rts-sim-module/sys/device_sys/axle_counting_section.go

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package device_sys
import (
"github.com/yohamta/donburi"
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/entity"
)
type AxleCountingSectionSystem struct {
axleCountingSectionQuery *ecs.Query
}
func NewAxleCountingSectionSystem() *AxleCountingSectionSystem {
return &AxleCountingSectionSystem{
axleCountingSectionQuery: ecs.NewQuery(filter.Contains(entity.AxleCountingSectionBaseComponentTypes...)),
}
}
func (a *AxleCountingSectionSystem) Update(w ecs.World) {
a.axleCountingSectionQuery.Each(w, func(entry *donburi.Entry) {
wd := entity.GetWorldData(w)
uid := component.UidType.Get(entry).Id
section := wd.Repo.FindAxleCountingSection(uid)
physicalSectionEntry := wd.EntityMap[section.PhysicalSection().Id()]
occupied := component.PhysicalSectionManagerType.Get(physicalSectionEntry).Occupied
component.AxleCountingSectionStateType.Get(entry).Occupied = occupied
})
}