rts-sim-module/sys/circuit_sys/signal_3xh1.go

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2023-10-08 16:00:05 +08:00
package circuit_sys
import (
"github.com/yohamta/donburi/filter"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
)
type Signal3XH1System struct {
query *ecs.Query
}
func NewSignal3XH1System() *Signal3XH1System {
return &Signal3XH1System{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType, component.Signal3XH1FilamentType))}
}
// Update world 执行
func (s *Signal3XH1System) Update(w ecs.World) {
s.query.Each(w, func(e *ecs.Entry) {
signal3XH1State := component.Signal3XH1ElectronicType.Get(e)
filament := component.Signal3XH1FilamentType.Get(e)
//
s.calculateU(signal3XH1State, filament)
s.calculateL(signal3XH1State, filament)
s.calculateH(signal3XH1State, filament)
s.calculateDJ(signal3XH1State, filament)
s.calculate2DJ(signal3XH1State, filament)
})
}
// 黄灯点灯电路
// 开放引导信号,黄灯亮且红灯亮
// 开放列车信号且开通侧向,只黄灯亮
func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
dj := component.BitStateType.Get(state.Z3XH1_DJ)
yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
//引导信号
isY := !ddj.Val && !lxj.Val && dj.Val && yxj.Val
//侧向行车信号
isLC := !ddj.Val && lxj.Val && !zxj.Val
filament.U = filament.Uf && (isY || isLC)
}
// 绿灯点灯电路
// 开放正线行车信号,只亮绿灯
func (s *Signal3XH1System) calculateL(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
isL := !ddj.Val && lxj.Val && zxj.Val
filament.L = filament.Lf && isL
}
// 红灯点灯电路
// 列车信号禁止时,亮红灯
func (s *Signal3XH1System) calculateH(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
isH := !ddj.Val && !lxj.Val
filament.H = filament.Hf && isH
}
// DJ 灯丝继电器电路
func (s *Signal3XH1System) calculateDJ(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
dj := component.BitStateType.Get(state.Z3XH1_DJ)
zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
_DJ := dj.Val
isDj := filament.Lf && !ddj.Val && lxj.Val && zxj.Val ||
filament.Uf && !ddj.Val && lxj.Val && !zxj.Val ||
filament.Hf && !ddj.Val && !lxj.Val
//通知继电器进行动作
if _DJ != isDj {
drive := component.RelayDriveType.Get(state.Z3XH1_DJ)
drive.Td = isDj
drive.Xq = isDj
}
}
// 2DJ 灯丝继电器电路
func (s *Signal3XH1System) calculate2DJ(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
dj := component.BitStateType.Get(state.Z3XH1_DJ)
yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
edj := component.BitStateType.Get(state.Z3XH1_2DJ)
_2DJ := edj.Val
//
is2DJ := filament.Uf && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
//通知继电器进行动作
if _2DJ != is2DJ {
drive := component.RelayDriveType.Get(state.Z3XH1_2DJ)
drive.Td = is2DJ
drive.Xq = is2DJ
}
}