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package system
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import (
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/components"
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)
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2023-08-23 16:01:01 +08:00
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var SwitchQuery *ecs.Query = ecs.NewQuery(filter.Contains(components.DeviceIdentityComponent, components.SwitchRelayStateComponent, components.PercentageDeviceComponent))
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const (
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//道岔定位
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SwitchNormalRate int32 = 0
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//道岔反位
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SwitchReverseRate int32 = 100
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)
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// 道岔系统操作
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type SwitchSystem struct {
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}
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func NewSwitchSystem() *SwitchSystem {
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return &SwitchSystem{}
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}
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// world 执行
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func (me *SwitchSystem) Update(w ecs.World) {
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SwitchQuery.Each(w, func(e *ecs.Entry) {
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switchRate := components.PercentageDeviceComponent.Get(e)
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switchRelay := components.SwitchRelayStateComponent.Get(e)
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if switchRate.Rate <= 0 {
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switchRelay.DcJ = false
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switchRelay.DbJ = true
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}
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if switchRate.Rate >= 100 {
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switchRelay.FcJ = false
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switchRelay.FbJ = true
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}
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//过了操作时限,定操反操继电器自动复位
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if !e.HasComponent(components.PercentageDeviceOperatingComponent) {
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switchRelay.DcJ = false
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switchRelay.FcJ = false
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} else {
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switchRelay.DbJ = false
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switchRelay.FbJ = false
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}
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})
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2023-08-14 18:06:26 +08:00
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}
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