rts-sim-module/system/physics_sys/two_position_movement.go

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package physics_sys
import (
"github.com/yohamta/donburi/filter"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
type TwoPositionMovementSys struct {
query *ecs.Query
}
func NewTwoPositionMovementSys() *TwoPositionMovementSys {
return &TwoPositionMovementSys{
query: ecs.NewQuery(filter.Contains(component.TwoPositionTransformType)),
}
}
// 更新位置
func (tp *TwoPositionMovementSys) Update(w ecs.World) {
tp.query.Each(w, func(entry *ecs.Entry) {
position := component.TwoPositionTransformType.Get(entry)
if position.Speed != 0 {
position.Pos += position.Speed
if position.Pos < consts.PosMin {
position.Pos = consts.PosMin
} else if position.Pos > consts.PosMax {
position.Pos = consts.PosMax
}
}
})
}