2023-10-08 18:03:07 +08:00
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package circuit_sys
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import (
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"joylink.club/ecs"
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2023-10-09 13:23:34 +08:00
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"joylink.club/ecs/filter"
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2023-10-08 18:03:07 +08:00
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"joylink.club/rtsssimulation/component"
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)
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type Signal3XH4System struct {
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query *ecs.Query
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}
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func NewSignal3XH4System() *Signal3XH4System {
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return &Signal3XH4System{query: ecs.NewQuery(filter.Contains(component.Signal3XH4ElectronicType, component.Signal3XH4FilamentType))}
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}
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// Update world 执行
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func (s *Signal3XH4System) Update(w ecs.World) {
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s.query.Each(w, func(e *ecs.Entry) {
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state := component.Signal3XH4ElectronicType.Get(e)
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filament := component.Signal3XH4FilamentType.Get(e)
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//
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s.calculateU(state, filament)
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s.calculateL(state, filament)
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s.calculateH(w, state, filament)
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s.calculateDJ(w, e, state, filament)
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})
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}
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func (s *Signal3XH4System) calculateU(state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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isU := filament.Uf && !ddj.Val && lxj.Val && !zxj.Val
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filament.U = isU
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}
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func (s *Signal3XH4System) calculateL(state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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isL := filament.Lf && !ddj.Val && lxj.Val && zxj.Val
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filament.L = isL
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}
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func (s *Signal3XH4System) calculateH(w ecs.World, state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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isH := filament.Hf && !ddj.Val && !lxj.Val
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filament.H = isH
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}
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func (s *Signal3XH4System) calculateDJ(w ecs.World, e *ecs.Entry, state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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dj := component.BitStateType.Get(state.Z3XH4_DJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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isDJ := filament.Uf && !ddj.Val && lxj.Val && !zxj.Val ||
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filament.Lf && !ddj.Val && lxj.Val && zxj.Val ||
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filament.Hf && !ddj.Val && !lxj.Val
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if isDJ != dj.Val {
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drive := component.RelayDriveType.Get(state.Z3XH4_DJ)
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drive.Td = isDJ
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drive.Xq = isDJ
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}
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}
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