg(O,la,ja,za);Z.scissor(W.copy(aa).multiplyScalar(T));Z.viewport(V.copy(ea).multiplyScalar(T));
|
|
ha=new fg(O);Da=new Qg;da=new Zg(O,la,Z,Da,za,ja,ha);ra=new Uf(O);ua=new dg(O,ra,ha);oa=new ig(ua,ha);xa=new hg(O);ma=new Pg(X,la,za);va=new Tg;qa=new Xg;na=new Zf(X,Z,oa,fa);Aa=new $f(O,la,ha,za);Ba=new eg(O,la,ha,za);ha.programs=ma.programs;X.context=O;X.capabilities=za;X.extensions=la;X.properties=Da;X.renderLists=va;X.state=Z;X.info=ha}function d(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");K=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");K=!1;
|
|
c()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Da.remove(a)}function g(a){var b=Da.get(a).program;a.program=void 0;void 0!==b&&ma.releaseProgram(b)}function h(a,b){a.render(function(a){X.renderBufferImmediate(a,b)})}function k(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLight)C.pushLight(a),a.castShadow&&C.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||sa.intersectsSprite(a)){d&&ib.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Dc);
|
|
var e=oa.update(a),f=a.material;E.push(a,e,f,c,ib.z,null)}}else if(a.isImmediateRenderObject)d&&ib.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Dc),E.push(a,null,a.material,c,ib.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),!a.frustumCulled||sa.intersectsObject(a))if(d&&ib.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Dc),e=oa.update(a),f=a.material,Array.isArray(f))for(var g=e.groups,h=0,m=g.length;h<m;h++){var p=g[h],q=f[p.materialIndex];q&&q.visible&&
|
|
E.push(a,e,q,c,ib.z,p)}else f.visible&&E.push(a,e,f,c,ib.z,null);a=a.children;h=0;for(m=a.length;h<m;h++)k(a[h],b,c,d)}}function m(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d;g=g.group;if(c.isArrayCamera){R=c;for(var q=c.cameras,l=0,v=q.length;l<v;l++){var r=q[l];if(h.layers.test(r.layers)){if("viewport"in r)Z.viewport(V.copy(r.viewport));else{var t=r.bounds;Z.viewport(V.set(t.x*S,t.y*N,t.z*S,t.w*N).multiplyScalar(T))}C.setupLights(r);p(h,
|
|
b,r,k,m,g)}}}else R=null,p(h,b,c,k,m,g)}}function p(a,c,d,e,f,g){a.onBeforeRender(X,c,d,e,f,g);C=qa.get(c,R||d);a.modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){Z.setMaterial(f);var k=l(d,c.fog,f,a);U=b=null;ta=!1;h(a,k)}else X.renderBufferDirect(d,c.fog,e,f,a,g);a.onAfterRender(X,c,d,e,f,g);C=qa.get(c,R||d)}function q(a,b,c){var d=Da.get(a),e=C.state.lights,h=d.lightsHash,k=e.state.hash;c=ma.getParameters(a,
|
|
e.state,C.state.shadowsArray,b,Y.numPlanes,Y.numIntersection,c);var m=ma.getProgramCode(a,c),p=d.program,q=!0;if(void 0===p)a.addEventListener("dispose",f);else if(p.code!==m)g(a);else{if(h.stateID!==k.stateID||h.directionalLength!==k.directionalLength||h.pointLength!==k.pointLength||h.spotLength!==k.spotLength||h.rectAreaLength!==k.rectAreaLength||h.hemiLength!==k.hemiLength||h.shadowsLength!==k.shadowsLength)h.stateID=k.stateID,h.directionalLength=k.directionalLength,h.pointLength=k.pointLength,
|
|
h.spotLength=k.spotLength,h.rectAreaLength=k.rectAreaLength,h.hemiLength=k.hemiLength,h.shadowsLength=k.shadowsLength;else if(void 0!==c.shaderID)return;q=!1}q&&(c.shaderID?(m=Ta[c.shaderID],d.shader={name:a.type,uniforms:Mb(m.uniforms),vertexShader:m.vertexShader,fragmentShader:m.fragmentShader}):d.shader={name:a.type,uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader},a.onBeforeCompile(d.shader,X),m=ma.getProgramCode(a,c),p=ma.acquireProgram(a,d.shader,c,m),d.program=
|
|
p,a.program=p);c=p.getAttributes();if(a.morphTargets)for(m=a.numSupportedMorphTargets=0;m<X.maxMorphTargets;m++)0<=c["morphTarget"+m]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(m=a.numSupportedMorphNormals=0;m<X.maxMorphNormals;m++)0<=c["morphNormal"+m]&&a.numSupportedMorphNormals++;c=d.shader.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=Y.numPlanes,d.numIntersection=Y.numIntersection,c.clippingPlanes=Y.uniform;d.fog=b;void 0===h&&(d.lightsHash=
|
|
h={});h.stateID=k.stateID;h.directionalLength=k.directionalLength;h.pointLength=k.pointLength;h.spotLength=k.spotLength;h.rectAreaLength=k.rectAreaLength;h.hemiLength=k.hemiLength;h.shadowsLength=k.shadowsLength;a.lights&&(c.ambientLightColor.value=e.state.ambient,c.directionalLights.value=e.state.directional,c.spotLights.value=e.state.spot,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.hemisphereLights.value=e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,
|
|
c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=fb.seqWithValue(a.seq,c);d.uniformsList=a}function l(a,b,c,d){ia=0;var e=Da.get(c),f=e.lightsHash,g=C.state.lights.state.hash;xd&&(ge||a!==Pb)&&Y.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===Pb&&
|
|
c.id===P);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:!c.lights||f.stateID===g.stateID&&f.directionalLength===g.directionalLength&&f.pointLength===g.pointLength&&f.spotLength===g.spotLength&&f.rectAreaLength===g.rectAreaLength&&f.hemiLength===g.hemiLength&&f.shadowsLength===g.shadowsLength?void 0===e.numClippingPlanes||e.numClippingPlanes===Y.numPlanes&&e.numIntersection===Y.numIntersection||(c.needsUpdate=!0):c.needsUpdate=!0);c.needsUpdate&&(q(c,b,
|
|
d),c.needsUpdate=!1);var h=!1,k=!1,m=!1;f=e.program;g=f.getUniforms();var p=e.shader.uniforms;Z.useProgram(f.program)&&(m=k=h=!0);c.id!==P&&(P=c.id,k=!0);if(h||Pb!==a){g.setValue(O,"projectionMatrix",a.projectionMatrix);za.logarithmicDepthBuffer&&g.setValue(O,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));Pb!==a&&(Pb=a,m=k=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)h=g.map.cameraPosition,void 0!==h&&h.setValue(O,ib.setFromMatrixPosition(a.matrixWorld));(c.isMeshPhongMaterial||
|
|
c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&g.setValue(O,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(g.setOptional(O,d,"bindMatrix"),g.setOptional(O,d,"bindMatrixInverse"),a=d.skeleton))if(h=a.bones,za.floatVertexTextures){if(void 0===a.boneTexture){h=Math.sqrt(4*h.length);h=H.ceilPowerOfTwo(h);h=Math.max(h,4);var l=new Float32Array(h*h*4);l.set(a.boneMatrices);var v=new nb(l,h,h,1023,1015);v.needsUpdate=!0;a.boneMatrices=l;a.boneTexture=
|
|
v;a.boneTextureSize=h}g.setValue(O,"boneTexture",a.boneTexture);g.setValue(O,"boneTextureSize",a.boneTextureSize)}else g.setOptional(O,a,"boneMatrices");k&&(g.setValue(O,"toneMappingExposure",X.toneMappingExposure),g.setValue(O,"toneMappingWhitePoint",X.toneMappingWhitePoint),c.lights&&(k=m,p.ambientLightColor.needsUpdate=k,p.directionalLights.needsUpdate=k,p.pointLights.needsUpdate=k,p.spotLights.needsUpdate=k,p.rectAreaLights.needsUpdate=k,p.hemisphereLights.needsUpdate=k),b&&c.fog&&(p.fogColor.value=
|
|
b.color,b.isFog?(p.fogNear.value=b.near,p.fogFar.value=b.far):b.isFogExp2&&(p.fogDensity.value=b.density)),c.isMeshBasicMaterial?t(p,c):c.isMeshLambertMaterial?(t(p,c),c.emissiveMap&&(p.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(t(p,c),c.isMeshToonMaterial?(r(p,c),c.gradientMap&&(p.gradientMap.value=c.gradientMap)):r(p,c)):c.isMeshStandardMaterial?(t(p,c),c.isMeshPhysicalMaterial?(u(p,c),p.reflectivity.value=c.reflectivity,p.clearCoat.value=c.clearCoat,p.clearCoatRoughness.value=c.clearCoatRoughness):
|
|
u(p,c)):c.isMeshMatcapMaterial?(t(p,c),c.matcap&&(p.matcap.value=c.matcap),c.bumpMap&&(p.bumpMap.value=c.bumpMap,p.bumpScale.value=c.bumpScale,1===c.side&&(p.bumpScale.value*=-1)),c.normalMap&&(p.normalMap.value=c.normalMap,p.normalScale.value.copy(c.normalScale),1===c.side&&p.normalScale.value.negate()),c.displacementMap&&(p.displacementMap.value=c.displacementMap,p.displacementScale.value=c.displacementScale,p.displacementBias.value=c.displacementBias)):c.isMeshDepthMaterial?(t(p,c),c.displacementMap&&
|
|
(p.displacementMap.value=c.displacementMap,p.displacementScale.value=c.displacementScale,p.displacementBias.value=c.displacementBias)):c.isMeshDistanceMaterial?(t(p,c),c.displacementMap&&(p.displacementMap.value=c.displacementMap,p.displacementScale.value=c.displacementScale,p.displacementBias.value=c.displacementBias),p.referencePosition.value.copy(c.referencePosition),p.nearDistance.value=c.nearDistance,p.farDistance.value=c.farDistance):c.isMeshNormalMaterial?(t(p,c),c.bumpMap&&(p.bumpMap.value=
|
|
c.bumpMap,p.bumpScale.value=c.bumpScale,1===c.side&&(p.bumpScale.value*=-1)),c.normalMap&&(p.normalMap.value=c.normalMap,p.normalScale.value.copy(c.normalScale),1===c.side&&p.normalScale.value.negate()),c.displacementMap&&(p.displacementMap.value=c.displacementMap,p.displacementScale.value=c.displacementScale,p.displacementBias.value=c.displacementBias)):c.isLineBasicMaterial?(p.diffuse.value=c.color,p.opacity.value=c.opacity,c.isLineDashedMaterial&&(p.dashSize.value=c.dashSize,p.totalSize.value=
|
|
c.dashSize+c.gapSize,p.scale.value=c.scale)):c.isPointsMaterial?(p.diffuse.value=c.color,p.opacity.value=c.opacity,p.size.value=c.size*T,p.scale.value=.5*N,p.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),p.uvTransform.value.copy(c.map.matrix))):c.isSpriteMaterial?(p.diffuse.value=c.color,p.opacity.value=c.opacity,p.rotation.value=c.rotation,p.map.value=c.map,null!==c.map&&(!0===c.map.matrixAutoUpdate&&c.map.updateMatrix(),p.uvTransform.value.copy(c.map.matrix))):
|
|
c.isShadowMaterial&&(p.color.value=c.color,p.opacity.value=c.opacity),void 0!==p.ltc_1&&(p.ltc_1.value=I.LTC_1),void 0!==p.ltc_2&&(p.ltc_2.value=I.LTC_2),fb.upload(O,e.uniformsList,p,X));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(fb.upload(O,e.uniformsList,p,X),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(O,"center",d.center);g.setValue(O,"modelViewMatrix",d.modelViewMatrix);g.setValue(O,"normalMatrix",d.normalMatrix);g.setValue(O,"modelMatrix",d.matrixWorld);return f}function t(a,
|
|
b){a.opacity.value=b.opacity;b.color&&(a.diffuse.value=b.color);b.emissive&&a.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity);b.map&&(a.map.value=b.map);b.alphaMap&&(a.alphaMap.value=b.alphaMap);b.specularMap&&(a.specularMap.value=b.specularMap);b.envMap&&(a.envMap.value=b.envMap,a.flipEnvMap.value=b.envMap.isCubeTexture?-1:1,a.reflectivity.value=b.reflectivity,a.refractionRatio.value=b.refractionRatio,a.maxMipLevel.value=Da.get(b.envMap).__maxMipLevel);b.lightMap&&(a.lightMap.value=
|
|
b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.aoMap&&(a.aoMap.value=b.aoMap,a.aoMapIntensity.value=b.aoMapIntensity);if(b.map)var c=b.map;else b.specularMap?c=b.specularMap:b.displacementMap?c=b.displacementMap:b.normalMap?c=b.normalMap:b.bumpMap?c=b.bumpMap:b.roughnessMap?c=b.roughnessMap:b.metalnessMap?c=b.metalnessMap:b.alphaMap?c=b.alphaMap:b.emissiveMap&&(c=b.emissiveMap);void 0!==c&&(c.isWebGLRenderTarget&&(c=c.texture),!0===c.matrixAutoUpdate&&c.updateMatrix(),a.uvTransform.value.copy(c.matrix))}
|
|
function r(a,b){a.specular.value=b.specular;a.shininess.value=Math.max(b.shininess,1E-4);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=
|
|
b.displacementBias)}function u(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&
|
|
(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}a=a||{};var w=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),z=void 0!==a.context?a.context:null,x=void 0!==a.alpha?a.alpha:!1,D=void 0!==a.depth?a.depth:!0,y=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:
|
|
!1,fa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,A=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,F=void 0!==a.powerPreference?a.powerPreference:"default",E=null,C=null;this.domElement=w;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=
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|
this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var X=this,K=!1,L=null,G=null,M=null,P=-1;var U=b=null;var ta=!1;var Pb=null,R=null,V=new ba,W=new ba,ca=null,ia=0,S=w.width,N=w.height,T=1,ea=new ba(0,0,S,N),aa=new ba(0,0,S,N),pa=!1,sa=new ud,Y=new bg,xd=!1,ge=!1,Dc=new J,ib=new n;try{x={alpha:x,depth:D,stencil:y,antialias:Q,premultipliedAlpha:fa,preserveDrawingBuffer:A,powerPreference:F};w.addEventListener("webglcontextlost",d,!1);w.addEventListener("webglcontextrestored",e,!1);var O=
|
|
z||w.getContext("webgl",x)||w.getContext("experimental-webgl",x);if(null===O){if(null!==w.getContext("webgl"))throw Error("Error creating WebGL context with your selected attributes.");throw Error("Error creating WebGL context.");}void 0===O.getShaderPrecisionFormat&&(O.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(tf){throw console.error("THREE.WebGLRenderer: "+tf.message),tf;}var la,za,Z,ha,Da,da,ra,ua,oa,ma,va,qa,na,xa,Aa,Ba,ja;c();var ka=null;"undefined"!==
|
|
typeof navigator&&(ka="xr"in navigator?new $g(X):new sf(X));this.vr=ka;var Ca=new nf(X,oa,za.maxTextureSize);this.shadowMap=Ca;this.getContext=function(){return O};this.getContextAttributes=function(){return O.getContextAttributes()};this.forceContextLoss=function(){var a=la.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=la.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return T};this.setPixelRatio=function(a){void 0!==a&&(T=
|
|
a,this.setSize(S,N,!1))};this.getSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),a=new B);return a.set(S,N)};this.setSize=function(a,b,c){ka.isPresenting()?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):(S=a,N=b,w.width=a*T,w.height=b*T,!1!==c&&(w.style.width=a+"px",w.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),
|
|
a=new B);return a.set(S*T,N*T)};this.setDrawingBufferSize=function(a,b,c){S=a;N=b;T=c;w.width=a*c;w.height=b*c;this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===a&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),a=new ba);return a.copy(V)};this.getViewport=function(a){return a.copy(ea)};this.setViewport=function(a,b,c,d){a.isVector4?ea.set(a.x,a.y,a.z,a.w):ea.set(a,b,c,d);Z.viewport(V.copy(ea).multiplyScalar(T))};this.getScissor=function(a){return a.copy(aa)};
|
|
this.setScissor=function(a,b,c,d){a.isVector4?aa.set(a.x,a.y,a.z,a.w):aa.set(a,b,c,d);Z.scissor(W.copy(aa).multiplyScalar(T))};this.getScissorTest=function(){return pa};this.setScissorTest=function(a){Z.setScissorTest(pa=a)};this.getClearColor=function(){return na.getClearColor()};this.setClearColor=function(){na.setClearColor.apply(na,arguments)};this.getClearAlpha=function(){return na.getClearAlpha()};this.setClearAlpha=function(){na.setClearAlpha.apply(na,arguments)};this.clear=function(a,b,c){var d=
|
|
0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;O.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){w.removeEventListener("webglcontextlost",d,!1);w.removeEventListener("webglcontextrestored",e,!1);va.dispose();qa.dispose();Da.dispose();oa.dispose();ka.dispose();wa.stop()};this.renderBufferImmediate=function(a,b){Z.initAttributes();var c=
|
|
Da.get(a);a.hasPositions&&!c.position&&(c.position=O.createBuffer());a.hasNormals&&!c.normal&&(c.normal=O.createBuffer());a.hasUvs&&!c.uv&&(c.uv=O.createBuffer());a.hasColors&&!c.color&&(c.color=O.createBuffer());b=b.getAttributes();a.hasPositions&&(O.bindBuffer(34962,c.position),O.bufferData(34962,a.positionArray,35048),Z.enableAttribute(b.position),O.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(O.bindBuffer(34962,c.normal),O.bufferData(34962,a.normalArray,35048),Z.enableAttribute(b.normal),
|
|
O.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(O.bindBuffer(34962,c.uv),O.bufferData(34962,a.uvArray,35048),Z.enableAttribute(b.uv),O.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(O.bindBuffer(34962,c.color),O.bufferData(34962,a.colorArray,35048),Z.enableAttribute(b.color),O.vertexAttribPointer(b.color,3,5126,!1,0,0));Z.disableUnusedAttributes();O.drawArrays(4,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,g){var h=f.isMesh&&0>f.matrixWorld.determinant();Z.setMaterial(e,
|
|
h);var k=l(a,c,e,f),m=!1;if(b!==d.id||U!==k.id||ta!==(!0===e.wireframe))b=d.id,U=k.id,ta=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(xa.update(f,d,e,k),m=!0);h=d.index;var p=d.attributes.position;c=1;!0===e.wireframe&&(h=ua.getWireframeAttribute(d),c=2);a=Aa;if(null!==h){var q=ra.get(h);a=Ba;a.setIndex(q)}if(m){if(d&&d.isInstancedBufferGeometry&&!za.isWebGL2&&null===la.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
|
|
else{Z.initAttributes();m=d.attributes;k=k.getAttributes();var v=e.defaultAttributeValues;for(A in k){var r=k[A];if(0<=r){var t=m[A];if(void 0!==t){var n=t.normalized,u=t.itemSize,w=ra.get(t);if(void 0!==w){var x=w.buffer,z=w.type;w=w.bytesPerElement;if(t.isInterleavedBufferAttribute){var y=t.data,D=y.stride;t=t.offset;y&&y.isInstancedInterleavedBuffer?(Z.enableAttributeAndDivisor(r,y.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=y.meshPerAttribute*y.count)):Z.enableAttribute(r);
|
|
O.bindBuffer(34962,x);O.vertexAttribPointer(r,u,z,n,D*w,t*w)}else t.isInstancedBufferAttribute?(Z.enableAttributeAndDivisor(r,t.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=t.meshPerAttribute*t.count)):Z.enableAttribute(r),O.bindBuffer(34962,x),O.vertexAttribPointer(r,u,z,n,0,0)}}else if(void 0!==v&&(n=v[A],void 0!==n))switch(n.length){case 2:O.vertexAttrib2fv(r,n);break;case 3:O.vertexAttrib3fv(r,n);break;case 4:O.vertexAttrib4fv(r,n);break;default:O.vertexAttrib1fv(r,n)}}}Z.disableUnusedAttributes()}null!==
|
|
h&&O.bindBuffer(34963,q.buffer)}q=Infinity;null!==h?q=h.count:void 0!==p&&(q=p.count);h=d.drawRange.start*c;p=null!==g?g.start*c:0;var A=Math.max(h,p);g=Math.max(0,Math.min(q,h+d.drawRange.count*c,p+(null!==g?g.count*c:Infinity))-1-A+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)Z.setLineWidth(e.wireframeLinewidth*(null===G?T:1)),a.setMode(1);else switch(f.drawMode){case 0:a.setMode(4);break;case 1:a.setMode(5);break;case 2:a.setMode(6)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),Z.setLineWidth(e*
|
|
(null===G?T:1)),f.isLineSegments?a.setMode(1):f.isLineLoop?a.setMode(2):a.setMode(3)):f.isPoints?a.setMode(0):f.isSprite&&a.setMode(4);d&&d.isInstancedBufferGeometry?0<d.maxInstancedCount&&a.renderInstances(d,A,g):a.render(A,g)}};this.compile=function(a,b){C=qa.get(a,b);C.init();a.traverse(function(a){a.isLight&&(C.pushLight(a),a.castShadow&&C.pushShadow(a))});C.setupLights(b);a.traverse(function(b){if(b.material)if(Array.isArray(b.material))for(var c=0;c<b.material.length;c++)q(b.material[c],a.fog,
|
|
b);else q(b.material,a.fog,b)})};var ya=null,wa=new $d;wa.setAnimationLoop(function(a){ka.isPresenting()||ya&&ya(a)});"undefined"!==typeof window&&wa.setContext(window);this.setAnimationLoop=function(a){ya=a;ka.setAnimationLoop(a);wa.start()};this.render=function(a,c,d,e){if(void 0!==d){console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.");var f=d}if(void 0!==e){console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.");
|
|
var g=e}c&&c.isCamera?K||(U=b=null,ta=!1,P=-1,Pb=null,!0===a.autoUpdate&&a.updateMatrixWorld(),null===c.parent&&c.updateMatrixWorld(),ka.enabled&&(c=ka.getCamera(c)),C=qa.get(a,c),C.init(),a.onBeforeRender(X,a,c,f||G),Dc.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse),sa.setFromMatrix(Dc),ge=this.localClippingEnabled,xd=Y.init(this.clippingPlanes,ge,c),E=va.get(a,c),E.init(),k(a,c,0,X.sortObjects),!0===X.sortObjects&&E.sort(),xd&&Y.beginShadows(),Ca.render(C.state.shadowsArray,a,c),C.setupLights(c),
|
|
xd&&Y.endShadows(),this.info.autoReset&&this.info.reset(),void 0!==f&&this.setRenderTarget(f),na.render(E,a,c,g),d=E.opaque,e=E.transparent,a.overrideMaterial?(f=a.overrideMaterial,d.length&&m(d,a,c,f),e.length&&m(e,a,c,f)):(d.length&&m(d,a,c),e.length&&m(e,a,c)),null!==G&&(da.updateRenderTargetMipmap(G),da.updateMultisampleRenderTarget(G)),Z.buffers.depth.setTest(!0),Z.buffers.depth.setMask(!0),Z.buffers.color.setMask(!0),Z.setPolygonOffset(!1),a.onAfterRender(X,a,c),ka.enabled&&ka.submitFrame(),
|
|
C=E=null):console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.")};this.allocTextureUnit=function(){var a=ia;a>=za.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+a+" texture units while this GPU supports only "+za.maxTextures);ia+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),
|
|
a=!0),b=b.texture);da.setTexture2D(b,c)}}();this.setTexture3D=function(){return function(a,b){da.setTexture3D(a,b)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);da.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),
|
|
a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?da.setTextureCube(b,c):da.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){L=a};this.getRenderTarget=function(){return G};this.setRenderTarget=function(a,b,c){(G=a)&&void 0===Da.get(a).__webglFramebuffer&&da.setupRenderTarget(a);var d=L,e=!1;a?(d=Da.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube?(d=d[b||0],e=!0):d=a.isWebGLMultisampleRenderTarget?Da.get(a).__webglMultisampledFramebuffer:d,V.copy(a.viewport),
|
|
W.copy(a.scissor),ca=a.scissorTest):(V.copy(ea).multiplyScalar(T),W.copy(aa).multiplyScalar(T),ca=pa);M!==d&&(O.bindFramebuffer(36160,d),M=d);Z.viewport(V);Z.scissor(W);Z.setScissorTest(ca);e&&(a=Da.get(a.texture),O.framebufferTexture2D(36160,36064,34069+b||0,a.__webglTexture,c||0))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Da.get(a).__webglFramebuffer;if(g){var h=!1;g!==M&&(O.bindFramebuffer(36160,g),h=!0);try{var k=a.texture,m=k.format,p=k.type;1023!==
|
|
m&&ja.convert(m)!==O.getParameter(35739)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===p||ja.convert(p)===O.getParameter(35738)||1015===p&&(za.isWebGL2||la.get("OES_texture_float")||la.get("WEBGL_color_buffer_float"))||1016===p&&(za.isWebGL2?la.get("EXT_color_buffer_float"):la.get("EXT_color_buffer_half_float"))?36053===O.checkFramebufferStatus(36160)?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&O.readPixels(b,c,d,e,ja.convert(m),
|
|
ja.convert(p),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&O.bindFramebuffer(36160,M)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")};this.copyFramebufferToTexture=function(a,b,c){var d=b.image.width,e=b.image.height,
|
|
f=ja.convert(b.format);this.setTexture2D(b,0);O.copyTexImage2D(3553,c||0,f,a.x,a.y,d,e,0)};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=ja.convert(c.format),h=ja.convert(c.type);this.setTexture2D(c,0);b.isDataTexture?O.texSubImage2D(3553,d||0,a.x,a.y,e,f,g,h,b.image.data):O.texSubImage2D(3553,d||0,a.x,a.y,g,h,b.image)}}function yd(a,b){this.name="";this.color=new K(a);this.density=void 0!==b?b:2.5E-4}function zd(a,b,c){this.name="";this.color=new K(a);this.near=
|
|
void 0!==b?b:1;this.far=void 0!==c?c:1E3}function Ad(){E.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function ub(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0}function Fc(a,b,c,d){this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function jb(a){M.call(this);this.type="SpriteMaterial";this.color=new K(16777215);this.map=null;this.rotation=0;
|
|
this.sizeAttenuation=!0;this.lights=!1;this.transparent=!0;this.setValues(a)}function Gc(a){E.call(this);this.type="Sprite";if(void 0===Tb){Tb=new C;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new ub(b,5);Tb.setIndex([0,1,2,0,2,3]);Tb.addAttribute("position",new Fc(b,3,0,!1));Tb.addAttribute("uv",new Fc(b,2,3,!1))}this.geometry=Tb;this.material=void 0!==a?a:new jb;this.center=new B(.5,.5)}function Hc(){E.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,
|
|
value:[]}})}function Ic(a,b){a&&a.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");va.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new J;this.bindMatrixInverse=new J}function Bd(a,b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton boneInverses is the wrong length."),
|
|
this.boneInverses=[],a=0,b=this.bones.length;a<b;a++)this.boneInverses.push(new J)}function ie(){E.call(this);this.type="Bone"}function R(a){M.call(this);this.type="LineBasicMaterial";this.color=new K(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.lights=!1;this.setValues(a)}function da(a,b,c){1===c&&console.error("THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.");E.call(this);this.type="Line";this.geometry=void 0!==a?a:new C;this.material=
|
|
void 0!==b?b:new R({color:16777215*Math.random()})}function W(a,b){da.call(this,a,b);this.type="LineSegments"}function Cd(a,b){da.call(this,a,b);this.type="LineLoop"}function Ia(a){M.call(this);this.type="PointsMaterial";this.color=new K(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.lights=this.morphTargets=!1;this.setValues(a)}function Ub(a,b){E.call(this);this.type="Points";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new Ia({color:16777215*Math.random()})}function je(a,
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b,c,d,e,f,g,h,k){V.call(this,a,b,c,d,e,f,g,h,k);this.format=void 0!==g?g:1022;this.minFilter=void 0!==f?f:1006;this.magFilter=void 0!==e?e:1006;this.generateMipmaps=!1}function Vb(a,b,c,d,e,f,g,h,k,m,p,q){V.call(this,null,f,g,h,k,m,d,e,p,q);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=this.flipY=!1}function Jc(a,b,c,d,e,f,g,h,k){V.call(this,a,b,c,d,e,f,g,h,k);this.needsUpdate=!0}function Kc(a,b,c,d,e,f,g,h,k,m){m=void 0!==m?m:1026;if(1026!==m&&1027!==m)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");
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void 0===c&&1026===m&&(c=1012);void 0===c&&1027===m&&(c=1020);V.call(this,null,d,e,f,g,h,m,c,k);this.image={width:a,height:b};this.magFilter=void 0!==g?g:1003;this.minFilter=void 0!==h?h:1003;this.generateMipmaps=this.flipY=!1}function Wb(a){C.call(this);this.type="WireframeGeometry";var b=[],c,d,e,f=[0,0],g={},h=["a","b","c"];if(a&&a.isGeometry){var k=a.faces;var m=0;for(d=k.length;m<d;m++){var p=k[m];for(c=0;3>c;c++){var q=p[h[c]];var l=p[h[(c+1)%3]];f[0]=Math.min(q,l);f[1]=Math.max(q,l);q=f[0]+
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","+f[1];void 0===g[q]&&(g[q]={index1:f[0],index2:f[1]})}}for(q in g)m=g[q],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&&a.isBufferGeometry)if(h=new n,null!==a.index){k=a.attributes.position;p=a.index;var t=a.groups;0===t.length&&(t=[{start:0,count:p.count,materialIndex:0}]);a=0;for(e=t.length;a<e;++a)for(m=t[a],c=m.start,d=m.count,m=c,d=c+d;m<d;m+=3)for(c=0;3>c;c++)q=p.getX(m+c),l=p.getX(m+(c+1)%3),f[0]=Math.min(q,l),f[1]=Math.max(q,l),q=f[0]+","+
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f[1],void 0===g[q]&&(g[q]={index1:f[0],index2:f[1]});for(q in g)m=g[q],h.fromBufferAttribute(k,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(k,m.index2),b.push(h.x,h.y,h.z)}else for(k=a.attributes.position,m=0,d=k.count/3;m<d;m++)for(c=0;3>c;c++)g=3*m+c,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z);this.addAttribute("position",new F(b,3))}function Lc(a,b,c){G.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,
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stacks:c};this.fromBufferGeometry(new Xb(a,b,c));this.mergeVertices()}function Xb(a,b,c){C.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new n,k=new n,m=new n,p=new n,q=new n,l,t;3>a.length&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");var r=b+1;for(l=0;l<=c;l++){var u=l/c;for(t=0;t<=b;t++){var w=t/b;a(w,u,k);e.push(k.x,k.y,k.z);0<=w-1E-5?(a(w-1E-5,u,m),p.subVectors(k,m)):(a(w+
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|
1E-5,u,m),p.subVectors(m,k));0<=u-1E-5?(a(w,u-1E-5,m),q.subVectors(k,m)):(a(w,u+1E-5,m),q.subVectors(m,k));h.crossVectors(p,q).normalize();f.push(h.x,h.y,h.z);g.push(w,u)}}for(l=0;l<c;l++)for(t=0;t<b;t++)a=l*r+t+1,h=(l+1)*r+t+1,k=(l+1)*r+t,d.push(l*r+t,a,k),d.push(a,h,k);this.setIndex(d);this.addAttribute("position",new F(e,3));this.addAttribute("normal",new F(f,3));this.addAttribute("uv",new F(g,2))}function Mc(a,b,c,d){G.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,
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radius:c,detail:d};this.fromBufferGeometry(new Aa(a,b,c,d));this.mergeVertices()}function Aa(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=a[b+1];c.z=a[b+2]}function g(a,b,c,d){0>d&&1===a.x&&(k[b]=a.x-1);0===c.x&&0===c.z&&(k[b]=d/2/Math.PI+.5)}C.call(this);this.type="PolyhedronBufferGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],k=[];(function(a){for(var c=new n,d=new n,g=new n,h=0;h<b.length;h+=3){f(b[h+0],c);f(b[h+1],d);
