rts-sim-module/sys/circuit_sys/signal_3xh3.go

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package circuit_sys
import (
"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/entity"
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)
type Signal3XH3System struct {
query *ecs.Query
}
func NewSignal3XH3System() *Signal3XH3System {
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return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(
component.Signal3XH3ElectronicType,
component.Signal3XH3LsqType,
component.Signal3XH3LscType,
component.SignalLightsType))}
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}
// Update world 执行
func (s *Signal3XH3System) Update(w ecs.World) {
wd := entity.GetWorldData(w)
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s.query.Each(w, func(entry *ecs.Entry) {
circuit := component.Signal3XH3ElectronicType.Get(entry)
excite3xh3ByCiDrive(circuit, wd)
//lsq := component.Signal3XH3LsqType.Get(entry)
//lsc := component.Signal3XH3LscType.Get(entry)
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lights := component.SignalLightsType.Get(entry)
Z3XH3_H := lights.GetLightByTag(component.HdTag)
Z3XH3_U := lights.GetLightByTag(component.UdTag)
//s.calculateLsq(circuit, lsq)
s.calculateU(circuit, Z3XH3_U)
s.calculateH(circuit, Z3XH3_H)
s.calculateDJ(circuit, Z3XH3_U, Z3XH3_H)
s.calculate2DJ(circuit, Z3XH3_U)
//s.calculateLsc(circuit, lsc)
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})
}
func excite3xh3ByCiDrive(circuit *component.Signal3XH3Electronic, wd *component.WorldData) {
bit, err := wd.QueryQdBit(component.UidType.Get(circuit.Z3XH3_DDJ).Id)
if err == nil {
component.RelayDriveType.Get(circuit.Z3XH3_DDJ).Td = bit
}
bit, err = wd.QueryQdBit(component.UidType.Get(circuit.Z3XH3_LXJ).Id)
if err == nil {
component.RelayDriveType.Get(circuit.Z3XH3_LXJ).Td = bit
}
bit, err = wd.QueryQdBit(component.UidType.Get(circuit.Z3XH3_YXJ).Id)
if err == nil {
component.RelayDriveType.Get(circuit.Z3XH3_YXJ).Td = bit
}
}
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// 联锁驱
func (s *Signal3XH3System) calculateLsq(state *component.Signal3XH3Electronic, lsq *component.Signal3XH3Lsq) {
ddj := component.RelayDriveType.Get(state.Z3XH3_DDJ)
lxj := component.RelayDriveType.Get(state.Z3XH3_LXJ)
yxj := component.RelayDriveType.Get(state.Z3XH3_YXJ)
//
ddjQ := lsq.Z3XH3_DDJ_Q
ddj.Td = ddjQ
ddj.Xq = ddjQ
//
lxjQ := lsq.Z3XH3_LXJ_Q
lxj.Td = lxjQ
lxj.Xq = lxjQ
//
yxjQ := lsq.Z3XH3_YXJ_Q
yxj.Td = yxjQ
yxj.Xq = yxjQ
}
// 联锁采
func (s *Signal3XH3System) calculateLsc(state *component.Signal3XH3Electronic, lsc *component.Signal3XH3Lsc) {
ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
dj := component.BitStateType.Get(state.Z3XH3_DJ)
edj := component.BitStateType.Get(state.Z3XH3_2DJ)
yxj := component.BitStateType.Get(state.Z3XH3_YXJ)
//
lsc.Z3XH3_2DJ_Xq = edj.Val
lsc.Z3XH3_DJ_Xq = dj.Val
lsc.Z3XH3_DDJ_Lx = !ddj.Val
lsc.Z3XH3_LXJ_Xq = lxj.Val
lsc.Z3XH3_YXJ_Xq = yxj.Val
}
func (s *Signal3XH3System) calculateU(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
dj := component.BitStateType.Get(state.Z3XH3_DJ)
yxj := component.BitStateType.Get(state.Z3XH3_YXJ)
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isU := !ddj.Val && !lxj.Val && dj.Val && yxj.Val || !ddj.Val && lxj.Val
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driveU := component.LightDriveType.Get(Z3XH3_U)
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driveU.Td = isU
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}
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func (s *Signal3XH3System) calculateH(state *component.Signal3XH3Electronic, Z3XH3_H *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
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isH := !ddj.Val && !lxj.Val
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driveH := component.LightDriveType.Get(Z3XH3_H)
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driveH.Td = isH
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}
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func (s *Signal3XH3System) calculateDJ(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry, Z3XH3_H *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
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ud := component.BitStateType.Get(Z3XH3_U)
hd := component.BitStateType.Get(Z3XH3_H)
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isDJ := ud.Val && !ddj.Val && lxj.Val || hd.Val && !ddj.Val && !lxj.Val
drive := component.RelayDriveType.Get(state.Z3XH3_DJ)
drive.Td = isDJ
drive.Xq = isDJ
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}
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func (s *Signal3XH3System) calculate2DJ(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
dj := component.BitStateType.Get(state.Z3XH3_DJ)
yxj := component.BitStateType.Get(state.Z3XH3_YXJ)
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ud := component.BitStateType.Get(Z3XH3_U)
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is2DJ := ud.Val && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
drive := component.RelayDriveType.Get(state.Z3XH3_2DJ)
drive.Td = is2DJ
drive.Xq = is2DJ
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}