2023-09-13 10:05:42 +08:00
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package entities
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/system"
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)
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2023-09-15 13:50:15 +08:00
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// CreateSwitch2jzdj9Entity 双机zdj9
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2023-09-14 13:52:36 +08:00
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// 默认定位
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2023-09-13 10:05:42 +08:00
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func CreateSwitch2jzdj9Entity(w ecs.World, switchId string) *ecs.Entry {
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2023-09-15 15:07:41 +08:00
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e := w.Create(system.EntityIdentityComponent,
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system.Switch2jZdj9StateComponent,
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system.Switch2jZdj9CjStateComponent,
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system.MovableObject1Component,
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system.MovableObject2Component)
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2023-09-13 10:05:42 +08:00
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system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: switchId})
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2023-09-13 18:03:55 +08:00
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//电路
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system.Switch2jZdj9StateComponent.Set(e, system.NewSwitch2jZdj9State())
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2023-09-15 15:07:41 +08:00
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system.Switch2jZdj9CjStateComponent.Set(e, system.NewSwitch2jZdj9CjState())
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2023-09-13 18:03:55 +08:00
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//J1
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2023-09-14 13:52:36 +08:00
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j1 := system.NewMovableObject()
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j1.Value = system.J1Range
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system.MovableObject1Component.Set(e, j1)
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2023-09-13 18:03:55 +08:00
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//J2
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2023-09-14 13:52:36 +08:00
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j2 := system.NewMovableObject()
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j2.Value = system.J2Range
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system.MovableObject2Component.Set(e, j2)
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2023-09-13 10:05:42 +08:00
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return e
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}
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