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f(b[h+2],g);var k,m,l=c,z=d,x=g,D=Math.pow(2,a),y=[];for(m=0;m<=D;m++){y[m]=[];var Q=l.clone().lerp(x,m/D),B=z.clone().lerp(x,m/D),A=D-m;for(k=0;k<=A;k++)y[m][k]=0===k&&m===D?Q:Q.clone().lerp(B,k/A)}for(m=0;m<D;m++)for(k=0;k<2*(D-m)-1;k++)l=Math.floor(k/2),0===k%2?(e(y[m][l+1]),e(y[m+1][l]),e(y[m][l])):(e(y[m][l+1]),e(y[m+1][l+1]),e(y[m+1][l]))}})(d);(function(a){for(var b=new n,c=0;c<h.length;c+=3)b.x=h[c+0],b.y=h[c+1],b.z=h[c+2],b.normalize().multiplyScalar(a),h[c+0]=b.x,h[c+1]=b.y,h[c+2]=b.z})(c);
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(function(){for(var a=new n,b=0;b<h.length;b+=3)a.x=h[b+0],a.y=h[b+1],a.z=h[b+2],k.push(Math.atan2(a.z,-a.x)/2/Math.PI+.5,1-(Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5));a=new n;b=new n;for(var c=new n,d=new n,e=new B,f=new B,l=new B,w=0,z=0;w<h.length;w+=9,z+=6){a.set(h[w+0],h[w+1],h[w+2]);b.set(h[w+3],h[w+4],h[w+5]);c.set(h[w+6],h[w+7],h[w+8]);e.set(k[z+0],k[z+1]);f.set(k[z+2],k[z+3]);l.set(k[z+4],k[z+5]);d.copy(a).add(b).add(c).divideScalar(3);var x=Math.atan2(d.z,-d.x);g(e,z+0,a,x);
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g(f,z+2,b,x);g(l,z+4,c,x)}for(a=0;a<k.length;a+=6)b=k[a+0],c=k[a+2],d=k[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(k[a+0]+=1),.2>c&&(k[a+2]+=1),.2>d&&(k[a+4]+=1))})();this.addAttribute("position",new F(h,3));this.addAttribute("normal",new F(h.slice(),3));this.addAttribute("uv",new F(k,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Nc(a,b){G.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Yb(a,b));this.mergeVertices()}
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function Yb(a,b){Aa.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Oc(a,b){G.call(this);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new vb(a,b));this.mergeVertices()}function vb(a,b){Aa.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronBufferGeometry";this.parameters=
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{radius:a,detail:b}}function Pc(a,b){G.call(this);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Zb(a,b));this.mergeVertices()}function Zb(a,b){var c=(1+Math.sqrt(5))/2;Aa.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronBufferGeometry";this.parameters=
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{radius:a,detail:b}}function Qc(a,b){G.call(this);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new $b(a,b));this.mergeVertices()}function $b(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;Aa.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,
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|
6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Rc(a,b,c,d,e,f){G.call(this);this.type="TubeGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new wb(a,b,c,d,e);this.tangents=a.tangents;this.normals=
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|
a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function wb(a,b,c,d,e){function f(e){p=a.getPointAt(e/b,p);var f=g.normals[e];e=g.binormals[e];for(l=0;l<=d;l++){var m=l/d*Math.PI*2,q=Math.sin(m);m=-Math.cos(m);k.x=m*f.x+q*e.x;k.y=m*f.y+q*e.y;k.z=m*f.z+q*e.z;k.normalize();r.push(k.x,k.y,k.z);h.x=p.x+c*k.x;h.y=p.y+c*k.y;h.z=p.z+c*k.z;t.push(h.x,h.y,h.z)}}C.call(this);this.type="TubeBufferGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,
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|
closed:e};b=b||64;c=c||1;d=d||8;e=e||!1;var g=a.computeFrenetFrames(b,e);this.tangents=g.tangents;this.normals=g.normals;this.binormals=g.binormals;var h=new n,k=new n,m=new B,p=new n,q,l,t=[],r=[],u=[],w=[];for(q=0;q<b;q++)f(q);f(!1===e?b:0);for(q=0;q<=b;q++)for(l=0;l<=d;l++)m.x=q/b,m.y=l/d,u.push(m.x,m.y);(function(){for(l=1;l<=b;l++)for(q=1;q<=d;q++){var a=(d+1)*l+(q-1),c=(d+1)*l+q,e=(d+1)*(l-1)+q;w.push((d+1)*(l-1)+(q-1),a,e);w.push(a,c,e)}})();this.setIndex(w);this.addAttribute("position",new F(t,
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3));this.addAttribute("normal",new F(r,3));this.addAttribute("uv",new F(u,2))}function Sc(a,b,c,d,e,f,g){G.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new ac(a,b,c,d,e,f));this.mergeVertices()}function ac(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.sin(a);b=c/b*a;c=Math.cos(b);e.x=d*
|
|
(2+c)*.5*Math.cos(a);e.y=d*(2+c)*f*.5;e.z=d*Math.sin(b)*.5}C.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||1;b=b||.4;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=[],k=[],m=[],p=[],q,l=new n,t=new n,r=new n,u=new n,w=new n,z=new n,x=new n;for(q=0;q<=c;++q){var D=q/c*e*Math.PI*2;g(D,e,f,a,r);g(D+.01,e,f,a,u);z.subVectors(u,r);x.addVectors(u,r);w.crossVectors(z,x);x.crossVectors(w,z);w.normalize();x.normalize();
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|
for(D=0;D<=d;++D){var y=D/d*Math.PI*2,Q=-b*Math.cos(y);y=b*Math.sin(y);l.x=r.x+(Q*x.x+y*w.x);l.y=r.y+(Q*x.y+y*w.y);l.z=r.z+(Q*x.z+y*w.z);k.push(l.x,l.y,l.z);t.subVectors(l,r).normalize();m.push(t.x,t.y,t.z);p.push(q/c);p.push(D/d)}}for(D=1;D<=c;D++)for(q=1;q<=d;q++)a=(d+1)*D+(q-1),b=(d+1)*D+q,e=(d+1)*(D-1)+q,h.push((d+1)*(D-1)+(q-1),a,e),h.push(a,b,e);this.setIndex(h);this.addAttribute("position",new F(k,3));this.addAttribute("normal",new F(m,3));this.addAttribute("uv",new F(p,2))}function Tc(a,b,
|
|
c,d,e){G.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new bc(a,b,c,d,e));this.mergeVertices()}function bc(a,b,c,d,e){C.call(this);this.type="TorusBufferGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||1;b=b||.4;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=[],g=[],h=[],k=[],m=new n,p=new n,q=new n,l,t;for(l=0;l<=c;l++)for(t=0;t<=d;t++){var r=t/d*e,u=l/c*
|
|
Math.PI*2;p.x=(a+b*Math.cos(u))*Math.cos(r);p.y=(a+b*Math.cos(u))*Math.sin(r);p.z=b*Math.sin(u);g.push(p.x,p.y,p.z);m.x=a*Math.cos(r);m.y=a*Math.sin(r);q.subVectors(p,m).normalize();h.push(q.x,q.y,q.z);k.push(t/d);k.push(l/c)}for(l=1;l<=c;l++)for(t=1;t<=d;t++)a=(d+1)*(l-1)+t-1,b=(d+1)*(l-1)+t,e=(d+1)*l+t,f.push((d+1)*l+t-1,a,e),f.push(a,b,e);this.setIndex(f);this.addAttribute("position",new F(g,3));this.addAttribute("normal",new F(h,3));this.addAttribute("uv",new F(k,2))}function uf(a,b,c,d,e){for(var f,
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g=0,h=b,k=c-d;h<c;h+=d)g+=(a[k]-a[h])*(a[h+1]+a[k+1]),k=h;if(e===0<g)for(e=b;e<c;e+=d)f=vf(e,a[e],a[e+1],f);else for(e=c-d;e>=b;e-=d)f=vf(e,a[e],a[e+1],f);f&&xb(f,f.next)&&(Uc(f),f=f.next);return f}function Vc(a,b){if(!a)return a;b||(b=a);do{var c=!1;if(a.steiner||!xb(a,a.next)&&0!==qa(a.prev,a,a.next))a=a.next;else{Uc(a);a=b=a.prev;if(a===a.next)break;c=!0}}while(c||a!==b);return b}function Wc(a,b,c,d,e,f,g){if(a){if(!g&&f){var h=a,k=h;do null===k.z&&(k.z=ke(k.x,k.y,d,e,f)),k.prevZ=k.prev,k=k.nextZ=
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k.next;while(k!==h);k.prevZ.nextZ=null;k.prevZ=null;h=k;var m,p,q,l,t=1;do{k=h;var r=h=null;for(p=0;k;){p++;var n=k;for(m=q=0;m<t&&(q++,n=n.nextZ,n);m++);for(l=t;0<q||0<l&&n;)0!==q&&(0===l||!n||k.z<=n.z)?(m=k,k=k.nextZ,q--):(m=n,n=n.nextZ,l--),r?r.nextZ=m:h=m,m.prevZ=r,r=m;k=n}r.nextZ=null;t*=2}while(1<p)}for(h=a;a.prev!==a.next;){k=a.prev;n=a.next;if(f)a:{r=a;l=d;var w=e,z=f;p=r.prev;q=r;t=r.next;if(0<=qa(p,q,t))r=!1;else{var x=p.x>q.x?p.x>t.x?p.x:t.x:q.x>t.x?q.x:t.x,D=p.y>q.y?p.y>t.y?p.y:t.y:q.y>
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t.y?q.y:t.y;m=ke(p.x<q.x?p.x<t.x?p.x:t.x:q.x<t.x?q.x:t.x,p.y<q.y?p.y<t.y?p.y:t.y:q.y<t.y?q.y:t.y,l,w,z);l=ke(x,D,l,w,z);for(w=r.nextZ;w&&w.z<=l;){if(w!==r.prev&&w!==r.next&&Dd(p.x,p.y,q.x,q.y,t.x,t.y,w.x,w.y)&&0<=qa(w.prev,w,w.next)){r=!1;break a}w=w.nextZ}for(w=r.prevZ;w&&w.z>=m;){if(w!==r.prev&&w!==r.next&&Dd(p.x,p.y,q.x,q.y,t.x,t.y,w.x,w.y)&&0<=qa(w.prev,w,w.next)){r=!1;break a}w=w.prevZ}r=!0}}else a:if(r=a,p=r.prev,q=r,t=r.next,0<=qa(p,q,t))r=!1;else{for(m=r.next.next;m!==r.prev;){if(Dd(p.x,p.y,
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q.x,q.y,t.x,t.y,m.x,m.y)&&0<=qa(m.prev,m,m.next)){r=!1;break a}m=m.next}r=!0}if(r)b.push(k.i/c),b.push(a.i/c),b.push(n.i/c),Uc(a),h=a=n.next;else if(a=n,a===h){if(!g)Wc(Vc(a),b,c,d,e,f,1);else if(1===g){g=b;h=c;k=a;do n=k.prev,r=k.next.next,!xb(n,r)&&wf(n,k,k.next,r)&&Xc(n,r)&&Xc(r,n)&&(g.push(n.i/h),g.push(k.i/h),g.push(r.i/h),Uc(k),Uc(k.next),k=a=r),k=k.next;while(k!==a);a=k;Wc(a,b,c,d,e,f,2)}else if(2===g)a:{g=a;do{for(h=g.next.next;h!==g.prev;){if(k=g.i!==h.i){k=g;n=h;if(r=k.next.i!==n.i&&k.prev.i!==
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n.i){b:{r=k;do{if(r.i!==k.i&&r.next.i!==k.i&&r.i!==n.i&&r.next.i!==n.i&&wf(r,r.next,k,n)){r=!0;break b}r=r.next}while(r!==k);r=!1}r=!r}if(r=r&&Xc(k,n)&&Xc(n,k)){r=k;p=!1;q=(k.x+n.x)/2;n=(k.y+n.y)/2;do r.y>n!==r.next.y>n&&r.next.y!==r.y&&q<(r.next.x-r.x)*(n-r.y)/(r.next.y-r.y)+r.x&&(p=!p),r=r.next;while(r!==k);r=p}k=r}if(k){a=xf(g,h);g=Vc(g,g.next);a=Vc(a,a.next);Wc(g,b,c,d,e,f);Wc(a,b,c,d,e,f);break a}h=h.next}g=g.next}while(g!==a)}break}}}}function ah(a,b){return a.x-b.x}function bh(a,b){var c=b,
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d=a.x,e=a.y,f=-Infinity;do{if(e<=c.y&&e>=c.next.y&&c.next.y!==c.y){var g=c.x+(e-c.y)*(c.next.x-c.x)/(c.next.y-c.y);if(g<=d&&g>f){f=g;if(g===d){if(e===c.y)return c;if(e===c.next.y)return c.next}var h=c.x<c.next.x?c:c.next}}c=c.next}while(c!==b);if(!h)return null;if(d===f)return h.prev;b=h;g=h.x;var k=h.y,m=Infinity;for(c=h.next;c!==b;){if(d>=c.x&&c.x>=g&&d!==c.x&&Dd(e<k?d:f,e,g,k,e<k?f:d,e,c.x,c.y)){var p=Math.abs(e-c.y)/(d-c.x);(p<m||p===m&&c.x>h.x)&&Xc(c,a)&&(h=c,m=p)}c=c.next}return h}function ke(a,
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b,c,d,e){a=32767*(a-c)*e;b=32767*(b-d)*e;a=(a|a<<8)&16711935;a=(a|a<<4)&252645135;a=(a|a<<2)&858993459;b=(b|b<<8)&16711935;b=(b|b<<4)&252645135;b=(b|b<<2)&858993459;return(a|a<<1)&1431655765|((b|b<<1)&1431655765)<<1}function ch(a){var b=a,c=a;do b.x<c.x&&(c=b),b=b.next;while(b!==a);return c}function Dd(a,b,c,d,e,f,g,h){return 0<=(e-g)*(b-h)-(a-g)*(f-h)&&0<=(a-g)*(d-h)-(c-g)*(b-h)&&0<=(c-g)*(f-h)-(e-g)*(d-h)}function qa(a,b,c){return(b.y-a.y)*(c.x-b.x)-(b.x-a.x)*(c.y-b.y)}function xb(a,b){return a.x===
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b.x&&a.y===b.y}function wf(a,b,c,d){return xb(a,b)&&xb(c,d)||xb(a,d)&&xb(c,b)?!0:0<qa(a,b,c)!==0<qa(a,b,d)&&0<qa(c,d,a)!==0<qa(c,d,b)}function Xc(a,b){return 0>qa(a.prev,a,a.next)?0<=qa(a,b,a.next)&&0<=qa(a,a.prev,b):0>qa(a,b,a.prev)||0>qa(a,a.next,b)}function xf(a,b){var c=new le(a.i,a.x,a.y),d=new le(b.i,b.x,b.y),e=a.next,f=b.prev;a.next=b;b.prev=a;c.next=e;e.prev=c;d.next=c;c.prev=d;f.next=d;d.prev=f;return d}function vf(a,b,c,d){a=new le(a,b,c);d?(a.next=d.next,a.prev=d,d.next.prev=a,d.next=a):
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(a.prev=a,a.next=a);return a}function Uc(a){a.next.prev=a.prev;a.prev.next=a.next;a.prevZ&&(a.prevZ.nextZ=a.nextZ);a.nextZ&&(a.nextZ.prevZ=a.prevZ)}function le(a,b,c){this.i=a;this.x=b;this.y=c;this.nextZ=this.prevZ=this.z=this.next=this.prev=null;this.steiner=!1}function yf(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function zf(a,b){for(var c=0;c<b.length;c++)a.push(b[c].x),a.push(b[c].y)}function yb(a,b){G.call(this);this.type="ExtrudeGeometry";this.parameters={shapes:a,options:b};this.fromBufferGeometry(new Va(a,
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b));this.mergeVertices()}function Va(a,b){function c(a){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function g(a,b,c){var d=a.x-b.x;var e=a.y-b.y;var f=c.x-a.x;var g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),m=Math.sqrt(f*f+g*g);h=b.x-e/k;b=b.y+d/k;g=((c.x-g/m-h)*g-(c.y+f/m-b)*f)/(d*g-e*f);f=h+d*g-a.x;d=b+e*g-a.y;e=f*f+d*d;if(2>=e)return new B(f,d);e=Math.sqrt(e/2)}else a=!1,d>Number.EPSILON?
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|
f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(f=-e,e=Math.sqrt(h)):(f=d,d=e,e=Math.sqrt(h/2));return new B(f/e,d/e)}function h(a,b){for(N=a.length;0<=--N;){var c=N;var f=N-1;0>f&&(f=a.length-1);var g,h=x+2*A;for(g=0;g<h;g++){var k=W*g,m=W*(g+1),p=b+f+k,q=b+f+m;m=b+c+m;r(b+c+k);r(p);r(m);r(p);r(q);r(m);k=e.length/3;k=F.generateSideWallUV(d,e,k-6,k-3,k-2,k-1);u(k[0]);u(k[1]);u(k[3]);u(k[1]);u(k[2]);u(k[3])}}}function k(a,b,c){w.push(a);w.push(b);
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w.push(c)}function l(a,b,c){r(a);r(b);r(c);a=e.length/3;a=F.generateTopUV(d,e,a-3,a-2,a-1);u(a[0]);u(a[1]);u(a[2])}function r(a){e.push(w[3*a]);e.push(w[3*a+1]);e.push(w[3*a+2])}function u(a){f.push(a.x);f.push(a.y)}var w=[],z=void 0!==b.curveSegments?b.curveSegments:12,x=void 0!==b.steps?b.steps:1,D=void 0!==b.depth?b.depth:100,y=void 0!==b.bevelEnabled?b.bevelEnabled:!0,Q=void 0!==b.bevelThickness?b.bevelThickness:6,fa=void 0!==b.bevelSize?b.bevelSize:Q-2,A=void 0!==b.bevelSegments?b.bevelSegments:
|
|
3,C=b.extrudePath,F=void 0!==b.UVGenerator?b.UVGenerator:dh;void 0!==b.amount&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),D=b.amount);var E=!1;if(C){var X=C.getSpacedPoints(x);E=!0;y=!1;var G=C.computeFrenetFrames(x,!1);var I=new n;var K=new n;var L=new n}y||(fa=Q=A=0);var J;z=a.extractPoints(z);a=z.shape;var M=z.holes;if(!ab.isClockWise(a)){a=a.reverse();var H=0;for(J=M.length;H<J;H++){var P=M[H];ab.isClockWise(P)&&(M[H]=P.reverse())}}var U=ab.triangulateShape(a,
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|
M),V=a;H=0;for(J=M.length;H<J;H++)P=M[H],a=a.concat(P);var R,W=a.length,S,ba=U.length;z=[];var N=0;var T=V.length;var ea=T-1;for(R=N+1;N<T;N++,ea++,R++)ea===T&&(ea=0),R===T&&(R=0),z[N]=g(V[N],V[ea],V[R]);C=[];var da=z.concat();H=0;for(J=M.length;H<J;H++){P=M[H];var aa=[];N=0;T=P.length;ea=T-1;for(R=N+1;N<T;N++,ea++,R++)ea===T&&(ea=0),R===T&&(R=0),aa[N]=g(P[N],P[ea],P[R]);C.push(aa);da=da.concat(aa)}for(ea=0;ea<A;ea++){T=ea/A;var ca=Q*Math.cos(T*Math.PI/2);R=fa*Math.sin(T*Math.PI/2);N=0;for(T=V.length;N<
|
|
T;N++){var Y=c(V[N],z[N],R);k(Y.x,Y.y,-ca)}H=0;for(J=M.length;H<J;H++)for(P=M[H],aa=C[H],N=0,T=P.length;N<T;N++)Y=c(P[N],aa[N],R),k(Y.x,Y.y,-ca)}R=fa;for(N=0;N<W;N++)Y=y?c(a[N],da[N],R):a[N],E?(K.copy(G.normals[0]).multiplyScalar(Y.x),I.copy(G.binormals[0]).multiplyScalar(Y.y),L.copy(X[0]).add(K).add(I),k(L.x,L.y,L.z)):k(Y.x,Y.y,0);for(T=1;T<=x;T++)for(N=0;N<W;N++)Y=y?c(a[N],da[N],R):a[N],E?(K.copy(G.normals[T]).multiplyScalar(Y.x),I.copy(G.binormals[T]).multiplyScalar(Y.y),L.copy(X[T]).add(K).add(I),
|
|
k(L.x,L.y,L.z)):k(Y.x,Y.y,D/x*T);for(ea=A-1;0<=ea;ea--){T=ea/A;ca=Q*Math.cos(T*Math.PI/2);R=fa*Math.sin(T*Math.PI/2);N=0;for(T=V.length;N<T;N++)Y=c(V[N],z[N],R),k(Y.x,Y.y,D+ca);H=0;for(J=M.length;H<J;H++)for(P=M[H],aa=C[H],N=0,T=P.length;N<T;N++)Y=c(P[N],aa[N],R),E?k(Y.x,Y.y+X[x-1].y,X[x-1].x+ca):k(Y.x,Y.y,D+ca)}(function(){var a=e.length/3;if(y){var b=0*W;for(N=0;N<ba;N++)S=U[N],l(S[2]+b,S[1]+b,S[0]+b);b=W*(x+2*A);for(N=0;N<ba;N++)S=U[N],l(S[0]+b,S[1]+b,S[2]+b)}else{for(N=0;N<ba;N++)S=U[N],l(S[2],
|
|
S[1],S[0]);for(N=0;N<ba;N++)S=U[N],l(S[0]+W*x,S[1]+W*x,S[2]+W*x)}d.addGroup(a,e.length/3-a,0)})();(function(){var a=e.length/3,b=0;h(V,b);b+=V.length;H=0;for(J=M.length;H<J;H++)P=M[H],h(P,b),b+=P.length;d.addGroup(a,e.length/3-a,1)})()}C.call(this);this.type="ExtrudeBufferGeometry";this.parameters={shapes:a,options:b};a=Array.isArray(a)?a:[a];for(var d=this,e=[],f=[],g=0,h=a.length;g<h;g++)c(a[g]);this.addAttribute("position",new F(e,3));this.addAttribute("uv",new F(f,2));this.computeVertexNormals()}
|
|
function Af(a,b,c){c.shapes=[];if(Array.isArray(a))for(var d=0,e=a.length;d<e;d++)c.shapes.push(a[d].uuid);else c.shapes.push(a.uuid);void 0!==b.extrudePath&&(c.options.extrudePath=b.extrudePath.toJSON());return c}function Yc(a,b){G.call(this);this.type="TextGeometry";this.parameters={text:a,parameters:b};this.fromBufferGeometry(new cc(a,b));this.mergeVertices()}function cc(a,b){b=b||{};var c=b.font;if(!c||!c.isFont)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),
|
|
new G;a=c.generateShapes(a,b.size);b.depth=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);Va.call(this,a,b);this.type="TextBufferGeometry"}function Zc(a,b,c,d,e,f,g){G.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new zb(a,b,c,d,e,f,g));this.mergeVertices()}function zb(a,
|
|
b,c,d,e,f,g){C.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||1;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;var h=f+g,k,m,p=0,q=[],l=new n,t=new n,r=[],u=[],w=[],z=[];for(m=0;m<=c;m++){var x=[],D=m/c;for(k=0;k<=b;k++){var y=k/b;l.x=-a*Math.cos(d+y*e)*Math.sin(f+D*g);l.y=a*Math.cos(f+D*g);
|
|
l.z=a*Math.sin(d+y*e)*Math.sin(f+D*g);u.push(l.x,l.y,l.z);t.set(l.x,l.y,l.z).normalize();w.push(t.x,t.y,t.z);z.push(y,1-D);x.push(p++)}q.push(x)}for(m=0;m<c;m++)for(k=0;k<b;k++)a=q[m][k+1],d=q[m][k],e=q[m+1][k],g=q[m+1][k+1],(0!==m||0<f)&&r.push(a,d,g),(m!==c-1||h<Math.PI)&&r.push(d,e,g);this.setIndex(r);this.addAttribute("position",new F(u,3));this.addAttribute("normal",new F(w,3));this.addAttribute("uv",new F(z,2))}function $c(a,b,c,d,e,f){G.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,
|
|
outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};this.fromBufferGeometry(new dc(a,b,c,d,e,f));this.mergeVertices()}function dc(a,b,c,d,e,f){C.call(this);this.type="RingBufferGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||.5;b=b||1;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=[],h=[],k=[],m=[],p=a,l=(b-a)/d,v=new n,t=new B,r,u;for(r=0;r<=d;r++){for(u=
|
|
0;u<=c;u++)a=e+u/c*f,v.x=p*Math.cos(a),v.y=p*Math.sin(a),h.push(v.x,v.y,v.z),k.push(0,0,1),t.x=(v.x/b+1)/2,t.y=(v.y/b+1)/2,m.push(t.x,t.y);p+=l}for(r=0;r<d;r++)for(b=r*(c+1),u=0;u<c;u++)a=u+b,e=a+c+1,f=a+c+2,p=a+1,g.push(a,e,p),g.push(e,f,p);this.setIndex(g);this.addAttribute("position",new F(h,3));this.addAttribute("normal",new F(k,3));this.addAttribute("uv",new F(m,2))}function ad(a,b,c,d){G.call(this);this.type="LatheGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};this.fromBufferGeometry(new ec(a,
|
|
b,c,d));this.mergeVertices()}function ec(a,b,c,d){C.call(this);this.type="LatheBufferGeometry";this.parameters={points:a,segments:b,phiStart:c,phiLength:d};b=Math.floor(b)||12;c=c||0;d=d||2*Math.PI;d=H.clamp(d,0,2*Math.PI);var e=[],f=[],g=[],h=1/b,k=new n,m=new B,p;for(p=0;p<=b;p++){var l=c+p*h*d;var v=Math.sin(l),t=Math.cos(l);for(l=0;l<=a.length-1;l++)k.x=a[l].x*v,k.y=a[l].y,k.z=a[l].x*t,f.push(k.x,k.y,k.z),m.x=p/b,m.y=l/(a.length-1),g.push(m.x,m.y)}for(p=0;p<b;p++)for(l=0;l<a.length-1;l++)c=l+
|
|
p*a.length,h=c+a.length,k=c+a.length+1,m=c+1,e.push(c,h,m),e.push(h,k,m);this.setIndex(e);this.addAttribute("position",new F(f,3));this.addAttribute("uv",new F(g,2));this.computeVertexNormals();if(d===2*Math.PI)for(d=this.attributes.normal.array,e=new n,f=new n,g=new n,c=b*a.length*3,l=p=0;p<a.length;p++,l+=3)e.x=d[l+0],e.y=d[l+1],e.z=d[l+2],f.x=d[c+l+0],f.y=d[c+l+1],f.z=d[c+l+2],g.addVectors(e,f).normalize(),d[l+0]=d[c+l+0]=g.x,d[l+1]=d[c+l+1]=g.y,d[l+2]=d[c+l+2]=g.z}function Ab(a,b){G.call(this);
|
|
this.type="ShapeGeometry";"object"===typeof b&&(console.warn("THREE.ShapeGeometry: Options parameter has been removed."),b=b.curveSegments);this.parameters={shapes:a,curveSegments:b};this.fromBufferGeometry(new Bb(a,b));this.mergeVertices()}function Bb(a,b){function c(a){var c,h=e.length/3;a=a.extractPoints(b);var m=a.shape,p=a.holes;!1===ab.isClockWise(m)&&(m=m.reverse());a=0;for(c=p.length;a<c;a++){var l=p[a];!0===ab.isClockWise(l)&&(p[a]=l.reverse())}var n=ab.triangulateShape(m,p);a=0;for(c=p.length;a<
|
|
c;a++)l=p[a],m=m.concat(l);a=0;for(c=m.length;a<c;a++)l=m[a],e.push(l.x,l.y,0),f.push(0,0,1),g.push(l.x,l.y);a=0;for(c=n.length;a<c;a++)m=n[a],d.push(m[0]+h,m[1]+h,m[2]+h),k+=3}C.call(this);this.type="ShapeBufferGeometry";this.parameters={shapes:a,curveSegments:b};b=b||12;var d=[],e=[],f=[],g=[],h=0,k=0;if(!1===Array.isArray(a))c(a);else for(var m=0;m<a.length;m++)c(a[m]),this.addGroup(h,k,m),h+=k,k=0;this.setIndex(d);this.addAttribute("position",new F(e,3));this.addAttribute("normal",new F(f,3));
|
|
this.addAttribute("uv",new F(g,2))}function Bf(a,b){b.shapes=[];if(Array.isArray(a))for(var c=0,d=a.length;c<d;c++)b.shapes.push(a[c].uuid);else b.shapes.push(a.uuid);return b}function fc(a,b){C.call(this);this.type="EdgesGeometry";this.parameters={thresholdAngle:b};var c=[];b=Math.cos(H.DEG2RAD*(void 0!==b?b:1));var d=[0,0],e={},f=["a","b","c"];if(a.isBufferGeometry){var g=new G;g.fromBufferGeometry(a)}else g=a.clone();g.mergeVertices();g.computeFaceNormals();a=g.vertices;g=g.faces;for(var h=0,k=
|
|
g.length;h<k;h++)for(var m=g[h],p=0;3>p;p++){var l=m[f[p]];var n=m[f[(p+1)%3]];d[0]=Math.min(l,n);d[1]=Math.max(l,n);l=d[0]+","+d[1];void 0===e[l]?e[l]={index1:d[0],index2:d[1],face1:h,face2:void 0}:e[l].face2=h}for(l in e)if(d=e[l],void 0===d.face2||g[d.face1].normal.dot(g[d.face2].normal)<=b)f=a[d.index1],c.push(f.x,f.y,f.z),f=a[d.index2],c.push(f.x,f.y,f.z);this.addAttribute("position",new F(c,3))}function Cb(a,b,c,d,e,f,g,h){G.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,
|
|
radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new bb(a,b,c,d,e,f,g,h));this.mergeVertices()}function bb(a,b,c,d,e,f,g,h){function k(c){var e,f=new B,k=new n,q=0,u=!0===c?a:b,x=!0===c?1:-1;var C=r;for(e=1;e<=d;e++)l.push(0,w*x,0),v.push(0,x,0),t.push(.5,.5),r++;var E=r;for(e=0;e<=d;e++){var F=e/d*h+g,H=Math.cos(F);F=Math.sin(F);k.x=u*F;k.y=w*x;k.z=u*H;l.push(k.x,k.y,k.z);v.push(0,x,0);f.x=.5*H+.5;f.y=.5*F*x+.5;t.push(f.x,f.y);
|
|
r++}for(e=0;e<d;e++)f=C+e,k=E+e,!0===c?p.push(k,k+1,f):p.push(k+1,k,f),q+=3;m.addGroup(z,q,!0===c?1:2);z+=q}C.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var m=this;a=void 0!==a?a:1;b=void 0!==b?b:1;c=c||1;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var p=[],l=[],v=[],t=[],r=0,u=[],w=c/2,z=0;(function(){var f,k,q=new n,
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Q=new n,B=0,A=(b-a)/c;for(k=0;k<=e;k++){var C=[],F=k/e,E=F*(b-a)+a;for(f=0;f<=d;f++){var H=f/d,G=H*h+g,I=Math.sin(G);G=Math.cos(G);Q.x=E*I;Q.y=-F*c+w;Q.z=E*G;l.push(Q.x,Q.y,Q.z);q.set(I,A,G).normalize();v.push(q.x,q.y,q.z);t.push(H,1-F);C.push(r++)}u.push(C)}for(f=0;f<d;f++)for(k=0;k<e;k++)q=u[k+1][f],Q=u[k+1][f+1],A=u[k][f+1],p.push(u[k][f],q,A),p.push(q,Q,A),B+=6;m.addGroup(z,B,0);z+=B})();!1===f&&(0<a&&k(!0),0<b&&k(!1));this.setIndex(p);this.addAttribute("position",new F(l,3));this.addAttribute("normal",
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new F(v,3));this.addAttribute("uv",new F(t,2))}function bd(a,b,c,d,e,f,g){Cb.call(this,0,a,b,c,d,e,f,g);this.type="ConeGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function cd(a,b,c,d,e,f,g){bb.call(this,0,a,b,c,d,e,f,g);this.type="ConeBufferGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}}function dd(a,b,c,d){G.call(this);this.type="CircleGeometry";this.parameters=
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{radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new gc(a,b,c,d));this.mergeVertices()}function gc(a,b,c,d){C.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||1;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=[],f=[],g=[],h=[],k,m=new n,p=new B;f.push(0,0,0);g.push(0,0,1);h.push(.5,.5);var l=0;for(k=3;l<=b;l++,k+=3){var v=c+l/b*d;m.x=a*Math.cos(v);m.y=a*Math.sin(v);f.push(m.x,m.y,
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m.z);g.push(0,0,1);p.x=(f[k]/a+1)/2;p.y=(f[k+1]/a+1)/2;h.push(p.x,p.y)}for(k=1;k<=b;k++)e.push(k,k+1,0);this.setIndex(e);this.addAttribute("position",new F(f,3));this.addAttribute("normal",new F(g,3));this.addAttribute("uv",new F(h,2))}function Db(a){M.call(this);this.type="ShadowMaterial";this.color=new K(0);this.transparent=!0;this.setValues(a)}function hc(a){Ca.call(this,a);this.type="RawShaderMaterial"}function Wa(a){M.call(this);this.defines={STANDARD:""};this.type="MeshStandardMaterial";this.color=
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new K(16777215);this.metalness=this.roughness=.5;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new K(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new B(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.metalnessMap=this.roughnessMap=null;this.envMapIntensity=1;this.refractionRatio=.98;this.wireframe=
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!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function Eb(a){Wa.call(this);this.defines={PHYSICAL:""};this.type="MeshPhysicalMaterial";this.reflectivity=.5;this.clearCoatRoughness=this.clearCoat=0;this.setValues(a)}function Ja(a){M.call(this);this.type="MeshPhongMaterial";this.color=new K(16777215);this.specular=new K(1118481);this.shininess=30;this.lightMap=this.map=null;this.lightMapIntensity=
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1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new K(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new B(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=
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this.morphTargets=this.skinning=!1;this.setValues(a)}function Fb(a){Ja.call(this);this.defines={TOON:""};this.type="MeshToonMaterial";this.gradientMap=null;this.setValues(a)}function Gb(a){M.call(this);this.type="MeshNormalMaterial";this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new B(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=
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this.lights=this.fog=!1;this.setValues(a)}function Hb(a){M.call(this);this.type="MeshLambertMaterial";this.color=new K(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new K(0);this.emissiveIntensity=1;this.envMap=this.alphaMap=this.specularMap=this.emissiveMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=
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this.morphTargets=this.skinning=!1;this.setValues(a)}function Ib(a){M.call(this);this.defines={MATCAP:""};this.type="MeshMatcapMaterial";this.color=new K(16777215);this.bumpMap=this.map=this.matcap=null;this.bumpScale=1;this.normalMap=null;this.normalMapType=0;this.normalScale=new B(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.alphaMap=null;this.lights=this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function Jb(a){R.call(this);this.type=
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"LineDashedMaterial";this.scale=1;this.dashSize=3;this.gapSize=1;this.setValues(a)}function wa(a,b,c,d){this.parameterPositions=a;this._cachedIndex=0;this.resultBuffer=void 0!==d?d:new b.constructor(c);this.sampleValues=b;this.valueSize=c}function Ed(a,b,c,d){wa.call(this,a,b,c,d);this._offsetNext=this._weightNext=this._offsetPrev=this._weightPrev=-0}function ed(a,b,c,d){wa.call(this,a,b,c,d)}function Fd(a,b,c,d){wa.call(this,a,b,c,d)}function ra(a,b,c,d){if(void 0===a)throw Error("THREE.KeyframeTrack: track name is undefined");
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if(void 0===b||0===b.length)throw Error("THREE.KeyframeTrack: no keyframes in track named "+a);this.name=a;this.times=sa.convertArray(b,this.TimeBufferType);this.values=sa.convertArray(c,this.ValueBufferType);this.setInterpolation(d||this.DefaultInterpolation)}function Gd(a,b,c){ra.call(this,a,b,c)}function Hd(a,b,c,d){ra.call(this,a,b,c,d)}function ic(a,b,c,d){ra.call(this,a,b,c,d)}function Id(a,b,c,d){wa.call(this,a,b,c,d)}function fd(a,b,c,d){ra.call(this,a,b,c,d)}function Jd(a,b,c,d){ra.call(this,
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a,b,c,d)}function jc(a,b,c,d){ra.call(this,a,b,c,d)}function Ga(a,b,c){this.name=a;this.tracks=c;this.duration=void 0!==b?b:-1;this.uuid=H.generateUUID();0>this.duration&&this.resetDuration()}function eh(a){switch(a.toLowerCase()){case "scalar":case "double":case "float":case "number":case "integer":return ic;case "vector":case "vector2":case "vector3":case "vector4":return jc;case "color":return Hd;case "quaternion":return fd;case "bool":case "boolean":return Gd;case "string":return Jd}throw Error("THREE.KeyframeTrack: Unsupported typeName: "+
