rts-sim-module/repository/iscs_pscada_yc.go

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package repository
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import (
"fmt"
"joylink.club/rtsssimulation/repository/model/proto"
)
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//电力监控系统车站一次图中相关设备模型
// Pipe 管线模型
type Pipe struct {
Identity
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Code string
PortA DevicePort //管线的A端连接的设备
PortB DevicePort //管线的B端连接的设备
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}
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func NewPipe(id string, code string) *Pipe {
return &Pipe{Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Pipe}, Code: code}
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}
func (p *Pipe) PortNum() int {
return 2
}
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// PortDevice 获取管线对应端口连接的设备
func (p *Pipe) PortDevice(port proto.Port) DevicePort {
switch port {
case proto.Port_A:
return p.PortA
case proto.Port_B:
return p.PortB
default:
panic("管线端口只有A或B")
}
}
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// PipePort 管线端口
//
// implement DevicePort
type PipePort struct {
port proto.Port
pipe *Pipe
}
func (p *PipePort) Port() proto.Port {
return p.port
}
func (p *PipePort) Device() PortedDevice {
return p.pipe
}
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func (p *PipePort) PipePortId() string {
return fmt.Sprintf("%s-%d", p.pipe.Id(), p.port)
}
// ToOtherPort 获取当前管线端口所在管线的另一端
func (p *PipePort) ToOtherPort() PipePort {
switch p.port {
case proto.Port_A:
return PipePort{port: proto.Port_B, pipe: p.pipe}
case proto.Port_B:
return PipePort{port: proto.Port_A, pipe: p.pipe}
default:
panic("管线的端口只能为A或B")
}
}
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///////////////////////////////////////////////////
// PipeFitting 管件模型
type PipeFitting struct {
Identity
Code string
portsSum int8 //管件端口数
PortA *PipePort //管件A端口连接的管线
PortB *PipePort //管件B端口连接的管线
PortC *PipePort //管件C端口连接的管线
PortD *PipePort //管件D端口连接的管线
}
func NewPipeFitting(id string, code string, portsSum int8) *PipeFitting {
return &PipeFitting{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_PipeFitting},
Code: code,
portsSum: portsSum,
}
}
func (p *PipeFitting) PortNum() int {
return int(p.portsSum)
}
func (p *PipeFitting) Ports() []*PipePort {
var ports []*PipePort
if p.PortA != nil {
ports = append(ports, p.PortA)
}
if p.PortB != nil {
ports = append(ports, p.PortB)
}
if p.PortC != nil {
ports = append(ports, p.PortC)
}
if p.PortD != nil {
ports = append(ports, p.PortD)
}
return ports
}
// PipeFittingPort 管件端口
//
// implement DevicePort
type PipeFittingPort struct {
port proto.Port
pipeFitting *PipeFitting
}
func (p *PipeFittingPort) Port() proto.Port {
return p.port
}
func (p *PipeFittingPort) Device() PortedDevice {
return p.pipeFitting
}
/////////////////////////////////////////////////////////////////////////////
// CircuitBreaker 断路器模型
type CircuitBreaker struct {
Identity
Code string
PortA *PipePort //断路器A端口连接的管线
PortB *PipePort //断路器B端口连接的管线
}
func NewCircuitBreaker(id string, code string) *CircuitBreaker {
return &CircuitBreaker{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_CircuitBreaker},
Code: code,
}
}
func (p *CircuitBreaker) PortNum() int {
return 2
}
// CircuitBreakerPort 断路器端口
//
// implement DevicePort
type CircuitBreakerPort struct {
port proto.Port
breaker *CircuitBreaker
}
func (p *CircuitBreakerPort) Port() proto.Port {
return p.port
}
func (p *CircuitBreakerPort) Device() PortedDevice {
return p.breaker
}
//////////////////////////////////////////////////////////
// ThreePositionSwitch 三工位开关模型
// 有三个连接端口公共连接点A,隔离开关连接点B,接地开关连接点C
type ThreePositionSwitch struct {
Identity
Code string
PortA *PipePort //三工位开关A端口连接的管线
PortB *PipePort //三工位开关B端口连接的管线
PortC *PipePort //三工位开关C端口连接的管线
}
func NewThreePositionSwitch(id string, code string) *ThreePositionSwitch {
return &ThreePositionSwitch{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_ThreePositionSwitch},
Code: code,
}
}
func (p *ThreePositionSwitch) PortNum() int {
return 3
}
// ThreePositionSwitchPort 三工位开关端口
//
// implement DevicePort
type ThreePositionSwitchPort struct {
port proto.Port
breaker *ThreePositionSwitch
}
func (p *ThreePositionSwitchPort) Port() proto.Port {
return p.port
}
func (p *ThreePositionSwitchPort) Device() PortedDevice {
return p.breaker
}
////////////////////////////////////////////////////////
// HandcartSwitch 手车模型
type HandcartSwitch struct {
Identity
Code string
PortA *PipePort //手车A端口连接的管线
PortB *PipePort //手车B端口连接的管线
}
func NewHandcartSwitch(id string, code string) *HandcartSwitch {
return &HandcartSwitch{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_HandcartSwitch},
Code: code,
}
}
func (p *HandcartSwitch) PortNum() int {
return 2
}
// HandcartSwitchPort 手车端口
//
// implement DevicePort
type HandcartSwitchPort struct {
port proto.Port
breaker *HandcartSwitch
}
func (p *HandcartSwitchPort) Port() proto.Port {
return p.port
}
func (p *HandcartSwitchPort) Device() PortedDevice {
return p.breaker
}
////////////////////////////////////////////
// Rectifier 整流器模型
//
// PSCADA中整流器有两个交流输入端分别为A(火线L)和B(零线N);直流输出端口有两个分别为直流正极端口C(+正极)和直流负极端口D(-负极)
