rts-sim-module/system/system.go

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package system
import (
"fmt"
"github.com/yohamta/donburi/filter"
"joylink.club/ecs"
"joylink.club/rtsssimulation/components"
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"joylink.club/rtsssimulation/umi"
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)
func FindEntityById(world ecs.World, id string) *ecs.Entry {
query := ecs.NewQuery(filter.Contains(components.DeviceIdentityComponent))
return QueryEntityById(world, query, id)
}
func QueryEntityById(world ecs.World, q *ecs.Query, id string) *ecs.Entry {
var entry *ecs.Entry = nil
func() {
defer simpleRecover()
q.Each(world, func(e *ecs.Entry) {
if id == components.DeviceIdentityComponent.Get(e).Id {
entry = e
panic(fmt.Sprintf("找到实体[%s],结束查找", id))
}
})
}()
//
return entry
}
// 捕获panic并恢复执行
func simpleRecover() {
recover()
}
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///////////////////////////////////////////////////////////////////////////
var worldModelStorageQuery *ecs.Query = ecs.NewQuery(filter.Contains(components.ModelStorageRefComponent))
func WorldModelStorage(world ecs.World) umi.IModelManager {
e, ok := worldModelStorageQuery.First(world)
if ok {
return components.ModelStorageRefComponent.Get(e).ModelManager
} else {
return nil
}
}