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a);}function fh(a){if(void 0===a.type)throw Error("THREE.KeyframeTrack: track type undefined, can not parse");var b=eh(a.type);if(void 0===a.times){var c=[],d=[];sa.flattenJSON(a.keys,c,d,"value");a.times=c;a.values=d}return void 0!==b.parse?b.parse(a):new b(a.name,a.times,a.values,a.interpolation)}function me(a,b,c){var d=this,e=!1,f=0,g=0,h=void 0;this.onStart=void 0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){g++;if(!1===e&&void 0!==d.onStart)d.onStart(a,f,g);e=!0};
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this.itemEnd=function(a){f++;if(void 0!==d.onProgress)d.onProgress(a,f,g);if(f===g&&(e=!1,void 0!==d.onLoad))d.onLoad()};this.itemError=function(a){if(void 0!==d.onError)d.onError(a)};this.resolveURL=function(a){return h?h(a):a};this.setURLModifier=function(a){h=a;return this}}function Ka(a){this.manager=void 0!==a?a:Ba}function Cf(a){this.manager=void 0!==a?a:Ba}function Df(a){this.manager=void 0!==a?a:Ba;this._parser=null}function ne(a){this.manager=void 0!==a?a:Ba;this._parser=null}function gd(a){this.manager=
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void 0!==a?a:Ba}function oe(a){this.manager=void 0!==a?a:Ba}function Kd(a){this.manager=void 0!==a?a:Ba}function L(){this.type="Curve";this.arcLengthDivisions=200}function Ea(a,b,c,d,e,f,g,h){L.call(this);this.type="EllipseCurve";this.aX=a||0;this.aY=b||0;this.xRadius=c||1;this.yRadius=d||1;this.aStartAngle=e||0;this.aEndAngle=f||2*Math.PI;this.aClockwise=g||!1;this.aRotation=h||0}function kc(a,b,c,d,e,f){Ea.call(this,a,b,c,c,d,e,f);this.type="ArcCurve"}function pe(){var a=0,b=0,c=0,d=0;return{initCatmullRom:function(e,
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f,g,h,k){e=k*(g-e);h=k*(h-f);a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},initNonuniformCatmullRom:function(e,f,g,h,k,m,p){e=((f-e)/k-(g-e)/(k+m)+(g-f)/m)*m;h=((g-f)/m-(h-f)/(m+p)+(h-g)/p)*m;a=f;b=e;c=-3*f+3*g-2*e-h;d=2*f-2*g+e+h},calc:function(e){var f=e*e;return a+b*e+c*f+d*f*e}}}function oa(a,b,c,d){L.call(this);this.type="CatmullRomCurve3";this.points=a||[];this.closed=b||!1;this.curveType=c||"centripetal";this.tension=d||.5}function Ef(a,b,c,d,e){b=.5*(d-b);e=.5*(e-c);var f=a*a;return(2*c-2*d+b+e)*
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a*f+(-3*c+3*d-2*b-e)*f+b*a+c}function hd(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}function id(a,b,c,d,e){var f=1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}function La(a,b,c,d){L.call(this);this.type="CubicBezierCurve";this.v0=a||new B;this.v1=b||new B;this.v2=c||new B;this.v3=d||new B}function Xa(a,b,c,d){L.call(this);this.type="CubicBezierCurve3";this.v0=a||new n;this.v1=b||new n;this.v2=c||new n;this.v3=d||new n}function ja(a,b){L.call(this);this.type="LineCurve";this.v1=a||
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new B;this.v2=b||new B}function Ma(a,b){L.call(this);this.type="LineCurve3";this.v1=a||new n;this.v2=b||new n}function Na(a,b,c){L.call(this);this.type="QuadraticBezierCurve";this.v0=a||new B;this.v1=b||new B;this.v2=c||new B}function Ya(a,b,c){L.call(this);this.type="QuadraticBezierCurve3";this.v0=a||new n;this.v1=b||new n;this.v2=c||new n}function Oa(a){L.call(this);this.type="SplineCurve";this.points=a||[]}function cb(){L.call(this);this.type="CurvePath";this.curves=[];this.autoClose=!1}function Pa(a){cb.call(this);
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this.type="Path";this.currentPoint=new B;a&&this.setFromPoints(a)}function kb(a){Pa.call(this,a);this.uuid=H.generateUUID();this.type="Shape";this.holes=[]}function ia(a,b){E.call(this);this.type="Light";this.color=new K(a);this.intensity=void 0!==b?b:1;this.receiveShadow=void 0}function Ld(a,b,c){ia.call(this,a,c);this.type="HemisphereLight";this.castShadow=void 0;this.position.copy(E.DefaultUp);this.updateMatrix();this.groundColor=new K(b)}function Kb(a){this.camera=a;this.bias=0;this.radius=1;
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this.mapSize=new B(512,512);this.map=null;this.matrix=new J}function Md(){Kb.call(this,new S(50,1,.5,500))}function Nd(a,b,c,d,e,f){ia.call(this,a,b);this.type="SpotLight";this.position.copy(E.DefaultUp);this.updateMatrix();this.target=new E;Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(a){this.intensity=a/Math.PI}});this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.penumbra=void 0!==e?e:0;this.decay=void 0!==f?f:1;this.shadow=new Md}
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function Od(a,b,c,d){ia.call(this,a,b);this.type="PointLight";Object.defineProperty(this,"power",{get:function(){return 4*this.intensity*Math.PI},set:function(a){this.intensity=a/(4*Math.PI)}});this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new Kb(new S(90,1,.5,500))}function jd(a,b,c,d,e,f){Ua.call(this);this.type="OrthographicCamera";this.zoom=1;this.view=null;this.left=void 0!==a?a:-1;this.right=void 0!==b?b:1;this.top=void 0!==c?c:1;this.bottom=void 0!==d?d:-1;this.near=void 0!==
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e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function Pd(){Kb.call(this,new jd(-5,5,5,-5,.5,500))}function Qd(a,b){ia.call(this,a,b);this.type="DirectionalLight";this.position.copy(E.DefaultUp);this.updateMatrix();this.target=new E;this.shadow=new Pd}function Rd(a,b){ia.call(this,a,b);this.type="AmbientLight";this.castShadow=void 0}function Sd(a,b,c,d){ia.call(this,a,b);this.type="RectAreaLight";this.width=void 0!==c?c:10;this.height=void 0!==d?d:10}function Td(a){this.manager=void 0!==
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a?a:Ba;this.textures={}}function qe(a){this.manager=void 0!==a?a:Ba}function re(a){this.manager=void 0!==a?a:Ba;this.resourcePath=""}function se(a){"undefined"===typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported.");"undefined"===typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported.");this.manager=void 0!==a?a:Ba;this.options=void 0}function te(){this.type="ShapePath";this.color=new K;this.subPaths=[];this.currentPath=null}function ue(a){this.type=
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"Font";this.data=a}function Ff(a){this.manager=void 0!==a?a:Ba}function kd(){}function ve(a){this.manager=void 0!==a?a:Ba}function Gf(){this.type="StereoCamera";this.aspect=1;this.eyeSep=.064;this.cameraL=new S;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=!1;this.cameraR=new S;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=!1}function ld(a,b,c,d){E.call(this);this.type="CubeCamera";var e=new S(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new n(1,0,0));this.add(e);var f=new S(90,
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1,a,b);f.up.set(0,-1,0);f.lookAt(new n(-1,0,0));this.add(f);var g=new S(90,1,a,b);g.up.set(0,0,1);g.lookAt(new n(0,1,0));this.add(g);var h=new S(90,1,a,b);h.up.set(0,0,-1);h.lookAt(new n(0,-1,0));this.add(h);var k=new S(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new n(0,0,1));this.add(k);var m=new S(90,1,a,b);m.up.set(0,-1,0);m.lookAt(new n(0,0,-1));this.add(m);d=d||{format:1022,magFilter:1006,minFilter:1006};this.renderTarget=new mb(c,c,d);this.renderTarget.texture.name="CubeCamera";this.update=function(a,
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b){null===this.parent&&this.updateMatrixWorld();var c=a.getRenderTarget(),d=this.renderTarget,p=d.texture.generateMipmaps;d.texture.generateMipmaps=!1;a.setRenderTarget(d,0);a.render(b,e);a.setRenderTarget(d,1);a.render(b,f);a.setRenderTarget(d,2);a.render(b,g);a.setRenderTarget(d,3);a.render(b,h);a.setRenderTarget(d,4);a.render(b,k);d.texture.generateMipmaps=p;a.setRenderTarget(d,5);a.render(b,m);a.setRenderTarget(c)};this.clear=function(a,b,c,d){for(var e=a.getRenderTarget(),f=this.renderTarget,
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g=0;6>g;g++)a.setRenderTarget(f,g),a.clear(b,c,d);a.setRenderTarget(e)}}function we(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1}function xe(){E.call(this);this.type="AudioListener";this.context=ye.getContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null;this.timeDelta=0}function lc(a){E.call(this);this.type="Audio";this.listener=a;this.context=a.context;this.gain=this.context.createGain();this.gain.connect(a.getInput());
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this.autoplay=!1;this.buffer=null;this.detune=0;this.loop=!1;this.offset=this.startTime=0;this.playbackRate=1;this.isPlaying=!1;this.hasPlaybackControl=!0;this.sourceType="empty";this.filters=[]}function ze(a){lc.call(this,a);this.panner=this.context.createPanner();this.panner.connect(this.gain)}function Ae(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)}function Be(a,
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b,c){this.binding=a;this.valueSize=c;a=Float64Array;switch(b){case "quaternion":b=this._slerp;break;case "string":case "bool":a=Array;b=this._select;break;default:b=this._lerp}this.buffer=new a(4*c);this._mixBufferRegion=b;this.referenceCount=this.useCount=this.cumulativeWeight=0}function Hf(a,b,c){c=c||ma.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)}function ma(a,b,c){this.path=b;this.parsedPath=c||ma.parseTrackName(b);this.node=ma.findNode(a,this.parsedPath.nodeName)||
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a;this.rootNode=a}function If(){this.uuid=H.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var a={};this._indicesByUUID=a;for(var b=0,c=arguments.length;b!==c;++b)a[arguments[b].uuid]=b;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var d=this;this.stats={objects:{get total(){return d._objects.length},get inUse(){return this.total-d.nCachedObjects_}},get bindingsPerObject(){return d._bindings.length}}}function Jf(a,b,
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c){this._mixer=a;this._clip=b;this._localRoot=c||null;a=b.tracks;b=a.length;c=Array(b);for(var d={endingStart:2400,endingEnd:2400},e=0;e!==b;++e){var f=a[e].createInterpolant(null);c[e]=f;f.settings=d}this._interpolantSettings=d;this._interpolants=c;this._propertyBindings=Array(b);this._weightInterpolant=this._timeScaleInterpolant=this._byClipCacheIndex=this._cacheIndex=null;this.loop=2201;this._loopCount=-1;this._startTime=null;this.time=0;this._effectiveWeight=this.weight=this._effectiveTimeScale=
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this.timeScale=1;this.repetitions=Infinity;this.paused=!1;this.enabled=!0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function Ce(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1}function Ud(a,b){"string"===typeof a&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),a=b);this.value=a}function De(){C.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0}function Ee(a,b,c){ub.call(this,a,b);this.meshPerAttribute=
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c||1}function Fe(a,b,c,d){"number"===typeof c&&(d=c,c=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument."));P.call(this,a,b,c);this.meshPerAttribute=d||1}function Kf(a,b,c,d){this.ray=new tb(a,b);this.near=c||0;this.far=d||Infinity;this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");
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return this.Points}}})}function Lf(a,b){return a.distance-b.distance}function Ge(a,b,c,d){if(!1!==a.visible&&(a.raycast(b,c),!0===d)){a=a.children;d=0;for(var e=a.length;d<e;d++)Ge(a[d],b,c,!0)}}function Mf(a,b,c){this.radius=void 0!==a?a:1;this.phi=void 0!==b?b:0;this.theta=void 0!==c?c:0;return this}function Nf(a,b,c){this.radius=void 0!==a?a:1;this.theta=void 0!==b?b:0;this.y=void 0!==c?c:0;return this}function He(a,b){this.min=void 0!==a?a:new B(Infinity,Infinity);this.max=void 0!==b?b:new B(-Infinity,
|
|
-Infinity)}function Ie(a,b){this.start=void 0!==a?a:new n;this.end=void 0!==b?b:new n}function md(a){E.call(this);this.material=a;this.render=function(){}}function nd(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16711680;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&c.isGeometry?b=3*c.faces.length:c&&c.isBufferGeometry&&(b=c.attributes.normal.count);c=new C;b=new F(6*b,3);c.addAttribute("position",b);W.call(this,c,new R({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}
|
|
function mc(a,b){E.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=b;a=new C;b=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(var c=0,d=1;32>c;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.addAttribute("position",new F(b,3));b=new R({fog:!1});this.cone=new W(a,b);this.add(this.cone);this.update()}function Of(a){var b=[];a&&a.isBone&&b.push(a);for(var c=
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|
0;c<a.children.length;c++)b.push.apply(b,Of(a.children[c]));return b}function nc(a){for(var b=Of(a),c=new C,d=[],e=[],f=new K(0,0,1),g=new K(0,1,0),h=0;h<b.length;h++){var k=b[h];k.parent&&k.parent.isBone&&(d.push(0,0,0),d.push(0,0,0),e.push(f.r,f.g,f.b),e.push(g.r,g.g,g.b))}c.addAttribute("position",new F(d,3));c.addAttribute("color",new F(e,3));d=new R({vertexColors:2,depthTest:!1,depthWrite:!1,transparent:!0});W.call(this,c,d);this.root=a;this.bones=b;this.matrix=a.matrixWorld;this.matrixAutoUpdate=
|
|
!1}function oc(a,b,c){this.light=a;this.light.updateMatrixWorld();this.color=c;a=new zb(b,4,2);b=new ya({wireframe:!0,fog:!1});va.call(this,a,b);this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1;this.update()}function pc(a,b){this.type="RectAreaLightHelper";this.light=a;this.color=b;a=new C;a.addAttribute("position",new F([1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3));a.computeBoundingSphere();b=new R({fog:!1});da.call(this,a,b);a=new C;a.addAttribute("position",new F([1,1,0,-1,1,0,-1,-1,0,1,1,
|
|
0,-1,-1,0,1,-1,0],3));a.computeBoundingSphere();this.add(new va(a,new ya({side:1,fog:!1})));this.update()}function qc(a,b,c){E.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;a=new vb(b);a.rotateY(.5*Math.PI);this.material=new ya({wireframe:!0,fog:!1});void 0===this.color&&(this.material.vertexColors=2);b=a.getAttribute("position");b=new Float32Array(3*b.count);a.addAttribute("color",new P(b,3));this.add(new va(a,this.material));
|
|
this.update()}function od(a,b,c,d){a=a||10;b=b||10;c=new K(void 0!==c?c:4473924);d=new K(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],k=0,m=0,p=-g;k<=b;k++,p+=f){a.push(-g,0,p,g,0,p);a.push(p,0,-g,p,0,g);var l=k===e?c:d;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3;l.toArray(h,m);m+=3}b=new C;b.addAttribute("position",new F(a,3));b.addAttribute("color",new F(h,3));c=new R({vertexColors:2});W.call(this,b,c)}function Vd(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new K(void 0!==
|
|
e?e:4473924);f=new K(void 0!==f?f:8947848);var g=[],h=[],k;for(k=0;k<=b;k++){var m=k/b*2*Math.PI;var p=Math.sin(m)*a;m=Math.cos(m)*a;g.push(0,0,0);g.push(p,0,m);var l=k&1?e:f;h.push(l.r,l.g,l.b);h.push(l.r,l.g,l.b)}for(k=0;k<=c;k++){l=k&1?e:f;var n=a-a/c*k;for(b=0;b<d;b++)m=b/d*2*Math.PI,p=Math.sin(m)*n,m=Math.cos(m)*n,g.push(p,0,m),h.push(l.r,l.g,l.b),m=(b+1)/d*2*Math.PI,p=Math.sin(m)*n,m=Math.cos(m)*n,g.push(p,0,m),h.push(l.r,l.g,l.b)}a=new C;a.addAttribute("position",new F(g,3));a.addAttribute("color",
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|
new F(h,3));g=new R({vertexColors:2});W.call(this,a,g)}function rc(a,b,c,d){this.audio=a;this.range=b||1;this.divisionsInnerAngle=c||16;this.divisionsOuterAngle=d||2;a=new C;b=new Float32Array(3*(3*(this.divisionsInnerAngle+2*this.divisionsOuterAngle)+3));a.addAttribute("position",new P(b,3));b=new R({color:65280});c=new R({color:16776960});da.call(this,a,[c,b]);this.update()}function pd(a,b,c,d){this.object=a;this.size=void 0!==b?b:1;a=void 0!==c?c:16776960;d=void 0!==d?d:1;b=0;(c=this.object.geometry)&&
|
|
c.isGeometry?b=c.faces.length:console.warn("THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.");c=new C;b=new F(6*b,3);c.addAttribute("position",b);W.call(this,c,new R({color:a,linewidth:d}));this.matrixAutoUpdate=!1;this.update()}function sc(a,b,c){E.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;void 0===b&&(b=1);a=new C;a.addAttribute("position",new F([-b,b,0,b,b,0,b,-b,0,-b,
|
|
-b,0,-b,b,0],3));b=new R({fog:!1});this.lightPlane=new da(a,b);this.add(this.lightPlane);a=new C;a.addAttribute("position",new F([0,0,0,0,0,1],3));this.targetLine=new da(a,b);this.add(this.targetLine);this.update()}function qd(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new C,e=new R({color:16777215,vertexColors:1}),f=[],g=[],h={},k=new K(16755200),m=new K(16711680),p=new K(43775),l=new K(16777215),n=new K(3355443);
|
|
b("n1","n2",k);b("n2","n4",k);b("n4","n3",k);b("n3","n1",k);b("f1","f2",k);b("f2","f4",k);b("f4","f3",k);b("f3","f1",k);b("n1","f1",k);b("n2","f2",k);b("n3","f3",k);b("n4","f4",k);b("p","n1",m);b("p","n2",m);b("p","n3",m);b("p","n4",m);b("u1","u2",p);b("u2","u3",p);b("u3","u1",p);b("c","t",l);b("p","c",n);b("cn1","cn2",n);b("cn3","cn4",n);b("cf1","cf2",n);b("cf3","cf4",n);d.addAttribute("position",new F(f,3));d.addAttribute("color",new F(g,3));W.call(this,d,e);this.camera=a;this.camera.updateProjectionMatrix&&
|
|
this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function db(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new C;d.setIndex(new P(a,1));d.addAttribute("position",new P(c,3));W.call(this,d,new R({color:b}));this.matrixAutoUpdate=!1;this.update()}function rd(a,b){this.type="Box3Helper";this.box=a;a=void 0!==b?b:16776960;b=new Uint16Array([0,
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|
1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new C;c.setIndex(new P(b,1));c.addAttribute("position",new F([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));W.call(this,c,new R({color:a}));this.geometry.computeBoundingSphere()}function sd(a,b,c){this.type="PlaneHelper";this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new C;b.addAttribute("position",new F([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));b.computeBoundingSphere();da.call(this,
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|
b,new R({color:a}));b=new C;b.addAttribute("position",new F([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new va(b,new ya({color:a,opacity:.2,transparent:!0,depthWrite:!1})))}function eb(a,b,c,d,e,f){E.call(this);void 0===a&&(a=new n(0,0,1));void 0===b&&(b=new n(0,0,0));void 0===c&&(c=1);void 0===d&&(d=16776960);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);void 0===Wd&&(Wd=new C,Wd.addAttribute("position",new F([0,0,0,0,1,0],3)),Je=new bb(0,.5,1,5,1),Je.translate(0,
|
|
-.5,0));this.position.copy(b);this.line=new da(Wd,new R({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new va(Je,new ya({color:d}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function td(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new C;a.addAttribute("position",new F(b,3));a.addAttribute("color",new F([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));b=new R({vertexColors:2});W.call(this,a,b)}function Pf(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");
|
|
oa.call(this,a);this.type="catmullrom";this.closed=!0}function Qf(a){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");oa.call(this,a);this.type="catmullrom"}function Ke(a){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.");oa.call(this,a);this.type="catmullrom"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return"number"===typeof a&&isFinite(a)&&Math.floor(a)===
|
|
a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});!1==="name"in Function.prototype&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}});void 0===Object.assign&&function(){Object.assign=function(a){if(void 0===a||null===a)throw new TypeError("Cannot convert undefined or null to object");for(var b=Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,
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|
e)&&(b[e]=d[e])}return b}}();Object.assign(ka.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==
|
|
this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});var H={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){for(var a=[],b=0;256>b;b++)a[b]=(16>b?"0":"")+b.toString(16);return function(){var b=4294967295*Math.random()|0,d=4294967295*Math.random()|0,e=4294967295*Math.random()|0,f=4294967295*Math.random()|0;return(a[b&255]+a[b>>8&255]+a[b>>16&255]+a[b>>24&255]+"-"+a[d&255]+a[d>>8&255]+"-"+a[d>>
|
|
16&15|64]+a[d>>24&255]+"-"+a[e&63|128]+a[e>>8&255]+"-"+a[e>>16&255]+a[e>>24&255]+a[f&255]+a[f>>8&255]+a[f>>16&255]+a[f>>24&255]).toUpperCase()}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;
|
|
a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*H.DEG2RAD},radToDeg:function(a){return a*H.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/
|
|
Math.LN2))}};Object.defineProperties(B.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(B.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+
|
|
a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},
|
|
addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=
|
|
a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);return this},clamp:function(a,
|
|
b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));return this},clampScalar:function(){var a=new B,b=new B;return function(c,d){a.set(c,c);b.set(d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=
|
|
Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+
|
|
Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=
|
|
(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);
|
|
return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(J.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,l,q,n,t,r,u){var p=this.elements;p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=e;p[5]=f;p[9]=g;p[13]=h;p[2]=k;p[6]=m;p[10]=l;p[14]=q;p[3]=n;p[7]=t;p[11]=r;p[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new J).fromArray(this.elements)},
|
|
copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,
|
|
b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new n;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[3]=0;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[7]=0;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
|
|
var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,m=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,p=d*e,b[0]=a+p*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=p+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=
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|
p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,p=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(){var a=
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|
new n(0,0,0),b=new n(1,1,1);return function(c){return this.compose(a,c,b)}}(),lookAt:function(){var a=new n,b=new n,c=new n;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==
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|
b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],m=c[9],p=c[13],l=c[2],n=c[6],t=c[10],r=c[14],u=c[3],w=c[7],z=c[11];c=c[15];var x=d[0],D=d[4],y=d[8],Q=d[12],B=d[1],A=d[5],C=d[9],F=d[13],E=d[2],
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|
H=d[6],G=d[10],I=d[14],L=d[3],J=d[7],K=d[11];d=d[15];b[0]=a*x+e*B+f*E+g*L;b[4]=a*D+e*A+f*H+g*J;b[8]=a*y+e*C+f*G+g*K;b[12]=a*Q+e*F+f*I+g*d;b[1]=h*x+k*B+m*E+p*L;b[5]=h*D+k*A+m*H+p*J;b[9]=h*y+k*C+m*G+p*K;b[13]=h*Q+k*F+m*I+p*d;b[2]=l*x+n*B+t*E+r*L;b[6]=l*D+n*A+t*H+r*J;b[10]=l*y+n*C+t*G+r*K;b[14]=l*Q+n*F+t*I+r*d;b[3]=u*x+w*B+z*E+c*L;b[7]=u*D+w*A+z*H+c*J;b[11]=u*y+w*C+z*G+c*K;b[15]=u*Q+w*F+z*I+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=
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|
a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],m=a[2],p=a[6],l=a[10],n=a[14];return a[3]*(+e*h*p-d*k*p-e*g*l+c*k*l+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*l+e*f*l-
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|
d*f*n+d*k*m-e*h*m)+a[11]*(+b*k*p-b*g*n-e*f*p+c*f*n+e*g*m-c*k*m)+a[15]*(-d*g*m-b*h*p+b*g*l+d*f*p-c*f*l+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements;a=d[0];var e=d[1],f=d[2],g=d[3],h=d[4],
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k=d[5],m=d[6],l=d[7],q=d[8],n=d[9],t=d[10],r=d[11],u=d[12],w=d[13],z=d[14];d=d[15];var x=n*z*l-w*t*l+w*m*r-k*z*r-n*m*d+k*t*d,D=u*t*l-q*z*l-u*m*r+h*z*r+q*m*d-h*t*d,y=q*w*l-u*n*l+u*k*r-h*w*r-q*k*d+h*n*d,Q=u*n*m-q*w*m-u*k*t+h*w*t+q*k*z-h*n*z,B=a*x+e*D+f*y+g*Q;if(0===B){if(!0===b)throw Error("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0");return this.identity()}b=1/B;c[0]=x*b;c[1]=(w*t*g-n*z*g-w*f*
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|
r+e*z*r+n*f*d-e*t*d)*b;c[2]=(k*z*g-w*m*g+w*f*l-e*z*l-k*f*d+e*m*d)*b;c[3]=(n*m*g-k*t*g-n*f*l+e*t*l+k*f*r-e*m*r)*b;c[4]=D*b;c[5]=(q*z*g-u*t*g+u*f*r-a*z*r-q*f*d+a*t*d)*b;c[6]=(u*m*g-h*z*g-u*f*l+a*z*l+h*f*d-a*m*d)*b;c[7]=(h*t*g-q*m*g+q*f*l-a*t*l-h*f*r+a*m*r)*b;c[8]=y*b;c[9]=(u*n*g-q*w*g-u*e*r+a*w*r+q*e*d-a*n*d)*b;c[10]=(h*w*g-u*k*g+u*e*l-a*w*l-h*e*d+a*k*d)*b;c[11]=(q*k*g-h*n*g-q*e*l+a*n*l+h*e*r-a*k*r)*b;c[12]=Q*b;c[13]=(q*w*f-u*n*f+u*e*t-a*w*t-q*e*z+a*n*z)*b;c[14]=(u*k*f-h*w*f-u*e*m+a*w*m+h*e*z-a*k*z)*
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|
b;c[15]=(h*n*f-q*k*f+q*e*m-a*n*m-h*e*t+a*k*t)*b;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=
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Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,
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|
0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,k=e+e,m=f+f,l=g+g;b=e*k;var q=e*m;e*=l;var n=f*m;f*=l;g*=l;k*=h;m*=h;h*=l;l=c.x;var t=c.y;c=c.z;d[0]=(1-(n+g))*l;d[1]=(q+h)*l;d[2]=(e-m)*l;d[3]=0;d[4]=(q-h)*t;d[5]=(1-(b+g))*t;d[6]=(f+k)*t;d[7]=0;d[8]=(e+m)*c;d[9]=(f-k)*c;d[10]=(1-(b+n))*c;d[11]=0;
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|
d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(){var a=new n,b=new J;return function(c,d,e){var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;f=1/h;var m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);
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|
e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=
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|
2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];
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|
a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});Object.assign(aa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var l=e[f+1],q=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==l||m!==q){f=1-g;var n=h*d+k*l+m*q+c*e,t=0<=n?1:-1,r=1-n*n;r>Number.EPSILON&&(r=Math.sqrt(r),n=Math.atan2(r,n*t),f=Math.sin(f*n)/r,g=Math.sin(g*
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|
n)/r);t*=g;h=h*f+d*t;k=k*f+l*t;m=m*f+q*t;c=c*f+e*t;f===1-g&&(g=1/Math.sqrt(h*h+k*k+m*m+c*c),h*=g,k*=g,m*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=m;a[b+3]=c}});Object.defineProperties(aa.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=
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|
a;this.onChangeCallback()}}});Object.assign(aa.prototype,{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");
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|
var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),k=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);"XYZ"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"YXZ"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"ZXY"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"ZYX"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"YZX"===a?(this._x=
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|
c*k*f+h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f-c*d*e):"XZY"===a&&(this._x=c*k*f-h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6];b=b[10];var m=c+f+b;0<m?
