rts-sim-module/system/system.go

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package system
import (
"fmt"
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"github.com/yohamta/donburi/component"
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"github.com/yohamta/donburi/filter"
"joylink.club/ecs"
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"joylink.club/rtsssimulation/umi"
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)
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// EntityIdentity 实体身份定义
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type EntityIdentity struct {
Id string
}
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// EntityIdentityComponent 实体身份组件
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var EntityIdentityComponent = ecs.NewComponentType[EntityIdentity]()
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func FindEntityById(world ecs.World, id string) *ecs.Entry {
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query := ecs.NewQuery(filter.Contains(EntityIdentityComponent))
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return QueryEntityById(world, query, id)
}
func QueryEntityById(world ecs.World, q *ecs.Query, id string) *ecs.Entry {
var entry *ecs.Entry = nil
func() {
defer simpleRecover()
q.Each(world, func(e *ecs.Entry) {
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if id == EntityIdentityComponent.Get(e).Id {
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entry = e
panic(fmt.Sprintf("找到实体[%s],结束查找", id))
}
})
}()
//
return entry
}
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var modelStorageQuery = ecs.NewQuery(filter.Contains(ModelStorageComponent))
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// FindModelStorage 获取模型仓库
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func FindModelStorage(world ecs.World) umi.IModelManager {
e, _ := modelStorageQuery.First(world)
return ModelStorageComponent.Get(e).ModelManager
}
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// 捕获panic并恢复执行
func simpleRecover() {
recover()
}
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/////////////////////////////////////////////////////////
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// 实体标签
type EntityTag = component.IComponentType
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type EntityTagHandler struct {
Tag EntityTag
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}
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/////////////////////////////////////////////////////////
// 模型仓库引用
// 用于world内使用查询模型
type ModelStorageRef struct {
ModelManager umi.IModelManager
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}
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// 模型仓库组件
var ModelStorageComponent = ecs.NewComponentType[ModelStorageRef]()