rts-sim-module/entity/relay.go

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package entity
import (
"strings"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/repository"
"joylink.club/rtsssimulation/repository/model/proto"
)
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// 创建继电器实体
func NewRelayEntity(w ecs.World, relay *repository.Relay, entityMap map[string]*ecs.Entry) *ecs.Entry {
uid := relay.Id()
model := proto.Relay_Model_name[int32(relay.Model())]
entry, ok := entityMap[uid]
if !ok {
entry = w.Entry(w.Create(component.RelayTag, component.UidType, component.RelayDriveType, component.BitStateType))
component.UidType.SetValue(entry, component.Uid{Id: uid})
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if strings.Contains(model, "Y") { // 有极继电器
entry.AddComponent(component.YjRelayTag)
} else if strings.Contains(model, "W") || strings.Contains(model, "Z") || strings.Contains(model, "P") { // 无极继电器
entry.AddComponent(component.WjRelayTag)
}
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if strings.Contains(model, "H") { // 缓放继电器
entry.AddComponent(component.HfRelayTag)
}
entityMap[uid] = entry
//设置继电器初始状态
switch relay.DefaultPos() {
case proto.Relay_Pos_Q:
component.RelayDriveType.Get(entry).Td = true
case proto.Relay_Pos_H:
component.RelayDriveType.Get(entry).Td = false
}
}
return entry
}