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|
(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(k-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new n,b;return function(c,d){void 0===a&&(a=new n);b=c.dot(d)+1;1E-6>b?
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|
(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),angleTo:function(a){return 2*Math.acos(Math.abs(H.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*
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|
a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),
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|
this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;
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0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize();a=Math.sqrt(a);var h=Math.atan2(a,g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this.onChangeCallback();return this},equals:function(a){return a._x===
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|
this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},
|
|
setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,
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|
this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=
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|
a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),
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|
this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new aa;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new aa;return function(b,
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|
c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,
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c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-k*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(){var a=new J;return function(b){return this.applyMatrix4(a.getInverse(b.projectionMatrix)).applyMatrix4(b.matrixWorld)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=
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|
a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,
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|
Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new n,b=new n;return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);
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|
this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*
|
|
this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},
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|
cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new n;return function(b){a.copy(this).projectOnVector(b);
|
|
return this.sub(a)}}(),reflect:function(){var a=new n;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(H.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-
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|
a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=
|
|
a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===
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|
b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(pa.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},
|
|
copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9],a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a=new n;return function(b){for(var c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix3(this),b.setXYZ(c,a.x,a.y,a.z);return b}}(),multiply:function(a){return this.multiplyMatrices(this,
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|
a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],k=c[7],m=c[2],l=c[5];c=c[8];var q=d[0],n=d[3],t=d[6],r=d[1],u=d[4],w=d[7],z=d[2],x=d[5];d=d[8];b[0]=a*q+e*r+f*z;b[3]=a*n+e*u+f*x;b[6]=a*t+e*w+f*d;b[1]=g*q+h*r+k*z;b[4]=g*n+h*u+k*x;b[7]=g*t+h*w+k*d;b[2]=m*q+l*r+c*z;b[5]=m*n+l*u+c*x;b[8]=m*t+l*w+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=
|
|
a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7];a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){a&&a.isMatrix4&&console.error("THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument.");var c=a.elements;a=this.elements;var d=c[0],e=c[1],f=c[2],g=c[3],h=c[4],k=c[5],m=c[6],l=c[7];c=c[8];var q=c*h-k*l,n=k*m-c*g,t=l*g-h*m,r=d*q+e*n+f*t;if(0===r){if(!0===
|
|
b)throw Error("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");console.warn("THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0");return this.identity()}b=1/r;a[0]=q*b;a[1]=(f*l-c*e)*b;a[2]=(k*e-f*h)*b;a[3]=n*b;a[4]=(c*d-f*m)*b;a[5]=(f*g-k*d)*b;a[6]=t*b;a[7]=(e*m-l*d)*b;a[8]=(h*d-e*g)*b;return this},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[3];a[3]=b;b=a[2];a[2]=a[6];a[6]=b;b=a[5];a[5]=a[7];a[7]=b;return this},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},
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|
transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},setUvTransform:function(a,b,c,d,e,f,g){var h=Math.cos(e);e=Math.sin(e);this.set(c*h,c*e,-c*(h*f+e*g)+f+a,-d*e,d*h,-d*(-e*f+h*g)+g+b,0,0,1)},scale:function(a,b){var c=this.elements;c[0]*=a;c[3]*=a;c[6]*=a;c[1]*=b;c[4]*=b;c[7]*=b;return this},rotate:function(a){var b=Math.cos(a);a=Math.sin(a);var c=this.elements,d=c[0],e=c[3],f=c[6],g=c[1],h=c[4],
|
|
k=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*k;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*k;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=
|
|
this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var tc,lb={getDataURL:function(a){if("undefined"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof HTMLCanvasElement)){void 0===tc&&(tc=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"));tc.width=a.width;tc.height=a.height;var b=tc.getContext("2d");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);a=tc}return 2048<
|
|
a.width||2048<a.height?a.toDataURL("image/jpeg",.6):a.toDataURL("image/png")}},Tf=0;V.DEFAULT_IMAGE=void 0;V.DEFAULT_MAPPING=300;V.prototype=Object.assign(Object.create(ka.prototype),{constructor:V,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);
|
|
this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=
|
|
a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,
|
|
magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=H.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(lb.getDataURL(d[f]))}else e=lb.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},
|
|
transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(V.prototype,
|
|
"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(ba.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=
|
|
b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
|
|
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,
|
|
b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*
|
|
e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var k=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-k)){if(.1>Math.abs(c+
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e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+k)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+k)/4;b>f&&b>m?.01>b?(k=0,c=h=.707106781):(k=Math.sqrt(b),h=c/k,c=d/k):f>m?.01>f?(k=.707106781,h=0,c=.707106781):(h=Math.sqrt(f),k=c/h,c=g/h):.01>m?(h=k=.707106781,c=0):(c=Math.sqrt(m),k=d/c,h=g/c);this.set(k,h,c,a);return this}a=Math.sqrt((k-g)*(k-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(k-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;
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this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,
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this.w));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new ba,b=new ba);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);
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this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},
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dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=
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(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,
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|
b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}});Ra.prototype=Object.assign(Object.create(ka.prototype),{constructor:Ra,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=
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a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Zd.prototype=Object.assign(Object.create(Ra.prototype),{constructor:Zd,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ra.prototype.copy.call(this,a);this.samples=a.samples;return this}});mb.prototype=Object.create(Ra.prototype);mb.prototype.constructor=
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mb;mb.prototype.isWebGLRenderTargetCube=!0;nb.prototype=Object.create(V.prototype);nb.prototype.constructor=nb;nb.prototype.isDataTexture=!0;Object.assign(Za.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.length;h<k;h+=3){var m=a[h],l=a[h+1],q=a[h+2];m<b&&(b=m);l<c&&(c=l);q<d&&(d=q);m>e&&(e=m);l>f&&(f=l);q>g&&(g=q)}this.min.set(b,c,d);this.max.set(e,
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f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;h<k;h++){var m=a.getX(h),l=a.getY(h),q=a.getZ(h);m<b&&(b=m);l<c&&(c=l);q<d&&(d=q);m>e&&(e=m);l>f&&(f=l);q>g&&(g=q)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new n;return function(b,c){c=a.copy(c).multiplyScalar(.5);
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this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===
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|
a&&(console.warn("THREE.Box3: .getCenter() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);
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|
this.max.addScalar(a);return this},expandByObject:function(){function a(a){var f=a.geometry;if(void 0!==f)if(f.isGeometry)for(f=f.vertices,c=0,d=f.length;c<d;c++)e.copy(f[c]),e.applyMatrix4(a.matrixWorld),b.expandByPoint(e);else if(f.isBufferGeometry&&(f=f.attributes.position,void 0!==f))for(c=0,d=f.count;c<d;c++)e.fromBufferAttribute(f,c).applyMatrix4(a.matrixWorld),b.expandByPoint(e)}var b,c,d,e=new n;return function(c){b=this;c.updateMatrixWorld(!0);c.traverse(a);return this}}(),containsPoint:function(a){return a.x<
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|
this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new n);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},
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|
intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(){var a=new n;return function(b){this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=
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|
a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(){function a(a){var e;var f=0;for(e=a.length-3;f<=e;f+=3){h.fromArray(a,f);var g=m.x*Math.abs(h.x)+m.y*Math.abs(h.y)+m.z*Math.abs(h.z),k=b.dot(h),l=c.dot(h),p=d.dot(h);if(Math.max(-Math.max(k,l,p),Math.min(k,l,p))>g)return!1}return!0}var b=new n,
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|
c=new n,d=new n,e=new n,f=new n,g=new n,h=new n,k=new n,m=new n,l=new n;return function(h){if(this.isEmpty())return!1;this.getCenter(k);m.subVectors(this.max,k);b.subVectors(h.a,k);c.subVectors(h.b,k);d.subVectors(h.c,k);e.subVectors(c,b);f.subVectors(d,c);g.subVectors(b,d);h=[0,-e.z,e.y,0,-f.z,f.y,0,-g.z,g.y,e.z,0,-e.x,f.z,0,-f.x,g.z,0,-g.x,-e.y,e.x,0,-f.y,f.x,0,-g.y,g.x,0];if(!a(h))return!1;h=[1,0,0,0,1,0,0,0,1];if(!a(h))return!1;l.crossVectors(e,f);h=[l.x,l.y,l.z];return a(h)}}(),clampPoint:function(a,
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|
b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new n);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new n;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new n;return function(b){void 0===b&&(console.warn("THREE.Box3: .getBoundingSphere() target is now required"),b=new Ha);this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);
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|
this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new n,new n,new n,new n,new n,new n,new n,new n];return function(b){if(this.isEmpty())return this;a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);
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|
a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ha.prototype,{set:function(a,b){this.center.copy(a);this.radius=b;return this},
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|
setFromPoints:function(){var a=new Za;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=c=0,f=b.length;e<f;e++)c=Math.max(c,d.distanceToSquared(b[e]));this.radius=Math.sqrt(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},
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|
distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),b=new n);b.copy(a);c>this.radius*
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|
this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Za);a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&
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|
a.radius===this.radius}});Object.assign(Sa.prototype,{set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new n,b=new n;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),
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|
clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===
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|
b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new n);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},intersectLine:function(){var a=new n;return function(b,c){void 0===c&&(console.warn("THREE.Plane: .intersectLine() target is now required"),c=new n);var d=b.delta(a),e=this.normal.dot(d);if(0===e){if(0===this.distanceToPoint(b.start))return c.copy(b.start)}else if(e=-(b.start.dot(this.normal)+this.constant)/e,!(0>e||1<e))return c.copy(d).multiplyScalar(e).add(b.start)}}(),
|
|
intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),a=new n);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new n,b=new pa;return function(c,d){d=d||b.getNormalMatrix(c);
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|
c=this.coplanarPoint(a).applyMatrix4(c);d=this.normal.applyMatrix3(d).normalize();this.constant=-c.dot(d);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(ud.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=
|
|
this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],m=c[7],l=c[8],q=c[9],n=c[10],t=c[11],r=c[12],u=c[13],w=c[14];c=c[15];b[0].setComponents(f-a,m-g,t-l,c-r).normalize();b[1].setComponents(f+a,m+g,t+l,c+r).normalize();b[2].setComponents(f+d,m+h,t+q,c+u).normalize();b[3].setComponents(f-d,m-h,t-q,c-u).normalize();b[4].setComponents(f-e,m-k,t-n,c-w).normalize();b[5].setComponents(f+e,
|
|
m+k,t+n,c+w).normalize();return this},intersectsObject:function(){var a=new Ha;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ha;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=
|
|
0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new n;return function(b){for(var c=this.planes,d=0;6>d;d++){var e=c[d];a.x=0<e.normal.x?b.max.x:b.min.x;a.y=0<e.normal.y?b.max.y:b.min.y;a.z=0<e.normal.z?b.max.z:b.min.z;if(0>e.distanceToPoint(a))return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var U={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",
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|
alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",
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aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick( specularColor, dotNV );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}",
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bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
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clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",
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clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif",
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color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}",
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cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif",
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defaultnormal_vertex:"vec3 transformedNormal = normalMatrix * objectNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = normalMatrix * objectTangent;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif",
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emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",
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envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",
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envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",
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envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent ));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",
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envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",
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fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
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gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif",
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lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif",
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lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",
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lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",
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lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif",
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lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor;\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",
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lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif",
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lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif",
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lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, irradiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif",
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logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\tgl_Position.z *= gl_Position.w;\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",
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map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",
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metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
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morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",
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normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t#endif\n#endif",
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normal_fragment_maps:"#ifdef USE_NORMALMAP\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t#ifdef FLIP_SIDED\n\t\t\tnormal = - normal;\n\t\t#endif\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tnormal = normalize( normalMatrix * normal );\n\t#else\n\t\t#ifdef USE_TANGENT\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy = normalScale * mapN.xy;\n\t\t\tnormal = normalize( vTBN * mapN );\n\t\t#else\n\t\t\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n\t\t#endif\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",
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normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\t#ifdef OBJECTSPACE_NORMALMAP\n\t\tuniform mat3 normalMatrix;\n\t#else\n\t\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\t\tvec2 st0 = dFdx( vUv.st );\n\t\t\tvec2 st1 = dFdy( vUv.st );\n\t\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\t\tvec3 N = normalize( surf_norm );\n\t\t\tmat3 tsn = mat3( S, T, N );\n\t\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\t\tmapN.xy *= normalScale;\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\treturn normalize( tsn * mapN );\n\t\t}\n\t#endif\n#endif",
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packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",
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premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#if defined( DITHERING )\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#if defined( DITHERING )\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",
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roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",
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shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif",
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shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif",
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shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}",
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skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
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skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",
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specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n\t#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}",
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uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif",
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uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif",
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uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",
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cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",
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depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}",
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depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}",
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distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",
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distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",
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equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
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equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
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linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",
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meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
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meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",
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meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
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meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
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meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
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meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",
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meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
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meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
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meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
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meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
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normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",
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normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",
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points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
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points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",
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shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}",shadow_vert:"#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
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sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
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sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},
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gh={clone:Mb,merge:xa},hh={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
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darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
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|
grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
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|
lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
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|
palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,
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|
teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Object.assign(K.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;
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|
return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1<d&&--d;return d<1/6?a+6*(c-a)*d:.5>d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=H.euclideanModulo(b,1);c=H.clamp(c,0,1);d=H.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+
|
|
a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],
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|
10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),
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|
16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0<a.length&&(c=hh[a],void 0!==c?this.setHex(c):console.warn("THREE.Color: Unknown color "+a));return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,
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|
b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(){function a(a){return.04045>a?.0773993808*a:Math.pow(.9478672986*a+.0521327014,2.4)}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=
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|
a(b.b);return this}}(),copyLinearToSRGB:function(){function a(a){return.0031308>a?12.92*a:1.055*Math.pow(a,.41666)-.055}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===
|
|
a&&(console.warn("THREE.Color: .getHSL() target is now required"),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f;f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(c<d?6:0);break;case c:g=(d-b)/k+2;break;case d:g=(b-c)/k+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(){var a={};return function(b,c,d){this.getHSL(a);a.h+=
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|
b;a.s+=c;a.l+=d;this.setHSL(a.h,a.s,a.l);return this}}(),add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=
|
|
a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},lerpHSL:function(){var a={h:0,s:0,l:0},b={h:0,s:0,l:0};return function(c,d){this.getHSL(a);c.getHSL(b);c=H.lerp(a.h,b.h,d);var e=H.lerp(a.s,b.s,d);d=H.lerp(a.l,b.l,d);this.setHSL(c,e,d);return this}}(),equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,
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|
b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},toJSON:function(){return this.getHex()}});var I={common:{diffuse:{value:new K(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new pa},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},
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|
lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new B(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new K(16777215)}},
|
|
lights:{ambientLightColor:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},
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|
decay:{},distance:{},shadow:{},shadowBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}}},points:{diffuse:{value:new K(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},uvTransform:{value:new pa}},sprite:{diffuse:{value:new K(15658734)},
|
|
opacity:{value:1},center:{value:new B(.5,.5)},rotation:{value:0},map:{value:null},uvTransform:{value:new pa}}},Ta={basic:{uniforms:xa([I.common,I.specularmap,I.envmap,I.aomap,I.lightmap,I.fog]),vertexShader:U.meshbasic_vert,fragmentShader:U.meshbasic_frag},lambert:{uniforms:xa([I.common,I.specularmap,I.envmap,I.aomap,I.lightmap,I.emissivemap,I.fog,I.lights,{emissive:{value:new K(0)}}]),vertexShader:U.meshlambert_vert,fragmentShader:U.meshlambert_frag},phong:{uniforms:xa([I.common,I.specularmap,I.envmap,
|
|
I.aomap,I.lightmap,I.emissivemap,I.bumpmap,I.normalmap,I.displacementmap,I.gradientmap,I.fog,I.lights,{emissive:{value:new K(0)},specular:{value:new K(1118481)},shininess:{value:30}}]),vertexShader:U.meshphong_vert,fragmentShader:U.meshphong_frag},standard:{uniforms:xa([I.common,I.envmap,I.aomap,I.lightmap,I.emissivemap,I.bumpmap,I.normalmap,I.displacementmap,I.roughnessmap,I.metalnessmap,I.fog,I.lights,{emissive:{value:new K(0)},roughness:{value:.5},metalness:{value:.5},envMapIntensity:{value:1}}]),
|
|
vertexShader:U.meshphysical_vert,fragmentShader:U.meshphysical_frag},matcap:{uniforms:xa([I.common,I.bumpmap,I.normalmap,I.displacementmap,I.fog,{matcap:{value:null}}]),vertexShader:U.meshmatcap_vert,fragmentShader:U.meshmatcap_frag},points:{uniforms:xa([I.points,I.fog]),vertexShader:U.points_vert,fragmentShader:U.points_frag},dashed:{uniforms:xa([I.common,I.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:U.linedashed_vert,fragmentShader:U.linedashed_frag},depth:{uniforms:xa([I.common,
|
|
I.displacementmap]),vertexShader:U.depth_vert,fragmentShader:U.depth_frag},normal:{uniforms:xa([I.common,I.bumpmap,I.normalmap,I.displacementmap,{opacity:{value:1}}]),vertexShader:U.normal_vert,fragmentShader:U.normal_frag},sprite:{uniforms:xa([I.sprite,I.fog]),vertexShader:U.sprite_vert,fragmentShader:U.sprite_frag},background:{uniforms:{uvTransform:{value:new pa},t2D:{value:null}},vertexShader:U.background_vert,fragmentShader:U.background_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},
|
|
opacity:{value:1}},vertexShader:U.cube_vert,fragmentShader:U.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:U.equirect_vert,fragmentShader:U.equirect_frag},distanceRGBA:{uniforms:xa([I.common,I.displacementmap,{referencePosition:{value:new n},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:U.distanceRGBA_vert,fragmentShader:U.distanceRGBA_frag},shadow:{uniforms:xa([I.lights,I.fog,{color:{value:new K(0)},opacity:{value:1}}]),vertexShader:U.shadow_vert,fragmentShader:U.shadow_frag}};
|
|
Ta.physical={uniforms:xa([Ta.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:U.meshphysical_vert,fragmentShader:U.meshphysical_frag};Object.assign(Nb.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<
|
|
c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});ob.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");ob.DefaultOrder="XYZ";Object.defineProperties(ob.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this.onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this.onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=
|
|
a;this.onChangeCallback()}}});Object.assign(ob.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=H.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],m=e[9],l=e[2],q=
|
|
e[6];e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(q,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(q,-1,1)),.99999>Math.abs(q)?(this._y=Math.atan2(-l,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(l,
|
|
-1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(q,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(q,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order=
|
|
b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new J;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new aa;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=
|
|
a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(ae.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=
|
|
this.mask|1<<a|0},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},test:function(a){return 0!==(this.mask&a.mask)}});var Vf=0;E.DefaultUp=new n(0,1,0);E.DefaultMatrixAutoUpdate=!0;E.prototype=Object.assign(Object.create(ka.prototype),{constructor:E,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix:function(a){this.matrix.multiplyMatrices(a,this.matrix);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);
|
|
return this},setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new aa;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateOnWorldAxis:function(){var a=new aa;return function(b,c){a.setFromAxisAngle(b,
|
|
c);this.quaternion.premultiply(a);return this}}(),rotateX:function(){var a=new n(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new n(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new n(0,0,1);return function(b){return this.rotateOnAxis(a,b)}}(),translateOnAxis:function(){var a=new n;return function(b,c){a.copy(b).applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translateX:function(){var a=
|
|
new n(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=new n(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new n(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new J;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new aa,b=new J,c=new n,d=new n;return function(e,
|
|
f,g){e.isVector3?c.copy(e):c.set(e,f,g);e=this.parent;this.updateWorldMatrix(!0,!1);d.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?b.lookAt(d,c,this.up):b.lookAt(c,d,this.up);this.quaternion.setFromRotationMatrix(b);e&&(b.extractRotation(e.matrixWorld),a.setFromRotationMatrix(b),this.quaternion.premultiply(a.inverse()))}}(),add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",
|
|
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,a.dispatchEvent({type:"added"}),this.children.push(a)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,a.dispatchEvent({type:"removed"}),this.children.splice(b,1));return this},getObjectById:function(a){return this.getObjectByProperty("id",
|
|
a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),a=new n);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(){var a=new n,b=new n;
|
|
return function(c){void 0===c&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),c=new aa);this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,c,b);return c}}(),getWorldScale:function(){var a=new n,b=new aa;return function(c){void 0===c&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),c=new n);this.updateMatrixWorld(!0);this.matrixWorld.decompose(a,b,c);return c}}(),getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),
|
|
a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,
|
|
this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&
|
|
this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||"string"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},
|
|
shapes:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&(f.renderOrder=this.renderOrder);"{}"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===
|
|
this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isMesh&&0!==this.drawMode&&(f.drawMode=this.drawMode);if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=0,k=g.length;h<k;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(k=this.material.length;h<k;h++)g.push(b(a.materials,this.material[h]));f.material=
|
|
