2023-09-19 10:01:18 +08:00
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package system
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import (
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"fmt"
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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sysEvent "joylink.club/rtsssimulation/system/event"
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"joylink.club/rtsssimulation/umi"
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)
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// SignalJDXHState 电路状态:信号机JDXH(红-绿-黄) 进段信号机(三显示不封灯、无单黄显示、带引导)
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type SignalJDXHState struct {
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// 物理黄灯,true-亮
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U bool
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// 物理绿灯,true-亮
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L bool
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// 物理红灯,true-亮
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H bool
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// 2DJ灯丝继电器,true-吸合
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EDJ bool
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//灯丝继电器,true-吸合
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DJ bool
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//列车信号继电器,true-吸合
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LXJ bool
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//引导信号继电器,true-吸合
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YXJ bool
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}
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// SignalJDXHFilamentState 信号机3XH-2 灯丝状态
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type SignalJDXHFilamentState struct {
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// 物理黄灯,true-灯丝正常
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Uf bool
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// 物理绿灯,true-灯丝正常
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Lf bool
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// 物理红灯,true-灯丝正常
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Hf bool
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}
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type SignalJDXHSystem struct {
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}
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func NewSignalJDXHSystem() *SignalJDXHSystem {
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return &SignalJDXHSystem{}
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}
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func NewSignalJDXHState() *SignalJDXHState {
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return &SignalJDXHState{LXJ: false, YXJ: false, DJ: true, EDJ: false, H: true, U: false, L: false}
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}
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func NewSignalJDXHFilamentState() *SignalJDXHFilamentState {
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return &SignalJDXHFilamentState{Uf: true, Lf: true, Hf: true}
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}
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var SignalJDXHStateComponent = ecs.NewComponentType[SignalJDXHState]()
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var SignalJDXHFilamentStateComponent = ecs.NewComponentType[SignalJDXHFilamentState]()
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var signalJDXHQuery = ecs.NewQuery(filter.Contains(EntityIdentityComponent, SignalJDXHStateComponent))
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// Update world 执行
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func (me *SignalJDXHSystem) Update(w ecs.World) {
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signalJDXHQuery.Each(w, func(e *ecs.Entry) {
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state := SignalJDXHStateComponent.Get(e)
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filament := SignalJDXHFilamentStateComponent.Get(e)
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//
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me.calculateL(w, state, filament)
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me.calculateU(w, state, filament)
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me.calculateH(w, state, filament)
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me.calculateDJ(w, e, state, filament)
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me.calculate2DJ(w, e, state, filament)
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})
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}
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// SignalJDXHRelayActionEventProcessor 继电器动作事件处理
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var SignalJDXHRelayActionEventProcessor = func(w ecs.World, event sysEvent.RelayActionEvent) {
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//根据event来更新SignalJDXHState中对应继电器的状态
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signalJDXHQuery.Each(w, func(e *ecs.Entry) {
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signalModel := FindModelStorage(w).FindById(EntityIdentityComponent.Get(e).Id)
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roler, ok := signalModel.(umi.IRelayCRole)
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if ok {
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if relayGroup, relayName, find := roler.FindCircuitRoleById(event.Id); find {
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if relayGroup == SIGNAL_JDXH {
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state := SignalJDXHStateComponent.Get(e)
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switch relayName {
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case SIGNAL_DJ:
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state.DJ = event.Xh
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case SIGNAL_2DJ:
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state.EDJ = event.Xh
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case SIGNAL_LXJ:
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state.LXJ = event.Xh
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case SIGNAL_YXJ:
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state.YXJ = event.Xh
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default:
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2023-09-21 16:23:03 +08:00
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panic(fmt.Sprintf("SignalJDXH的模型[%s]中继电器功能名称[%s]无法识别", signalModel.Id(), relayName))
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2023-09-19 10:01:18 +08:00
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}
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} else {
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2023-09-21 16:23:03 +08:00
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panic(fmt.Sprintf("SignalJDXH的模型[%s]中继电器组合类型[%s]无法识别", signalModel.Id(), relayGroup))
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2023-09-19 10:01:18 +08:00
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}
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}
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} else {
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panic("SignalJDXH的模型未实现接口umi.IRelayCRoler")
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}
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})
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}
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func (me *SignalJDXHSystem) calculateU(w ecs.World, state *SignalJDXHState, filament *SignalJDXHFilamentState) {
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isU := filament.Uf && !state.LXJ && state.DJ && state.YXJ
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state.U = isU
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}
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func (me *SignalJDXHSystem) calculateL(w ecs.World, state *SignalJDXHState, filament *SignalJDXHFilamentState) {
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isL := filament.Lf && state.LXJ
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state.L = isL
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}
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func (me *SignalJDXHSystem) calculateH(w ecs.World, state *SignalJDXHState, filament *SignalJDXHFilamentState) {
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isH := filament.Hf && !state.LXJ
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state.H = isH
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}
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func (me *SignalJDXHSystem) calculateDJ(w ecs.World, e *ecs.Entry, state *SignalJDXHState, filament *SignalJDXHFilamentState) {
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isDJ := filament.Lf && state.LXJ || filament.Hf && !state.LXJ
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if isDJ != state.DJ {
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if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_JDXH, SIGNAL_DJ, isDJ); ok {
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sysEvent.RelayNeedChangeEventBus.Publish(w, event)
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}
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}
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}
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func (me *SignalJDXHSystem) calculate2DJ(w ecs.World, e *ecs.Entry, state *SignalJDXHState, filament *SignalJDXHFilamentState) {
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is2DJ := filament.Uf && !state.LXJ && state.DJ && state.YXJ
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if is2DJ != state.EDJ {
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if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_JDXH, SIGNAL_2DJ, is2DJ); ok {
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sysEvent.RelayNeedChangeEventBus.Publish(w, event)
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}
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}
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}
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