rts-sim-module/sys/bind.go

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package sys
import (
"joylink.club/ecs"
"joylink.club/rtsssimulation/sys/circuit_sys"
"joylink.club/rtsssimulation/sys/common_sys"
"joylink.club/rtsssimulation/sys/device_sys"
)
// 添加系统到World
func BindSystem(w ecs.World) {
w.AddSystem(NewWorldTimeSys(),
common_sys.NewCounterSys(),
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common_sys.NewCounterDownSys(),
common_sys.NewTwoPositionMovementSys(),
device_sys.NewRelaySys(),
device_sys.NewDBQSys(),
device_sys.NewZzjSys(),
device_sys.NewTurnoutSys(),
device_sys.NewCiQcSys(),
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circuit_sys.NewZdj9TwoDragSys(),
circuit_sys.NewSignal2XH1System(),
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circuit_sys.NewSignal3XH1System(),
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circuit_sys.NewSignal3XH2System(),
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circuit_sys.NewSignal3XH3System(),
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circuit_sys.NewSignal3XH4System(),
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circuit_sys.NewSignalDCXHSystem(),
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circuit_sys.NewSignalJCKXHSystem(),
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circuit_sys.NewSignalJDXHSystem(),
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device_sys.NewLightSys(),
//屏蔽门
circuit_sys.NewPsdSys(),
device_sys.NewAsdSys(),
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// IBP
circuit_sys.NewIBPSys(),
device_sys.NewAlarmSys(),
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//物理区段
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device_sys.NewFaDcAxleDeviceSystem(),
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device_sys.NewSectionDetectSystem(),
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//应答器
device_sys.NewBaliseSystem(),
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device_sys.NewBaliseDetectSystem(),
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)
}