g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],h=0;h<this.children.length;h++)f.children.push(this.children[h].toJSON(a).object);if(d){d=c(a.geometries);h=c(a.materials);k=c(a.textures);var m=c(a.images);g=c(a.shapes);0<d.length&&(e.geometries=d);0<h.length&&(e.materials=h);0<k.length&&(e.textures=k);0<m.length&&(e.images=m);0<g.length&&(e.shapes=g)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===
|
|
b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));
|
|
if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});var Wf=0;G.prototype=Object.assign(Object.create(ka.prototype),{constructor:G,isGeometry:!0,applyMatrix:function(a){for(var b=(new pa).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){a=this.faces[c];a.normal.applyMatrix3(b).normalize();for(var e=0,f=a.vertexNormals.length;e<f;e++)a.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&
|
|
this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a=new J;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new J;return function(b){a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a=new J;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new J;return function(b,
|
|
c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new J;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new E;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],l=void 0===g?[]:[(new n).fromArray(g,3*a),(new n).fromArray(g,3*b),(new n).fromArray(g,
|
|
3*d)];e=new Nb(a,b,d,l,f,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([(new B).fromArray(k,2*a),(new B).fromArray(k,2*b),(new B).fromArray(k,2*d)]);void 0!==m&&c.faceVertexUvs[1].push([(new B).fromArray(m,2*a),(new B).fromArray(m,2*b),(new B).fromArray(m,2*d)])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,m=void 0!==e.uv2?e.uv2.array:void 0;
|
|
void 0!==m&&(this.faceVertexUvs[1]=[]);for(var l=e=0;e<f.length;e+=3,l+=2)c.vertices.push((new n).fromArray(f,e)),void 0!==h&&c.colors.push((new K).fromArray(h,e));var q=a.groups;if(0<q.length)for(e=0;e<q.length;e++){f=q[e];var v=f.start,t=f.count;l=v;for(v+=t;l<v;l+=3)void 0!==d?b(d[l],d[l+1],d[l+2],f.materialIndex):b(l,l+1,l+2,f.materialIndex)}else if(void 0!==d)for(e=0;e<d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&
|
|
(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){var a=new n;return function(){this.computeBoundingBox();this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new J;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},
|
|
computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b;var c=Array(this.vertices.length);var d=0;for(b=this.vertices.length;d<b;d++)c[d]=new n;if(a){var e=new n,f=new n;a=0;for(d=this.faces.length;a<d;a++){b=this.faces[a];var g=this.vertices[b.a];var h=
|
|
this.vertices[b.b];var k=this.vertices[b.c];e.subVectors(k,h);f.subVectors(g,h);e.cross(f);c[b.a].add(e);c[b.b].add(e);c[b.c].add(e)}}else for(this.computeFaceNormals(),a=0,d=this.faces.length;a<d;a++)b=this.faces[a],c[b.a].add(b.normal),c[b.b].add(b.normal),c[b.c].add(b.normal);d=0;for(b=this.vertices.length;d<b;d++)c[d].normalize();a=0;for(d=this.faces.length;a<d;a++)b=this.faces[a],g=b.vertexNormals,3===g.length?(g[0].copy(c[b.a]),g[1].copy(c[b.b]),g[2].copy(c[b.c])):(g[0]=c[b.a].clone(),g[1]=
|
|
c[b.b].clone(),g[2]=c[b.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){var a;this.computeFaceNormals();var b=0;for(a=this.faces.length;b<a;b++){var c=this.faces[b];var d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){var a,b;var c=0;for(b=this.faces.length;c<
|
|
b;c++){var d=this.faces[c];d.__originalFaceNormal?d.__originalFaceNormal.copy(d.normal):d.__originalFaceNormal=d.normal.clone();d.__originalVertexNormals||(d.__originalVertexNormals=[]);var e=0;for(a=d.vertexNormals.length;e<a;e++)d.__originalVertexNormals[e]?d.__originalVertexNormals[e].copy(d.vertexNormals[e]):d.__originalVertexNormals[e]=d.vertexNormals[e].clone()}var f=new G;f.faces=this.faces;e=0;for(a=this.morphTargets.length;e<a;e++){if(!this.morphNormals[e]){this.morphNormals[e]={};this.morphNormals[e].faceNormals=
|
|
[];this.morphNormals[e].vertexNormals=[];d=this.morphNormals[e].faceNormals;var g=this.morphNormals[e].vertexNormals;c=0;for(b=this.faces.length;c<b;c++){var h=new n;var k={a:new n,b:new n,c:new n};d.push(h);g.push(k)}}g=this.morphNormals[e];f.vertices=this.morphTargets[e].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(b=this.faces.length;c<b;c++)d=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(d.normal),k.a.copy(d.vertexNormals[0]),k.b.copy(d.vertexNormals[1]),k.c.copy(d.vertexNormals[2])}c=
|
|
0;for(b=this.faces.length;c<b;c++)d=this.faces[c],d.normal=d.__originalFaceNormal,d.vertexNormals=d.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Za);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new Ha);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,
|
|
k=a.faces,m=this.faceVertexUvs[0],l=a.faceVertexUvs[0],q=this.colors,n=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new pa).getNormalMatrix(b));a=0;for(var t=g.length;a<t;a++){var r=g[a].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}a=0;for(t=n.length;a<t;a++)q.push(n[a].clone());a=0;for(t=k.length;a<t;a++){g=k[a];var u=g.vertexNormals;n=g.vertexColors;q=new Nb(g.a+e,g.b+e,g.c+e);q.normal.copy(g.normal);void 0!==d&&q.normal.applyMatrix3(d).normalize();b=0;for(f=u.length;b<f;b++)r=u[b].clone(),void 0!==
|
|
d&&r.applyMatrix3(d).normalize(),q.vertexNormals.push(r);q.color.copy(g.color);b=0;for(f=n.length;b<f;b++)r=n[b],q.vertexColors.push(r.clone());q.materialIndex=g.materialIndex+c;h.push(q)}a=0;for(t=l.length;a<t;a++)if(c=l[a],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());m.push(d)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",
|
|
a)},mergeVertices:function(){var a={},b=[],c=[],d=Math.pow(10,4),e;var f=0;for(e=this.vertices.length;f<e;f++){var g=this.vertices[f];g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?(a[g]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[g]]}a=[];f=0;for(e=this.faces.length;f<e;f++)for(d=this.faces[f],d.a=c[d.a],d.b=c[d.b],d.c=c[d.c],d=[d.a,d.b,d.c],g=0;3>g;g++)if(d[g]===d[(g+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(d=a[f],this.faces.splice(d,1),c=0,e=
|
|
this.faceVertexUvs.length;c<e;c++)this.faceVertexUvs[c].splice(d,1);f=this.vertices.length-b.length;this.vertices=b;return f},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new n(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&
|
|
e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==m[b])return m[b];m[b]=k.length/3;k.push(a.x,a.y,a.z);return m[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=l.length;l.push(a.getHex());return q[b]}function d(a){var b=
|
|
a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=n.length/2;n.push(a.x,a.y);return t[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}h=[];var k=[],m={},l=[],q={},n=[],t={};for(g=0;g<this.faces.length;g++){var r=
|
|
this.faces[g],u=void 0!==this.faceVertexUvs[0][g],w=0<r.normal.length(),z=0<r.vertexNormals.length,x=1!==r.color.r||1!==r.color.g||1!==r.color.b,D=0<r.vertexColors.length,y=0;y=a(y,0,0);y=a(y,1,!0);y=a(y,2,!1);y=a(y,3,u);y=a(y,4,w);y=a(y,5,z);y=a(y,6,x);y=a(y,7,D);h.push(y);h.push(r.a,r.b,r.c);h.push(r.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));w&&h.push(b(r.normal));z&&(w=r.vertexNormals,h.push(b(w[0]),b(w[1]),b(w[2])));x&&h.push(c(r.color));D&&(r=r.vertexColors,
|
|
h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<l.length&&(e.data.colors=l);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){return(new G).copy(this)},copy:function(a){var b,c,d;this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var e=a.vertices;var f=0;for(b=e.length;f<
|
|
b;f++)this.vertices.push(e[f].clone());e=a.colors;f=0;for(b=e.length;f<b;f++)this.colors.push(e[f].clone());e=a.faces;f=0;for(b=e.length;f<b;f++)this.faces.push(e[f].clone());f=0;for(b=a.faceVertexUvs.length;f<b;f++){var g=a.faceVertexUvs[f];void 0===this.faceVertexUvs[f]&&(this.faceVertexUvs[f]=[]);e=0;for(c=g.length;e<c;e++){var h=g[e],k=[];var m=0;for(d=h.length;m<d;m++)k.push(h[m].clone());this.faceVertexUvs[f].push(k)}}m=a.morphTargets;f=0;for(b=m.length;f<b;f++){d={};d.name=m[f].name;if(void 0!==
|
|
m[f].vertices)for(d.vertices=[],e=0,c=m[f].vertices.length;e<c;e++)d.vertices.push(m[f].vertices[e].clone());if(void 0!==m[f].normals)for(d.normals=[],e=0,c=m[f].normals.length;e<c;e++)d.normals.push(m[f].normals[e].clone());this.morphTargets.push(d)}m=a.morphNormals;f=0;for(b=m.length;f<b;f++){d={};if(void 0!==m[f].vertexNormals)for(d.vertexNormals=[],e=0,c=m[f].vertexNormals.length;e<c;e++)g=m[f].vertexNormals[e],h={},h.a=g.a.clone(),h.b=g.b.clone(),h.c=g.c.clone(),d.vertexNormals.push(h);if(void 0!==
|
|
m[f].faceNormals)for(d.faceNormals=[],e=0,c=m[f].faceNormals.length;e<c;e++)d.faceNormals.push(m[f].faceNormals[e].clone());this.morphNormals.push(d)}e=a.skinWeights;f=0;for(b=e.length;f<b;f++)this.skinWeights.push(e[f].clone());e=a.skinIndices;f=0;for(b=e.length;f<b;f++)this.skinIndices.push(e[f].clone());e=a.lineDistances;f=0;for(b=e.length;f<b;f++)this.lineDistances.push(e[f]);f=a.boundingBox;null!==f&&(this.boundingBox=f.clone());f=a.boundingSphere;null!==f&&(this.boundingSphere=f.clone());this.elementsNeedUpdate=
|
|
a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(P.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(P.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},
|
|
setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.itemSize:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<
|
|
e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new K);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",
|
|
d),f=new B);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new ba);b[c++]=f.x;b[c++]=f.y;
|
|
b[c++]=f.z;b[c++]=f.w}return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+
|
|
3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,
|
|
this.itemSize)).copy(this)}});uc.prototype=Object.create(P.prototype);uc.prototype.constructor=uc;vc.prototype=Object.create(P.prototype);vc.prototype.constructor=vc;wc.prototype=Object.create(P.prototype);wc.prototype.constructor=wc;xc.prototype=Object.create(P.prototype);xc.prototype.constructor=xc;pb.prototype=Object.create(P.prototype);pb.prototype.constructor=pb;yc.prototype=Object.create(P.prototype);yc.prototype.constructor=yc;qb.prototype=Object.create(P.prototype);qb.prototype.constructor=
|
|
qb;F.prototype=Object.create(P.prototype);F.prototype.constructor=F;zc.prototype=Object.create(P.prototype);zc.prototype.constructor=zc;Object.assign(Re.prototype,{computeGroups:function(a){var b=[],c=void 0;a=a.faces;for(var d=0;d<a.length;d++){var e=a[d];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*d-f.start,b.push(f));var f={start:3*d,materialIndex:c}}}void 0!==f&&(f.count=3*d-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,
|
|
e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var k=[];for(var m=0;m<h;m++)k[m]={name:g[m].name,data:[]};this.morphTargets.position=k}var l=a.morphNormals,q=l.length;if(0<q){var n=[];for(m=0;m<q;m++)n[m]={name:l[m].name,data:[]};this.morphTargets.normal=n}var t=a.skinIndices,r=a.skinWeights,u=t.length===c.length,w=r.length===c.length;0<c.length&&0===b.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(m=0;m<b.length;m++){var z=
|
|
b[m];this.vertices.push(c[z.a],c[z.b],c[z.c]);var x=z.vertexNormals;3===x.length?this.normals.push(x[0],x[1],x[2]):(x=z.normal,this.normals.push(x,x,x));x=z.vertexColors;3===x.length?this.colors.push(x[0],x[1],x[2]):(x=z.color,this.colors.push(x,x,x));!0===e&&(x=d[0][m],void 0!==x?this.uvs.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",m),this.uvs.push(new B,new B,new B)));!0===f&&(x=d[1][m],void 0!==x?this.uvs2.push(x[0],x[1],x[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",
|
|
m),this.uvs2.push(new B,new B,new B)));for(x=0;x<h;x++){var D=g[x].vertices;k[x].data.push(D[z.a],D[z.b],D[z.c])}for(x=0;x<q;x++)D=l[x].vertexNormals[m],n[x].data.push(D.a,D.b,D.c);u&&this.skinIndices.push(t[z.a],t[z.b],t[z.c]);w&&this.skinWeights.push(r[z.a],r[z.b],r[z.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;
|
|
return this}});var Xf=1;C.prototype=Object.assign(Object.create(ka.prototype),{constructor:C,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<Se(a)?qb:pb)(a,1):this.index=a},addAttribute:function(a,b,c){if(!(b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute))return console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new P(b,c));if("index"===a)return console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
|
|
this.setIndex(b),this;this.attributes[a]=b;return this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToBufferAttribute(b),b.needsUpdate=!0);var c=this.attributes.normal;
|
|
void 0!==c&&(b=(new pa).getNormalMatrix(a),b.applyToBufferAttribute(c),c.needsUpdate=!0);c=this.attributes.tangent;void 0!==c&&(b=(new pa).getNormalMatrix(a),b.applyToBufferAttribute(c),c.needsUpdate=!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(){var a=new J;return function(b){a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a=new J;return function(b){a.makeRotationY(b);this.applyMatrix(a);
|
|
return this}}(),rotateZ:function(){var a=new J;return function(b){a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a=new J;return function(b,c,d){a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a=new J;return function(b,c,d){a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a=new E;return function(b){a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),center:function(){var a=new n;return function(){this.computeBoundingBox();
|
|
this.boundingBox.getCenter(a).negate();this.translate(a.x,a.y,a.z);return this}}(),setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new F(3*b.vertices.length,3);var c=new F(3*b.colors.length,3);this.addAttribute("position",a.copyVector3sArray(b.vertices));this.addAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===b.vertices.length&&(a=new F(b.lineDistances.length,1),this.addAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&
|
|
(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,e.y,e.z||0)}this.addAttribute("position",new F(b,3));return this},updateFromObject:function(a){var b=a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);
|
|
c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==
|
|
c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),
|
|
this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new Re).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.addAttribute("position",(new P(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&(b=new Float32Array(3*a.normals.length),this.addAttribute("normal",(new P(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),
|
|
this.addAttribute("color",(new P(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.addAttribute("uv",(new P(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.addAttribute("uv2",(new P(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new F(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=
|
|
b}0<a.skinIndices.length&&(c=new F(4*a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new F(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Za);var a=this.attributes.position;
|
|
void 0!==a?this.boundingBox.setFromBufferAttribute(a):this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=new Za,b=new n;return function(){null===this.boundingSphere&&(this.boundingSphere=new Ha);var c=this.attributes.position;if(c){var d=
|
|
this.boundingSphere.center;a.setFromBufferAttribute(c);a.getCenter(d);for(var e=0,f=0,g=c.count;f<g;f++)b.x=c.getX(f),b.y=c.getY(f),b.z=c.getZ(f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes;
|
|
if(b.position){var c=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new P(new Float32Array(c.length),3));else for(var d=b.normal.array,e=0,f=d.length;e<f;e++)d[e]=0;d=b.normal.array;var g=new n,h=new n,k=new n,m=new n,l=new n;if(a){var q=a.array;e=0;for(f=a.count;e<f;e+=3){a=3*q[e+0];var v=3*q[e+1];var t=3*q[e+2];g.fromArray(c,a);h.fromArray(c,v);k.fromArray(c,t);m.subVectors(k,h);l.subVectors(g,h);m.cross(l);d[a]+=m.x;d[a+1]+=m.y;d[a+2]+=m.z;d[v]+=m.x;d[v+1]+=m.y;d[v+2]+=m.z;d[t]+=
|
|
m.x;d[t+1]+=m.y;d[t+2]+=m.z}}else for(e=0,f=c.length;e<f;e+=9)g.fromArray(c,e),h.fromArray(c,e+3),k.fromArray(c,e+6),m.subVectors(k,h),l.subVectors(g,h),m.cross(l),d[e]=m.x,d[e+1]=m.y,d[e+2]=m.z,d[e+3]=m.x,d[e+4]=m.y,d[e+5]=m.z,d[e+6]=m.x,d[e+7]=m.y,d[e+8]=m.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));
|
|
var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=0;for(f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){var a=new n;return function(){for(var b=this.attributes.normal,c=0,d=b.count;c<d;c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.normalize(),b.setXYZ(c,a.x,a.y,a.z)}}(),toNonIndexed:function(){function a(a,
|
|
b){var c=a.array;a=a.itemSize;for(var d=new c.constructor(b.length*a),e,f=0,g=0,h=b.length;g<h;g++){e=b[g]*a;for(var k=0;k<a;k++)d[f++]=c[e++]}return new P(d,a)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var b=new C,c=this.index.array,d=this.attributes,e;for(e in d){var f=d[e];f=a(f,c);b.addAttribute(e,f)}var g=this.morphAttributes;for(e in g){var h=[],k=g[e];d=0;for(var m=k.length;d<m;d++)f=k[d],f=a(f,c),h.push(f);b.morphAttributes[e]=
|
|
h}c=this.groups;d=0;for(e=c.length;d<e;d++)f=c[d],b.addGroup(f.start,f.count,f.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(m in b)void 0!==b[m]&&(a[m]=b[m]);return a}a.data={attributes:{}};b=this.index;null!==b&&(a.data.index={type:b.array.constructor.name,
|
|
array:Array.prototype.slice.call(b.array)});var c=this.attributes;for(m in c){b=c[m];var d={itemSize:b.itemSize,type:b.array.constructor.name,array:Array.prototype.slice.call(b.array),normalized:b.normalized};""!==b.name&&(d.name=b.name);a.data.attributes[m]=d}c={};var e=!1;for(m in this.morphAttributes){for(var f=this.morphAttributes[m],g=[],h=0,k=f.length;h<k;h++)b=f[h],d={itemSize:b.itemSize,type:b.array.constructor.name,array:Array.prototype.slice.call(b.array),normalized:b.normalized},""!==b.name&&
|
|
(d.name=b.name),g.push(d);0<g.length&&(c[m]=g,e=!0)}e&&(a.data.morphAttributes=c);var m=this.groups;0<m.length&&(a.data.groups=JSON.parse(JSON.stringify(m)));m=this.boundingSphere;null!==m&&(a.data.boundingSphere={center:m.center.toArray(),radius:m.radius});return a},clone:function(){return(new C).copy(this)},copy:function(a){var b;this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone());
|
|
c=a.attributes;for(g in c)this.addAttribute(g,c[g].clone());var d=a.morphAttributes;for(g in d){var e=[],f=d[g];c=0;for(b=f.length;c<b;c++)e.push(f[c].clone());this.morphAttributes[g]=e}var g=a.groups;c=0;for(b=g.length;c<b;c++)d=g[c],this.addGroup(d.start,d.count,d.materialIndex);g=a.boundingBox;null!==g&&(this.boundingBox=g.clone());g=a.boundingSphere;null!==g&&(this.boundingSphere=g.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;
|
|
return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Ob.prototype=Object.create(G.prototype);Ob.prototype.constructor=Ob;rb.prototype=Object.create(C.prototype);rb.prototype.constructor=rb;Bc.prototype=Object.create(G.prototype);Bc.prototype.constructor=Bc;sb.prototype=Object.create(C.prototype);sb.prototype.constructor=sb;var Yf=0;M.prototype=Object.assign(Object.create(ka.prototype),{constructor:M,isMaterial:!0,onBeforeCompile:function(){},setValues:function(a){if(void 0!==a)for(var b in a){var c=
|
|
a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;
|
|
b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());1!==this.emissiveIntensity&&
|
|
(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=
|
|
this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,
|
|
d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&
|
|
(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,void 0!==this.combine&&(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==
|
|
this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);
|
|
1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&
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|
(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&(d.morphTargets=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;
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|
this.lights=a.lights;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.colorWrite=a.colorWrite;this.precision=
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|
a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.userData=JSON.parse(JSON.stringify(a.userData));this.clipShadows=a.clipShadows;this.clipIntersection=a.clipIntersection;var b=a.clippingPlanes,c=null;if(null!==b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=
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|
c;this.shadowSide=a.shadowSide;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Ca.prototype=Object.create(M.prototype);Ca.prototype.constructor=Ca;Ca.prototype.isShaderMaterial=!0;Ca.prototype.copy=function(a){M.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Mb(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=
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|
a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=a.extensions;return this};Ca.prototype.toJSON=function(a){var b=M.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:"t",value:d.toJSON(a).uuid}:d&&d.isColor?{type:"c",value:d.getHex()}:d&&d.isVector2?{type:"v2",value:d.toArray()}:d&&d.isVector3?{type:"v3",value:d.toArray()}:d&&d.isVector4?{type:"v4",
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|
value:d.toArray()}:d&&d.isMatrix3?{type:"m3",value:d.toArray()}:d&&d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};Object.assign(tb.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},
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copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new n);return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(){var a=new n;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),
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|
b=new n);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new n;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=
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new n,b=new n,c=new n;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),m=c.dot(this.direction),l=-c.dot(b),n=c.lengthSq(),v=Math.abs(1-k*k);if(0<v){d=k*l-m;e=k*m-l;var t=h*v;0<=d?e>=-t?e<=t?(h=1/v,d*=h,e*=h,k=d*(d+k*e+2*m)+e*(k*d+e+2*l)+n):(e=h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):(e=-h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n):e<=-t?(d=Math.max(0,-(-k*h+m)),e=0<d?-h:Math.min(Math.max(-h,
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|
-l),h),k=-d*d+e*(e+2*l)+n):e<=t?(d=0,e=Math.min(Math.max(-h,-l),h),k=e*(e+2*l)+n):(d=Math.max(0,-(k*h+m)),e=0<d?h:Math.min(Math.max(-h,-l),h),k=-d*d+e*(e+2*l)+n)}else e=0<k?-h:h,d=Math.max(0,-(k*e+m)),k=-d*d+e*(e+2*l)+n;f&&f.copy(this.direction).multiplyScalar(d).add(this.origin);g&&g.copy(b).multiplyScalar(e).add(a);return k}}(),intersectSphere:function(){var a=new n;return function(b,c){a.subVectors(b.center,this.origin);var d=a.dot(this.direction),e=a.dot(a)-d*d;b=b.radius*b.radius;if(e>b)return null;
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|
b=Math.sqrt(b-e);e=d-b;d+=b;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);
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|
return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;
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|
if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(){var a=new n;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new n,b=new n,c=new n,d=new n;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<f){if(h)return null;h=1}else if(0>f)h=-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;
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|
g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});Object.assign(ua,{getNormal:function(){var a=new n;return function(b,c,d,e){void 0===e&&(console.warn("THREE.Triangle: .getNormal() target is now required"),e=new n);e.subVectors(d,c);a.subVectors(b,
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|
c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}(),getBarycoord:function(){var a=new n,b=new n,c=new n;return function(d,e,f,g,h){a.subVectors(g,e);b.subVectors(f,e);c.subVectors(d,e);d=a.dot(a);e=a.dot(b);f=a.dot(c);var k=b.dot(b);g=b.dot(c);var m=d*k-e*e;void 0===h&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),h=new n);if(0===m)return h.set(-2,-1,-1);m=1/m;k=(k*f-e*g)*m;d=(d*g-e*f)*m;return h.set(1-k-d,d,k)}}(),containsPoint:function(){var a=
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|
new n;return function(b,c,d,e){ua.getBarycoord(b,c,d,e,a);return 0<=a.x&&0<=a.y&&1>=a.x+a.y}}(),getUV:function(){var a=new n;return function(b,c,d,e,f,g,h,k){this.getBarycoord(b,c,d,e,a);k.set(0,0);k.addScaledVector(f,a.x);k.addScaledVector(g,a.y);k.addScaledVector(h,a.z);return k}}()});Object.assign(ua.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},
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|
clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){var a=new n,b=new n;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new n);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return ua.getNormal(this.a,
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|
this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new n);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return ua.getBarycoord(a,this.a,this.b,this.c,b)},containsPoint:function(a){return ua.containsPoint(a,this.a,this.b,this.c)},getUV:function(a,b,c,d,e){return ua.getUV(a,this.a,this.b,this.c,b,c,d,e)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(){var a=
|
|
new n,b=new n,c=new n,d=new n,e=new n,f=new n;return function(g,h){void 0===h&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),h=new n);var k=this.a,m=this.b,l=this.c;a.subVectors(m,k);b.subVectors(l,k);d.subVectors(g,k);var q=a.dot(d),v=b.dot(d);if(0>=q&&0>=v)return h.copy(k);e.subVectors(g,m);var t=a.dot(e),r=b.dot(e);if(0<=t&&r<=t)return h.copy(m);var u=q*r-t*v;if(0>=u&&0<=q&&0>=t)return m=q/(q-t),h.copy(k).addScaledVector(a,m);f.subVectors(g,l);g=a.dot(f);var w=
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|
b.dot(f);if(0<=w&&g<=w)return h.copy(l);q=g*v-q*w;if(0>=q&&0<=v&&0>=w)return u=v/(v-w),h.copy(k).addScaledVector(b,u);v=t*w-g*r;if(0>=v&&0<=r-t&&0<=g-w)return c.subVectors(l,m),u=(r-t)/(r-t+(g-w)),h.copy(m).addScaledVector(c,u);l=1/(v+q+u);m=q*l;u*=l;return h.copy(k).addScaledVector(a,m).addScaledVector(b,u)}}(),equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});ya.prototype=Object.create(M.prototype);ya.prototype.constructor=ya;ya.prototype.isMeshBasicMaterial=
|
|
!0;ya.prototype.copy=function(a){M.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;
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|
this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};va.prototype=Object.assign(Object.create(E.prototype),{constructor:va,isMesh:!0,setDrawMode:function(a){this.drawMode=a},copy:function(a){E.prototype.copy.call(this,a);this.drawMode=a.drawMode;void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));
|
|
return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length){var c=a[b[0]];if(void 0!==c)for(this.morphTargetInfluences=[],this.morphTargetDictionary={},a=0,b=c.length;a<b;a++){var d=c[a].name||String(a);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=a}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},
|
|
raycast:function(){function a(a,b,c,d,e,f,g,h){if(null===(1===b.side?d.intersectTriangle(g,f,e,!0,h):d.intersectTriangle(e,f,g,2!==b.side,h)))return null;u.copy(h);u.applyMatrix4(a.matrixWorld);b=c.ray.origin.distanceTo(u);return b<c.near||b>c.far?null:{distance:b,point:u.clone(),object:a}}function b(b,c,d,e,k,m,l,p,n){f.fromBufferAttribute(k,l);g.fromBufferAttribute(k,p);h.fromBufferAttribute(k,n);if(b=a(b,c,d,e,f,g,h,r))m&&(q.fromBufferAttribute(m,l),v.fromBufferAttribute(m,p),t.fromBufferAttribute(m,
|
|
n),b.uv=ua.getUV(r,f,g,h,q,v,t,new B)),m=new Nb(l,p,n),ua.getNormal(f,g,h,m.normal),b.face=m;return b}var c=new J,d=new tb,e=new Ha,f=new n,g=new n,h=new n,k=new n,m=new n,l=new n,q=new B,v=new B,t=new B,r=new n,u=new n;return function(p,n){var u=this.geometry,w=this.material,y=this.matrixWorld;if(void 0!==w&&(null===u.boundingSphere&&u.computeBoundingSphere(),e.copy(u.boundingSphere),e.applyMatrix4(y),!1!==p.ray.intersectsSphere(e)&&(c.getInverse(y),d.copy(p.ray).applyMatrix4(c),null===u.boundingBox||
|
|
!1!==d.intersectsBox(u.boundingBox))))if(u.isBufferGeometry){var z=u.index,C=u.attributes.position,A=u.attributes.uv,F=u.groups;u=u.drawRange;var E,H;if(null!==z)if(Array.isArray(w)){var G=0;for(E=F.length;G<E;G++){var I=F[G];var L=w[I.materialIndex];var J=Math.max(I.start,u.start);for(H=y=Math.min(I.start+I.count,u.start+u.count);J<H;J+=3){y=z.getX(J);var K=z.getX(J+1);var M=z.getX(J+2);if(y=b(this,L,p,d,C,A,y,K,M))y.faceIndex=Math.floor(J/3),y.face.materialIndex=I.materialIndex,n.push(y)}}}else for(J=
|
|
Math.max(0,u.start),y=Math.min(z.count,u.start+u.count),G=J,E=y;G<E;G+=3){if(y=z.getX(G),K=z.getX(G+1),M=z.getX(G+2),y=b(this,w,p,d,C,A,y,K,M))y.faceIndex=Math.floor(G/3),n.push(y)}else if(void 0!==C)if(Array.isArray(w))for(G=0,E=F.length;G<E;G++)for(I=F[G],L=w[I.materialIndex],J=Math.max(I.start,u.start),H=y=Math.min(I.start+I.count,u.start+u.count);J<H;J+=3){if(y=J,K=J+1,M=J+2,y=b(this,L,p,d,C,A,y,K,M))y.faceIndex=Math.floor(J/3),y.face.materialIndex=I.materialIndex,n.push(y)}else for(J=Math.max(0,
|
|
u.start),y=Math.min(C.count,u.start+u.count),G=J,E=y;G<E;G+=3)if(y=G,K=G+1,M=G+2,y=b(this,w,p,d,C,A,y,K,M))y.faceIndex=Math.floor(G/3),n.push(y)}else if(u.isGeometry)for(C=Array.isArray(w),A=u.vertices,F=u.faces,y=u.faceVertexUvs[0],0<y.length&&(z=y),L=0,J=F.length;L<J;L++)if(H=F[L],y=C?w[H.materialIndex]:w,void 0!==y){G=A[H.a];E=A[H.b];I=A[H.c];if(!0===y.morphTargets){K=u.morphTargets;M=this.morphTargetInfluences;f.set(0,0,0);g.set(0,0,0);h.set(0,0,0);for(var P=0,R=K.length;P<R;P++){var S=M[P];if(0!==
|
|
S){var U=K[P].vertices;f.addScaledVector(k.subVectors(U[H.a],G),S);g.addScaledVector(m.subVectors(U[H.b],E),S);h.addScaledVector(l.subVectors(U[H.c],I),S)}}f.add(G);g.add(E);h.add(I);G=f;E=g;I=h}if(y=a(this,y,p,d,G,E,I,r))z&&z[L]&&(K=z[L],q.copy(K[0]),v.copy(K[1]),t.copy(K[2]),y.uv=ua.getUV(r,G,E,I,q,v,t,new B)),y.face=H,y.faceIndex=L,n.push(y)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});$a.prototype=Object.create(V.prototype);$a.prototype.constructor=
|
|
$a;$a.prototype.isCubeTexture=!0;Object.defineProperty($a.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});Qb.prototype=Object.create(V.prototype);Qb.prototype.constructor=Qb;Qb.prototype.isDataTexture3D=!0;var Ze=new V,tg=new Qb,$e=new $a,Te=[],Ve=[],Ye=new Float32Array(16),Xe=new Float32Array(9),We=new Float32Array(4);df.prototype.updateCache=function(a){var b=this.cache;a instanceof Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));
|
|
ha(b,a)};ef.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var ee=/([\w\d_]+)(\])?(\[|\.)?/g;fb.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)};fb.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};fb.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};fb.seqWithValue=function(a,b){for(var c=
|
|
[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var Og=0,Wg=0;gb.prototype=Object.create(M.prototype);gb.prototype.constructor=gb;gb.prototype.isMeshDepthMaterial=!0;gb.prototype.copy=function(a){M.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;
|
|
this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};hb.prototype=Object.create(M.prototype);hb.prototype.constructor=hb;hb.prototype.isMeshDistanceMaterial=!0;hb.prototype.copy=function(a){M.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;
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|
this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Sb.prototype=Object.assign(Object.create(E.prototype),{constructor:Sb,isGroup:!0});Ua.prototype=Object.assign(Object.create(E.prototype),{constructor:Ua,isCamera:!0,copy:function(a,b){E.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);return this},getWorldDirection:function(a){void 0===
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|
a&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){E.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}});S.prototype=Object.assign(Object.create(Ua.prototype),{constructor:S,isPerspectiveCamera:!0,copy:function(a,b){Ua.prototype.copy.call(this,
|
|
a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*H.RAD2DEG*Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*H.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*H.RAD2DEG*Math.atan(Math.tan(.5*
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|
H.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},
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|
clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*H.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},
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|
toJSON:function(a){a=E.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Ec.prototype=Object.assign(Object.create(S.prototype),{constructor:Ec,isArrayCamera:!0});var qf=new n,rf=new n;Object.assign(yd.prototype,{isFogExp2:!0,clone:function(){return new yd(this.color,
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|
this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}});Object.assign(zd.prototype,{isFog:!0,clone:function(){return new zd(this.color,this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}});Ad.prototype=Object.assign(Object.create(E.prototype),{constructor:Ad,isScene:!0,copy:function(a,b){E.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());null!==a.fog&&
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|
(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=E.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());return b},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(ub.prototype,"needsUpdate",{set:function(a){!0===
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|
a&&this.version++}});Object.assign(ub.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setArray:function(a){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.count=void 0!==a?a.length/this.stride:0;this.array=a;return this},setDynamic:function(a){this.dynamic=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=a.stride;this.dynamic=a.dynamic;return this},copyAt:function(a,b,c){a*=
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|
this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(){return(new this.constructor).copy(this)},onUpload:function(a){this.onUploadCallback=a;return this}});Object.defineProperties(Fc.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Fc.prototype,{isInterleavedBufferAttribute:!0,setX:function(a,b){this.data.array[a*
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|
this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+
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|
this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this}});
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|
jb.prototype=Object.create(M.prototype);jb.prototype.constructor=jb;jb.prototype.isSpriteMaterial=!0;jb.prototype.copy=function(a){M.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Tb;Gc.prototype=Object.assign(Object.create(E.prototype),{constructor:Gc,isSprite:!0,raycast:function(){function a(a,b,c,d,h,k){e.subVectors(a,c).addScalar(.5).multiply(d);void 0!==h?(f.x=k*e.x-h*e.y,f.y=h*e.x+k*e.y):f.copy(e);
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|
