rts-sim-module/entities/common_entity.go

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package entities
import (
"time"
"joylink.club/ecs"
"joylink.club/rtsssimulation/system"
)
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// CreateModelStorageEntity 创建模型仓库实体
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func CreateModelStorageEntity(w ecs.World, modelManager system.IModelManager) *ecs.Entry {
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e := w.Create(system.ModelStorageComponent)
system.ModelStorageComponent.Set(e, &system.ModelStorageRef{ModelManager: modelManager})
return e
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}
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// CreateSystemTimerEntity 创建系统时钟实体
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func CreateSystemTimerEntity(w ecs.World, systemTime time.Time) *ecs.Entry {
e := w.Create(system.SystemTimerComponent)
system.SystemTimerComponent.Set(e, system.NewSystemTimer(&systemTime))
return e
}