2023-09-13 10:05:42 +08:00
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package entities
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/system"
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)
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// 双机zdj9
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func CreateSwitch2jzdj9Entity(w ecs.World, switchId string) *ecs.Entry {
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2023-09-13 18:03:55 +08:00
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e := w.Create(system.EntityIdentityComponent, system.Switch2jZdj9StateComponent, system.TimeMovableObject1Component, system.TimeMovableObject2Component)
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2023-09-13 10:05:42 +08:00
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system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: switchId})
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2023-09-13 18:03:55 +08:00
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//电路
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system.Switch2jZdj9StateComponent.Set(e, system.NewSwitch2jZdj9State())
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//J1
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system.TimeMovableObject1Component.Set(e, system.NewTimeMovableObject())
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//J2
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system.TimeMovableObject2Component.Set(e, system.NewTimeMovableObject())
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2023-09-13 10:05:42 +08:00
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return e
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}
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