a.copy(b);a.x+=f.x;a.y+=f.y;a.applyMatrix4(g)}var b=new n,c=new n,d=new n,e=new B,f=new B,g=new J,h=new n,k=new n,m=new n,l=new B,q=new B,v=new B;return function(e,f){c.setFromMatrixScale(this.matrixWorld);g.getInverse(this.modelViewMatrix).premultiply(this.matrixWorld);d.setFromMatrixPosition(this.modelViewMatrix);var p=this.material.rotation;if(0!==p){var n=Math.cos(p);var r=Math.sin(p)}p=this.center;a(h.set(-.5,-.5,0),d,p,c,r,n);a(k.set(.5,-.5,0),d,p,c,r,n);a(m.set(.5,.5,0),d,p,c,r,n);l.set(0,
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|
0);q.set(1,0);v.set(1,1);var t=e.ray.intersectTriangle(h,k,m,!1,b);if(null===t&&(a(k.set(-.5,.5,0),d,p,c,r,n),q.set(0,1),t=e.ray.intersectTriangle(h,m,k,!1,b),null===t))return;r=e.ray.origin.distanceTo(b);r<e.near||r>e.far||f.push({distance:r,point:b.clone(),uv:ua.getUV(b,h,k,m,l,q,v,new B),face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){E.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});
|
|
Hc.prototype=Object.assign(Object.create(E.prototype),{constructor:Hc,copy:function(a){E.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b<c;b++){var d=a[b];this.addLevel(d.object.clone(),d.distance)}return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);for(var c=this.levels,d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,object:a});this.add(a)},getObjectForDistance:function(a){for(var b=this.levels,c=1,d=b.length;c<d&&!(a<b[c].distance);c++);return b[c-
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|
1].object},raycast:function(){var a=new n;return function(b,c){a.setFromMatrixPosition(this.matrixWorld);var d=b.ray.origin.distanceTo(a);this.getObjectForDistance(d).raycast(b,c)}}(),update:function(){var a=new n,b=new n;return function(c){var d=this.levels;if(1<d.length){a.setFromMatrixPosition(c.matrixWorld);b.setFromMatrixPosition(this.matrixWorld);c=a.distanceTo(b);d[0].object.visible=!0;for(var e=1,f=d.length;e<f;e++)if(c>=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;
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|
for(;e<f;e++)d[e].object.visible=!1}}}(),toJSON:function(a){a=E.prototype.toJSON.call(this,a);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});Ic.prototype=Object.assign(Object.create(va.prototype),{constructor:Ic,isSkinnedMesh:!0,bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},
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|
pose:function(){this.skeleton.pose()},normalizeSkinWeights:function(){for(var a=new ba,b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){va.prototype.updateMatrixWorld.call(this,a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):
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|
console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});Object.assign(Bd.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new J;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){var a,b;var c=0;for(b=this.bones.length;c<b;c++)(a=this.bones[c])&&a.matrixWorld.getInverse(this.boneInverses[c]);
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|
c=0;for(b=this.bones.length;c<b;c++)if(a=this.bones[c])a.parent&&a.parent.isBone?(a.matrix.getInverse(a.parent.matrixWorld),a.matrix.multiply(a.matrixWorld)):a.matrix.copy(a.matrixWorld),a.matrix.decompose(a.position,a.quaternion,a.scale)},update:function(){var a=new J,b=new J;return function(){for(var c=this.bones,d=this.boneInverses,e=this.boneMatrices,f=this.boneTexture,g=0,h=c.length;g<h;g++)a.multiplyMatrices(c[g]?c[g].matrixWorld:b,d[g]),a.toArray(e,16*g);void 0!==f&&(f.needsUpdate=!0)}}(),
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|
clone:function(){return new Bd(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}}});ie.prototype=Object.assign(Object.create(E.prototype),{constructor:ie,isBone:!0});R.prototype=Object.create(M.prototype);R.prototype.constructor=R;R.prototype.isLineBasicMaterial=!0;R.prototype.copy=function(a){M.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=
|
|
a.linejoin;return this};da.prototype=Object.assign(Object.create(E.prototype),{constructor:da,isLine:!0,computeLineDistances:function(){var a=new n,b=new n;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[0],f=1,g=d.count;f<g;f++)a.fromBufferAttribute(d,f-1),b.fromBufferAttribute(d,f),e[f]=e[f-1],e[f]+=a.distanceTo(b);c.addAttribute("lineDistance",new F(e,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
|
|
else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,e[0]=0,f=1,g=d.length;f<g;f++)e[f]=e[f-1],e[f]+=d[f-1].distanceTo(d[f]);return this}}(),raycast:function(){var a=new J,b=new tb,c=new Ha;return function(d,e){var f=d.linePrecision,g=this.geometry,h=this.matrixWorld;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(h);c.radius+=f;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(h);b.copy(d.ray).applyMatrix4(a);f/=(this.scale.x+this.scale.y+this.scale.z)/
|
|
3;f*=f;var k=new n,m=new n;h=new n;var l=new n,q=this&&this.isLineSegments?2:1;if(g.isBufferGeometry){var v=g.index,t=g.attributes.position.array;if(null!==v){v=v.array;g=0;for(var r=v.length-1;g<r;g+=q){var u=v[g+1];k.fromArray(t,3*v[g]);m.fromArray(t,3*u);u=b.distanceSqToSegment(k,m,l,h);u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g=
|
|
0,r=t.length/3-1;g<r;g+=q)k.fromArray(t,3*g),m.fromArray(t,3*g+3),u=b.distanceSqToSegment(k,m,l,h),u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;g<m-1;g+=q)u=b.distanceSqToSegment(k[g],k[g+1],l,h),u>f||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),u<d.near||u>d.far||e.push({distance:u,
|
|
point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),copy:function(a){E.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});W.prototype=Object.assign(Object.create(da.prototype),{constructor:W,isLineSegments:!0,computeLineDistances:function(){var a=new n,b=new n;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=
|
|
c.attributes.position,e=[],f=0,g=d.count;f<g;f+=2)a.fromBufferAttribute(d,f),b.fromBufferAttribute(d,f+1),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);c.addAttribute("lineDistance",new F(e,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(c.isGeometry)for(d=c.vertices,e=c.lineDistances,f=0,g=d.length;f<g;f+=2)a.copy(d[f]),b.copy(d[f+1]),e[f]=0===f?0:e[f-1],e[f+1]=e[f]+a.distanceTo(b);return this}}()});Cd.prototype=
|
|
Object.assign(Object.create(da.prototype),{constructor:Cd,isLineLoop:!0});Ia.prototype=Object.create(M.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isPointsMaterial=!0;Ia.prototype.copy=function(a){M.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.size=a.size;this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};Ub.prototype=Object.assign(Object.create(E.prototype),{constructor:Ub,isPoints:!0,raycast:function(){var a=new J,b=new tb,c=
|
|
new Ha;return function(d,e){function f(a,c){var f=b.distanceSqToPoint(a);f<l&&(b.closestPointToPoint(a,q),q.applyMatrix4(k),a=d.ray.origin.distanceTo(q),a<d.near||a>d.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:q.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);
|
|
m/=(this.scale.x+this.scale.y+this.scale.z)/3;var l=m*m;m=new n;var q=new n;if(h.isBufferGeometry){var v=h.index;h=h.attributes.position.array;if(null!==v){var t=v.array;v=0;for(var r=t.length;v<r;v++){var u=t[v];m.fromArray(h,3*u);f(m,u)}}else for(v=0,t=h.length/3;v<t;v++)m.fromArray(h,3*v),f(m,v)}else for(m=h.vertices,v=0,t=m.length;v<t;v++)f(m[v],v)}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});je.prototype=Object.assign(Object.create(V.prototype),
|
|
{constructor:je,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Vb.prototype=Object.create(V.prototype);Vb.prototype.constructor=Vb;Vb.prototype.isCompressedTexture=!0;Jc.prototype=Object.create(V.prototype);Jc.prototype.constructor=Jc;Jc.prototype.isCanvasTexture=!0;Kc.prototype=Object.create(V.prototype);Kc.prototype.constructor=Kc;Kc.prototype.isDepthTexture=!0;Wb.prototype=Object.create(C.prototype);Wb.prototype.constructor=Wb;Lc.prototype=
|
|
Object.create(G.prototype);Lc.prototype.constructor=Lc;Xb.prototype=Object.create(C.prototype);Xb.prototype.constructor=Xb;Mc.prototype=Object.create(G.prototype);Mc.prototype.constructor=Mc;Aa.prototype=Object.create(C.prototype);Aa.prototype.constructor=Aa;Nc.prototype=Object.create(G.prototype);Nc.prototype.constructor=Nc;Yb.prototype=Object.create(Aa.prototype);Yb.prototype.constructor=Yb;Oc.prototype=Object.create(G.prototype);Oc.prototype.constructor=Oc;vb.prototype=Object.create(Aa.prototype);
|
|
vb.prototype.constructor=vb;Pc.prototype=Object.create(G.prototype);Pc.prototype.constructor=Pc;Zb.prototype=Object.create(Aa.prototype);Zb.prototype.constructor=Zb;Qc.prototype=Object.create(G.prototype);Qc.prototype.constructor=Qc;$b.prototype=Object.create(Aa.prototype);$b.prototype.constructor=$b;Rc.prototype=Object.create(G.prototype);Rc.prototype.constructor=Rc;wb.prototype=Object.create(C.prototype);wb.prototype.constructor=wb;wb.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);
|
|
a.path=this.parameters.path.toJSON();return a};Sc.prototype=Object.create(G.prototype);Sc.prototype.constructor=Sc;ac.prototype=Object.create(C.prototype);ac.prototype.constructor=ac;Tc.prototype=Object.create(G.prototype);Tc.prototype.constructor=Tc;bc.prototype=Object.create(C.prototype);bc.prototype.constructor=bc;var ih={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=uf(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var k=c;d=[];var m;var l=0;for(m=b.length;l<m;l++){var n=
|
|
b[l]*k;var v=l<m-1?b[l+1]*k:a.length;n=uf(a,n,v,k,!1);n===n.next&&(n.steiner=!0);d.push(ch(n))}d.sort(ah);for(l=0;l<d.length;l++){b=d[l];k=f;if(k=bh(b,k))b=xf(k,b),Vc(b,b.next);f=Vc(f,f.next)}}if(a.length>80*c){var t=h=a[0];var r=d=a[1];for(k=c;k<e;k+=c)l=a[k],b=a[k+1],l<t&&(t=l),b<r&&(r=b),l>h&&(h=l),b>d&&(d=b);h=Math.max(h-t,d-r);h=0!==h?1/h:0}Wc(f,g,c,t,r,h);return g}},ab={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},isClockWise:function(a){return 0>
|
|
ab.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];yf(a);zf(c,a);var f=a.length;b.forEach(yf);for(a=0;a<b.length;a++)d.push(f),f+=b[a].length,zf(c,b[a]);b=ih.triangulate(c,d);for(a=0;a<b.length;a+=3)e.push(b.slice(a,a+3));return e}};yb.prototype=Object.create(G.prototype);yb.prototype.constructor=yb;yb.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);return Af(this.parameters.shapes,this.parameters.options,a)};Va.prototype=Object.create(C.prototype);Va.prototype.constructor=
|
|
Va;Va.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return Af(this.parameters.shapes,this.parameters.options,a)};var dh={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new B(b[3*c],b[3*c+1]),new B(a,d),new B(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],k=b[3*d+1];d=b[3*d+2];var m=b[3*e],l=b[3*e+1];e=b[3*e+2];var n=b[3*f],v=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-k)?[new B(a,1-c),new B(h,1-d),
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new B(m,1-e),new B(n,1-b)]:[new B(g,1-c),new B(k,1-d),new B(l,1-e),new B(v,1-b)]}};Yc.prototype=Object.create(G.prototype);Yc.prototype.constructor=Yc;cc.prototype=Object.create(Va.prototype);cc.prototype.constructor=cc;Zc.prototype=Object.create(G.prototype);Zc.prototype.constructor=Zc;zb.prototype=Object.create(C.prototype);zb.prototype.constructor=zb;$c.prototype=Object.create(G.prototype);$c.prototype.constructor=$c;dc.prototype=Object.create(C.prototype);dc.prototype.constructor=dc;ad.prototype=
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Object.create(G.prototype);ad.prototype.constructor=ad;ec.prototype=Object.create(C.prototype);ec.prototype.constructor=ec;Ab.prototype=Object.create(G.prototype);Ab.prototype.constructor=Ab;Ab.prototype.toJSON=function(){var a=G.prototype.toJSON.call(this);return Bf(this.parameters.shapes,a)};Bb.prototype=Object.create(C.prototype);Bb.prototype.constructor=Bb;Bb.prototype.toJSON=function(){var a=C.prototype.toJSON.call(this);return Bf(this.parameters.shapes,a)};fc.prototype=Object.create(C.prototype);
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fc.prototype.constructor=fc;Cb.prototype=Object.create(G.prototype);Cb.prototype.constructor=Cb;bb.prototype=Object.create(C.prototype);bb.prototype.constructor=bb;bd.prototype=Object.create(Cb.prototype);bd.prototype.constructor=bd;cd.prototype=Object.create(bb.prototype);cd.prototype.constructor=cd;dd.prototype=Object.create(G.prototype);dd.prototype.constructor=dd;gc.prototype=Object.create(C.prototype);gc.prototype.constructor=gc;var na=Object.freeze({WireframeGeometry:Wb,ParametricGeometry:Lc,
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ParametricBufferGeometry:Xb,TetrahedronGeometry:Nc,TetrahedronBufferGeometry:Yb,OctahedronGeometry:Oc,OctahedronBufferGeometry:vb,IcosahedronGeometry:Pc,IcosahedronBufferGeometry:Zb,DodecahedronGeometry:Qc,DodecahedronBufferGeometry:$b,PolyhedronGeometry:Mc,PolyhedronBufferGeometry:Aa,TubeGeometry:Rc,TubeBufferGeometry:wb,TorusKnotGeometry:Sc,TorusKnotBufferGeometry:ac,TorusGeometry:Tc,TorusBufferGeometry:bc,TextGeometry:Yc,TextBufferGeometry:cc,SphereGeometry:Zc,SphereBufferGeometry:zb,RingGeometry:$c,
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RingBufferGeometry:dc,PlaneGeometry:Bc,PlaneBufferGeometry:sb,LatheGeometry:ad,LatheBufferGeometry:ec,ShapeGeometry:Ab,ShapeBufferGeometry:Bb,ExtrudeGeometry:yb,ExtrudeBufferGeometry:Va,EdgesGeometry:fc,ConeGeometry:bd,ConeBufferGeometry:cd,CylinderGeometry:Cb,CylinderBufferGeometry:bb,CircleGeometry:dd,CircleBufferGeometry:gc,BoxGeometry:Ob,BoxBufferGeometry:rb});Db.prototype=Object.create(M.prototype);Db.prototype.constructor=Db;Db.prototype.isShadowMaterial=!0;Db.prototype.copy=function(a){M.prototype.copy.call(this,
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|
a);this.color.copy(a.color);return this};hc.prototype=Object.create(Ca.prototype);hc.prototype.constructor=hc;hc.prototype.isRawShaderMaterial=!0;Wa.prototype=Object.create(M.prototype);Wa.prototype.constructor=Wa;Wa.prototype.isMeshStandardMaterial=!0;Wa.prototype.copy=function(a){M.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;
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this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=
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a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Eb.prototype=Object.create(Wa.prototype);Eb.prototype.constructor=Eb;Eb.prototype.isMeshPhysicalMaterial=!0;Eb.prototype.copy=function(a){Wa.prototype.copy.call(this,
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a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Ja.prototype=Object.create(M.prototype);Ja.prototype.constructor=Ja;Ja.prototype.isMeshPhongMaterial=!0;Ja.prototype.copy=function(a){M.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=
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a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=
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a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Fb.prototype=Object.create(Ja.prototype);Fb.prototype.constructor=Fb;Fb.prototype.isMeshToonMaterial=!0;Fb.prototype.copy=function(a){Ja.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;
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return this};Gb.prototype=Object.create(M.prototype);Gb.prototype.constructor=Gb;Gb.prototype.isMeshNormalMaterial=!0;Gb.prototype.copy=function(a){M.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=
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a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Hb.prototype=Object.create(M.prototype);Hb.prototype.constructor=Hb;Hb.prototype.isMeshLambertMaterial=!0;Hb.prototype.copy=function(a){M.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=
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|
a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Ib.prototype=
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|
Object.create(M.prototype);Ib.prototype.constructor=Ib;Ib.prototype.isMeshMatcapMaterial=!0;Ib.prototype.copy=function(a){M.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;
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|
this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Jb.prototype=Object.create(R.prototype);Jb.prototype.constructor=Jb;Jb.prototype.isLineDashedMaterial=!0;Jb.prototype.copy=function(a){R.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var jh=Object.freeze({ShadowMaterial:Db,SpriteMaterial:jb,RawShaderMaterial:hc,ShaderMaterial:Ca,PointsMaterial:Ia,MeshPhysicalMaterial:Eb,
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|
MeshStandardMaterial:Wa,MeshPhongMaterial:Ja,MeshToonMaterial:Fb,MeshNormalMaterial:Gb,MeshLambertMaterial:Hb,MeshDepthMaterial:gb,MeshDistanceMaterial:hb,MeshBasicMaterial:ya,MeshMatcapMaterial:Ib,LineDashedMaterial:Jb,LineBasicMaterial:R,Material:M}),sa={arraySlice:function(a,b,c){return sa.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},
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|
isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=
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f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};Object.assign(wa.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a<d)){for(var f=c+2;;){if(void 0===d){if(a<e)break d;this._cachedIndex=c=b.length;return this.afterEnd_(c-
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1,a,e)}if(c===f)break;e=d;d=b[++c];if(a<d)break b}d=b.length;break c}if(a>=e)break a;else{f=b[1];a<f&&(c=2,e=f);for(f=c-2;;){if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(c===f)break;d=e;e=b[--c-1];if(a>=e)break b}d=c;c=0}}for(;c<d;)e=c+d>>>1,a<b[e]?d=e:c=e+1;d=b[c];e=b[c-1];if(void 0===e)return this._cachedIndex=0,this.beforeStart_(0,a,d);if(void 0===d)return this._cachedIndex=c=b.length,this.afterEnd_(c-1,e,a)}this._cachedIndex=c;this.intervalChanged_(c,e,d)}return this.interpolate_(c,
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|
e,a,d)},settings:null,DefaultSettings_:{},getSettings_:function(){return this.settings||this.DefaultSettings_},copySampleValue_:function(a){var b=this.resultBuffer,c=this.sampleValues,d=this.valueSize;a*=d;for(var e=0;e!==d;++e)b[e]=c[a+e];return b},interpolate_:function(){throw Error("call to abstract method");},intervalChanged_:function(){}});Object.assign(wa.prototype,{beforeStart_:wa.prototype.copySampleValue_,afterEnd_:wa.prototype.copySampleValue_});Ed.prototype=Object.assign(Object.create(wa.prototype),
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{constructor:Ed,DefaultSettings_:{endingStart:2400,endingEnd:2400},intervalChanged_:function(a,b,c){var d=this.parameterPositions,e=a-2,f=a+1,g=d[e],h=d[f];if(void 0===g)switch(this.getSettings_().endingStart){case 2401:e=a;g=2*b-c;break;case 2402:e=d.length-2;g=b+d[e]-d[e+1];break;default:e=a,g=c}if(void 0===h)switch(this.getSettings_().endingEnd){case 2401:f=a;h=2*c-b;break;case 2402:f=1;h=c+d[1]-d[0];break;default:f=a-1,h=b}a=.5*(c-b);d=this.valueSize;this._weightPrev=a/(b-g);this._weightNext=
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a/(h-c);this._offsetPrev=e*d;this._offsetNext=f*d},interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g,k=this._offsetPrev,m=this._offsetNext,l=this._weightPrev,n=this._weightNext,v=(c-b)/(d-b);c=v*v;d=c*v;b=-l*d+2*l*c-l*v;l=(1+l)*d+(-1.5-2*l)*c+(-.5+l)*v+1;v=(-1-n)*d+(1.5+n)*c+.5*v;n=n*d-n*c;for(c=0;c!==g;++c)e[c]=b*f[k+c]+l*f[h+c]+v*f[a+c]+n*f[m+c];return e}});ed.prototype=Object.assign(Object.create(wa.prototype),{constructor:ed,interpolate_:function(a,
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b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Fd.prototype=Object.assign(Object.create(wa.prototype),{constructor:Fd,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(ra,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:sa.convertArray(a.times,Array),values:sa.convertArray(a.values,Array)};var c=a.getInterpolation();
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c!==a.DefaultInterpolation&&(b.interpolation=c)}b.type=a.ValueTypeName;return b}});Object.assign(ra.prototype,{constructor:ra,TimeBufferType:Float32Array,ValueBufferType:Float32Array,DefaultInterpolation:2301,InterpolantFactoryMethodDiscrete:function(a){return new Fd(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodLinear:function(a){return new ed(this.times,this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:function(a){return new Ed(this.times,this.values,this.getValueSize(),
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a)},setInterpolation:function(a){switch(a){case 2300:var b=this.InterpolantFactoryMethodDiscrete;break;case 2301:b=this.InterpolantFactoryMethodLinear;break;case 2302:b=this.InterpolantFactoryMethodSmooth}if(void 0===b){b="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(a!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(b);console.warn("THREE.KeyframeTrack:",b);return this}this.createInterpolant=
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b;return this},getInterpolation:function(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}},getValueSize:function(){return this.values.length/this.times.length},shift:function(a){if(0!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]+=a;return this},scale:function(a){if(1!==a)for(var b=this.times,c=0,d=b.length;c!==d;++c)b[c]*=a;return this},trim:function(a,
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|
b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=sa.arraySlice(c,e,f),this.values=sa.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",
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|
this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&sa.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,
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|
c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;g<f;++g){var h=!1,k=a[g];if(k!==a[g+1]&&(1!==g||k!==k[0]))if(d)h=!0;else{var m=g*c,l=m-c,n=m+c;for(k=0;k!==c;++k){var v=b[m+k];if(v!==b[l+k]||v!==b[n+k]){h=!0;break}}}if(h){if(g!==e)for(a[e]=a[g],h=g*c,m=e*c,k=0;k!==c;++k)b[m+k]=b[h+k];++e}}if(0<f){a[e]=a[f];h=f*c;m=e*c;for(k=0;k!==c;++k)b[m+k]=b[h+k];++e}e!==a.length&&(this.times=sa.arraySlice(a,0,e),this.values=sa.arraySlice(b,0,e*c));return this},clone:function(){var a=
|
|
sa.arraySlice(this.times,0),b=sa.arraySlice(this.values,0);a=new this.constructor(this.name,a,b);a.createInterpolant=this.createInterpolant;return a}});Gd.prototype=Object.assign(Object.create(ra.prototype),{constructor:Gd,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});Hd.prototype=Object.assign(Object.create(ra.prototype),{constructor:Hd,ValueTypeName:"color"});ic.prototype=Object.assign(Object.create(ra.prototype),
|
|
{constructor:ic,ValueTypeName:"number"});Id.prototype=Object.assign(Object.create(wa.prototype),{constructor:Id,interpolate_:function(a,b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;b=(c-b)/(d-b);for(c=a+g;a!==c;a+=4)aa.slerpFlat(e,0,f,a-g,f,a,b);return e}});fd.prototype=Object.assign(Object.create(ra.prototype),{constructor:fd,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(a){return new Id(this.times,this.values,this.getValueSize(),
|
|
a)},InterpolantFactoryMethodSmooth:void 0});Jd.prototype=Object.assign(Object.create(ra.prototype),{constructor:Jd,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});jc.prototype=Object.assign(Object.create(ra.prototype),{constructor:jc,ValueTypeName:"vector"});Object.assign(Ga,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(fh(c[e]).scale(d));return new Ga(a.name,
|
|
a.duration,b)},toJSON:function(a){var b=[],c=a.tracks;a={name:a.name,duration:a.duration,tracks:b,uuid:a.uuid};for(var d=0,e=c.length;d!==e;++d)b.push(ra.toJSON(c[d]));return a},CreateFromMorphTargetSequence:function(a,b,c,d){for(var e=b.length,f=[],g=0;g<e;g++){var h=[],k=[];h.push((g+e-1)%e,g,(g+1)%e);k.push(0,1,0);var m=sa.getKeyframeOrder(h);h=sa.sortedArray(h,1,m);k=sa.sortedArray(k,1,m);d||0!==h[0]||(h.push(e),k.push(k[0]));f.push((new ic(".morphTargetInfluences["+b[g].name+"]",h,k)).scale(1/
|
|
c))}return new Ga(a,-1,f)},findByName:function(a,b){var c=a;Array.isArray(a)||(c=a.geometry&&a.geometry.animations||a.animations);for(a=0;a<c.length;a++)if(c[a].name===b)return c[a];return null},CreateClipsFromMorphTargetSequences:function(a,b,c){for(var d={},e=/^([\w-]*?)([\d]+)$/,f=0,g=a.length;f<g;f++){var h=a[f],k=h.name.match(e);if(k&&1<k.length){var m=k[1];(k=d[m])||(d[m]=k=[]);k.push(h)}}a=[];for(m in d)a.push(Ga.CreateFromMorphTargetSequence(m,d[m],b,c));return a},parseAnimation:function(a,
|
|
b){if(!a)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;var c=function(a,b,c,d,e){if(0!==c.length){var f=[],g=[];sa.flattenJSON(c,f,g,d);0!==f.length&&e.push(new a(b,f,g))}},d=[],e=a.name||"default",f=a.length||-1,g=a.fps||30;a=a.hierarchy||[];for(var h=0;h<a.length;h++){var k=a[h].keys;if(k&&0!==k.length)if(k[0].morphTargets){f={};for(var m=0;m<k.length;m++)if(k[m].morphTargets)for(var l=0;l<k[m].morphTargets.length;l++)f[k[m].morphTargets[l]]=-1;for(var n in f){var v=
|
|
[],t=[];for(l=0;l!==k[m].morphTargets.length;++l){var r=k[m];v.push(r.time);t.push(r.morphTarget===n?1:0)}d.push(new ic(".morphTargetInfluence["+n+"]",v,t))}f=f.length*(g||1)}else m=".bones["+b[h].name+"]",c(jc,m+".position",k,"pos",d),c(fd,m+".quaternion",k,"rot",d),c(jc,m+".scale",k,"scl",d)}return 0===d.length?null:new Ga(e,f,d)}});Object.assign(Ga.prototype,{resetDuration:function(){for(var a=0,b=0,c=this.tracks.length;b!==c;++b){var d=this.tracks[b];a=Math.max(a,d.times[d.times.length-1])}this.duration=
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|
a;return this},trim:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].trim(0,this.duration);return this},validate:function(){for(var a=!0,b=0;b<this.tracks.length;b++)a=a&&this.tracks[b].validate();return a},optimize:function(){for(var a=0;a<this.tracks.length;a++)this.tracks[a].optimize();return this},clone:function(){for(var a=[],b=0;b<this.tracks.length;b++)a.push(this.tracks[b].clone());return new Ga(this.name,this.duration,a)}});var Lb={enabled:!1,files:{},add:function(a,b){!1!==
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this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}},Ba=new me,Qa={};Object.assign(Ka.prototype,{load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Lb.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;if(void 0!==Qa[a])Qa[a].push({onLoad:b,onProgress:c,onError:d});
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else{var g=a.match(/^data:(.*?)(;base64)?,(.*)$/);if(g){c=g[1];var h=!!g[2];g=g[3];g=decodeURIComponent(g);h&&(g=atob(g));try{var k=(this.responseType||"").toLowerCase();switch(k){case "arraybuffer":case "blob":var m=new Uint8Array(g.length);for(h=0;h<g.length;h++)m[h]=g.charCodeAt(h);var l="blob"===k?new Blob([m.buffer],{type:c}):m.buffer;break;case "document":l=(new DOMParser).parseFromString(g,c);break;case "json":l=JSON.parse(g);break;default:l=g}setTimeout(function(){b&&b(l);e.manager.itemEnd(a)},
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|
0)}catch(v){setTimeout(function(){d&&d(v);e.manager.itemError(a);e.manager.itemEnd(a)},0)}}else{Qa[a]=[];Qa[a].push({onLoad:b,onProgress:c,onError:d});var n=new XMLHttpRequest;n.open("GET",a,!0);n.addEventListener("load",function(b){var c=this.response;Lb.add(a,c);var d=Qa[a];delete Qa[a];if(200===this.status||0===this.status){0===this.status&&console.warn("THREE.FileLoader: HTTP Status 0 received.");for(var f=0,g=d.length;f<g;f++){var h=d[f];if(h.onLoad)h.onLoad(c)}}else{f=0;for(g=d.length;f<g;f++)if(h=
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d[f],h.onError)h.onError(b);e.manager.itemError(a)}e.manager.itemEnd(a)},!1);n.addEventListener("progress",function(b){for(var c=Qa[a],d=0,e=c.length;d<e;d++){var f=c[d];if(f.onProgress)f.onProgress(b)}},!1);n.addEventListener("error",function(b){var c=Qa[a];delete Qa[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);e.manager.itemEnd(a)},!1);n.addEventListener("abort",function(b){var c=Qa[a];delete Qa[a];for(var d=0,f=c.length;d<f;d++){var g=c[d];if(g.onError)g.onError(b)}e.manager.itemError(a);
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e.manager.itemEnd(a)},!1);void 0!==this.responseType&&(n.responseType=this.responseType);void 0!==this.withCredentials&&(n.withCredentials=this.withCredentials);n.overrideMimeType&&n.overrideMimeType(void 0!==this.mimeType?this.mimeType:"text/plain");for(h in this.requestHeader)n.setRequestHeader(h,this.requestHeader[h]);n.send(null)}e.manager.itemStart(a);return n}},setPath:function(a){this.path=a;return this},setResponseType:function(a){this.responseType=a;return this},setWithCredentials:function(a){this.withCredentials=
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a;return this},setMimeType:function(a){this.mimeType=a;return this},setRequestHeader:function(a){this.requestHeader=a;return this}});Object.assign(Cf.prototype,{load:function(a,b,c,d){var e=this,f=new Ka(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a,b){for(var c=[],d=0;d<a.length;d++){var e=Ga.parse(a[d]);c.push(e)}b(c)},setPath:function(a){this.path=a;return this}});Object.assign(Df.prototype,{load:function(a,b,c,d){function e(e){k.load(a[e],
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function(a){a=f._parser(a,!0);g[e]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};m+=1;6===m&&(1===a.mipmapCount&&(h.minFilter=1006),h.format=a.format,h.needsUpdate=!0,b&&b(h))},c,d)}var f=this,g=[],h=new Vb;h.image=g;var k=new Ka(this.manager);k.setPath(this.path);k.setResponseType("arraybuffer");if(Array.isArray(a))for(var m=0,l=0,n=a.length;l<n;++l)e(l);else k.load(a,function(a){a=f._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,d=0;d<c;d++){g[d]={mipmaps:[]};
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for(var e=0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h},setPath:function(a){this.path=a;return this}});Object.assign(ne.prototype,{load:function(a,b,c,d){var e=this,f=new nb,g=new Ka(this.manager);g.setResponseType("arraybuffer");g.setPath(this.path);
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g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1008,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===
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a.mipmapCount&&(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f},setPath:function(a){this.path=a;return this}});Object.assign(gd.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){function e(){k.removeEventListener("load",e,!1);k.removeEventListener("error",f,!1);Lb.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){k.removeEventListener("load",e,!1);k.removeEventListener("error",f,!1);d&&d(b);g.manager.itemError(a);g.manager.itemEnd(a)}void 0===a&&(a="");void 0!==this.path&&
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(a=this.path+a);a=this.manager.resolveURL(a);var g=this,h=Lb.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var k=document.createElementNS("http://www.w3.org/1999/xhtml","img");k.addEventListener("load",e,!1);k.addEventListener("error",f,!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(k.crossOrigin=this.crossOrigin);g.manager.itemStart(a);k.src=a;return k},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=
|
|
a;return this}});Object.assign(oe.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new $a,g=new gd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(Kd.prototype,{crossOrigin:"anonymous",load:function(a,
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|
b,c,d){var e=new V,f=new gd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});Object.assign(L.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");return null},getPointAt:function(a,
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|
b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;
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|
this.needsUpdate=!1;var b=[],c=this.getPoint(0),d,e=0;b.push(0);for(d=1;d<=a;d++){var f=this.getPoint(d/a);e+=f.distanceTo(c);b.push(e);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a){var b=
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|
a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)},computeFrenetFrames:function(a,b){var c=new n,d=[],e=[],f=[],g=new n,h=new J,k;for(k=0;k<=a;k++){var m=k/a;d[k]=this.getTangentAt(m);d[k].normalize()}e[0]=new n;f[0]=new n;k=Number.MAX_VALUE;m=Math.abs(d[0].x);var l=Math.abs(d[0].y),q=Math.abs(d[0].z);m<=k&&(k=m,c.set(1,0,0));l<=k&&(k=l,c.set(0,1,0));q<=k&&c.set(0,
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|
0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(k=1;k<=a;k++)e[k]=e[k-1].clone(),f[k]=f[k-1].clone(),g.crossVectors(d[k-1],d[k]),g.length()>Number.EPSILON&&(g.normalize(),c=Math.acos(H.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(H.clamp(e[0].dot(e[a]),-1,1)),c/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(c=-c),k=1;k<=a;k++)e[k].applyMatrix4(h.makeRotationAxis(d[k],
|
|
c*k)),f[k].crossVectors(d[k],e[k]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});Ea.prototype=Object.create(L.prototype);Ea.prototype.constructor=
|
|
Ea;Ea.prototype.isEllipseCurve=!0;Ea.prototype.getPoint=function(a,b){b=b||new B;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,
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|
f)};Ea.prototype.copy=function(a){L.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};Ea.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=
|
|
this.aRotation;return a};Ea.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};kc.prototype=Object.create(Ea.prototype);kc.prototype.constructor=kc;kc.prototype.isArcCurve=!0;var Xd=new n,Le=new pe,Me=new pe,Ne=new pe;oa.prototype=Object.create(L.prototype);oa.prototype.constructor=oa;oa.prototype.isCatmullRomCurve3=
|
|
!0;oa.prototype.getPoint=function(a,b){b=b||new n;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Xd.subVectors(c[0],c[1]).add(c[0]),f=Xd;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Xd.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Xd);if("centripetal"===this.curveType||"chordal"===this.curveType){var k="chordal"===this.curveType?.5:.25;
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|
d=Math.pow(f.distanceToSquared(g),k);e=Math.pow(g.distanceToSquared(h),k);k=Math.pow(h.distanceToSquared(c),k);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);Le.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,k);Me.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);Ne.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,k)}else"catmullrom"===this.curveType&&(Le.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Me.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Ne.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(Le.calc(a),
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|
Me.calc(a),Ne.calc(a));return b};oa.prototype.copy=function(a){L.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};oa.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};
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|
oa.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new n).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};La.prototype=Object.create(L.prototype);La.prototype.constructor=La;La.prototype.isCubicBezierCurve=!0;La.prototype.getPoint=function(a,b){b=b||new B;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(id(a,c.x,d.x,e.x,f.x),id(a,c.y,d.y,e.y,
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|
f.y));return b};La.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};La.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};La.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};
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|
Xa.prototype=Object.create(L.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isCubicBezierCurve3=!0;Xa.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(id(a,c.x,d.x,e.x,f.x),id(a,c.y,d.y,e.y,f.y),id(a,c.z,d.z,e.z,f.z));return b};Xa.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Xa.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();
