rts-sim-module/system/dubug_system.go

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package system
import (
"fmt"
"joylink.club/ecs"
"log"
)
type DebugSystem struct {
}
func NewDebugSystem() *DebugSystem {
return &DebugSystem{}
}
// Update world 执行
func (debug *DebugSystem) Update(w ecs.World) {
zdj9Query.Each(w, func(entry *ecs.Entry) {
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swId := EntityIdentityComponent.Get(entry).Id
swState := Switch2jZdj9StateComponent.Get(entry)
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//log.Println(fmt.Sprintf("==>>2JZDJ9=%s QDJ=%t j1-2DQJ=%t j2-2DQJ=%t", swId, swState.J1_QDJ, swState.J1_2DQJ, swState.J2_2DQJ))
//log.Println(fmt.Sprintf("==>>2JZDJ9=%s j1-1DQJ=%t j2-1DQJ=%t", swId, swState.J1_1DQJ, swState.J2_1DQJ))
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log.Println(fmt.Sprintf("==>>2JZDJ9=%s YCJ=%t DCJ=%t FCJ=%t j1-2DQJ=%t j2-2DQJ=%t ZDBJ=%t ZFBJ=%t", swId, swState.YCJ, swState.DCJ, swState.FCJ, swState.J1_2DQJ, swState.J2_2DQJ, swState.ZDBJ, swState.ZFBJ))
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})
}