rts-sim-module/sys/iscs_sys/iscs_bas_fan.go

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package iscs_sys
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import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
)
// FanSystem 风机
type FanSystem struct {
query *ecs.Query
}
func NewFanSystem() *FanSystem {
return &FanSystem{
query: ecs.NewQuery(filter.Contains(component.UidType, component.FanDeviceType, component.DeviceExceptionType)),
}
}
func (s *FanSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
fan := component.FanDeviceType.Get(entry)
fan.Forward = fan.Fs.OnForward()
//
})
}
// 计算风机加速度
func (s *FanSystem) calculateAc(fan *component.FanDevice, fanEntry *ecs.Entry) float32 {
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//大于0加速小于0减速
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ac := float32(0)
if fan.Fs.Off() { //电源关闭
ac = -4 //4 r/ms
} else {
softStart := false
if fanEntry.HasComponent(component.FanSoftStartUnitType) {
softStart = component.FanSoftStartUnitType.Get(fanEntry).SoftStart
}
if fan.Fs.On() { //电源---正转或反转启动
if softStart {
ac = 0.02 // r/ms
} else {
ac = 1.5 // r/ms
}
}
}
//一般风机(3000 r/min)
if fanEntry.HasComponent(component.CommonFanTag) {
if fan.Speed > 3000 && ac > 0 {
ac = -1
}
return ac
}
//软启风机(100 r/min)
if fanEntry.HasComponent(component.SoftStartFanTag) {
if fan.Speed > 100 && ac > 0 {
ac = -1
}
return ac
}
//双速风机(Low 2000 r/min ; High 7000 r/min)
if fanEntry.HasComponent(component.HighLowSpeedFanTag) {
highMode := component.FanHighLowSpeedModeType.Get(fanEntry).HighMode
if highMode { //高速模式
if fan.Speed > 7000 && ac > 0 {
ac = -1
}
} else { //低速模式
if fan.Speed > 2000 && ac > 0 {
ac = -1
}
}
return ac
}
//变频旁路风机
//电机转速与变频器频率关系 计算公式n=60f/p其中n是同步转速f是频率P是磁极对数
//变频器的额定输出频率一般为0-100HZ
//假设风机磁极对数为1则n=60f
if fanEntry.HasComponent(component.FcBypassFanTag) {
fcUnit := component.FanFcUnitType.Get(fanEntry)
if fcUnit.Fc {
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SPEED := 60 * fcUnit.F
if fan.Speed > float32(SPEED) && ac > 0 {
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}
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} else {
}
}
return ac
}