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|
a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};Xa.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};ja.prototype=Object.create(L.prototype);ja.prototype.constructor=ja;ja.prototype.isLineCurve=!0;ja.prototype.getPoint=function(a,b){b=b||new B;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};ja.prototype.getPointAt=
|
|
function(a,b){return this.getPoint(a,b)};ja.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};ja.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};ja.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};ja.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ma.prototype=
|
|
Object.create(L.prototype);Ma.prototype.constructor=Ma;Ma.prototype.isLineCurve3=!0;Ma.prototype.getPoint=function(a,b){b=b||new n;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Ma.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};Ma.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ma.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();
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|
return a};Ma.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Na.prototype=Object.create(L.prototype);Na.prototype.constructor=Na;Na.prototype.isQuadraticBezierCurve=!0;Na.prototype.getPoint=function(a,b){b=b||new B;var c=this.v0,d=this.v1,e=this.v2;b.set(hd(a,c.x,d.x,e.x),hd(a,c.y,d.y,e.y));return b};Na.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};
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|
Na.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Na.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ya.prototype=Object.create(L.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isQuadraticBezierCurve3=!0;Ya.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2;b.set(hd(a,c.x,
|
|
d.x,e.x),hd(a,c.y,d.y,e.y),hd(a,c.z,d.z,e.z));return b};Ya.prototype.copy=function(a){L.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ya.prototype.toJSON=function(){var a=L.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ya.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Oa.prototype=Object.create(L.prototype);
|
|
Oa.prototype.constructor=Oa;Oa.prototype.isSplineCurve=!0;Oa.prototype.getPoint=function(a,b){b=b||new B;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(Ef(d,e.x,f.x,g.x,c.x),Ef(d,e.y,f.y,g.y,c.y));return b};Oa.prototype.copy=function(a){L.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Oa.prototype.toJSON=function(){var a=
|
|
L.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};Oa.prototype.fromJSON=function(a){L.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new B).fromArray(d))}return this};var Oe=Object.freeze({ArcCurve:kc,CatmullRomCurve3:oa,CubicBezierCurve:La,CubicBezierCurve3:Xa,EllipseCurve:Ea,LineCurve:ja,LineCurve3:Ma,QuadraticBezierCurve:Na,QuadraticBezierCurve3:Ya,
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|
SplineCurve:Oa});cb.prototype=Object.assign(Object.create(L.prototype),{constructor:cb,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new ja(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();
|
|
return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=
|
|
a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){L.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},
|
|
toJSON:function(){var a=L.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){L.prototype.fromJSON.call(this,a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new Oe[d.type]).fromJSON(d))}return this}});Pa.prototype=Object.assign(Object.create(cb.prototype),{constructor:Pa,setFromPoints:function(a){this.moveTo(a[0].x,
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|
a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new ja(this.currentPoint.clone(),new B(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new Na(this.currentPoint.clone(),new B(a,b),new B(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new La(this.currentPoint.clone(),new B(a,b),new B(c,d),new B(e,f));this.curves.push(a);
|
|
this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Oa(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new Ea(a,b,c,d,e,f,g,h);0<this.curves.length&&
|
|
(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)},copy:function(a){cb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=cb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){cb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});kb.prototype=Object.assign(Object.create(Pa.prototype),
|
|
{constructor:kb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){Pa.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=Pa.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());
|
|
return a},fromJSON:function(a){Pa.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new Pa).fromJSON(d))}return this}});ia.prototype=Object.assign(Object.create(E.prototype),{constructor:ia,isLight:!0,copy:function(a){E.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=E.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=
|
|
this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});Ld.prototype=Object.assign(Object.create(ia.prototype),{constructor:Ld,isHemisphereLight:!0,copy:function(a){ia.prototype.copy.call(this,
|
|
a);this.groundColor.copy(a.groundColor);return this}});Object.assign(Kb.prototype,{copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;
|
|
return a}});Md.prototype=Object.assign(Object.create(Kb.prototype),{constructor:Md,isSpotLightShadow:!0,update:function(a){var b=this.camera,c=2*H.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height;a=a.distance||b.far;if(c!==b.fov||d!==b.aspect||a!==b.far)b.fov=c,b.aspect=d,b.far=a,b.updateProjectionMatrix()}});Nd.prototype=Object.assign(Object.create(ia.prototype),{constructor:Nd,isSpotLight:!0,copy:function(a){ia.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=
|
|
a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Od.prototype=Object.assign(Object.create(ia.prototype),{constructor:Od,isPointLight:!0,copy:function(a){ia.prototype.copy.call(this,a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});jd.prototype=Object.assign(Object.create(Ua.prototype),{constructor:jd,isOrthographicCamera:!0,copy:function(a,b){Ua.prototype.copy.call(this,a,b);this.left=a.left;this.right=
|
|
a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==
|
|
this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/2,e=c-a;c+=a;a=d+b;b=d-b;if(null!==this.view&&this.view.enabled){c=this.zoom/(this.view.width/this.view.fullWidth);b=this.zoom/(this.view.height/this.view.fullHeight);var f=(this.right-this.left)/this.view.width;d=(this.top-this.bottom)/this.view.height;e+=this.view.offsetX/
|
|
c*f;c=e+this.view.width/c*f;a-=this.view.offsetY/b*d;b=a-this.view.height/b*d}this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=E.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});
|
|
Pd.prototype=Object.assign(Object.create(Kb.prototype),{constructor:Pd});Qd.prototype=Object.assign(Object.create(ia.prototype),{constructor:Qd,isDirectionalLight:!0,copy:function(a){ia.prototype.copy.call(this,a);this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});Rd.prototype=Object.assign(Object.create(ia.prototype),{constructor:Rd,isAmbientLight:!0});Sd.prototype=Object.assign(Object.create(ia.prototype),{constructor:Sd,isRectAreaLight:!0,copy:function(a){ia.prototype.copy.call(this,
|
|
a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=ia.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});Object.assign(Td.prototype,{load:function(a,b,c,d){var e=this,f=new Ka(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new jh[a.type];void 0!==a.uuid&&
|
|
(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearCoat&&(d.clearCoat=a.clearCoat);void 0!==a.clearCoatRoughness&&(d.clearCoatRoughness=a.clearCoatRoughness);void 0!==a.vertexColors&&(d.vertexColors=
|
|
a.vertexColors);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);
|
|
void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&
|
|
(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&(d.morphTargets=a.morphTargets);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.userData&&(d.userData=a.userData);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=a.uniforms[e];d.uniforms[e]=
|
|
{};switch(f.type){case "t":d.uniforms[e].value=b(f.value);break;case "c":d.uniforms[e].value=(new K).setHex(f.value);break;case "v2":d.uniforms[e].value=(new B).fromArray(f.value);break;case "v3":d.uniforms[e].value=(new n).fromArray(f.value);break;case "v4":d.uniforms[e].value=(new ba).fromArray(f.value);break;case "m3":d.uniforms[e].value=(new pa).fromArray(f.value);case "m4":d.uniforms[e].value=(new J).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==a.defines&&(d.defines=
|
|
a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap),d.transparent=!0);void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));
|
|
void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new B).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=a.displacementBias);void 0!==a.roughnessMap&&
|
|
(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==
|
|
a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));return d},setPath:function(a){this.path=a;return this},setTextures:function(a){this.textures=a;return this}});var Pe={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);return decodeURIComponent(escape(b))},
|
|
extractUrlBase:function(a){var b=a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};Object.assign(qe.prototype,{load:function(a,b,c,d){var e=this,f=new Ka(e.manager);f.setPath(e.path);f.load(a,function(a){b(e.parse(JSON.parse(a)))},c,d)},parse:function(a){var b=new C,c=a.data.index;if(void 0!==c){var d=new Qe[c.type](c.array);b.setIndex(new P(d,1))}c=a.data.attributes;for(var e in c){var f=c[e];d=new Qe[f.type](f.array);d=new P(d,f.itemSize,f.normalized);void 0!==f.name&&(d.name=f.name);b.addAttribute(e,
|
|
d)}var g=a.data.morphAttributes;if(g)for(e in g){var h=g[e],k=[];c=0;for(var m=h.length;c<m;c++)f=h[c],d=new Qe[f.type](f.array),d=new P(d,f.itemSize,f.normalized),void 0!==f.name&&(d.name=f.name),k.push(d);b.morphAttributes[e]=k}e=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==e)for(c=0,f=e.length;c!==f;++c)d=e[c],b.addGroup(d.start,d.count,d.materialIndex);c=a.data.boundingSphere;void 0!==c&&(e=new n,void 0!==c.center&&e.fromArray(c.center),b.boundingSphere=new Ha(e,c.radius));a.name&&
|
|
(b.name=a.name);a.userData&&(b.userData=a.userData);return b},setPath:function(a){this.path=a;return this}});var Qe={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};Object.assign(re.prototype,{crossOrigin:"anonymous",load:function(a,b,c,d){var e=this,f=void 0===this.path?Pe.extractUrlBase(a):
|
|
this.path;this.resourcePath=this.resourcePath||f;f=new Ka(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(k){void 0!==d&&d(k);console.error("THREE:ObjectLoader: Can't parse "+a+".",k.message);return}c=f.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+a):e.parse(f,b)},c,d)},setPath:function(a){this.path=a;return this},setResourcePath:function(a){this.resourcePath=a;return this},setCrossOrigin:function(a){this.crossOrigin=
|
|
a;return this},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new kb).fromJSON(a[c]);
|
|
b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new qe,e=0,f=a.length;e<f;e++){var g=a[e];switch(g.type){case "PlaneGeometry":case "PlaneBufferGeometry":var h=new na[g.type](g.width,g.height,g.widthSegments,g.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":h=new na[g.type](g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":h=new na[g.type](g.radius,
|
|
g.segments,g.thetaStart,g.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":h=new na[g.type](g.radiusTop,g.radiusBottom,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":h=new na[g.type](g.radius,g.height,g.radialSegments,g.heightSegments,g.openEnded,g.thetaStart,g.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":h=new na[g.type](g.radius,g.widthSegments,g.heightSegments,
|
|
g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":h=new na[g.type](g.radius,g.detail);break;case "RingGeometry":case "RingBufferGeometry":h=new na[g.type](g.innerRadius,g.outerRadius,g.thetaSegments,g.phiSegments,g.thetaStart,g.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":h=
|
|
new na[g.type](g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":h=new na[g.type](g.radius,g.tube,g.tubularSegments,g.radialSegments,g.p,g.q);break;case "TubeGeometry":case "TubeBufferGeometry":h=new na[g.type]((new Oe[g.path.type]).fromJSON(g.path),g.tubularSegments,g.radius,g.radialSegments,g.closed);break;case "LatheGeometry":case "LatheBufferGeometry":h=new na[g.type](g.points,g.segments,g.phiStart,g.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":h=
|
|
new na[g.type](g.vertices,g.indices,g.radius,g.details);break;case "ShapeGeometry":case "ShapeBufferGeometry":h=[];for(var k=0,m=g.shapes.length;k<m;k++){var l=b[g.shapes[k]];h.push(l)}h=new na[g.type](h,g.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":h=[];k=0;for(m=g.shapes.length;k<m;k++)l=b[g.shapes[k]],h.push(l);k=g.options.extrudePath;void 0!==k&&(g.options.extrudePath=(new Oe[k.type]).fromJSON(k));h=new na[g.type](h,g.options);break;case "BufferGeometry":h=d.parse(g);
|
|
break;case "Geometry":"THREE"in window&&"LegacyJSONLoader"in THREE?h=(new THREE.LegacyJSONLoader).parse(g,this.resourcePath).geometry:console.error('THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+g.type+'"');continue}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);!0===h.isBufferGeometry&&void 0!==g.userData&&(h.userData=g.userData);c[g.uuid]=h}return c},parseMaterials:function(a,
|
|
b){var c={},d={};if(void 0!==a){var e=new Td;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if("MultiMaterial"===g.type){for(var h=[],k=0;k<g.materials.length;k++){var m=g.materials[k];void 0===c[m.uuid]&&(c[m.uuid]=e.parse(m));h.push(c[m.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=a[c],e=Ga.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,
|
|
b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new me(b);var f=new gd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],k=h.url;if(Array.isArray(k)){e[h.uuid]=[];for(var m=0,l=k.length;m<l;m++){var n=k[m];n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(n)?n:d.resourcePath+n;e[h.uuid].push(c(n))}}else n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?
|
|
h.url:d.resourcePath+h.url,e[h.uuid]=c(n)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",g.image);var h=Array.isArray(b[g.image])?new $a(b[g.image]):
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|
new V(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,kh));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Rf),h.wrapT=c(g.wrap[1],Rf));void 0!==g.format&&(h.format=g.format);void 0!==g.type&&(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);
|
|
void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Sf));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Sf));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",a);return b[a]}function e(a){if(void 0!==
|
|
a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return c[a]}}switch(a.type){case "Scene":var f=new Ad;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new K(a.background));void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new zd(a.fog.color,a.fog.near,a.fog.far):"FogExp2"===a.fog.type&&(f.fog=new yd(a.fog.color,
|
|
a.fog.density)));break;case "PerspectiveCamera":f=new S(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new jd(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "AmbientLight":f=
|
|
new Rd(a.color,a.intensity);break;case "DirectionalLight":f=new Qd(a.color,a.intensity);break;case "PointLight":f=new Od(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new Sd(a.color,a.intensity,a.width,a.height);break;case "SpotLight":f=new Nd(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new Ld(a.color,a.groundColor,a.intensity);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");
|
|
case "Mesh":f=d(a.geometry);var g=e(a.material);f=f.bones&&0<f.bones.length?new Ic(f,g):new va(f,g);void 0!==a.drawMode&&f.setDrawMode(a.drawMode);break;case "LOD":f=new Hc;break;case "Line":f=new da(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new Cd(d(a.geometry),e(a.material));break;case "LineSegments":f=new W(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=new Ub(d(a.geometry),e(a.material));break;case "Sprite":f=new Gc(e(a.material));break;case "Group":f=new Sb;
|
|
break;default:f=new E}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=
|
|
a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);
|
|
void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children){g=a.children;for(var h=0;h<g.length;h++)f.add(this.parseObject(g[h],b,c))}if("LOD"===a.type)for(a=a.levels,g=0;g<a.length;g++){h=a[g];var k=f.getObjectByProperty("uuid",h.object);void 0!==k&&f.addLevel(k,h.distance)}return f}});var kh={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,SphericalReflectionMapping:305,
|
|
CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Rf={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Sf={NearestFilter:1003,NearestMipMapNearestFilter:1004,NearestMipMapLinearFilter:1005,LinearFilter:1006,LinearMipMapNearestFilter:1007,LinearMipMapLinearFilter:1008};se.prototype={constructor:se,setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=Lb.get(a);
|
|
if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return createImageBitmap(a,e.options)}).then(function(c){Lb.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&d(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)},setCrossOrigin:function(){return this},setPath:function(a){this.path=a;return this}};Object.assign(te.prototype,{moveTo:function(a,b){this.currentPath=
|
|
new Pa;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new kb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,
|
|
d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=ab.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new kb;h.curves=g.curves;b.push(h);return b}var k=!e(f[0].getPoints());
|
|
k=a?!k:k;h=[];var l=[],n=[],q=0;l[q]=void 0;n[q]=[];for(var v=0,t=f.length;v<t;v++){g=f[v];var r=g.getPoints();var u=e(r);(u=a?!u:u)?(!k&&l[q]&&q++,l[q]={s:new kb,p:r},l[q].s.curves=g.curves,k&&q++,n[q]=[]):n[q].push({h:g,p:r[0]})}if(!l[0])return c(f);if(1<l.length){v=!1;a=[];e=0;for(f=l.length;e<f;e++)h[e]=[];e=0;for(f=l.length;e<f;e++)for(g=n[e],u=0;u<g.length;u++){k=g[u];q=!0;for(r=0;r<l.length;r++)d(k.p,l[r].p)&&(e!==r&&a.push({froms:e,tos:r,hole:u}),q?(q=!1,h[r].push(k)):v=!0);q&&h[e].push(k)}0<
|
|
a.length&&(v||(n=h))}v=0;for(e=l.length;v<e;v++)for(h=l[v].s,b.push(h),a=n[v],f=0,g=a.length;f<g;f++)h.holes.push(a[f].h);return b}});Object.assign(ue.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,k=0;k<e.length;k++){var l=e[k];if("\n"===l)g=0,h-=f;else{var n=d;var q=g,v=h;if(l=b.glyphs[l]||b.glyphs["?"]){var t=
|
|
new te;if(l.o)for(var r=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),u=0,w=r.length;u<w;)switch(r[u++]){case "m":var z=r[u++]*n+q;var x=r[u++]*n+v;t.moveTo(z,x);break;case "l":z=r[u++]*n+q;x=r[u++]*n+v;t.lineTo(z,x);break;case "q":var B=r[u++]*n+q;var y=r[u++]*n+v;var C=r[u++]*n+q;var E=r[u++]*n+v;t.quadraticCurveTo(C,E,B,y);break;case "b":B=r[u++]*n+q,y=r[u++]*n+v,C=r[u++]*n+q,E=r[u++]*n+v,z=r[u++]*n+q,x=r[u++]*n+v,t.bezierCurveTo(C,E,z,x,B,y)}n={offsetX:l.ha*n,path:t}}else n=void 0;g+=n.offsetX;
|
|
a.push(n.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c}});Object.assign(Ff.prototype,{load:function(a,b,c,d){var e=this,f=new Ka(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(k){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new ue(a)},setPath:function(a){this.path=a;return this}});
|
|
kd.Handlers={handlers:[],add:function(a,b){this.handlers.push(a,b)},get:function(a){for(var b=this.handlers,c=0,d=b.length;c<d;c+=2){var e=b[c+1];if(b[c].test(a))return e}return null}};Object.assign(kd.prototype,{crossOrigin:"anonymous",onLoadStart:function(){},onLoadProgress:function(){},onLoadComplete:function(){},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a={NoBlending:0,NormalBlending:1,AdditiveBlending:2,
|
|
SubtractiveBlending:3,MultiplyBlending:4,CustomBlending:5},b=new K,c=new Kd,d=new Td;return function(e,f,g){function h(a,b,d,e,h){a=f+a;var l=kd.Handlers.get(a);null!==l?a=l.load(a):(c.setCrossOrigin(g),a=c.load(a));void 0!==b&&(a.repeat.fromArray(b),1!==b[0]&&(a.wrapS=1E3),1!==b[1]&&(a.wrapT=1E3));void 0!==d&&a.offset.fromArray(d);void 0!==e&&("repeat"===e[0]&&(a.wrapS=1E3),"mirror"===e[0]&&(a.wrapS=1002),"repeat"===e[1]&&(a.wrapT=1E3),"mirror"===e[1]&&(a.wrapT=1002));void 0!==h&&(a.anisotropy=h);
|
|
b=H.generateUUID();k[b]=a;return b}var k={},l={uuid:H.generateUUID(),type:"MeshLambertMaterial"},n;for(n in e){var q=e[n];switch(n){case "DbgColor":case "DbgIndex":case "opticalDensity":case "illumination":break;case "DbgName":l.name=q;break;case "blending":l.blending=a[q];break;case "colorAmbient":case "mapAmbient":console.warn("THREE.Loader.createMaterial:",n,"is no longer supported.");break;case "colorDiffuse":l.color=b.fromArray(q).getHex();break;case "colorSpecular":l.specular=b.fromArray(q).getHex();
|
|
break;case "colorEmissive":l.emissive=b.fromArray(q).getHex();break;case "specularCoef":l.shininess=q;break;case "shading":"basic"===q.toLowerCase()&&(l.type="MeshBasicMaterial");"phong"===q.toLowerCase()&&(l.type="MeshPhongMaterial");"standard"===q.toLowerCase()&&(l.type="MeshStandardMaterial");break;case "mapDiffuse":l.map=h(q,e.mapDiffuseRepeat,e.mapDiffuseOffset,e.mapDiffuseWrap,e.mapDiffuseAnisotropy);break;case "mapDiffuseRepeat":case "mapDiffuseOffset":case "mapDiffuseWrap":case "mapDiffuseAnisotropy":break;
|
|
case "mapEmissive":l.emissiveMap=h(q,e.mapEmissiveRepeat,e.mapEmissiveOffset,e.mapEmissiveWrap,e.mapEmissiveAnisotropy);break;case "mapEmissiveRepeat":case "mapEmissiveOffset":case "mapEmissiveWrap":case "mapEmissiveAnisotropy":break;case "mapLight":l.lightMap=h(q,e.mapLightRepeat,e.mapLightOffset,e.mapLightWrap,e.mapLightAnisotropy);break;case "mapLightRepeat":case "mapLightOffset":case "mapLightWrap":case "mapLightAnisotropy":break;case "mapAO":l.aoMap=h(q,e.mapAORepeat,e.mapAOOffset,e.mapAOWrap,
|
|
e.mapAOAnisotropy);break;case "mapAORepeat":case "mapAOOffset":case "mapAOWrap":case "mapAOAnisotropy":break;case "mapBump":l.bumpMap=h(q,e.mapBumpRepeat,e.mapBumpOffset,e.mapBumpWrap,e.mapBumpAnisotropy);break;case "mapBumpScale":l.bumpScale=q;break;case "mapBumpRepeat":case "mapBumpOffset":case "mapBumpWrap":case "mapBumpAnisotropy":break;case "mapNormal":l.normalMap=h(q,e.mapNormalRepeat,e.mapNormalOffset,e.mapNormalWrap,e.mapNormalAnisotropy);break;case "mapNormalFactor":l.normalScale=q;break;
|
|
case "mapNormalRepeat":case "mapNormalOffset":case "mapNormalWrap":case "mapNormalAnisotropy":break;case "mapSpecular":l.specularMap=h(q,e.mapSpecularRepeat,e.mapSpecularOffset,e.mapSpecularWrap,e.mapSpecularAnisotropy);break;case "mapSpecularRepeat":case "mapSpecularOffset":case "mapSpecularWrap":case "mapSpecularAnisotropy":break;case "mapMetalness":l.metalnessMap=h(q,e.mapMetalnessRepeat,e.mapMetalnessOffset,e.mapMetalnessWrap,e.mapMetalnessAnisotropy);break;case "mapMetalnessRepeat":case "mapMetalnessOffset":case "mapMetalnessWrap":case "mapMetalnessAnisotropy":break;
|
|
case "mapRoughness":l.roughnessMap=h(q,e.mapRoughnessRepeat,e.mapRoughnessOffset,e.mapRoughnessWrap,e.mapRoughnessAnisotropy);break;case "mapRoughnessRepeat":case "mapRoughnessOffset":case "mapRoughnessWrap":case "mapRoughnessAnisotropy":break;case "mapAlpha":l.alphaMap=h(q,e.mapAlphaRepeat,e.mapAlphaOffset,e.mapAlphaWrap,e.mapAlphaAnisotropy);break;case "mapAlphaRepeat":case "mapAlphaOffset":case "mapAlphaWrap":case "mapAlphaAnisotropy":break;case "flipSided":l.side=1;break;case "doubleSided":l.side=
|
|
2;break;case "transparency":console.warn("THREE.Loader.createMaterial: transparency has been renamed to opacity");l.opacity=q;break;case "depthTest":case "depthWrite":case "colorWrite":case "opacity":case "reflectivity":case "transparent":case "visible":case "wireframe":l[n]=q;break;case "vertexColors":!0===q&&(l.vertexColors=2);"face"===q&&(l.vertexColors=1);break;default:console.error("THREE.Loader.createMaterial: Unsupported",n,q)}}"MeshBasicMaterial"===l.type&&delete l.emissive;"MeshPhongMaterial"!==
|
|
l.type&&delete l.specular;1>l.opacity&&(l.transparent=!0);d.setTextures(k);return d.parse(l)}}()});var Yd,ye={getContext:function(){void 0===Yd&&(Yd=new (window.AudioContext||window.webkitAudioContext));return Yd},setContext:function(a){Yd=a}};Object.assign(ve.prototype,{load:function(a,b,c,d){var e=new Ka(this.manager);e.setResponseType("arraybuffer");e.setPath(this.path);e.load(a,function(a){a=a.slice(0);ye.getContext().decodeAudioData(a,function(a){b(a)})},c,d)},setPath:function(a){this.path=a;
|
|
return this}});Object.assign(Gf.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new J,l=new J;return function(m){if(a!==this||b!==m.focus||c!==m.fov||d!==m.aspect*this.aspect||e!==m.near||f!==m.far||g!==m.zoom||h!==this.eyeSep){a=this;b=m.focus;c=m.fov;d=m.aspect*this.aspect;e=m.near;f=m.far;g=m.zoom;var n=m.projectionMatrix.clone();h=this.eyeSep/2;var p=h*e/b,t=e*Math.tan(H.DEG2RAD*c*.5)/g;l.elements[12]=-h;k.elements[12]=h;var r=-t*d+p;var u=t*d+p;n.elements[0]=2*e/(u-r);n.elements[8]=(u+r)/
|
|
(u-r);this.cameraL.projectionMatrix.copy(n);r=-t*d-p;u=t*d-p;n.elements[0]=2*e/(u-r);n.elements[8]=(u+r)/(u-r);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(m.matrixWorld).multiply(l);this.cameraR.matrixWorld.copy(m.matrixWorld).multiply(k)}}()});ld.prototype=Object.create(E.prototype);ld.prototype.constructor=ld;Object.assign(we.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},
|
|
stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});xe.prototype=Object.assign(Object.create(E.prototype),{constructor:xe,getInput:function(){return this.gain},removeFilter:function(){null!==
|
|
this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},
|
|
setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(){var a=new n,b=new aa,c=new n,d=new n,e=new we;return function(f){E.prototype.updateMatrixWorld.call(this,f);f=this.context.listener;var g=this.up;this.timeDelta=e.getDelta();this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);if(f.positionX){var h=this.context.currentTime+this.timeDelta;f.positionX.linearRampToValueAtTime(a.x,h);f.positionY.linearRampToValueAtTime(a.y,
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|
h);f.positionZ.linearRampToValueAtTime(a.z,h);f.forwardX.linearRampToValueAtTime(d.x,h);f.forwardY.linearRampToValueAtTime(d.y,h);f.forwardZ.linearRampToValueAtTime(d.z,h);f.upX.linearRampToValueAtTime(g.x,h);f.upY.linearRampToValueAtTime(g.y,h);f.upZ.linearRampToValueAtTime(g.z,h)}else f.setPosition(a.x,a.y,a.z),f.setOrientation(d.x,d.y,d.z,g.x,g.y,g.z)}}()});lc.prototype=Object.assign(Object.create(E.prototype),{constructor:lc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=
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|
!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
|
|
else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);this.startTime=this.context.currentTime;a.start(this.startTime,this.offset);this.isPlaying=!0;this.source=a;this.setDetune(this.detune);this.setPlaybackRate(this.playbackRate);return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this.source.stop(),this.source.onended=
|
|
null,this.offset+=(this.context.currentTime-this.startTime)*this.playbackRate,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.source.onended=null,this.offset=0,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-
|
|
1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=
|
|
a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate=
|
|
a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.loop=a,!0===this.isPlaying&&
|
|
(this.source.loop=this.loop),this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});ze.prototype=Object.assign(Object.create(lc.prototype),{constructor:ze,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=
|
|
a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(){var a=new n,b=new aa,c=new n,d=new n;return function(e){E.prototype.updateMatrixWorld.call(this,
|
|
e);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(a,b,c),d.set(0,0,1).applyQuaternion(b),e=this.panner,e.positionX){var f=this.context.currentTime+this.listener.timeDelta;e.positionX.linearRampToValueAtTime(a.x,f);e.positionY.linearRampToValueAtTime(a.y,f);e.positionZ.linearRampToValueAtTime(a.z,f);e.orientationX.linearRampToValueAtTime(d.x,f);e.orientationY.linearRampToValueAtTime(d.y,f);e.orientationZ.linearRampToValueAtTime(d.z,f)}else e.setPosition(a.x,a.y,
|
|
a.z),e.setOrientation(d.x,d.y,d.z)}}()});Object.assign(Ae.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Be.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=
|
|
e},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.binding;this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,
|
|
b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){aa.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(Hf.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,
|
|
b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(ma,{Composite:Hf,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new ma.Composite(a,b,c):new ma(a,b,c)},sanitizeNodeName:function(){var a=/[\[\]\.:\/]/g;return function(b){return b.replace(/\s/g,"_").replace(a,"")}}(),parseTrackName:function(){var a="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",
|
|
b=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]");a=/(WCOD+)?/.source.replace("WCOD",a);var c=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),e=new RegExp("^"+b+a+c+d+"$"),f=["material","materials","bones"];return function(a){var b=e.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&
|
|
b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=
|
|
0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(ma.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=
|
|
c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=
|
|
this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,
|
|
b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=a=ma.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;
|
|
this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials;break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",
|
|
this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a=a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",
|
|
a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",
|
|
this);return}for(c=0;c<this.node.geometry.morphAttributes.position.length;c++)if(a.geometry.morphAttributes.position[c].name===e){e=c;break}}else{if(!a.geometry.morphTargets){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.",this);return}for(c=0;c<this.node.geometry.morphTargets.length;c++)if(a.geometry.morphTargets[c].name===e){e=c;break}}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=e}else void 0!==
|
|
f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=this._setValue_unbound}});
|
|
Object.assign(ma.prototype,{_getValue_unbound:ma.prototype.getValue,_setValue_unbound:ma.prototype.setValue});Object.assign(If.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._paths,f=this._parsedPaths,g=this._bindings,h=g.length,k=void 0,l=0,n=arguments.length;l!==n;++l){var q=arguments[l],v=q.uuid,t=d[v];if(void 0===t){t=b++;d[v]=t;a.push(q);v=0;for(var r=h;v!==r;++v)g[v].push(new ma(q,e[v],f[v]))}else if(t<
|
|
c){k=a[t];var u=--c;r=a[u];d[r.uuid]=t;a[t]=r;d[v]=u;a[u]=q;v=0;for(r=h;v!==r;++v){var w=g[v],z=w[t];w[t]=w[u];void 0===z&&(z=new ma(q,e[v],f[v]));w[u]=z}}else a[t]!==k&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c},remove:function(){for(var a=this._objects,b=this.nCachedObjects_,c=this._indicesByUUID,d=this._bindings,e=d.length,f=0,g=arguments.length;f!==g;++f){var h=
|
|
arguments[f],k=h.uuid,l=c[k];if(void 0!==l&&l>=b){var n=b++,q=a[n];c[q.uuid]=l;a[l]=q;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){q=d[h];var v=q[l];q[l]=q[n];q[n]=v}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,l=d[k];if(void 0!==l)if(delete d[k],l<c){k=--c;var n=a[k],q=--b,v=a[q];d[n.uuid]=l;a[l]=n;d[v.uuid]=k;a[k]=v;a.pop();n=0;for(v=f;n!==
|
|
v;++n){var t=e[n],r=t[q];t[l]=t[k];t[k]=r;t.pop()}}else for(q=--b,v=a[q],d[v.uuid]=l,a[l]=v,a.pop(),n=0,v=f;n!==v;++n)t=e[n],t[l]=t[q],t.pop()}this.nCachedObjects_=c},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new ma(h[c],a,b);return l},unsubscribe_:function(a){var b=
|
|
this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(Jf.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},isRunning:function(){return this.enabled&&
|
|
!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,0,1)},fadeOut:function(a){return this._scheduleFading(a,
|
|
1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},
|
|
setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this._timeScaleInterpolant,g=this.timeScale;null===f&&(this._timeScaleInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;d[1]=e+c;f[0]=a/g;f[1]=b/g;return this},stopWarping:function(){var a=
|
|
this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a){b=this._interpolants;
|
|
e=this._propertyBindings;for(var f=0,g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];
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|
b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>
|
|
a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0<a?c:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}if(f&&
|
|
1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Ce.prototype=
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|
Object.assign(Object.create(ka.prototype),{constructor:Ce,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===k&&(k={},h[g]=k);for(h=0;h!==e;++h){var l=d[h],n=l.name,q=k[n];if(void 0===q){q=f[h];if(void 0!==q){null===q._cacheIndex&&(++q.referenceCount,this._addInactiveBinding(q,g,n));continue}q=new Be(ma.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),l.ValueTypeName,
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|
l.getValueSize());++q.referenceCount;this._addInactiveBinding(q,g,n)}f[h]=q;a[h].resultBuffer=q.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=
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|
a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},
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|
get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);
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|
f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;
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|
for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=
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|
e);e[c]=a;a._cacheIndex=f.length;f.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];a:{for(var h in f)break a;delete e[d]}},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,
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|
d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new ed(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=
|
|
c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b){var c=b||this._root,d=c.uuid;c="string"===typeof a?Ga.findByName(c,a):a;a=null!==c?c.uuid:a;var e=this._actionsByClip[a],f=null;if(void 0!==e){f=e.actionByRoot[d];if(void 0!==f)return f;f=e.knownActions[0];null===c&&(c=f._clip)}if(null===c)return null;b=new Jf(this,c,b);this._bindAction(b,f);this._addInactiveAction(b,a,d);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"===typeof a?
