rts-sim-module/sys/iscs_sys/iscs_bas_water_pump.go

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package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// WaterPumpSystem 水泵
// 如:冷冻水泵、冷却水循环泵、超声波型水泵、浮球型水泵
// 注:浮球型水泵通过浮球来控制水泵的开启关闭
type WaterPumpSystem struct {
query *ecs.Query
}
func NewWaterPumpSystem() *WaterPumpSystem {
return &WaterPumpSystem{
query: ecs.NewQuery(filter.Contains(component.WaterPumpType)),
}
}
func (s *WaterPumpSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
pump := component.WaterPumpType.Get(entry)
//浮球型水泵,水箱水位控制浮球开关从而控制水泵开关
if entry.HasComponent(component.FloatBallSwitchType) {
fbs := component.FloatBallSwitchType.Get(entry)
pump.Running = fbs.On
}
//
pump.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
pump.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
pump.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
pump.Exception = consts.DeviceCommunicationInterrupt
}
//异常停止运行
if pump.Exception != consts.DeviceExceptionNon {
pump.Running = false
}
})
}