2023-10-08 16:00:05 +08:00
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package circuit_sys
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import (
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"joylink.club/ecs"
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2023-10-09 13:23:34 +08:00
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"joylink.club/ecs/filter"
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2023-10-08 16:00:05 +08:00
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"joylink.club/rtsssimulation/component"
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)
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type Signal3XH1System struct {
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query *ecs.Query
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}
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func NewSignal3XH1System() *Signal3XH1System {
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return &Signal3XH1System{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType, component.Signal3XH1FilamentType))}
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}
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// Update world 执行
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func (s *Signal3XH1System) Update(w ecs.World) {
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s.query.Each(w, func(e *ecs.Entry) {
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signal3XH1State := component.Signal3XH1ElectronicType.Get(e)
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filament := component.Signal3XH1FilamentType.Get(e)
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//
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s.calculateU(signal3XH1State, filament)
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s.calculateL(signal3XH1State, filament)
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s.calculateH(signal3XH1State, filament)
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s.calculateDJ(signal3XH1State, filament)
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s.calculate2DJ(signal3XH1State, filament)
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})
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}
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// 黄灯点灯电路
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// 开放引导信号,黄灯亮且红灯亮
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// 开放列车信号且开通侧向,只黄灯亮
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func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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//引导信号
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isY := !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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//侧向行车信号
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isLC := !ddj.Val && lxj.Val && !zxj.Val
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filament.U = filament.Uf && (isY || isLC)
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}
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// 绿灯点灯电路
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// 开放正线行车信号,只亮绿灯
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func (s *Signal3XH1System) calculateL(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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isL := !ddj.Val && lxj.Val && zxj.Val
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filament.L = filament.Lf && isL
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}
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// 红灯点灯电路
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// 列车信号禁止时,亮红灯
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func (s *Signal3XH1System) calculateH(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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isH := !ddj.Val && !lxj.Val
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filament.H = filament.Hf && isH
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}
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// DJ 灯丝继电器电路
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func (s *Signal3XH1System) calculateDJ(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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_DJ := dj.Val
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isDj := filament.Lf && !ddj.Val && lxj.Val && zxj.Val ||
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filament.Uf && !ddj.Val && lxj.Val && !zxj.Val ||
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filament.Hf && !ddj.Val && !lxj.Val
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//通知继电器进行动作
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if _DJ != isDj {
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drive := component.RelayDriveType.Get(state.Z3XH1_DJ)
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drive.Td = isDj
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drive.Xq = isDj
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}
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}
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// 2DJ 灯丝继电器电路
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func (s *Signal3XH1System) calculate2DJ(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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edj := component.BitStateType.Get(state.Z3XH1_2DJ)
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_2DJ := edj.Val
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//
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is2DJ := filament.Uf && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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//通知继电器进行动作
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if _2DJ != is2DJ {
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drive := component.RelayDriveType.Get(state.Z3XH1_2DJ)
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drive.Td = is2DJ
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drive.Xq = is2DJ
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}
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}
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