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type Rectifier struct {
Identity
Code string
PortA *PipePort //整流器A端口连接的管线,交流L(火线)
PortB *PipePort //整流器B端口连接的管线,交流N(零线)
PortC *PipePort //整流器C端口连接的管线,直流+
PortD *PipePort //整流器D端口连接的管线,直流-
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}
func NewRectifier(id string, code string) *Rectifier {
return &Rectifier{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Rectifier},
Code: code,
}
}
func (p *Rectifier) PortNum() int {
return 4
}
// RectifierPort 整流器端口
//
// implement DevicePort
type RectifierPort struct {
port proto.Port
rectifier *Rectifier
}
func (p *RectifierPort) Port() proto.Port {
return p.port
}
func (p *RectifierPort) Device() PortedDevice {
return p.rectifier
}
///////////////////////////////////////////////////////
// Disconnector 隔离开关模型
type Disconnector struct {
Identity
Code string
PortA *PipePort //隔离开关A端口连接的管线
PortB *PipePort //隔离开关B端口连接的管线
}
func NewDisconnector(id string, code string) *Disconnector {
return &Disconnector{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_Disconnector},
Code: code,
}
}
func (p *Disconnector) PortNum() int {
return 2
}
// DisconnectorPort 隔离开关端口
//
// implement DevicePort
type DisconnectorPort struct {
port proto.Port
breaker *Disconnector
}
func (p *DisconnectorPort) Port() proto.Port {
return p.port
}
func (p *DisconnectorPort) Device() PortedDevice {
return p.breaker
}
//////////////////////////////////////////////////////
// VoltageTransformer 变压器模型
// 一次侧端口A,二次侧端口B为L火线端口二次侧端口C如果存在则为N零线端口
// 通过标定电动势计算变压比
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type VoltageTransformer struct {
Identity
Code string
E1 uint32 //一次侧标定电动势,单位V
E2 uint32 //二次侧标定电动势,单位V
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PortA *PipePort //变压器A端口连接的管线
PortB *PipePort //变压器B端口连接的管线
PortC *PipePort //变压器C端口连接的管线
}
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func NewVoltageTransformer(id string, code string, e1 uint32, e2 uint32) *VoltageTransformer {
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return &VoltageTransformer{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_VoltageTransformer},
Code: code,
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E1: e1,
E2: e2,
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}
}
func (p *VoltageTransformer) PortNum() int {
if p.PortC == nil {
return 2
} else {
return 3
}
}
// VoltageTransformerPort 变压器端口
//
// implement DevicePort
type VoltageTransformerPort struct {
port proto.Port
vt *VoltageTransformer
}
func (p *VoltageTransformerPort) Port() proto.Port {
return p.port
}
func (p *VoltageTransformerPort) Device() PortedDevice {
return p.vt
}
//////////////////////////////////////////////////////////
// PowerSource 电源模型
// 只有一个输出端口A
type PowerSource struct {
Identity
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Code string
PortA *PipePort //电源A端口连接的管线
Voltage uint32 //电压单位V
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Sx bool //true-三相交流电false-单相
Ac bool //true-交流false-直流
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}
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func NewPowerSource(id string, code string, voltage uint32, sx bool, ac bool) *PowerSource {
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return &PowerSource{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_PowerSource},
Code: code,
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Voltage: voltage,
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Sx: sx,
Ac: ac,
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}
}
func (p *PowerSource) PortNum() int {
return 1
}
// PowerSourcePort 电源端口
//
// implement DevicePort
type PowerSourcePort struct {
ps *PowerSource
}
func (p *PowerSourcePort) Port() proto.Port {
return proto.Port_A
}
func (p *PowerSourcePort) Device() PortedDevice {
return p.ps
}
///////////////////////////////////////////
// LightningArrester 避雷器模型
type LightningArrester struct {
Identity
Code string
PortA *PipePort //电流从A端口进入
PortB *PipePort //电流从B端口流出然后进入大地
}
func NewLightningArrester(id string, code string) *LightningArrester {
return &LightningArrester{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_LightningArrester},
Code: code,
}
}
func (p *LightningArrester) PortNum() int {
return 2
}
// LightningArresterPort 避雷器端口
//
// implement DevicePort
type LightningArresterPort struct {
port proto.Port
arrester *LightningArrester
}
func (p *LightningArresterPort) Port() proto.Port {
return p.port
}
func (p *LightningArresterPort) Device() PortedDevice {
return p.arrester
}
/////////////////////////////////////////////////
// EarthingDevice 接地装置
type EarthingDevice struct {
Identity
Code string
PortA *PipePort //接地输入端口
}
func NewEarthingDevice(id string, code string) *EarthingDevice {
return &EarthingDevice{
Identity: &identity{id: id, deviceType: proto.DeviceType_DeviceType_EarthingDevice},
Code: code,
}
}
func (p *EarthingDevice) PortNum() int {
return 1
}
// EarthingDevicePort 避雷器端口
//
// implement DevicePort
type EarthingDevicePort struct {
ed *EarthingDevice
}
func (p *EarthingDevicePort) Port() proto.Port {
return proto.Port_A
}
func (p *EarthingDevicePort) Device() PortedDevice {
return p.ed
}