|
|
Ga.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=this._actions,b=this._nActiveActions,c=this._bindings,d=this._nActiveBindings,e=this._nActiveBindings=this._nActiveActions=0;e!==b;++e)a[e].reset();for(e=0;e!==d;++e)c[e].useCount=0;return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,
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|
f);a=this._bindings;b=this._nActiveBindings;for(g=0;g!==b;++g)a[g].apply(f);return this},getRoot:function(){return this._root},uncacheClip:function(a){var b=this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=
|
|
a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});Ud.prototype.clone=function(){return new Ud(void 0===this.value.clone?this.value:this.value.clone())};De.prototype=
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|
Object.assign(Object.create(C.prototype),{constructor:De,isInstancedBufferGeometry:!0,copy:function(a){C.prototype.copy.call(this,a);this.maxInstancedCount=a.maxInstancedCount;return this},clone:function(){return(new this.constructor).copy(this)}});Ee.prototype=Object.assign(Object.create(ub.prototype),{constructor:Ee,isInstancedInterleavedBuffer:!0,copy:function(a){ub.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Fe.prototype=Object.assign(Object.create(P.prototype),
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|
{constructor:Fe,isInstancedBufferAttribute:!0,copy:function(a){P.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;return this}});Object.assign(Kf.prototype,{linePrecision:1,set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize()):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),
|
|
this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld)):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b,c){c=c||[];Ge(a,this,c,b);c.sort(Lf);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<e;d++)Ge(a[d],this,c,b);c.sort(Lf);return c}});Object.assign(Mf.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=
|
|
c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(H.clamp(b/this.radius,
|
|
-1,1)));return this}});Object.assign(Nf.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});Object.assign(He.prototype,{set:function(a,b){this.min.copy(a);
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|
this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(){var a=new B;return function(b,c){c=a.copy(c).multiplyScalar(.5);this.min.copy(b).sub(c);this.max.copy(b).add(c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=
|
|
-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new B);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new B);return this.isEmpty()?a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);
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|
return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new B);
|
|
return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new B);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new B;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);
|
|
this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ie.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===
|
|
a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=
|
|
new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new n,b=new n;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&&(c=H.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
|
|
this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});md.prototype=Object.create(E.prototype);md.prototype.constructor=md;md.prototype.isImmediateRenderObject=!0;nd.prototype=Object.create(W.prototype);nd.prototype.constructor=nd;nd.prototype.update=function(){var a=new n,b=new n,c=new pa;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=
|
|
this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,n=k.length;l<n;l++)for(var q=k[l],v=0,t=q.vertexNormals.length;v<t;v++){var r=q.vertexNormals[v];a.copy(h[q[d[v]]]).applyMatrix4(e);b.copy(r).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);f.setXYZ(g,a.x,a.y,a.z);g+=1;f.setXYZ(g,b.x,b.y,b.z);g+=1}else if(g&&g.isBufferGeometry)for(d=g.attributes.position,h=g.attributes.normal,v=g=0,t=d.count;v<t;v++)a.set(d.getX(v),d.getY(v),
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|
d.getZ(v)).applyMatrix4(e),b.set(h.getX(v),h.getY(v),h.getZ(v)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),f.setXYZ(g,a.x,a.y,a.z),g+=1,f.setXYZ(g,b.x,b.y,b.z),g+=1;f.needsUpdate=!0}}();mc.prototype=Object.create(E.prototype);mc.prototype.constructor=mc;mc.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};mc.prototype.update=function(){var a=new n;return function(){this.light.updateMatrixWorld();var b=this.light.distance?this.light.distance:
|
|
1E3,c=b*Math.tan(this.light.angle);this.cone.scale.set(c,c,b);a.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(a);void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}();nc.prototype=Object.create(W.prototype);nc.prototype.constructor=nc;nc.prototype.updateMatrixWorld=function(){var a=new n,b=new J,c=new J;return function(d){var e=this.bones,f=this.geometry,g=f.getAttribute("position");c.getInverse(this.root.matrixWorld);
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|
for(var h=0,k=0;h<e.length;h++){var l=e[h];l.parent&&l.parent.isBone&&(b.multiplyMatrices(c,l.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k,a.x,a.y,a.z),b.multiplyMatrices(c,l.parent.matrixWorld),a.setFromMatrixPosition(b),g.setXYZ(k+1,a.x,a.y,a.z),k+=2)}f.getAttribute("position").needsUpdate=!0;E.prototype.updateMatrixWorld.call(this,d)}}();oc.prototype=Object.create(va.prototype);oc.prototype.constructor=oc;oc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};oc.prototype.update=
|
|
function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};pc.prototype=Object.create(da.prototype);pc.prototype.constructor=pc;pc.prototype.update=function(){this.scale.set(.5*this.light.width,.5*this.light.height,1);if(void 0!==this.color)this.material.color.set(this.color),this.children[0].material.color.set(this.color);else{this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);var a=this.material.color,b=Math.max(a.r,
|
|
a.g,a.b);1<b&&a.multiplyScalar(1/b);this.children[0].material.color.copy(this.material.color)}};pc.prototype.dispose=function(){this.geometry.dispose();this.material.dispose();this.children[0].geometry.dispose();this.children[0].material.dispose()};qc.prototype=Object.create(E.prototype);qc.prototype.constructor=qc;qc.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};qc.prototype.update=function(){var a=new n,b=new K,c=new K;return function(){var d=
|
|
this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{var e=d.geometry.getAttribute("color");b.copy(this.light.color);c.copy(this.light.groundColor);for(var f=0,g=e.count;f<g;f++){var h=f<g/2?b:c;e.setXYZ(f,h.r,h.g,h.b)}e.needsUpdate=!0}d.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate())}}();od.prototype=Object.create(W.prototype);od.prototype.constructor=od;Vd.prototype=Object.create(W.prototype);Vd.prototype.constructor=Vd;rc.prototype=Object.create(da.prototype);
|
|
rc.prototype.constructor=rc;rc.prototype.update=function(){function a(a,b,d,e){d=(b-a)/d;t.setXYZ(k,0,0,0);l++;for(n=a;n<b;n+=d)q=k+l,t.setXYZ(q,Math.sin(n)*c,0,Math.cos(n)*c),t.setXYZ(q+1,Math.sin(Math.min(n+d,b))*c,0,Math.cos(Math.min(n+d,b))*c),t.setXYZ(q+2,0,0,0),l+=3;v.addGroup(k,l,e);k+=l;l=0}var b=this.audio,c=this.range,d=this.divisionsInnerAngle,e=this.divisionsOuterAngle,f=H.degToRad(b.panner.coneInnerAngle);b=H.degToRad(b.panner.coneOuterAngle);var g=f/2,h=b/2,k=0,l=0,n,q,v=this.geometry,
|
|
t=v.attributes.position;v.clearGroups();a(-h,-g,e,0);a(-g,g,d,1);a(g,h,e,0);t.needsUpdate=!0;f===b&&(this.material[0].visible=!1)};rc.prototype.dispose=function(){this.geometry.dispose();this.material[0].dispose();this.material[1].dispose()};pd.prototype=Object.create(W.prototype);pd.prototype.constructor=pd;pd.prototype.update=function(){var a=new n,b=new n,c=new pa;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var d=this.object.matrixWorld,e=this.geometry.attributes.position,
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|
f=this.object.geometry,g=f.vertices;f=f.faces;for(var h=0,k=0,l=f.length;k<l;k++){var n=f[k],q=n.normal;a.copy(g[n.a]).add(g[n.b]).add(g[n.c]).divideScalar(3).applyMatrix4(d);b.copy(q).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0}}();sc.prototype=Object.create(E.prototype);sc.prototype.constructor=sc;sc.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();
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|
this.targetLine.material.dispose()};sc.prototype.update=function(){var a=new n,b=new n,c=new n;return function(){a.setFromMatrixPosition(this.light.matrixWorld);b.setFromMatrixPosition(this.light.target.matrixWorld);c.subVectors(b,a);this.lightPlane.lookAt(b);void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(b);
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this.targetLine.scale.z=c.length()}}();qd.prototype=Object.create(W.prototype);qd.prototype.constructor=qd;qd.prototype.update=function(){function a(a,g,h,k){d.set(g,h,k).unproject(e);a=c[a];if(void 0!==a)for(g=b.getAttribute("position"),h=0,k=a.length;h<k;h++)g.setXYZ(a[h],d.x,d.y,d.z)}var b,c,d=new n,e=new Ua;return function(){b=this.geometry;c=this.pointMap;e.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,
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|
1,-1);a("f1",-1,-1,1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",.7,1.1,-1);a("u2",-.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);b.getAttribute("position").needsUpdate=!0}}();db.prototype=Object.create(W.prototype);db.prototype.constructor=db;db.prototype.update=function(){var a=new Za;return function(b){void 0!==b&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");
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|
void 0!==this.object&&a.setFromObject(this.object);if(!a.isEmpty()){b=a.min;var c=a.max,d=this.geometry.attributes.position,e=d.array;e[0]=c.x;e[1]=c.y;e[2]=c.z;e[3]=b.x;e[4]=c.y;e[5]=c.z;e[6]=b.x;e[7]=b.y;e[8]=c.z;e[9]=c.x;e[10]=b.y;e[11]=c.z;e[12]=c.x;e[13]=c.y;e[14]=b.z;e[15]=b.x;e[16]=c.y;e[17]=b.z;e[18]=b.x;e[19]=b.y;e[20]=b.z;e[21]=c.x;e[22]=b.y;e[23]=b.z;d.needsUpdate=!0;this.geometry.computeBoundingSphere()}}}();db.prototype.setFromObject=function(a){this.object=a;this.update();return this};
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|
db.prototype.copy=function(a){W.prototype.copy.call(this,a);this.object=a.object;return this};db.prototype.clone=function(){return(new this.constructor).copy(this)};rd.prototype=Object.create(W.prototype);rd.prototype.constructor=rd;rd.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),E.prototype.updateMatrixWorld.call(this,a))};sd.prototype=Object.create(da.prototype);sd.prototype.constructor=sd;sd.prototype.updateMatrixWorld=
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|
function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);E.prototype.updateMatrixWorld.call(this,a)};var Wd,Je;eb.prototype=Object.create(E.prototype);eb.prototype.constructor=eb;eb.prototype.setDirection=function(){var a=new n,b;return function(c){.99999<c.y?this.quaternion.set(0,0,0,1):-.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),
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this.quaternion.setFromAxisAngle(a,b))}}();eb.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};eb.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};eb.prototype.copy=function(a){E.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);return this};eb.prototype.clone=
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|
function(){return(new this.constructor).copy(this)};td.prototype=Object.create(W.prototype);td.prototype.constructor=td;L.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(L.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(cb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getPoints(a);
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return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new G,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x,e.y,
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|
e.z||0))}return b}});Object.assign(Pa.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");this.setFromPoints(a)}});Pf.prototype=Object.create(oa.prototype);Qf.prototype=Object.create(oa.prototype);Ke.prototype=Object.create(oa.prototype);Object.assign(Ke.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},
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|
reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});od.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};nc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(kd.prototype,{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.");
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|
return Pe.extractUrlBase(a)}});Object.assign(re.prototype,{setTexturePath:function(a){console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().");return this.setResourcePath(a)}});Object.assign(He.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");
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return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Za.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");
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return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");return this.getSize(a)}});Ie.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Object.assign(H,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");
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return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().");return H.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");return H.ceilPowerOfTwo(a)}});Object.assign(pa.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},
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multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});
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Object.assign(J.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new n);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");
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return a.setFromMatrixColumn(this,3)}}(),setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");
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return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},
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rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBuffer:function(a){console.warn("THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.");return this.applyToBufferAttribute(a)},
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|
applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");return this.makePerspective(a,b,d,c,e,f)}});Sa.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};aa.prototype.multiplyVector3=
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function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(tb.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");
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return this.intersectsSphere(a)}});Object.assign(ua.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a,b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint().");return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");
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return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(ua,{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return ua.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return ua.getNormal(a,b,c,d)}});Object.assign(kb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");
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return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new yb(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new Ab(this,a)}});Object.assign(B.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");
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|
return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
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|
getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,
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|
a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");
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|
return this.manhattanLength()}});Object.assign(ba.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(G.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")}});
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|
Object.assign(E.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")}});
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|
Object.defineProperties(E.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});
|
|
Object.defineProperties(Hc.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");return this.levels}}});Object.defineProperty(Bd.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Ic.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};Object.defineProperty(L.prototype,
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|
"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions},set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});S.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(ia.prototype,
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|
{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");
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|
this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},
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|
shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(P.prototype,
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|
{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");return this.array.length}},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")}});Object.assign(C.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");
|
|
console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")}});Object.defineProperties(C.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");
|
|
return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.assign(Va.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}});Object.defineProperties(Ud.prototype,
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|
{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");return this}}});Object.defineProperties(M.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},
|
|
set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new K}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.");this.flatShading=1===a}}});Object.defineProperties(Ja.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");
|
|
return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(Ca.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(he.prototype,
|
|
{clearTarget:function(a,b,c,d){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.");this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");
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|
return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.");return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return this.extensions.get("OES_texture_float")},
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|
supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
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return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");
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return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},
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addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")}});Object.defineProperties(he.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");
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this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(nf.prototype,
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{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},
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renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(mb.prototype,{activeCubeFace:{set:function(){console.warn("THREE.WebGLRenderTargetCube: .activeCubeFace has been removed. It is now the second parameter of WebGLRenderer.setRenderTarget().")}},
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activeMipMapLevel:{set:function(){console.warn("THREE.WebGLRenderTargetCube: .activeMipMapLevel has been removed. It is now the third parameter of WebGLRenderer.setRenderTarget().")}}});Object.defineProperties(Ra.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");
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return this.texture.wrapT},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},
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set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},
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set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");
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this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");
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this.texture.generateMipmaps=a}}});Object.defineProperties(sf.prototype,{standing:{set:function(){console.warn("THREE.WebVRManager: .standing has been removed.")}},userHeight:{set:function(){console.warn("THREE.WebVRManager: .userHeight has been removed.")}}});lc.prototype.load=function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new ve).load(a,function(a){b.setBuffer(a)});return this};Ae.prototype.getData=function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");
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return this.getFrequencyData()};ld.prototype.updateCubeMap=function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};lb.crossOrigin=void 0;lb.loadTexture=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new Kd;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};lb.loadTextureCube=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");
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var e=new oe;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};lb.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};lb.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};l.WebGLMultisampleRenderTarget=Zd;l.WebGLRenderTargetCube=mb;l.WebGLRenderTarget=Ra;l.WebGLRenderer=he;l.ShaderLib=
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|
Ta;l.UniformsLib=I;l.UniformsUtils=gh;l.ShaderChunk=U;l.FogExp2=yd;l.Fog=zd;l.Scene=Ad;l.Sprite=Gc;l.LOD=Hc;l.SkinnedMesh=Ic;l.Skeleton=Bd;l.Bone=ie;l.Mesh=va;l.LineSegments=W;l.LineLoop=Cd;l.Line=da;l.Points=Ub;l.Group=Sb;l.VideoTexture=je;l.DataTexture=nb;l.DataTexture3D=Qb;l.CompressedTexture=Vb;l.CubeTexture=$a;l.CanvasTexture=Jc;l.DepthTexture=Kc;l.Texture=V;l.AnimationLoader=Cf;l.CompressedTextureLoader=Df;l.DataTextureLoader=ne;l.CubeTextureLoader=oe;l.TextureLoader=Kd;l.ObjectLoader=re;l.MaterialLoader=
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|
Td;l.BufferGeometryLoader=qe;l.DefaultLoadingManager=Ba;l.LoadingManager=me;l.ImageLoader=gd;l.ImageBitmapLoader=se;l.FontLoader=Ff;l.FileLoader=Ka;l.Loader=kd;l.LoaderUtils=Pe;l.Cache=Lb;l.AudioLoader=ve;l.SpotLightShadow=Md;l.SpotLight=Nd;l.PointLight=Od;l.RectAreaLight=Sd;l.HemisphereLight=Ld;l.DirectionalLightShadow=Pd;l.DirectionalLight=Qd;l.AmbientLight=Rd;l.LightShadow=Kb;l.Light=ia;l.StereoCamera=Gf;l.PerspectiveCamera=S;l.OrthographicCamera=jd;l.CubeCamera=ld;l.ArrayCamera=Ec;l.Camera=Ua;
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|
l.AudioListener=xe;l.PositionalAudio=ze;l.AudioContext=ye;l.AudioAnalyser=Ae;l.Audio=lc;l.VectorKeyframeTrack=jc;l.StringKeyframeTrack=Jd;l.QuaternionKeyframeTrack=fd;l.NumberKeyframeTrack=ic;l.ColorKeyframeTrack=Hd;l.BooleanKeyframeTrack=Gd;l.PropertyMixer=Be;l.PropertyBinding=ma;l.KeyframeTrack=ra;l.AnimationUtils=sa;l.AnimationObjectGroup=If;l.AnimationMixer=Ce;l.AnimationClip=Ga;l.Uniform=Ud;l.InstancedBufferGeometry=De;l.BufferGeometry=C;l.Geometry=G;l.InterleavedBufferAttribute=Fc;l.InstancedInterleavedBuffer=
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|
Ee;l.InterleavedBuffer=ub;l.InstancedBufferAttribute=Fe;l.Face3=Nb;l.Object3D=E;l.Raycaster=Kf;l.Layers=ae;l.EventDispatcher=ka;l.Clock=we;l.QuaternionLinearInterpolant=Id;l.LinearInterpolant=ed;l.DiscreteInterpolant=Fd;l.CubicInterpolant=Ed;l.Interpolant=wa;l.Triangle=ua;l.Math=H;l.Spherical=Mf;l.Cylindrical=Nf;l.Plane=Sa;l.Frustum=ud;l.Sphere=Ha;l.Ray=tb;l.Matrix4=J;l.Matrix3=pa;l.Box3=Za;l.Box2=He;l.Line3=Ie;l.Euler=ob;l.Vector4=ba;l.Vector3=n;l.Vector2=B;l.Quaternion=aa;l.Color=K;l.ImmediateRenderObject=
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|
md;l.VertexNormalsHelper=nd;l.SpotLightHelper=mc;l.SkeletonHelper=nc;l.PointLightHelper=oc;l.RectAreaLightHelper=pc;l.HemisphereLightHelper=qc;l.GridHelper=od;l.PolarGridHelper=Vd;l.PositionalAudioHelper=rc;l.FaceNormalsHelper=pd;l.DirectionalLightHelper=sc;l.CameraHelper=qd;l.BoxHelper=db;l.Box3Helper=rd;l.PlaneHelper=sd;l.ArrowHelper=eb;l.AxesHelper=td;l.Shape=kb;l.Path=Pa;l.ShapePath=te;l.Font=ue;l.CurvePath=cb;l.Curve=L;l.ImageUtils=lb;l.ShapeUtils=ab;l.WebGLUtils=of;l.WireframeGeometry=Wb;l.ParametricGeometry=
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|
Lc;l.ParametricBufferGeometry=Xb;l.TetrahedronGeometry=Nc;l.TetrahedronBufferGeometry=Yb;l.OctahedronGeometry=Oc;l.OctahedronBufferGeometry=vb;l.IcosahedronGeometry=Pc;l.IcosahedronBufferGeometry=Zb;l.DodecahedronGeometry=Qc;l.DodecahedronBufferGeometry=$b;l.PolyhedronGeometry=Mc;l.PolyhedronBufferGeometry=Aa;l.TubeGeometry=Rc;l.TubeBufferGeometry=wb;l.TorusKnotGeometry=Sc;l.TorusKnotBufferGeometry=ac;l.TorusGeometry=Tc;l.TorusBufferGeometry=bc;l.TextGeometry=Yc;l.TextBufferGeometry=cc;l.SphereGeometry=
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|
Zc;l.SphereBufferGeometry=zb;l.RingGeometry=$c;l.RingBufferGeometry=dc;l.PlaneGeometry=Bc;l.PlaneBufferGeometry=sb;l.LatheGeometry=ad;l.LatheBufferGeometry=ec;l.ShapeGeometry=Ab;l.ShapeBufferGeometry=Bb;l.ExtrudeGeometry=yb;l.ExtrudeBufferGeometry=Va;l.EdgesGeometry=fc;l.ConeGeometry=bd;l.ConeBufferGeometry=cd;l.CylinderGeometry=Cb;l.CylinderBufferGeometry=bb;l.CircleGeometry=dd;l.CircleBufferGeometry=gc;l.BoxGeometry=Ob;l.CubeGeometry=Ob;l.BoxBufferGeometry=rb;l.ShadowMaterial=Db;l.SpriteMaterial=
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|
jb;l.RawShaderMaterial=hc;l.ShaderMaterial=Ca;l.PointsMaterial=Ia;l.MeshPhysicalMaterial=Eb;l.MeshStandardMaterial=Wa;l.MeshPhongMaterial=Ja;l.MeshToonMaterial=Fb;l.MeshNormalMaterial=Gb;l.MeshLambertMaterial=Hb;l.MeshDepthMaterial=gb;l.MeshDistanceMaterial=hb;l.MeshBasicMaterial=ya;l.MeshMatcapMaterial=Ib;l.LineDashedMaterial=Jb;l.LineBasicMaterial=R;l.Material=M;l.Float64BufferAttribute=zc;l.Float32BufferAttribute=F;l.Uint32BufferAttribute=qb;l.Int32BufferAttribute=yc;l.Uint16BufferAttribute=pb;
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|
l.Int16BufferAttribute=xc;l.Uint8ClampedBufferAttribute=wc;l.Uint8BufferAttribute=vc;l.Int8BufferAttribute=uc;l.BufferAttribute=P;l.ArcCurve=kc;l.CatmullRomCurve3=oa;l.CubicBezierCurve=La;l.CubicBezierCurve3=Xa;l.EllipseCurve=Ea;l.LineCurve=ja;l.LineCurve3=Ma;l.QuadraticBezierCurve=Na;l.QuadraticBezierCurve3=Ya;l.SplineCurve=Oa;l.REVISION="102";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=
|
|
1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=2;l.NoColors=0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=
|
|
204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=209;l.SrcAlphaSaturateFactor=210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.ACESFilmicToneMapping=5;l.UVMapping=
|
|
300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=305;l.CubeUVReflectionMapping=306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=
|
|
1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;l.UnsignedShort5551Type=1018;l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;l.RedFormat=1028;l.RGB_S3TC_DXT1_Format=33776;l.RGBA_S3TC_DXT1_Format=33777;l.RGBA_S3TC_DXT3_Format=
|
|
33778;l.RGBA_S3TC_DXT5_Format=33779;l.RGB_PVRTC_4BPPV1_Format=35840;l.RGB_PVRTC_2BPPV1_Format=35841;l.RGBA_PVRTC_4BPPV1_Format=35842;l.RGBA_PVRTC_2BPPV1_Format=35843;l.RGB_ETC1_Format=36196;l.RGBA_ASTC_4x4_Format=37808;l.RGBA_ASTC_5x4_Format=37809;l.RGBA_ASTC_5x5_Format=37810;l.RGBA_ASTC_6x5_Format=37811;l.RGBA_ASTC_6x6_Format=37812;l.RGBA_ASTC_8x5_Format=37813;l.RGBA_ASTC_8x6_Format=37814;l.RGBA_ASTC_8x8_Format=37815;l.RGBA_ASTC_10x5_Format=37816;l.RGBA_ASTC_10x6_Format=37817;l.RGBA_ASTC_10x8_Format=
|
|
37818;l.RGBA_ASTC_10x10_Format=37819;l.RGBA_ASTC_12x10_Format=37820;l.RGBA_ASTC_12x12_Format=37821;l.LoopOnce=2200;l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;l.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=2401;l.WrapAroundEnding=2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;
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|
l.RGBM16Encoding=3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;l.TangentSpaceNormalMap=0;l.ObjectSpaceNormalMap=1;l.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new Nb(a,b,c,e,f,g)};l.LineStrip=0;l.LinePieces=1;l.MeshFaceMaterial=function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead.");return a};l.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");
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|
a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};l.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Ub(a,b)};l.Particle=function(a){console.warn("THREE.Particle has been renamed to THREE.Sprite.");return new Gc(a)};l.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Ub(a,b)};l.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");
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|
return new Ia(a)};l.ParticleBasicMaterial=function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new Ia(a)};l.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new Ia(a)};l.Vertex=function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");return new n(a,b,c)};l.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.");
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|
return(new P(a,b)).setDynamic(!0)};l.Int8Attribute=function(a,b){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.");return new uc(a,b)};l.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.");return new vc(a,b)};l.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.");return new wc(a,
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|
b)};l.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new xc(a,b)};l.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");return new pb(a,b)};l.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.");return new yc(a,b)};l.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");
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|
return new qb(a,b)};l.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.");return new F(a,b)};l.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.");return new zc(a,b)};l.ClosedSplineCurve3=Pf;l.SplineCurve3=Qf;l.Spline=Ke;l.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");return new td(a)};
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|
l.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");return new db(a,b)};l.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new W(new fc(a.geometry),new R({color:void 0!==b?b:16777215}))};l.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new W(new Wb(a.geometry),new R({color:void 0!==
|
|
b?b:16777215}))};l.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");return new Ka(a)};l.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new ne(a)};l.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();
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|
var d=b.matrix;b=b.geometry}a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};l.Projector=function(){console.error("THREE.Projector has been moved to /examples/js/renderers/Projector.js.");this.projectVector=function(a,b){console.warn("THREE.Projector: .projectVector() is now vector.project().");a.project(b)};this.unprojectVector=function(a,b){console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
|
|
a.unproject(b)};this.pickingRay=function(){console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().")}};l.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")};l.JSONLoader=function(){console.error("THREE.JSONLoader has been removed.")};l.SceneUtils={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")},
|
|
attach:function(){console.error("THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js")}};l.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js")};Object.defineProperty(l,"__esModule",{value:!0})});
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