rts-sim-module/fi/ibp.go

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package fi
import (
"fmt"
"joylink.club/bj-rtsts-server/dto/request_proto"
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"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/entity"
)
// 按下按钮
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func PressDownButton(w ecs.World, id string) error {
result := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
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state.Val = true
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} else {
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return ecs.NewErrResult(fmt.Errorf("未找到id=%s的按钮", id))
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}
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return ecs.NewOkEmptyResult()
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})
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return result.Err
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}
// 抬起拉起按钮
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func PressUpButton(w ecs.World, id string) error {
result := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
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state.Val = false
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} else {
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return ecs.NewErrResult(fmt.Errorf("未找到id=%s的按钮", id))
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}
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return ecs.NewOkEmptyResult()
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})
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return result.Err
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}
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// 修改钥匙挡位
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func SwitchKeyGear(w ecs.World, id string, gear int32) error {
result := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
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state := component.GearStateType.Get(entry)
state.Val = gear
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} else {
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return ecs.NewErrResult(fmt.Errorf("未找到id=%s的钥匙开关", id))
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}
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return ecs.NewOkEmptyResult()
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})
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return result.Err
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}
func SetBypassBtn(w ecs.World, id string, p request_proto.BypassOperationReq_Operation) error {
result := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
state.Bypass.BypassEnable = convertBypassBoolVal(p)
state.Bypass.OldVal = state.Val
} else {
return ecs.NewErrResult(fmt.Errorf("未找到id=%s的按钮", id))
}
return ecs.NewOkEmptyResult()
})
return result.Err
}
func SetBypassSwitchKey(w ecs.World, id string, p request_proto.BypassOperationReq_Operation) error {
result := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.GearStateType.Get(entry)
state.BypassEnable = convertBypassBoolVal(p)
state.OldVal = state.Val == 0
} else {
return ecs.NewErrResult(fmt.Errorf("未找到id=%s的钥匙开关", id))
}
return ecs.NewOkEmptyResult()
})
return result.Err
}
func convertBypassBoolVal(p request_proto.BypassOperationReq_Operation) bool {
val := true
if p == request_proto.BypassOperationReq_bypass_reset {
val = false
}
return val
}