rts-sim-module/entity/signal.go

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package entity
import (
"fmt"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// LoadSignals 加载信号机实体
func LoadSignals(w ecs.World) error {
data := GetWorldData(w)
signals := data.Repo.SignalList()
for _, signal := range signals {
groups := signal.RelayGroups()
if len(groups) == 1 {
group := groups[0]
signalEntry := newSignalEntity(w, signal.Id(), data)
elecs := group.Components()
//
switch group.Code() {
case consts.SIGNAL_2XH1:
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if le := loadSignal2xh1(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
return le
}
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case consts.SIGNAL_3XH1:
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if le := loadSignal3xh1(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
return le
}
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case consts.SIGNAL_3XH2:
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if le := loadSignal3xh2(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
return le
}
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case consts.SIGNAL_3XH3:
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if le := loadSignal3xh3(w, signal, signalEntry, elecs, data.EntityMap); le != nil {
return le
}
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case consts.SIGNAL_3XH4:
case consts.SIGNAL_JDXH:
case consts.SIGNAL_DCXH:
case consts.SIGNAL_JCKXH:
default:
return fmt.Errorf("id=[%s]的信号机,无效组合类型[%s]", signal.Id(), group.Code())
}
} else { //信号机有且只有一个组合类型
return fmt.Errorf("id=[%s]的信号机须有且只有一个组合类型", signal.Id())
}
}
return nil
}
// 新建信号机实体
func newSignalEntity(w ecs.World, uid string, worldData *component.WorldData) *ecs.Entry {
entry, ok := worldData.EntityMap[uid]
if !ok {
entry = w.Create(component.UidType)
component.UidType.SetValue(entry, component.Uid{Id: uid})
worldData.EntityMap[uid] = entry
}
return entry
}