rts-sim-module/entity/relay.go

35 lines
1.1 KiB
Go
Raw Normal View History

package entity
import (
"strings"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/repository"
"joylink.club/rtsssimulation/repository/model/proto"
)
2023-10-08 09:59:59 +08:00
// 创建继电器实体
func NewRelayEntity(w ecs.World, relay *repository.Relay, entityMap map[string]*ecs.Entry) *ecs.Entry {
uid := relay.Id()
model := proto.Relay_Model_name[int32(relay.Model())]
entry, ok := entityMap[uid]
if !ok {
entry = w.Entry(w.Create(component.RelayTag, component.UidType, component.RelayDriveType, component.BitStateType))
component.UidType.SetValue(entry, component.Uid{Id: uid})
2023-10-08 09:59:59 +08:00
if strings.Contains(model, "Y") { // 有极继电器
entry.AddComponent(component.YjRelayTag)
2023-10-08 09:59:59 +08:00
} else if strings.Contains(model, "W") { // 无极继电器
entry.AddComponent(component.WjRelayTag)
2023-10-08 09:59:59 +08:00
} else if strings.Contains(model, "P") { // 偏极继电器
entry.AddComponent(component.WjRelayTag)
entry.AddComponent(component.PjRelayTag)
}
2023-10-08 09:59:59 +08:00
if strings.Contains(model, "H") { // 缓放继电器
entry.AddComponent(component.HfRelayTag)
}
entityMap[uid] = entry
}
return entry
}